Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: New graphics for WoG
Thread: New graphics for WoG This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV / NEXT»
robizeratul
robizeratul


Known Hero
posted January 28, 2016 09:25 AM

Try uploading it on a different ground.
 
I agree, it looks a little weird because everything is green and it hurts the eyes a bit. It might look a lot better on a different ground or camouflaged/contrasted.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Lord_Immortal
Lord_Immortal


Famous Hero
DoR Dev Team
posted January 28, 2016 02:06 PM
Edited by Lord_Immortal at 14:21, 28 Jan 2016.

Maybe you can animate it with a moving glow/reflection like the Altar of Thought so that it is more noticeable in grass background. Otherwise, I really like it.

Edit: You can try to make the animation it that together with glow/reflection looks like this then also with waves/shifting color into a color similiar to this.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fred79
fred79


Disgraceful
Undefeatable Hero
posted February 04, 2016 07:33 AM
Edited by fred79 at 07:48, 04 Feb 2016.

Lord_Immortal said:
You can try to make the animation it that together with glow/reflection looks like this then also with waves/shifting color into a color similiar to this.


that's actually not a bad idea. i may try that, and see if it looks better.

-----
i worked on two objects recently. one wasn't a wog object, but a wolf cave from homm2. i kept the footprint base(redid the actual footprints), but replaced the rest with homm3 mountain rock. the second one is the frozen(snow-covered) grotto. having already worked on the other grotto, i used the doorway and steps from that one; fixed them so that they fit on snow, and added them to a base made out of the homm3 mountains. i figured, why attempt to add a stone building and entrance, when a grotto isn't a building(it's not a cave either, i don't think; but whatever). regardless, it made more sense to make it resemble the other grotto i worked on. results of the two objects:



edit: fixed a small visual error.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ChaosHydra
ChaosHydra


Famous Hero
posted March 03, 2016 03:08 PM

I'm trying to recolor HOMM creatures using Photoshop CS6.

I opened the .DEF files, recolored, recorded my actions in order to apply a batch file to the rest of the opened images.

However, by the time the applied effects reach the last image, the colors are all screwed up, what seems to be the problem?

I inverted my first image, selected Magic Wand Tool, then

- Image - Mode - RGB Color
- Image - Adjustments - HUE/Saturation

recolored, for some reason PS applies too many effects on the rest of the images.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted March 03, 2016 03:44 PM

I'd love to see many of there graphics in WoG for VCMI. Since it's now independent on original WoG, it should be easy to update some objects.
____________
The future of Heroes 3 is here!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Baronus
Baronus


Legendary Hero
posted March 03, 2016 04:00 PM

Colors are indexed. You must apply your color index. H3deftool help you in color section.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ChaosHydra
ChaosHydra


Famous Hero
posted March 03, 2016 04:21 PM

Thanks, found it

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ChaosHydra
ChaosHydra


Famous Hero
posted March 03, 2016 04:43 PM
Edited by ChaosHydra at 13:12, 04 Mar 2016.

So I recolored all 80 BMPs from the Rust Dragon, how do I add them to my lod? I opened DefPReview and H3DefTool but I forgot how to do it :/

EDIT: OK, I discovered how to put them in-game, but there's still a pink shadow on the battlefield and a yellow outline, how do I remove these?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fred79
fred79


Disgraceful
Undefeatable Hero
posted March 04, 2016 01:15 PM
Edited by fred79 at 13:16, 04 Mar 2016.

you specify them in the deftool. the faint pink(shadow) should be: red 255 green 150 blue 255, the dark pink(shadow) should be: red 255 green 0 blue 255, and the yellow(outline when hovering) should be red 255 green 255 blue 0. if the colors in your frames aren't exact, you'll have errors. should be an easy fix, just click on the squares next to the associated colors in the deftool.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ChaosHydra
ChaosHydra


Famous Hero
posted March 04, 2016 02:30 PM

They were already like this when I made the .DEF, they still appear in-game however.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fred79
fred79


Disgraceful
Undefeatable Hero
posted March 04, 2016 02:40 PM

then the colors are off. either in the deftool, or in the frames themselves. did you click inside the boxes next to the colors under "file", in the deftool?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ChaosHydra
ChaosHydra


Famous Hero
posted March 04, 2016 02:52 PM



I assume the problem lies here.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fred79
fred79


Disgraceful
Undefeatable Hero
posted March 04, 2016 02:57 PM
Edited by fred79 at 16:19, 04 Mar 2016.

yep. click all the check boxes on the right. they all have to be checked, when making a creature def. that's how the program decides which color does what.


so your rust dragons are now red dragons? i made mine acid dragons.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ChaosHydra
ChaosHydra


Famous Hero
posted March 04, 2016 04:34 PM
Edited by ChaosHydra at 16:39, 04 Mar 2016.

It looks like this now:





EDIT: it seems the movement and attack of my creature is all screwed up, how do you manually apply every image to the movelist?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fred79
fred79


Disgraceful
Undefeatable Hero
posted March 04, 2016 04:47 PM

the movement images get screwed when you rebuild a def. check the original vs the new: you'll notice that around the turn left/right frames the sets are jumped(backward, if i remember correctly). use the old def as a guide to stack the new def frames under the correct animation stack. it's stupid, but i have to do it every time i extract and then recompile a def, myself.

as for the shadow issues, did you click on the actual colored boxes next to the check box under "file"? because if the colors in your frames are different than the generic colors that the deftool accepts, you will see the colors instead of a shadow.

hcm me from this point, so we don't clutter the thread with off-topic; if you don't mind.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ChaosHydra
ChaosHydra


Famous Hero
posted March 04, 2016 04:51 PM

I'll do that, thanks for the help so far!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fred79
fred79


Disgraceful
Undefeatable Hero
posted March 04, 2016 05:09 PM

no prob. and it's the "frames" tab; not the "files" tab. i remember where the tabs are, but not the names. i also sent you another hcm.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
ChaosHydra
ChaosHydra


Famous Hero
posted March 04, 2016 05:49 PM

Fred is such a sweet guy, someone make him president.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
fred79
fred79


Disgraceful
Undefeatable Hero
posted March 04, 2016 06:03 PM

ChaosHydra said:
Fred is such a sweet guy, someone make him president.


...i'll push the red button. i swear i will. just give me one chance.

*ahem*

i mean, "god bless you all, and god bless america"...

*waves with a plastered-on smile to the crowd, after punt... err... kissing a baby*

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
phe
phe


Famous Hero
Life and Freedom
posted March 05, 2016 10:20 PM
Edited by phe at 22:20, 05 Mar 2016.

fred79 said:

...i'll push the red button. i swear i will. just give me one chance.

*ahem*

i mean, "god bless you all, and god bless america"...

*waves with a plastered-on smile to the crowd, after punt... err... kissing a baby*


*poisoned boots are being hurled from the crowd...

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 17 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.0574 seconds