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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 800 1000 ... 1049 1050 1051 1052 1053 ... 1200 1400 1600 1635 · «PREV / NEXT»
Stevie
Stevie


Responsible
Undefeatable Hero
posted August 12, 2015 10:42 AM

Elvin said:
Darkness is hip nowadays and Ashan is verry dark. To the team's credit though, they focus a lot on opportunism and the shroud supports that kind of gameplay so..


Completely disagree. Ashan is a grey mess with frequent moments of silliness, not dark by any stretch. The M&M team aiming for that is pretty much in the dark about Heroes legacy and what Heroes is supposed to be.
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Guide to a Great Heroes Game
The Young Traveler

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 12, 2015 10:47 AM

I suspect that ignoring the sarcasm was deliberate.
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Stevie
Stevie


Responsible
Undefeatable Hero
posted August 12, 2015 11:03 AM

Nope, I didn't think it beyond you to genuinely believe that.
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Guide to a Great Heroes Game
The Young Traveler

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 12, 2015 11:06 AM

You need more training then. Or the right equipment..


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Map also hosted on Moddb

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Stevie
Stevie


Responsible
Undefeatable Hero
posted August 12, 2015 11:07 AM

Likewise, for I was being sarcastic in turn.
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Guide to a Great Heroes Game
The Young Traveler

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted August 12, 2015 11:10 AM

People are bringing up MLP?

WITHOUT ME!?

Elvin said:
Lol I was just kidding. I have no idea what you are talking about ^^


This is what's being talked about

It can get somewhat Dark at times, for example the pilot episodes has a villain whose goal is to create endless night which would result in everyone eventually dying and the Season 5 pilot was about a brainwashing cult. It's certainly darker than Ashan
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 12, 2015 11:11 AM

Beating the joke until it is no longer funny is called being lame.
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Avirosb
Avirosb


Promising
Legendary Hero
No longer on vacation
posted August 12, 2015 11:19 AM

Elvin said:
Beating the joke until it is no longer funny is called being lame.
It's called running a successful franchise

*ba-dum-tsh*

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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted August 12, 2015 11:56 AM

Elvin - oh, so Ashan's dahk and ghitty? I see. Thank you for telling that. Next time, when I will turn M&M X on, I will for sure remember to feel the dahkness. Ooooooh... :waves his fingers:

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 12, 2015 12:00 PM

Even the villain is called Erebos! We are talking some serious darkness here!

I was actually happy that MMX was lighter in tone, it did a favour to the series.
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malax83
malax83


Famous Hero
Game ranger, HotA Player
posted August 12, 2015 12:04 PM

@Keldaur @Elvin

About silly flanking system, I wrote something in this direction on the official English forum. I ask you to support me, and add explanations if you are able to do in the shakespear langage (and if you tried it in the beta).

link


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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted August 12, 2015 12:05 PM

How does flanking actually work? Two creatures continually circling each other is silly so i hope It's only possible when another creature is already tying it up.
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Pawek_13
Pawek_13


Supreme Hero
Maths, maths everywhere!
posted August 12, 2015 12:26 PM

kiryu133 said:
How does flanking actually work? Two creatures continually circling each other is silly [...]

As far as I know this is exactly how it works.

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted August 12, 2015 12:28 PM

Elvin said:
Even the villain is called Erebos! We are talking some serious darkness here!


You mean to tell me

His name is from the order of Blades of Erebos, from Armageddon's Blade, in which Xeron was a member?

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kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted August 12, 2015 12:37 PM

Pawek_13 said:
kiryu133 said:
How does flanking actually work? Two creatures continually circling each other is silly [...]

As far as I know this is exactly how it works.


GHARBLGHARBHLRGHAGHH
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 12, 2015 12:41 PM

EnergyZ said:
You mean to tell me

His name is from the order of Blades of Erebos, from Armageddon's Blade, in which Xeron was a member?


https://en.wikipedia.org/wiki/Erebus
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Stevie
Stevie


Responsible
Undefeatable Hero
posted August 12, 2015 12:46 PM

Elvin said:
I was actually happy that MMX was lighter in tone, it did a favor to the series.


Big one at that. With respects to Heroes, they should try getting the Heroes feel of old. Not high fantasy, not dark fantasy, but medieval fantasy.
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Guide to a Great Heroes Game
The Young Traveler

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dark-whisperer
dark-whisperer


Famous Hero
Darkness feels no mercy
posted August 12, 2015 12:47 PM
Edited by dark-whisperer at 12:48, 12 Aug 2015.

I've found a game for all those "Heroes III are the best" fans out there.
Relive your dream now in HD with appropriate price tag.



*click on the screenshot for steam link...

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properkheldar
properkheldar


Famous Hero
Keeper of books
posted August 12, 2015 12:47 PM

I didnt mind the flanking when playing beta, except for times when creatures bugged out and didnt attack from the direction i choose. Since both start on each side of the battlefield, flanking dont come into play untill a bit into the fight. And since both sides often have many stacks its not just two units cirkling each other. Often you "team up" on a unit, or use spells or skills that alters the course of the battle. Its seldom just a matter of melee bashing each other to death while running in cirkles. Also, if u attack a unit from behind it will face the attacker when retaliating. Leaving its back open to the other side. So if a fast flier/teleporter can flank an aproaching unit it opens up flanking for another melee unit meaning no cirkling at all, except for the victim ofc. That in turn leaves the filer open for flanking so its always a matter of planing ahead.

I think it adds a layer of tactical depth to these types of games. Unit placement and battlefield obstacles becomes more important. And abilities, spells and skills gets yet another circumstance to affect. Flies and teleporters also get an added avantage. Its not like its new either, final fantasy tactics for example and similar tactical RPG:s have had flanking and i didnt mind it there either.
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"Man spends his life in reasoning on the past, in complaining of the present, in fearing future."
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keldaur
keldaur


Adventuring Hero
posted August 12, 2015 12:48 PM

kiryu133 said:
How does flanking actually work? Two creatures continually circling each other is silly so i hope It's only possible when another creature is already tying it up.
Was one of the reasons (the another, the huge amount of bugs) that made to ask for a refund on the pre order. And that's exactly how it works in game. I guess they thought that would encourage more creative use of terrain and the edges of the "tabletop", but the difference in damage is pretty big if you are not flanking, so keeping yourself static is a big nono.
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