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Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: ~ Heroes 7 - Discussion thread ~
Thread: ~ Heroes 7 - Discussion thread ~ This MEGA THREAD is 1635 pages long: 1 200 400 600 800 1000 1200 1400 ... 1549 1550 1551 1552 1553 ... 1600 1635 · «PREV / NEXT»
Stevie
Stevie


Responsible
Undefeatable Hero
posted September 09, 2016 12:30 PM

You might as well make your own game instead. Heroes 7 has no audience anyway.
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Guide to a Great Heroes Game
The Young Traveler

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted September 09, 2016 12:36 PM

And it would use UE4.
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SoilBurn
SoilBurn


Known Hero
BurnsSoil
posted September 09, 2016 12:56 PM

lordgraa said:

Actualy you can. Be it spell effects, textures, animations, models, UI elements, icons, townscreens... you can MOD the hell out of Heroes VII if enough time/resources/enthusiasm.

But your level of enthusiasm will decrease rapidly once you engage H7editor (crashing, RAM consuming, behaving unpredictably).

But there are some who can bear such a burdent (including me) and are repeating to themselves: "What does not kill you makes you stronger."

So thanks to UbiLimbic for HeroesVIIEditor - soon I will be the strongest one

Hey man, that actually sounds amazing. I will definitely try out all good mods that come out of this game, so count me in
PandaTar said:
The pricing is another subject I chatted over with Pol at CH. The pricing in my country is around 50% of that from Europe. Still, I find it too expensive. I wonder if Europeans would buy H7 if it had the same price found here? (also the reason, it seems, that I cannot buy games at will to gift for people abroad)
I paid 50 EUR for the "Complete" version and it certainly feels like way too much for such an incomplete game, both technically and content-wise.
Well, at least I can be patient so I hope they make up for it somehow (giff Inferno and Sanctuary!)

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Petiknight
Petiknight


Adventuring Hero
posted September 09, 2016 01:17 PM

lordgraa said:
Petiknight said:

Unfortunatelly I dont think so that modders could improve the engine and spell effects, adventure map, etc.., because as far as I read Limbic didnt attached so advanced editor.


Actualy you can. Be it spell effects, textures, animations, models, UI elements, icons, townscreens... you can MOD the hell out of Heroes VII if enough time/resources/enthusiasm.

But your level of enthusiasm will decrease rapidly once you engage H7editor (crashing, RAM consuming, behaving unpredictably).

But there are some who can bear such a burdent (including me) and are repeating to themselves: "What does not kill you makes you stronger."

So thanks to UbiLimbic for HeroesVIIEditor - soon I will be the strongest one


Thx for explanation, and I appriciate your effort to create some nice mods for us. May the Titan's bolt empover your effort, can't wait to try some cool mods to play.

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lordgraa
lordgraa


Promising
Famous Hero
The Whisperer
posted September 09, 2016 04:17 PM

Galaad said:
And it would use UE4.


For sure! Bye Bye UDK

But I would rather work with some nice 2D engine as those 3 dimensions are giving me headaches
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World of Heroes (Czech fansite)
The Shadows Over Ashan (H7 community DLC)

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PandaTar
PandaTar


Responsible
Legendary Hero
Celestial Heavens Mascot
posted September 09, 2016 05:06 PM

SoilBurn said:
I paid 50 EUR for the "Complete" version and it certainly feels like way too much for such an incomplete game, both technically and content-wise.
Well, at least I can be patient so I hope they make up for it somehow (giff Inferno and Sanctuary!)



Converting to my currency, it makes H7 costier than Doom 4, Fallout 4. However, that Complete version cost as much as No Man's Sky or that Special Edition of Witcher 3 with its expansion.
____________
"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2

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Antalyan
Antalyan


Promising
Supreme Hero
H7 Forever
posted September 09, 2016 06:10 PM
Edited by Antalyan at 18:12, 09 Sep 2016.

Every time I think H7 development cannot become even worse than it is, I find out (to my huge disappointment) some thing which makes it really worse
Heart said:
When we tweak Unit values and spells this happens for ONLY skirmish maps.There WILL be a seperation of stats between Campaign and Skirmish.

What hell is this supposed to be? Have you ever heard about any game having two different versions of gameplay in singleplayer (separating mechanics for SP and MP makes sense in certain games)? So basically it means everything you learn about game balance in campaigns doesn't work for skirmish/MP, and vice versa.

Petiknight said:

Hi Antalyan,


for me despite the boring gameplay, the worse aspect of H7 is the visuals, and graphic style, sorry but I cannot bare it. It is my personal opinion. Unfortunatelly I dont think so that modders could improve the engine and spell effects, adventure map, etc.., because as far as I read Limbic didnt attached so advanced editor. So even with mods, the game wouldn't appeal me, but I dont say I wouldn't try them. Might some mods could make my experience great with the game. With the most of things I agree with your opinion. You expressed yourself very nicely, liked your post, and I also understand your motivation to make H7 better.




I think I comprehend your point very clearly
And I guess it's almost the same when I cannot bear for example H3 or H4 visuals.
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Important H7 tips & tricks
H7 Community Patch (UCP)

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted September 09, 2016 06:57 PM

Antalyan said:
Every time I think H7 development cannot become even worse than it is, I find out (to my huge disappointment) some thing which makes it really worse
Heart said:
When we tweak Unit values and spells this happens for ONLY skirmish maps.There WILL be a seperation of stats between Campaign and Skirmish.

What hell is this supposed to be? Have you ever heard about any game having two different versions of gameplay in singleplayer (separating mechanics for SP and MP makes sense in certain games)? So basically it means everything you learn about game balance in campaigns doesn't work for skirmish/MP, and vice versa.

AFAIK StarCraft II does the same, but it is much more understandable considering the competitive nature of SC2 multiplayer.

This is just a drop in a sea of despair
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LizardWarrior
LizardWarrior


Honorable
Legendary Hero
the reckoning is at hand
posted September 09, 2016 07:00 PM

Meanwhile h7 MP doesn't even work. This obession on campaigns when the game is like sh1t is clearly insane.
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Gryphs
Gryphs


Supreme Hero
The Clever Title
posted September 09, 2016 07:03 PM

But the story it's soooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo good.
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"Don't resist the force. Redirect it. Water over rock."-blizzardboy

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted September 09, 2016 07:05 PM

LizardWarrior said:
Meanwhile h7 MP doesn't even work. This obession on campaigns when the game is like sh1t is clearly insane.

For real?
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 09, 2016 07:53 PM

Heart said:
When we tweak Unit values and spells this happens for ONLY skirmish maps.There WILL be a seperation of stats between Campaign and Skirmish.

Yeah ok. Can we get a new developer please?
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted September 09, 2016 07:58 PM

Unbelievable.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted September 09, 2016 08:03 PM

Very believable. They can't surprise me anymore.
____________
Guide to a Great Heroes Game
The Young Traveler

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JollyJoker
JollyJoker


Honorable
Undefeatable Hero
posted September 09, 2016 08:12 PM

I checked the post on Steam, and the decisive part is this:

Quote:
The game Was originally designed with the current (campaign) balance in mind.


So, as I said, it's not a GAME, it's just a collection of campaigns.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted September 09, 2016 08:17 PM

Yea, more people have been saying that, but this just comes to confirm it. Their priorities have always been bad / backwards.
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Guide to a Great Heroes Game
The Young Traveler

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted September 09, 2016 08:29 PM

Is like I developed earlier, they think is RPG.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 09, 2016 08:30 PM

As if the current balance is anything to be proud of. Seriously now.
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Map also hosted on Moddb

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vitirr
vitirr


Adventuring Hero
posted September 09, 2016 09:05 PM
Edited by vitirr at 21:05, 09 Sep 2016.

This is Ubi's way, they don't understand the nature of the game, or they just deliberately ignore it thinking they know better and will get greater benefits this way. It didn't work with H7 thankfully.
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SoilBurn
SoilBurn


Known Hero
BurnsSoil
posted September 09, 2016 09:53 PM
Edited by SoilBurn at 21:54, 09 Sep 2016.

Antalyan said:

What hell is this supposed to be? Have you ever heard about any game having two different versions of gameplay in singleplayer (separating mechanics for SP and MP makes sense in certain games)? So basically it means everything you learn about game balance in campaigns doesn't work for skirmish/MP, and vice versa.

On the other hand, if they have limited resources (which they apparently do), I want them to balance the multiplayer mode, not the effin campaigns. Those were designed to be balanced, no need to re-design them all over again.
Better give us more content instead and leave the campaigns untouched.

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