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Stevie
Responsible
Undefeatable Hero
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posted March 18, 2015 07:22 PM |
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Wellplay
Famous Hero
Poland Stronk
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posted March 18, 2015 08:12 PM |
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Edited by Wellplay at 20:12, 18 Mar 2015.
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So people who tought that Ivan was to perfect should be happy now.
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted March 18, 2015 08:17 PM |
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Edited by kiryu133 at 20:20, 18 Mar 2015.
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it's still painted pretty heroically though
but it makes sense, seeing as it's Ivans spymaster and all. if we get a story from Saemus' (was it Saemus?) pov it would probably look differently. can we also get a villain campaign? i've been missing them
Edit: it's called unreliable narrator.
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It is with a heavy heart that I must announce that the cis are at it again.
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Avonu
Responsible
Supreme Hero
Embracing light and darkness
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posted March 18, 2015 08:37 PM |
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Edited by Avonu at 20:38, 18 Mar 2015.
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Wellplay said: So people who tought that Ivan was to perfect should be happy now.
He is still perfect - Scorched earth is nothing uncommon during warfare and any sane commander would use that, if this is a way to weaken your enemies and save your troops.
Any death of peasants are their own fault - they had a chance to abandon their lands - if they refused, they were simple too dumb to live.
His nicknames are used mainly in his enemies lands - so I guess his PR team didn't done their job right. ;P
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"When someone desires information, they come to me."
"Details are everything."
Pipiru piru piru pipiru pi!
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Gryphs
Supreme Hero
The Clever Title
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posted March 18, 2015 09:12 PM |
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Edited by Gryphs at 21:36, 18 Mar 2015.
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We also cannot forget that every human, except Wilhelm, in the empire nay the world will either join him, plot to join him, or are already his confidants or lovers including his archenemy's daughter. By the way how come in the stain glass portrait Ivan is not wearing a helmet is he just that confident in his invincibility?
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted March 18, 2015 09:19 PM |
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Well I disagree, I think this does indeed offer an element of pragmatism and even ruthlesness which I think does the story well. It may be common practice to use scorched earth, but the fact that he has to resort to common practice instead of coming up with some divine solution makes the story seem more plausible.
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What will happen now?
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Stevie
Responsible
Undefeatable Hero
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posted March 18, 2015 09:31 PM |
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Edited by Stevie at 21:33, 18 Mar 2015.
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I'm actually surprised how this heroic figure is so concerned about his reputation being tarnished by some nicknames, rather than lament the innocent lives of his own kin that he had to take.
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Guide to a Great Heroes Game
The Young Traveler
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted March 18, 2015 09:34 PM |
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GenyaArikado
Bad-mannered
Supreme Hero
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posted March 18, 2015 09:45 PM |
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kiryu133 said:
GenyaArikado said: I think the reason Eric and Tyris are looking happier and younger is obvious and i'm suprised no one has made the joke yet
I didn't think about it like that. two people finding love in each other? that's reason enough for them to relax i think. i'm happy for them
i meant sex.
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kiryu133
Responsible
Legendary Hero
Highly illogical
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posted March 18, 2015 09:56 PM |
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GenyaArikado said: i meant sex.
now if you gentlemen and gentleladies would excuse me, i am indeed going to bed. have a nice evening.
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Stevie
Responsible
Undefeatable Hero
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posted March 18, 2015 10:04 PM |
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted March 18, 2015 10:58 PM |
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Alci: I think this just comes down to gameplay preference. I am certainly not defending the h6 system, but I prefer creatures having lesser and more unique abilities. I just like to feel some uniqueness in my creatures, such a Gorgon with its Death stare or Dread Knight with it’s deadly strike in example. When all have lots of abilities and share some as in WoG, I like it as well though. Bottom line is, I want good coding and good implementation, I want to face challenge and I have no problem as long I can have some fun, but have a preference for more passives and a few unique actives.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted March 18, 2015 11:22 PM |
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Galaad said: Alci: I think this just comes down to gameplay preference. I am certainly not defending the h6 system, but I prefer creatures having lesser and more unique abilities. I just like to feel some uniqueness in my creatures, such a Gorgon with its Death stare or Dread Knight with it’s deadly strike in example. When all have lots of abilities and share some as in WoG, I like it as well though. Bottom line is, I want good coding and good implementation, I want to face challenge and I have no problem as long I can have some fun, but have a preference for more passives and a few unique actives.
Preference is preference, can't argue with that. Just want to throw in: The main reason why Mighty Gorgon and Dread Knight stands out so clearly probably is because most creatures in H3 did not have unique abilities - and when that's the case, the ones that do have unique abilities stand out all the more prominently.
I'm not saying H3 is the golden standard we should measure things against - because I don't think it is, I think H3 had way too many generic creatures without any abilities at all, but I still think it's important to remember that if everybody is special, then no-one is special, really. I think H5 was pretty close to the sweet-spot when it comes to unique abilities vs. general abilities: Every creature had abilities, some creatures had unique abilities - and no creature had no abilities!
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What will happen now?
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted March 18, 2015 11:30 PM |
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alcibiades said: I think H5 was pretty close to the sweet-spot when it comes to unique abilities vs. general abilities: Every creature had abilities, some creatures had unique abilities - and no creature had no abilities!
Well yes but from what has been revealed so far in H7 what I see is: few abilities, and there are replicates. What I meant is, since they are not lots of abilities, shouldn't they be more diverse? It seems to me we are pretty far away from the H5 system here (which I enjoyed a lot btw) ... Or do I get it all wrong?
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TDL
Honorable
Supreme Hero
The weak suffer. I endure.
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posted March 19, 2015 02:49 AM |
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Edited by TDL at 02:52, 19 Mar 2015.
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alcibiades said:
Galaad said: Alci: I think this just comes down to gameplay preference. I am certainly not defending the h6 system, but I prefer creatures having lesser and more unique abilities. I just like to feel some uniqueness in my creatures, such a Gorgon with its Death stare or Dread Knight with it’s deadly strike in example. When all have lots of abilities and share some as in WoG, I like it as well though. Bottom line is, I want good coding and good implementation, I want to face challenge and I have no problem as long I can have some fun, but have a preference for more passives and a few unique actives.
Preference is preference, can't argue with that. Just want to throw in: The main reason why Mighty Gorgon and Dread Knight stands out so clearly probably is because most creatures in H3 did not have unique abilities - and when that's the case, the ones that do have unique abilities stand out all the more prominently.
I'm not saying H3 is the golden standard we should measure things against - because I don't think it is, I think H3 had way too many generic creatures without any abilities at all, but I still think it's important to remember that if everybody is special, then no-one is special, really. I think H5 was pretty close to the sweet-spot when it comes to unique abilities vs. general abilities: Every creature had abilities, some creatures had unique abilities - and no creature had no abilities!
Pshaw! What blasphemy is this?! They not only had a unique ability, they had an AWESOME and highly EFFECTIVE ability. I have always said that H4 IMHO was the standard in terms of abilities (as in too many abilities in h5/h6, including the various status effects and too few in h3). I don't have the problem with having fewer abilities, but I will always stress the fact there are too many passive bonuses and they are repetitive. With the flanking involved, this has become even more important because there are many creatures with non-unique abilities and they are repetitive (no-flankin, flank bonuses, etc.). I sincerely hope by release we'll have more unique abilities in general and that the abilities will have a bigger impact.
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Zombi_Wizzard
Famous Hero
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posted March 19, 2015 08:08 AM |
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Excuse me, but what was that?!
Most creatures in H3 didn't have special abilities you say? That's nonsense. It is true that, they didn't have ACTIVATED abilities, apart from few examples, but most units had their own ability or 2.
Let me pick faction .... Haven:
- Pikemen/Helberdier - Immune to jousting
- Marksmen - double shoot
- Griffin - unlimited retaliation
- Crusader - cleave(?) / two attacks (?)
- Monk (I'm not sure, I think he had no melee penalty - but that's not that special anyway)
- Champion - Jousting
- Angel - Hates Devils / Archangel - Ressurection (activated ability)
You notice most creatures have special ability. While some are a bit useless (immune to jousting), those are usualy on tier 1 creatures. These abilities are made in a way it promotes certain play with units (Griffin - you go forth and let enemy attack it, Champion - you must attack enemies further away to do more damage...)
But let's pick one more faction ... since Dread Knights were listed as exception ... Necropolis (this shall be good):
- All units have Undead special abilities, those listed are on top of that, If no ability, then they still have Undead:
- Skeleton - none /undead
- Zombie - Disease attack
- Wight - Regeneration + Mana drain
- Vampire - Life drain + no enemy retaliation
- Lich - Death cloud of death
- Dread Knight - Curse + Double damage
- Skeletal Dragon - Reduce enemy morale + Aging attack (reduces hp of entire stack, making them very easy to kill with Dread Knight)
Imo in H7 they ae going more with this system of mostly passive abilities, that would make each unit play in a certain way, with fewer active abilities, but still more than H3
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Avirosb
Promising
Legendary Hero
No longer on vacation
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posted March 19, 2015 08:14 AM |
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Skeletons not having any abilities out of being undead is likely due to them being part of the reanimate ability.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted March 19, 2015 08:32 AM |
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Galaad said: Well yes but from what has been revealed so far in H7 what I see is: few abilities, and there are replicates. What I meant is, since they are not lots of abilities, shouldn't they be more diverse? It seems to me we are pretty far away from the H5 system here (which I enjoyed a lot btw) ... Or do I get it all wrong?
Well I do agree with the symptoms, just not the cure. ;-) I can see your point, I just think my targeting point would be more abilities rather than unique abilities.
Zombi_Wizzard said: Excuse me, but what was that?!
Most creatures in H3 didn't have special abilities you say? That's nonsense. It is true that, they didn't have ACTIVATED abilities, apart from few examples, but most units had their own ability or 2.
I did take a look through the creatures following your post and I agree there were more with abilities than I remembered off hand. That said, many if not most level 1-3 creatures in H3 didn't have any abilities, or only very generic ones. But I agree H3 was not bad, after all the fact that most of the interesting abilities were reserved to creatures level 4-7 was what made it worth paying for those dwellings, a place where H6 clearly failed miserably.
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What will happen now?
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted March 19, 2015 08:50 AM |
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Edited by Galaad at 08:54, 19 Mar 2015.
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TDL said: Pshaw! What blasphemy is this?!
Alcibiades said: I can see your point, I just think my targeting point would be more abilities rather than unique abilities.
As long as coding is good and I can enjoy some challenge and fun I'm ok.
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Fraudatio
Famous Hero
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posted March 19, 2015 09:00 AM |
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ChrisD1 said: just as i dreaded. generic heroes' specializations.... our heroes now are just portrais! nothing distinct, or complex, or make you want to pick a certain hero and build a strategy around him/her.
what happened to heroes 5 specializations??? ugh but yeah lets make 6 more threads about necropolis and visuals -.-
we deserve the worst from this franchise.
WHAT he said. This must be a joke, right? Generic heroes? Don`t they know the thrill of selecting random hero, getting Talanar and the wasp lady, and how selecting either one will give entirely different experiences? Maximizing result with a strange hero, how do I get the best out of Marbas, etc etc? Are they just killing off multi player community before they even get out there with the game? Elvin! Somebody! Help!!?
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