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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 435 pages long: 1 50 100 150 ... 187 188 189 190 191 ... 200 250 300 350 400 435 · «PREV / NEXT»
Elessar
Elessar


Adventuring Hero
posted June 15, 2016 06:21 PM

magnomagus said:
The AI is not based on a random number generator, read this:

http://www.bonddisc.com/ref/h5/ai.htm


I've read that article before (tho lost the link, so appreciate it); it says nothing directly about random number generators.  I'd be VERY surprised if no RNG's were used at all (even as a series of minor adjustments to said behavior), since they are pretty much de rigueur for any AI you care to name (and, as I said, I've seen it do different things after a reload, when according to your implication here, it should do the same exact thing, assuming there are no effects if random seed changed too).  In any event the end result is the same-it re-evaluates (and/or rerolls) its priorities each turn, and if a new priority now has grabbed its attention (at-or near-the top of the list), it changes its path.

In any event like I said, I don't know if long-term goal variables are saved between turns, which would remedy these kinds of issues.  3-5-8 turn lookaheads aren't much use if the values fluctuate each turn (and are effectively reset at the start of a new week).  This "strategic end stage" stuff would appear to fit the bill-if and when it is released, of course...


The article also compared the H5 AI to the H3 one: in H3, mains would come straight for you and your towns if it notes that they are unguarded or easily defeatable, none of this namby-pamby changing their minds stuff.

The other issue with H4 was constant troop growth and loss of movement points for individual creature stacks (vs. heroes), which meant a lot of wasted turns swapping troops, which then would freeze the receiving hero in its tracks, and constant returns to towns to pick up new creatures.

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Mario
Mario


Known Hero
posted June 15, 2016 09:29 PM

magnomagus said:
I think it is more likely the AI will only retreat on Heroic & Impossible level, and no I can't change that.

I've never played at a level impossible.
Does anyone who has played at imposssible could see that enemy heroes retreat?

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Gidoza
Gidoza


Famous Hero
posted June 16, 2016 12:06 AM

Mario said:
magnomagus said:
I think it is more likely the AI will only retreat on Heroic & Impossible level, and no I can't change that.

I've never played at a level impossible.
Does anyone who has played at imposssible could see that enemy heroes retreat?


Yes they do retreat on the two highest levels.

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Mario
Mario


Known Hero
posted June 16, 2016 06:44 AM

Gidoza said:
Mario said:
magnomagus said:
I think it is more likely the AI will only retreat on Heroic & Impossible level, and no I can't change that.

I've never played at a level impossible.
Does anyone who has played at imposssible could see that enemy heroes retreat?


Yes they do retreat on the two highest levels.

Thanks for your answer.

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Gidoza
Gidoza


Famous Hero
posted June 16, 2016 04:13 PM

You're welcome.  =)

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Gidoza
Gidoza


Famous Hero
posted June 16, 2016 06:38 PM

Query - Is it normal for a Druid to be offered Necromancy from a Witch Hut?

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Omegazoa
Omegazoa

Tavern Dweller
posted June 17, 2016 04:33 AM

I click the MMH5.5 on my desktop and get a program cannot start because of zlib1.dll, granny2.dll, Ubistats.dll, libcurl.dll are missing, my game is patched to 3.1 and i tried reinstalling. also i have windows 10 if that makes a difference.
____________

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thGryphn
thGryphn


Promising
Famous Hero
posted June 17, 2016 06:40 AM

Omegazoa said:
I click the MMH5.5 on my desktop and get a program cannot start because of zlib1.dll, granny2.dll, Ubistats.dll, libcurl.dll are missing, my game is patched to 3.1 and i tried reinstalling. also i have windows 10 if that makes a difference.


Are you certain you're installing MMH5.5 in the correct directory?

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lotihoti
lotihoti


Famous Hero
posted June 17, 2016 08:47 AM

Install patch 3.1 correctly

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omegazoa
omegazoa

Tavern Dweller
posted June 17, 2016 02:40 PM

thGryphn said:
Omegazoa said:
I click the MMH5.5 on my desktop and get a program cannot start because of zlib1.dll, granny2.dll, Ubistats.dll, libcurl.dll are missing, my game is patched to 3.1 and i tried reinstalling. also i have windows 10 if that makes a difference.


Are you certain you're installing MMH5.5 in the correct directory?



Correct dictionary? My heroes 5 is installed on my E driver so durring 5.5 installation I just change the C to a E..you mean I am suppose to install it in a specific file?

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thGryphn
thGryphn


Promising
Famous Hero
posted June 17, 2016 03:52 PM

omegazoa said:
thGryphn said:
Omegazoa said:
I click the MMH5.5 on my desktop and get a program cannot start because of zlib1.dll, granny2.dll, Ubistats.dll, libcurl.dll are missing, my game is patched to 3.1 and i tried reinstalling. also i have windows 10 if that makes a difference.


Are you certain you're installing MMH5.5 in the correct directory?



Correct dictionary? My heroes 5 is installed on my E driver so durring 5.5 installation I just change the C to a E..you mean I am suppose to install it in a specific file?


You need to install it in the folder that contains the 'bin' folder for your H5 TOE installation.

What do you see when you browse to your H5 TOE 'bin' folder?


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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 17, 2016 07:06 PM

Gidoza said:
Query - Is it normal for a Druid to be offered Necromancy from a Witch Hut?


Yes

@omegazoa: you installed in wrong directory, uninstall and reinstall in right directory
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Gidoza
Gidoza


Famous Hero
posted June 17, 2016 08:07 PM

magnomagus said:
Gidoza said:
Query - Is it normal for a Druid to be offered Necromancy from a Witch Hut?


Yes

@omegazoa: you installed in wrong directory, uninstall and reinstall in right directory



I guess I should ask - what on earth for?  

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 17, 2016 09:10 PM

ever seen a store that sells only stuff you want to buy?
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omegazoa
omegazoa

Tavern Dweller
posted June 17, 2016 09:37 PM
Edited by omegazoa at 22:07, 17 Jun 2016.

FIXED

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted June 17, 2016 09:50 PM

Quote:
You need to install it in the folder that contains the 'bin' folder for your H5 TOE installation.


he didn't say install it in the bin folder
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omegazoa
omegazoa

Tavern Dweller
posted June 17, 2016 10:09 PM

magnomagus said:
Quote:
You need to install it in the folder that contains the 'bin' folder for your H5 TOE installation.


he didn't say install it in the bin folder


Thats what i get for reading quickly, so turns out there were two folders that had the bin folder, both titled Homm5, dunno why but that was the case..i installed it on the other one, other the default one it tried to get me to install on in the first place.

Cheers for your patience.

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Gidoza
Gidoza


Famous Hero
posted June 18, 2016 05:53 AM

magnomagus said:
ever seen a store that sells only stuff you want to buy?


It's fair enough, but I've yet to see such an equivalent occur on any Might hero - but maybe that's just luck at work.  As far as I'm concerned, with 12 options and 8 slots, there's usually plenty of things I don't want to buy among the options that are normal without [basically] randomly offering some players a disadvantage at a witch hut and good options to other players at their witch huts.

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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted June 18, 2016 09:08 AM

magnomagus said:
ever seen a store that sells only stuff you want to buy?

xD xD xD xD
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thGryphn
thGryphn


Promising
Famous Hero
posted June 18, 2016 09:30 AM

So, magno, Witch Huts can create exceptions to the skill system. Is this something you intend to keep on purpose, or is there a plan to make it so that huts offer perks exactly fitting the profile of the hero class as seen on the skillwheel (if that's at all possible)? By profile, I mean the set of perks, not their chance percentages.

I understand that you want to keep some uncertainty about the favorability of what the hut offers, and I agree with that. But the same outcome can be achieved by making so that with some probability the hut offers a bogus perk (stating that there is nothing for the hero to learn here, etc), again if that's at all possible...

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