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Heroes Community > Heroes 5 - Modders Workshop > Thread: [MOD] Might & Magic: Heroes 5.5
Thread: [MOD] Might & Magic: Heroes 5.5 This Popular Thread is 421 pages long: 1 2 3 4 5 ... 80 160 240 320 400 ... 417 418 419 420 421 · «PREV
mangamancer
mangamancer

Tavern Dweller
posted January 28, 2021 07:48 AM
Edited by mangamancer at 11:42, 28 Jan 2021.

I will now comparing heroes that boosts number of units per week.
Since I mainly play Necropolis, I will be using this faction.
at level 20 it looks like this.

1. Vladimir gets 2 wights
- has to pay up to 3200 gold and 2 mercury per town.
- has to go back to town or using summon creatures to get to the front line.
-only get boosted if other towns you own are necropolis.
2. Lucretia gets 4 vampires.
- no gold cost
- goes directly to Lucretia's armies, can be used right away.
- only get boosted if other towns you own are necropolis.
3. Xerxon gets 1/1/1/2/2 Black Knights depending on mage guild's level.
- no gold cost.
- benefits every towns you own.
- numbers can be boosted farther with perks that grant dragon blood.
- has to go back to town or using summon creatures to get to the front line.
4. Nimbus gets 28 skeletons.
- no gold cost.
- goes directly to Nimbus's armies, can be used right away.
- only get boosted if other towns you own are necropolis.
5. Archilus gets 1 Bone Dragon.
- has to pay up to 2300 gold and 1 gem per town.
- has to go back to town or using summon creatures to get to the front line.
- only get boosted if other towns you own are necropolis.
6. Thant gets 2/2/3/4/5 Mummies depending on mage guild's level.
- no gold cost.
- benefits every towns you own.
- numbers can be boosted farther with perks that grant dragon blood.
- has to go back to town or using summon creature to get to the front line.
7. Vidomina gets 3 liches
- has to pay up to 2550 gold per town.
- has to go back to town or using summon creatures to get to the front line.
- only get boosted if other towns you own are necropolis.

I personally think summoning heroes are quite better than
low tier unit boosts, which in turn are better than high tier unit
boosts.

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azalen
azalen


Responsible
Known Hero
posted January 28, 2021 03:50 PM

Few comments on your recruitment analysis:

-Might heroes will benefit more from Recruitment than Magic heroes because of stat magnification of the individual recruited creatures.
-The biggest problem with Recruitment is it doesn't help you at all until week 2.
-Your other points on recruitment are valid, but the "have to go back to town problem" can be mitigated somewhat with a "hero train" from your
town to your main.

My comments:

Vlaidmir is just ok... Wights are your main stack in the end game, and you are enhancing the power of your main stack - makes sense.  Plus, he starts with Combat, so you are close to Stunning Strike.

Lucretia... Everyone is very sad what has happened to Lucretia after the Nerf.  4 Vampires is not nothing, but now, lets be real... she is "meh" now.  

Xerxon... No idea.... don't play with him.  I guess their might be a strategy here of Morale Reduction with Black Knight Frightful Aura, Death Stare, Banshee Howl, and Festering Aura from Zombies.  To that I say, "good luck!"

Nimbus... 28 skeletons per town doesn't move the needle after week 2.  The only way that would EVER move the needle is if you had Amulet of Bloody Claw and Battle Frenzy together.  I think Nimbus is trash.  

Archilus... Yeah, no...

Thant... No... I guess the idea here is to try to stun lock with split Mummy stacks of Wasp Swarm?  Sounds bad to me.  

Vidomina... Some potential here combining her recruitment ability with Occultism to get a big stack of Liches.  



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thGryphn
thGryphn


Promising
Famous Hero
posted January 29, 2021 03:08 AM

Thant would be a nice secondary hero, especially with Xerxon as the main hero. Thant can easily stack up 32 DB crystals.

Summoning via DB crystals is a quite worthy thing to invest your secondary hero levels in.

Of all DB crystal heroes, Xerxon is special since you need to start with him in order to make use of his specialty (DKs  instead of mummies).

One can argue to start with him and randomly purchase another hero on day one to make that one the main hero, and Xerxon the secondary hero, but then it's a gamble not a strategy.

Xerxon is a very viable hero of his own and a stack of DKs (with the help of other DB crystal heroes) would come in handy late game. DB crystal summoning has kind of a snowball effect. Not so difficult to get 6 DKs per town per week, which is awesome for a badass T6.

Mummy alternative maxes at 10 per town per week, which is also not bad at all. With high init, Mummies can disable most shooters/casters with Confusion / Wasp Swarm, and they can deal a mean amount of damage when enemy walkers get in range (they have one of the highest damage/HP ratio).

For DB crystals in general, all it takes is to use governors, and either invest in secondary heroes or use up a level or two of the main hero to get DB crystals. For DK class, Shatters can already be a good idea depending on the opponent. For other classes, Banish perk under Summoning is handy. This is clearly a trade-off in most cases, but if there is a Memory Mentor at reach, it would be wise to use DB crystals until right before the final battle.

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mangamancer
mangamancer

Tavern Dweller
posted January 29, 2021 06:29 AM
Edited by mangamancer at 07:00, 29 Jan 2021.

I missed Deirdre who get 9 ghosts and Orson who get 6 zombies.
Orson doesn't really count though.

It would be nice if high tier ones have something to help migitates the cost somewhat.
Maybe a small discount when recruiting their specialty unit.

Also about bone dragons.
Even if the number were to changed to match that of wights it still won't be good.

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azalen
azalen


Responsible
Known Hero
posted January 29, 2021 06:35 PM

mangamancer said:
I missed Deirdre who get 9 ghosts and Orson who get 6 zombies.
Orson doesn't really count though.

It would be nice if high tier ones have something to help migitates the cost somewhat.
Maybe a small discount when recruiting their specialty unit.

Also about bone dragons.
Even if the number were to changed to match that of wights it still won't be good.


I actually like Orson, mainly because he has good starting skills: Battle Frenzy and Necromancy for building an effective skele army immediately.

Orson zombies are actually decent creeping units week 1, especially considering they start with Battle Frenzy.

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mangamancer
mangamancer

Tavern Dweller
posted January 30, 2021 05:59 AM
Edited by mangamancer at 05:14, 31 Jan 2021.

I made a mistake.
Orson gets 12 zombies, not 6.

I wonder if it would be possible to add a necromancy specialist in the mod.
If changing percentage of necromancy is not possible then just have him granting more dark energy will do.

BTW, which hero do you guys think scales the best at very high level.
like lvl 30+.

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Rimgrabber
Rimgrabber


Famous Hero
It's a fixer-upper
posted February 01, 2021 05:56 AM

Probably creature specialists, especially Ossir

____________
http://heroescommunity.com/viewthread.php3?TID=46284&pagenumber=1
^ Part 2 of my proposal for Heroes 8 (Part 3 coming soon)

you lost your internet privileges

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mangamancer
mangamancer

Tavern Dweller
posted February 01, 2021 11:31 AM

I meant of all factions, not just Necropolis.
Maybe an Academy hero due to creature artifacts.
Academy heroes has low atk and def gain though.
Raelag of Dungeon also sounds good. But I still think might heroes
would still scale better.

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rottenvenetic
rottenvenetic


Known Hero
Derusticated
posted February 01, 2021 11:49 AM
Edited by rottenvenetic at 12:06, 01 Feb 2021.

Hello, and thank you again for this awesome mod.

I have a few ARMG-related questions:

1. Is it possible to enable other underground terrain types?

1.1. Remind me, why were they disabled?

2. Is it possible to set an individual zone to prefer being a surface or underground area? E.G. on a 4 player template, have 3 players on the surface with an UG treasure zone under their starting zone, and the fourth start UG with their treasure zone above?

3. How can I minimize the number of monoliths on a template, aside from tinkering with zone numbers, which doesn't seem to do much anyway, or playing with underground?

3.1. Does it help to set 2+ connections (and/or wide connection) between the same areas where I particularly want to avoid monolith?
____________
In the darkness, a blind man is the best guide; in an age of madness, look to the madman to lead the way.

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Azalen
Azalen


Responsible
Known Hero
posted February 02, 2021 06:49 PM
Edited by Azalen at 18:51, 02 Feb 2021.

mangamancer said:
I meant of all factions, not just Necropolis.
Maybe an Academy hero due to creature artifacts.
Academy heroes has low atk and def gain though.
Raelag of Dungeon also sounds good. But I still think might heroes
would still scale better.


Would be a question for competitive players.  My guess would be Dwarves scale the best at the highest levels since they have the Defense to take on any Initiative, Attack driven factions, last long enough to cast a Mass Deflection/Endurance spell, and then force their opponent into melee where they have an insurmountable advantage with Runes.

Academy certainly has a power spike once they have the resources to do high level initiative Artifacts and their ranged units can beat the opponent's Swift Mind spell turn, but I'm not sure if they have the offensive power to take down a super high defense Dwarven player in time before the tables turn.

Dungeon Overlords are a new entry that I'd put up there... High level Dungeon Might heroes are quite scary from a raw power standpoint.

Sylvan used to have a claim with cross-the-battlefield lucky avenger strikes, but I think they've really taken a step back with bigger battle maps and the Avenger Skill now only available on the Mixed-class.


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mangamancer
mangamancer

Tavern Dweller
posted February 02, 2021 06:50 PM

But wouldn't most competitive games end before heroes reaching very high level?
I wouldn't know since I don't play competitively at all

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted February 02, 2021 08:23 PM

@rottenvenetic:

1. no underground was removed, don't understand what you mean

2. not possible

3. not sure if you mean obelisks, but there aren't that much, you could just delete a few in the editor.
____________
MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ

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rottenvenetic
rottenvenetic


Known Hero
Derusticated
posted February 03, 2021 12:48 AM

1. For some reason the only UG terrain I get with H5.5 is the built-up Dwarven one. Regular ToE generates a variety of others. Bug, maybe? But it's been like that through the last 3 times I installed the mod.

2. Rats.

3. No, I mean monoliths - the portals between regions. Obelisks are fine as they are.
____________
In the darkness, a blind man is the best guide; in an age of madness, look to the madman to lead the way.

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magnomagus
magnomagus


Admirable
Legendary Hero
modding wizard
posted February 03, 2021 10:15 AM

try using _utility.exe to generate many times the same map in a row, you will see other terrains showing up.
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Skarn
Skarn

Tavern Dweller
posted February 08, 2021 09:35 PM

Hello everyone,
I already post this message in moddb.com forum and my further investigations lead me here. I don't mean to harass anyone !

HOMMV is a game I like to play for like 10 years now. I like to play large maps, but my pleasure has always been killed by this so annoying bug because of this snowty 32bit exe. Despite that bug, every 1 or 2 years I start a new play, but, obviously never get it to the end.

I was going to start a new play, but firstly I tried my luck and googlised again that issue, hoping that finally someone found how to fix/solve it.
And I found MMH5.5 that comes with a 64bit exe, that finally solves that bug!

Anyway, this mod is dramatically changing the game. No offense to the huge work that has been made to create that mod, but does anyone could let me know if there would be a way to use this 64bit exe and using the former rules of the games?

Thanks for your consideration.

Kind regards.
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dredknight
dredknight


Honorable
Supreme Hero
disrupting the moding industry
posted February 08, 2021 10:05 PM

Hello Skarn,

Just use the 4GB patcher on the heroes V exe and you are ready to play!
More about it here...
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Join our official discord channel | NCF Utility Beta

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Skarn
Skarn

Tavern Dweller
posted February 08, 2021 10:50 PM

WHAAAAT!?!
I would have been struggling for ten years and such a so little patch would have always been what I was looking for?!?
I'mnot a technical monster but I'm so mad at me to not have found it before...

Anyway, I can't say right now that it works as I don't have any savegame that causes the issue, but as soon as I will reach the 5th month, I'll see if this patch is solving it or not.
And I'll get back here to let everyone know.

Thanks a lot for your help!

Kind regards.
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Skarn
Skarn

Tavern Dweller
posted February 21, 2021 01:32 PM

Hello everyone,
indeed it works ! The first time I made it to the 6th months
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