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Heroes Community > Heroes 7 - Falcon's Last Flight > Thread: Sylvan discussion
Thread: Sylvan discussion This thread is 13 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT»
kiryu133
kiryu133


Responsible
Legendary Hero
Highly illogical
posted July 03, 2015 04:56 PM

too bad it took like five seconds for them do anything.

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jhb
jhb


Famous Hero
posted July 03, 2015 05:19 PM
Edited by jhb at 17:40, 03 Jul 2015.

@elvin
I agree that too few abilities is also bad, I was using our last heroes experience as parameter. Heroes 6 ended up with an unnecessary excess in some cases, imo.
I'm tending to go for the middle ground.

The archmage is a good example of a very versatile unit, I also like this. I think the problem is if we replicate this idea a lot we might end in a trap, with too many units overlapping roles, maybe doing too much of many things. But I might be wrong.
I'm not sure, in the past I used to think that, generally, the more abilities the better. :s

Storm-Giant said:
And please, let's bring back creature spellbooks instead of having every creature with magic related attacks as active abilities. It would help in making creatures even more distinguishable.


In a table of unit stats from beta, we had many units with a magic damage type, it have something to do with these active abilities?

If it isn't, then what's the impact of this damage type?


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Kimarous
Kimarous


Supreme Hero
posted July 03, 2015 05:53 PM

Storm-Giant said:
And please, let's bring back creature spellbooks instead of having every creature with magic related attacks as active abilities. It would help in making creatures even more distinguishable.

In the same vein, dragons should once again have their breath weapon as their default attack, not some activated ability...

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jhb
jhb


Famous Hero
posted July 03, 2015 05:57 PM
Edited by jhb at 18:02, 03 Jul 2015.

it seems sylvan will have a cool synergy with leadership.

Nature's Revenge

I wonder if double shot will apply 1 or 2.

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Stevie
Stevie


Responsible
Undefeatable Hero
posted July 03, 2015 06:33 PM

Triple Ballista + Fast Reload = gg

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leiah2
leiah2


Known Hero
posted July 03, 2015 06:40 PM

Sylvan has the most interesting faction skill so far imo.

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Storm-Giant
Storm-Giant


Responsible
Undefeatable Hero
On the Other Side!
posted July 03, 2015 06:41 PM

jhb said:
@elvin
I agree that too few abilities is also bad, I was using our last heroes experience as parameter. Heroes 6 ended up with an unnecessary excess in some cases, imo.
I'm tending to go for the middle ground.

The archmage is a good example of a very versatile unit, I also like this. I think the problem is if we replicate this idea a lot we might end in a trap, with too many units overlapping roles, maybe doing too much of many things. But I might be wrong.

I agree with you here. Let's take for example H5 Archmagi, they had an AoE range attack, a single target direct damage spell and an AoE damage spell, on top of supportive spells. Talk about overlapping :/

That's why I think Archmagi (in H5 or future installments) should not have a range attack - with a wealthy spell book and high mana count (H4 style) there would be no need.

jhb said:
Storm-Giant said:
And please, let's bring back creature spellbooks instead of having every creature with magic related attacks as active abilities. It would help in making creatures even more distinguishable.


In a table of unit stats from beta, we had many units with a magic damage type, it have something to do with these active abilities?

If it isn't, then what's the impact of this damage type?

Maybe I wasn't clear enough. I'm just saying that some creatures should be spell casters instead of having an active ability that, in essence, is the same. It has nothing to do with damage types (that could be for another discussion).

Say Disciples would have a spell book (similar to H5, for example), Druids one focused on Earth and defensive spells, and so on.

Kimarous said:
Storm-Giant said:
And please, let's bring back creature spellbooks instead of having every creature with magic related attacks as active abilities. It would help in making creatures even more distinguishable.

In the same vein, dragons should once again have their breath weapon as their default attack, not some activated ability...

Agreed.
____________

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jhb
jhb


Famous Hero
posted July 03, 2015 07:16 PM

Storm-Giant said:

Maybe I wasn't clear enough. I'm just saying that some creatures should be spell casters instead of having an active ability that, in essence, is the same. It has nothing to do with damage types (that could be for another discussion).



Nah, you were very clear.
It's me and my curiosity to know if this damage type people saw in beta is just fluff or have any gameplay impact.

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SepSpring
SepSpring


Known Hero
posted July 03, 2015 08:34 PM

Quote:
The living heart of the tree cradles the Elf’s remains, transforming it over a period of months.

OK, it's a fantasy game, but I'm just eager to see the heart of a tree...

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Genyaarikado
Genyaarikado


Bad-mannered
Supreme Hero
posted July 03, 2015 08:42 PM

Probably like Gaia's heart in God of War 3

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Dexxxter25
Dexxxter25


Hired Hero
posted July 03, 2015 08:59 PM

Anyone else feel sad that the Unicorn shown isn't in the line up? It's only like 1,000 times better than a moon doe/stag.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted July 03, 2015 09:21 PM

No kidding
____________
H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb

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Gryphs
Gryphs


Supreme Hero
The Clever Title
posted July 03, 2015 09:25 PM

Dexxxter25 said:
Anyone else feel sad that the Unicorn shown isn't in the line up? It's only like 1,000 times better than a moon doe/stag.
Not the only unit I miss *cough* griffins *cough*.
____________
"Don't resist the force. Redirect it. Water over rock."-blizzardboy

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Stevie
Stevie


Responsible
Undefeatable Hero
posted July 03, 2015 09:30 PM

Dexxxter25 said:
Anyone else feel sad that the Unicorn shown isn't in the line up? It's only like 1,000 times better than a moon doe/stag.


Ripped from Heroes 5 most probably.

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EnergyZ
EnergyZ


Legendary Hero
President of MM Wiki
posted July 03, 2015 09:35 PM

Stevie said:
Dexxxter25 said:
Anyone else feel sad that the Unicorn shown isn't in the line up? It's only like 1,000 times better than a moon doe/stag.


Ripped from Heroes 5 most probably.


At least it looks decent. Unlike lamasu from H6. Among other things.

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Steyn
Steyn


Supreme Hero
posted July 03, 2015 09:54 PM

Storm-Giant said:

That's why I think Archmagi (in H5 or future installments) should not have a range attack - with a wealthy spell book and high mana count (H4 style) there would be no need.


Going back to the sylvan discussion, is it known whether the druid has a default range attack, or has she only this one time only magic spell? And if she has a default range attack, what is the use of leaf daggers over this attack?
____________
Can you make a faction including these units?
Join the Finding Harmony competition 2.0!

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ninjata12
ninjata12


Adventuring Hero
posted July 03, 2015 10:02 PM

I've been thinking about what strategies will be good for the Sylvan line-up. And I have to say that I find it rather strange - we chose the "Fury" line up which was all about attack.

But from what I've seen, the best strategy with these units will be to just sit back and shoot. The Treants will protect all, the Dryad will protect the Treant and the Druid will slow down the enemies with the special ability. Even if you choose to play with the dragon, it is way too slow... And by the way, I don't see me choosing the dragon  EVER. What do you guys think? Is this line-up really a "Fury" line-up and is playing with the dragon just useless?

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Minastir
Minastir


Promising
Famous Hero
posted July 03, 2015 10:06 PM

Steyn said:
Going back to the sylvan discussion, is it known whether the druid has a default range attack, or has she only this one time only magic spell? And if she has a default range attack, what is the use of leaf daggers over this attack?

Yes, default is ranged attack, here, in-game description of leaf daggers


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Maurice
Maurice

Hero of Order
Part of the furniture
posted July 03, 2015 10:24 PM

jhb said:
Nah, you were very clear.
It's me and my curiosity to know if this damage type people saw in beta is just fluff or have any gameplay impact.


It matters for resistance. Cabirs were mostly useless against Fire Elementals, for instance.

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Datapack
Datapack


Famous Hero
posted July 03, 2015 10:30 PM

Minastir said:

Yes, default is ranged attack, here, in-game description of leaf daggers



Is that line across the entire battlefield?

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