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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: Replacing Stronghold with Forge
Thread: Replacing Stronghold with Forge This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV
fred79
fred79


Promising
Undefeatable Hero
there's gonna be hell toupee!
posted March 19, 2018 08:00 PM

working on graphics for the dreadnaught artillery's projectile atm. once that's done, i need to fix the foot soldier's projectile angling, so that i can test them both for issues(after making sure they're scripted right). i'm using the stronghold orc's throwing axe as a guide for the correct angles.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted March 19, 2018 09:13 PM

Cool.
____________

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fred79
fred79


Promising
Undefeatable Hero
there's gonna be hell toupee!
posted March 19, 2018 11:30 PM

Great. Just realized there's no forge creature avwattak frames made. Nobody ever made them, apparently. Which means, that i have to try and match attack frames to the existing appearance of the map creature defs already made, or redo the adventure map creature defs myself. Another possible hiccup.

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fred79
fred79


Promising
Undefeatable Hero
there's gonna be hell toupee!
posted April 04, 2018 11:47 AM
Edited by fred79 at 04:46, 09 Apr 2018.

in the end i was able to make the avwattak frames mostly by eye alone(once i got around to actually forcing myself to do them). 5 of the adv map creature defs are at noticably different angles than the avwattak frames i made from battle frames, but i don't think it's a big enough deal to redo the adv map defs themselves.

now, i just have to add the proper shadows to them(match them up with the extracted adv map defs), and i can start the creature def reorder transfer.
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the old creature and dwelling defs have been replaced(including the avwattak, twcrport, and cprsmall files). now i can either fix the text files, or start working on the shooter scripts(i also have to fix their projectiles).
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fixed the text files, and extracted all the frames needed for the townscreen defs. now that i may have the shooter script i need, i need to fix the projectile def frames before i can test it.

edit: ok, i fixed the goblin's laser projectile(and the directions should work like usual).

edit 2: i'm going to be replacing the bruiser/stinger projectile(since it doesn't make sense for a mario-world bullet to be fired out of a grenade launcher). i have collected the graphics i need for grenades and mortars. i only need to find the graphics/animations for an actual mortar barrel, for the war machine(if it is able to be scripted, which i think it is).

when i'm done, the stinger's projectile will look more akin to the real thing:



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currently attempting to iron out the shot issues for the creatures through erm.

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