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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ZL Deer Hunt Town
Thread: ZL Deer Hunt Town This thread is 6 pages long: 1 2 3 4 5 6 · «PREV / NEXT»
majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted June 17, 2016 09:34 PM
Edited by majaczek at 21:41, 17 Jun 2016.

I believe new creatures can be upgraded. They just need a script for that.
I also use ERM Hooker with Amethyst but for me it works. Are you sure you placed files where it should? Creatures folder need to be in main data folder, not the mod datafolder. Amethyst.cfg I believe is enough in mod data folder.

Hill Fort work just good for me, but I heard it stops working if you enable some old script from WoG, I believe "Universal Unit Upgrade".

I believe it would be good to give all new units for towns a script line that it has upgrade.

I noticed, you don't use baterry.dll? Are you sure it works well enough for you? (it adds CA  receiver)

I think I have newest Amethyst Plugin in my "Amethyst Upgrades", you can copy it and compare to yours copy, anyway it's OxFEA who created the plugin.

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted June 17, 2016 09:49 PM

XEricSin said:

2. I used the amethyst.dll to create creatures from 198-213. The problems I encountered are:
...

the main problem IS you didn't prepared creature 197.
Dracolich is Creature 196. Also you need modify DEF files which has frames for creatures also you need traits and anim txt.

Thanks for trying to help anyway. If you have question - ask, perhaps I may know.


aah and ERM_HOOKER is about hooking erm code onto executable code, and Amethyst relocates DATA to another DATA adress - it seems unrelated

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XEricSin
XEricSin


Adventuring Hero
posted June 18, 2016 01:44 AM
Edited by XEricSin at 02:09, 18 Jun 2016.

I put everything under the mod folder. The dll is in the ERAPlugins folder and everything else in the data folder. The same as what the Oxfea's original post says.

197 is the demo creature that comes with the download. I just added 198-213.

The author of script 97 told me that the memory address used in script 97 and/or 98 would be wrong if the amethyst plugin was used.
So I took his advise not to use the new creature plugin.

Maybe I will try it again. Sometimes strange errors will disappear after restarting computer.

Added:
Haha, your amethyst.dll is larger and newer than mine.
When I replaced my old one, it worked!!!
I am so excited!!!
I will try to see whether it is compatible with script 97 and 98 now.
Thanks a lot, dude!!!!

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XEricSin
XEricSin


Adventuring Hero
posted June 18, 2016 01:51 AM

And about the CA : D, I am not using it since I only need standard recruitment window. I guess this command is only for dwellings with 3 or 4 creatures?

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Baronus
Baronus


Supreme Hero
posted June 18, 2016 10:34 AM

Good news! Maybe new plugging will be worked in my comp because is no way to move this monkey.
No sounds 202-212.. attk, vince etc. And crash...
All good for you both a your creations...

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted June 18, 2016 12:09 PM
Edited by majaczek at 12:17, 18 Jun 2016.

XEricSin said:
And about the CA : D, I am not using it since I only need standard recruitment window. I guess this command is only for dwellings with 3 or 4 creatures?


It is for giving creatures per town instead per town type, and I believe it can be used for any dwelling from 1 to 4 creatures, but I never used this... it needs baterry.dll ...

And yes some functions from chinese 97 and 98 would work wrong with amethyst. but you can add them in creature config files. another perhaps should work. I mean codes which changes creature itself could not work, but ones which change creature's battle behaviour should work.

Version of Amethyst I downloaded had a guide or perhaps part of source code, that helped to fill these creature config files (I don't remember).

And for missing audio files: you must provide them - each set of sounds per creature. I prepared archive with silence sounds, it is in my mod folder, you may use it.

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Baronus
Baronus


Supreme Hero
posted June 18, 2016 12:53 PM

What I should do? First on list Knightmare Mod and the second Deer mod? And it maybe work?

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted June 18, 2016 01:12 PM

Baronus - You may try, but I believe you would have a bit of problem when AI build the UPGRADER. It won't crash, but may glitch. Also ZL replaces some creatures - I don't checked which, but some of them I may use. Once ZL would be switched to Amethyst it would be not compatible with Amethyst Upgrades (there may be only one mod with Amethyst.dll at once).

So long story short - they glitch or are incompatible. But this points Amethyst Upgrades, rest of the mods from Knightmare Mods should be compatible.

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Baronus
Baronus


Supreme Hero
posted June 18, 2016 01:25 PM

These monkey sounds are in Deer mod but links for them dont works... I cant repair links... All other links are correct.

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XEricSin
XEricSin


Adventuring Hero
posted June 18, 2016 01:57 PM
Edited by XEricSin at 14:13, 18 Jun 2016.

Bar,
try to download my newest version updated today. I have fixed some bugs as well.

I had the sound problem before, saying resource manager cannot find file '', which shouldnt be '' at all. Or it might be wrong with the z variables. Anyway, now I dont have this problem already.

I used those text files for my creatures. If you run other mods that also use those creature text files, the creature stats might be wrong. If they change the icon files, the icons might be wrong.

If you know about those files, you can try to merge them into one mod.


Maja,
do you know how to add new creature dwellings on the adv map?

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted June 18, 2016 02:33 PM

XericSin
there was a plugin for this, I believe dwellings.dll
it allowed to add more dwellings as well as change old.

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Baronus
Baronus


Supreme Hero
posted June 20, 2016 08:34 AM

Good! New wersion works! It is only before battle table ,,no sprites found" but in battle all is ok. And no sound problem! Thanks for new city :-)

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majaczek
majaczek


Supreme Hero
Work at Magic Dimmension
posted June 22, 2016 02:25 PM

here is amethyst with sources
it seems a new one despite name old_amethyst
old_amethyst

from sources you know how to fill cfg files, so if you switch to Amethyst plugin, you may set there things like poison or vampire bloodsuck.

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XEricSin
XEricSin


Adventuring Hero
posted June 27, 2016 01:06 PM

maja,

As I said earlier,

here is the translated version of script 97, though not fully translated.


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XEricSin
XEricSin


Adventuring Hero
posted September 02, 2016 07:59 PM

Recently updated.

Anyone want to have a try and give me some feedback?

This mod is for random maps.

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Baronus
Baronus


Supreme Hero
posted November 25, 2016 09:24 AM

I tested it. Amethyst version works perfectly with new units 206 or more numbers. Better than first. No problems with monkey. Thanks for new city! If you want you can work to add new elements. Maybe town screen? Buildings? Maybe another faction and we can choice betwen two? All good! Fantastic option.

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Humanoid
Humanoid


Bad-mannered
Known Hero
Rest in Peace Juvia (48-499)
posted November 25, 2016 12:51 PM

I1ve deleted Era circa three weaks ago, but now I'll reinstall, just for this stuff! THX, epic.

____________

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XEricSin
XEricSin


Adventuring Hero
posted November 27, 2016 04:03 AM
Edited by XEricSin at 19:05, 27 Nov 2016.

The building graphics are not done yet. I am working on it.

The current mod contains anything but building graphics.

Edit:
Mostly Done.
Version 3 ready for download.

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Baronus
Baronus


Supreme Hero
posted November 30, 2016 10:41 PM

Thanks a lot. All works very good. Only 7lvl upgraded deer dwelling have problems with def. Transparency color is not correct but its small... But no problems with gameplay!

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XEricSin
XEricSin


Adventuring Hero
posted December 02, 2016 06:00 PM

That is the problem of HD mod.
I forgot to put the TO and TZ files in the HD data folder.

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