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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: ZL Deer Hunt Town
Thread: ZL Deer Hunt Town This thread is 12 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 · «PREV / NEXT»
xericsin
xericsin


Known Hero
posted July 20, 2017 05:04 AM

Monster DEF:

OK, thanks guys.

Acid, can you get me the monkey defs?



New Roads:

I have 2 versions of roads.

I personally prefer the second. It makes a better contrast between the market and ground.

Which do you guys think is better?

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Draeganfire
Draeganfire


Adventuring Hero
posted July 20, 2017 06:34 AM

Definitely the second it clearer

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Haregar
Haregar


Famous Hero
of destruction
posted July 20, 2017 03:22 PM

Yeah, the second one is way better in my oppinion as well. The townscreen looks beautiful. It reminds me of some old landscapes from Might & Magic 6-8 games, though I know it is meant to be different in its style.

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Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted July 20, 2017 04:14 PM

First fits better but needs a bit more work. Second road looks like highway through a garden imo, too much focus on.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted July 20, 2017 10:31 PM

I agree with the wog refugee, road on first one blends better. I guess what you need is the third version.
____________

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zeryss
zeryss


Known Hero
http://i12.pixs.ru/storage/6/4
posted July 20, 2017 11:16 PM

I personally prefer the second

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xericsin
xericsin


Known Hero
posted July 21, 2017 05:05 PM

I slightly darkened the road.

And I have a new idea about the dragon dwelling at the top right corner.


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Draeganfire
Draeganfire


Adventuring Hero
posted July 21, 2017 07:40 PM

nice!!!!

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Adilmaru
Adilmaru


Adventuring Hero
posted July 21, 2017 11:48 PM

I prefer old dwelling. That dragon summoning mark was pretty nice touch!

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acidchalk
acidchalk


Adventuring Hero
posted July 22, 2017 10:25 AM

dude i love how this is coming out!

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xericsin
xericsin


Known Hero
posted July 22, 2017 04:25 PM

The dragon's ability: cast mass heal when moving more than 10 grids.


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Haregar
Haregar


Famous Hero
of destruction
posted July 23, 2017 05:52 PM

xericsin said:
I slightly darkened the road.

And I have a new idea about the dragon dwelling at the top right corner.

The townscreen looks great. As for the dwelling, I would sharpen it a little bit. It looks blurred, too blurred.

Going to the gif you posted, the unit itself looks great, but I didn't like the "move animation". The dragon is just too long and looks hilarious because of that. I know that this was meant to look like that, but are there any chances to reduce its size?

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xericsin
xericsin


Known Hero
posted July 24, 2017 04:32 AM
Edited by xericsin at 04:37, 24 Jul 2017.

@Haregar,

The dragon dwelling is a cliff with a carving of a dragon. So it is expected to be blurred to some degree. And I did not polish it because it is only a rough idea.

The dragon is not made by me. So I don't have the capability to redraw the def. I got it from one lovely forum member. And the link to the def is available in one of the previous posts.

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xericsin
xericsin


Known Hero
posted July 25, 2017 05:01 AM

Another design


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Draeganfire
Draeganfire


Adventuring Hero
posted July 25, 2017 06:23 AM

awesome!

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avatar
avatar


Famous Hero
posted July 25, 2017 06:50 AM

Dragon Rock is too big and overhelming wole city now...

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Baronus
Baronus


Supreme Hero
posted July 25, 2017 10:44 AM

Great but castle perspecitve is still wrong. Very curve..

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Bruno28
Bruno28

Tavern Dweller
posted July 25, 2017 05:41 PM

Perfect

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xericsin
xericsin


Known Hero
posted July 25, 2017 05:56 PM

@Ava,

I also noticed. A bit heavy on the right.

Wondering whether I should reduce the right or increase the left.

@Bar,

The castle perspective is OK.

The top of the castle is above the line of the horizon, so we are looking at it from below.

The castle wall is slightly slanted to the right. And that is because a tall wall needs the base to be bigger.

Although it can be improved, I don't think it will be much different.

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acidchalk
acidchalk


Adventuring Hero
posted July 25, 2017 07:33 PM

i will work on the monkeys for you tonight.

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