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Heroes Community > Summoners Academy > Thread: Creature Quest – Discussion Thread
Thread: Creature Quest – Discussion Thread This Popular Thread is 155 pages long: 1 20 40 60 80 100 ... 104 105 106 107 108 ... 120 140 155 · «PREV / NEXT»
markmasters
markmasters


Famous Hero
Dragon of justice
posted May 31, 2017 10:59 AM

Galaad said:






Congratz Mark
Mahoney left the guild for Pornhub and Andruids doesn't want to be with us.


On another note though, I am starting to get tired of this:



Seriously this is just ridiculous, can the devs please consider a way to strengthen the defense in PvP? It is really sad that the best rewards of the game are gained through the one aspect of it which has the poorest mechanics and is the most broken.


Thank you, it has been ages that I managed to get in the top 3 (only happened once when I was fairly new).

I have a defence of 22/70, still not great but at least it's something, and I don't even have a 4 dot LE, but yes there should be some changed

@Bragjul I have the same problem, if it keeps this way consider contacting support.

and guild rank 4, good job all :-)

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted May 31, 2017 11:10 AM
Edited by Galaad at 11:29, 31 May 2017.

Bragjul said:
+1 to this. Defence is almost = 0, unless maybe you have all your creatures at 4 dots...
Any developers are watching this forum?


Even so, I wreck dungeons full of 4 dots all the time, and I also have a few.

One used to post here shortly after the global release, but went to lurk-mode some time ago.

If people get some ideas and suggestions on how to improve that aspect of the game, don't be shy we never know... Some of the feedback has already been listened to in the past.
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xexamedes
xexamedes


Adventuring Hero
posted May 31, 2017 11:55 AM

Bragjul said:
Anyone knows a way to force the bundle 5 pvp energy for 10 crystals?
I remember I was getting it daily but now I can trigger it only once a week or something like this...


I haven't seen it at all for the last two tourneys.

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Bragjul
Bragjul


Adventuring Hero
aka Titanu88
posted May 31, 2017 01:11 PM

Galaad said:

Even so, I wreck dungeons full of 4 dots all the time, and I also have a few.

One used to post here shortly after the global release, but went to lurk-mode some time ago.

If people get some ideas and suggestions on how to improve that aspect of the game, don't be shy we never know... Some of the feedback has already been listened to in the past.


I think a very easy way to balance a bit the defence would be to provide 100% stun&silence resistence in the first 5 rounds for boss waves.

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xexamedes
xexamedes


Adventuring Hero
posted May 31, 2017 02:39 PM

Bragjul said:
Galaad said:

Even so, I wreck dungeons full of 4 dots all the time, and I also have a few.

One used to post here shortly after the global release, but went to lurk-mode some time ago.

If people get some ideas and suggestions on how to improve that aspect of the game, don't be shy we never know... Some of the feedback has already been listened to in the past.


I think a very easy way to balance a bit the defence would be to provide 100% stun&silence resistence in the first 5 rounds for boss waves.


Defending bosses with multiple stuns (like sand worm ) would then be guaranteed to get their special off which can effectively destroy a team without allowing another action, some things simply have to be stunned before they can act.

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DarkArcAngel
DarkArcAngel

Tavern Dweller
posted May 31, 2017 02:39 PM

That would provide phoenix users too much power lol

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Bragjul
Bragjul


Adventuring Hero
aka Titanu88
posted May 31, 2017 03:45 PM
Edited by Bragjul at 15:47, 31 May 2017.

DarkArcAngel said:
That would provide phoenix users too much power lol

If you have cleanse you're safe... in 5 rounds phoenix can use his special twice.. yes you will lose one creature but that's not that overpowered.

In my opinion a good boss creature should be 90% able to kill  at least one attacker creature...
currently boss creatures can't even attack once and they are dead (because of the stuns) so I don't think that will be so unbalanced. But it will certainly make defending waves more challenging.
I consider my proposal to be a simple & elegant way to balance things out

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Isildur
Isildur


Adventuring Hero
posted May 31, 2017 04:44 PM

Bragjul said:
DarkArcAngel said:
That would provide phoenix users too much power lol

If you have cleanse you're safe... in 5 rounds phoenix can use his special twice.. yes you will lose one creature but that's not that overpowered.

In my opinion a good boss creature should be 90% able to kill  at least one attacker creature...
currently boss creatures can't even attack once and they are dead (because of the stuns) so I don't think that will be so unbalanced. But it will certainly make defending waves more challenging.
I consider my proposal to be a simple & elegant way to balance things out


Or just give bosses a higher boost in stats, it'll increase luck to avoid stubs and silence, they'll be more tanks, and hit harder!
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Isildur
Isildur


Adventuring Hero
posted May 31, 2017 04:45 PM

Or whatever color the reward is that week, defending creatures of the same color get a slight boost. For example, this week all blue creatures used for defense get a slight boost.
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scurvynaive
scurvynaive


Adventuring Hero
posted May 31, 2017 05:28 PM

I already made a suggestion a few weeks back to make unlockable dungeons that are

a-permanent and don't disappear after each event.
and
b-better than the current event dungeons.

I also recommended as an alternative upgradeable dungeons like pay a greater essence to add a creature to your dungeon or improve a medium slot to large etc.  This would obviously also have to be permanent to justify the greater essence cost.
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dulkan
dulkan


Known Hero
posted May 31, 2017 07:02 PM

@bragjul

That's not balanced. It would provide a massive increase in power for bosses, especially the aoe bosses. I think with that change a sphinx will be nearly unbeatable. She does a lot of dmg to the entire team and she has the luck to pretty much guarantee the complete silence


Quote:

I also recommended as an alternative upgradeable dungeons like pay a greater essence to add a creature to your dungeon or improve a medium slot to large etc.  This would obviously also have to be permanent to justify the greater essence cost.



What? That would make PVP even more pay-to-win.

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted May 31, 2017 09:41 PM
Edited by Galaad at 21:44, 31 May 2017.

Maybe simply increase the speed of defending creatures? That would already do some good I think...
Also I always wondered why Bosses are alone, they could maybe add a few extra slots for smalls and rares as well?
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DarkArcAngel
DarkArcAngel

Tavern Dweller
posted June 01, 2017 12:36 AM

Galaad said:
Maybe simply increase the speed of defending creatures? That would already do some good I think...
Also I always wondered why Bosses are alone, they could maybe add a few extra slots for smalls and rares as well?
Actually I was thinking of the same thing ...Adding one or two small slots to bosses as support might change the game

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Bragjul
Bragjul


Adventuring Hero
aka Titanu88
posted June 01, 2017 09:59 AM

Galaad said:
Maybe simply increase the speed of defending creatures? That would already do some good I think...
Also I always wondered why Bosses are alone, they could maybe add a few extra slots for smalls and rares as well?


@dulkan yes there are a few bosses with OP specials, those should be nerfed a bit in order to fit my proposal..

@galaad
I was thinking about something similar, instead of increasing the speed of dungeon creatures, what if the round 1 in each wave will apply random delays for the attacking creatures. Depending on the dots the same like for the defending creatures.
This way you won t be able to rely on your specials 100% of the time.
A delay applied once per wave in the first round, for example if your creature has 4 dots then he will be able to attack first or after 1 round (if delay is applied) and so on the less dots the higher possible delay

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Stormrider
Stormrider


Hired Hero
posted June 01, 2017 10:33 AM

Hey guys need advice, I haven't been receiving any offers for the challenge point, even after using all 5 to 0.  Are they just random?

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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted June 01, 2017 10:42 AM

Stormrider said:
Hey guys need advice, I haven't been receiving any offers for the challenge point, even after using all 5 to 0.  Are they just random?


That's weird, I always kept receiving them, hell I even started to refuse them because I had too much (and 10 diamonds + 10 diamonds + 10 diamonds... you know how it goes), but apparently a lot of people are having this issue. I suggest you write to support.
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Swaggery
Swaggery

Tavern Dweller
posted June 01, 2017 05:27 PM

I've played quite some time now (Level 90) and I would like to ask few thigs! My current team is 4d Cloud Giant, 3d Red Drake, 3d Siren, 2d Green Drake and 3d Blue Drake/2d Ettin.

1. I can awaken soon my (Lv60 4Star 3d) Siren with 4 more sirens and (Lv1 3Star 3d) War Elephant with 15 more elephants (full awaken) but I have only 160hp, 130pwr, 160atk, 230def, 160lk totems and I want totem 'em up before leveling up so which one should I totem up max (or should I even use totems on these?) Siren is my main healer and WarElep goes to my main party+dungeon.

2. Thoughts on 3d White Dragon and Dark Elemental (next epic farming event)

3. I have half-full awakened egghead and 3d egghead, should I recycle those?

4. Cloud Giant debuffs enemy LUK and War Eleph buffs my LUK, should I go all in for treant+dark elf (seems to be pretty good synergy but I've to find at least ones with +3d's first) or wait for legendaries?
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scurvynaive
scurvynaive


Adventuring Hero
posted June 01, 2017 07:24 PM


Quote:

I also recommended as an alternative upgradeable dungeons like pay a greater essence to add a creature to your dungeon or improve a medium slot to large etc.  This would obviously also have to be permanent to justify the greater essence cost.



What? That would make PVP even more pay-to-win.


I guess that's true I didn't think of that.  Maybe a new resource then, equally as rare as greater essence but not available for purchase.  
lol who am I fooling if someone is willing to pay money for it dev's are never gonna say no and the new resource would be up for sale in no time.
Not sure then how to manage it but I do still like the idea of upgradeable dungeons.
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Galaad
Galaad

Hero of Order
Li mort as morz, li vif as vis
posted June 01, 2017 07:39 PM

Unless you're aiming for top 3 every single time Dungeon Challenge is not really pay-to-win... Yes you can buy unlimited CPs but I doubt more than a very small minority are doing that, not only one need to afford it, it's also way too time consuming and simply not worth it. I don't see a problem with the special bundles like essences since you are limited to buy them a few times only, so again, it's a question of time. F2P and more modest VIPs will make their way through in the long shot.

The problem with upgradeable dungeons is that would definitely come as a way more aggressive monetization which I doubt the game would benefit from. The more players the better.

Honestly, just increase speed of creatures, have 2 dots act like 3 dots, 4 dots slightly faster. This shouldn't change the core system and attacks would possibly get more challenging/interesting, defense less of a bummer. Adding a few extra slots to Boss waves might also help with all glass-cannons Bosses which are currently utterly useless in defense, although I'm unsure how to make this work in practice.

The main problem I see with Boss waves is they are no threats if you have your mana charged, which you ALWAYS have. Now, if the previous waves were challenging enough to drain you out of your mana so you're not 100% full vs Boss, possibly the defense rate of everyone would go up, and as a result people would have more fun, IMHO
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xexamedes
xexamedes


Adventuring Hero
posted June 02, 2017 12:39 AM

Extra slots would get filled with rezzers, a firebird popping back up 3 times just gets tedious.

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