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Heroes Community > MapHaven Guild > Thread: Heroes of Might and Magic 3: Map Editor – Unleashed
Thread: Heroes of Might and Magic 3: Map Editor – Unleashed This thread is 3 pages long: 1 2 3 · «PREV
NimoStar
NimoStar


Promising
Famous Hero
Modding the Unmoddable
posted February 19, 2018 12:30 PM
Edited by NimoStar at 15:40, 19 Feb 2018.

Very cool.

Can you change any object into any other object with this editor?

Change object passability?

WOG editor had these but created file corruption and unusable maps after a while :/

(I see it has them but it seems to be the same editor, which may cause map corruption)

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zmudziak22
zmudziak22


Famous Hero
posted February 19, 2018 01:12 PM

Well can we edit some victory conditions?

Accuire Artifact, Transport Arifact, Build Grail to be only victory condition.

These dont have optional option: Allow normal victory.

Same for Losing Condition like Losing Hero with time limit or lossing more than 1 main hero(AB/SOD Campaign)

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NimoStar
NimoStar


Promising
Famous Hero
Modding the Unmoddable
posted February 19, 2018 03:32 PM
Edited by NimoStar at 15:44, 19 Feb 2018.

If you want those conditions alone make an AI opponent that can never be defeated. Put it into an isolated inaccessible place and voilá. Then only the "special" victory condition will be achievable.


***

PD: it says "non-buggy" SoD available sprites have been added (I guess this means sphinx, etc.)

What happens if "buggy" sprites are added? Just some ugly graphics, or some adverse effect?

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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted February 19, 2018 03:39 PM
Edited by RoseKavalier at 15:42, 19 Feb 2018.

Xyphistor said:
This may not be possible, but is there any chance of fixing the Windows multiple-monitor display issue in this map editor that's fixed everything else?

Here's the link to my post when I first discovered it back in 2014:
http://heroescommunity.com/viewthread.php3?TID=22928&PID=1210147#focus

It still exists with Windows 10

I noticed this a few years back. The one partial fix I've found is to turn on Terrain Animation ~ then all water tiles get updated. It's not a good solution (heck, it's not even a working solution) but it means that a solution should exist. I'm not well-versed in WinAPI to take a guess as to exactly why but I know someone who just might. Maybe a bug in detecting the window's focus on secondary monitor.

NimoStar said:
Very cool.

Can you change any object into any other object with this editor?

Change object passability?

WOG editor had these but created file corruption and unusable maps after a while :/

It has the same capacity as WoG editor in that regard, being a spin-off of it. Some objects should not be tampered with, like Towns.

zmudziak22 said:
Well can we edit some victory conditions?

Accuire Artifact, Transport Arifact, Build Grail to be only victory condition.

These dont have optional option: Allow normal victory.

Same for Losing Condition like Losing Hero with time limit or lossing more than 1 main hero(AB/SOD Campaign)

Although this could be possible, you have to keep in mind that heroes3 code might not allow it. There are portions of code that only trigger if you're in campaign, or in Demo for example.
I would need to check the game code first to see how it's handled.

###

All this being said, I am still working on this project; an update is some weeks off I'd estimate.

###

ED

NimoStar said:

PD: it says "non-buggy" SoD available sprites have been added (I guess this means sphinx, etc.)


There are some other DEFs you can load in game as a decorative item (e.g. the terrain ones) but they act strangely (e.g. terrain will cycle through all its frames) so I omitted them.
____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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NimoStar
NimoStar


Promising
Famous Hero
Modding the Unmoddable
posted February 19, 2018 03:45 PM
Edited by NimoStar at 15:59, 19 Feb 2018.

Thank you for your answers.

Quote:
There are some other DEFs you can load in game as a decorative item (e.g. the terrain ones) but they act strangely (e.g. terrain will cycle through all its frames) so I omitted them.


I think you could include them with a warning or on a special version. It might be some cool effects to include on campaigns with appropiate in-game explanations :v

PS:
How does one make maps for SoD? The option is still overwritten by WoG.

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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted February 19, 2018 04:21 PM

NimoStar said:
Thank you for your answers.

Quote:
There are some other DEFs you can load in game as a decorative item (e.g. the terrain ones) but they act strangely (e.g. terrain will cycle through all its frames) so I omitted them.


I think you could include them with a warning or on a special version. It might be some cool effects to include on campaigns with appropiate in-game explanations :v

PS:
How does one make maps for SoD? The option is still overwritten by WoG.

I'll sleep on it.



Xyphistor said:
This may not be possible, but is there any chance of fixing the Windows multiple-monitor display issue in this map editor that's fixed everything else?


I have just found a fix for it. Thanks for reminding me, it'd been on my radar but I forgot about it with so many things to do.
____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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Xyphistor
Xyphistor


Hired Hero
posted February 19, 2018 04:23 PM
Edited by Xyphistor at 16:37, 19 Feb 2018.

NimoStar said:
How does one make maps for SoD? The option is still overwritten by WoG.

In the editor you have to choose map type WoG, but when you save it you can save as SoD version of .h3m or WoG version - same file extension but normal Homm3 can see the SoD one...

RoseKavalier said:
Xyphistor said:
This may not be possible, but is there any chance of fixing the Windows multiple-monitor display issue in this map editor that's fixed everything else?

Here's the link to my post when I first discovered it back in 2014:
http://heroescommunity.com/viewthread.php3?TID=22928&PID=1210147#focus

It still exists with Windows 10

I noticed this a few years back. The one partial fix I've found is to turn on Terrain Animation ~ then all water tiles get updated. It's not a good solution (heck, it's not even a working solution) but it means that a solution should exist. I'm not well-versed in WinAPI to take a guess as to exactly why but I know someone who just might. Maybe a bug in detecting the window's focus on secondary monitor.


I can get around it by telling Windows to make a different monitor primary, so it's not a massive issue, just a bit irritating


Much more irritating:
I can't seem to get the new map objects (eg walls) to load ingame - the map eventually loads without them after giving me two errors for each one - first 'Could not load mask file for zWall02.def' (roughly), then an 'Invalid object referenced' error...

I'm working with a clean Homm3 install (from GoG.com), plus latest HDMod (5.39), plus SoD_SP Pack.
Unleashed Mapeditor is in it's own folder nearby and runs fine, patchmaps'd up to 252x252.

If I copy the h3bitmap.lod and h3sprite.lod from the Unleashed Mapeditor Data folder into the game's Data folder, the game doesn't even run - it says something about trying to run Armageddon's Blade which isn't supported by HDMod...

Presumably there's something obvious I'm doing wrong here?

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RoseKavalier
RoseKavalier


Honorable
Famous Hero
posted February 19, 2018 09:55 PM

You have to differentiate between WoG items (like Walls) and hidden SoD items (like Market of Time and others).
The items that were "added" for selection already belong in SoD game files.
The WoG items were already present (since this is essentially modded WoG editor). I'm not 100% on the exact procedure to make these work in SoD but you would need to add the correct files to LODs, like .def, .msk as well as the edited text files.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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NimoStar
NimoStar


Promising
Famous Hero
Modding the Unmoddable
posted February 20, 2018 12:00 AM

I see... so I guess the ones on that image are all the "SoD extra" ones?


With that ugly neutral town placeholder having made the cut I think adding the buggy sprites should not be that controversial

I for onw would use them to great effect.

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Xyphistor
Xyphistor


Hired Hero
posted February 20, 2018 11:17 AM

Got it, thanks mate

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zmudziak22
zmudziak22


Famous Hero
posted March 16, 2018 11:18 AM

Well the problem is i would like to defeat AI and still look for Artifact etc.
If you defeat AI in tasks with Grail and Accuire/Transoport Artifact you automaticly win game.

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