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Thread: Heroes of Might and Magic 3: Map Editor – Unleashed | This thread is pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV |
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Archer30

 
 
Adventuring Hero
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posted November 29, 2020 07:18 AM |
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Edited by Archer30 at 07:43, 29 Nov 2020.
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Hi RoseKavalier,
There is a feature I always dream of - is it possible to implement a search bar for searching objects? For example, searching "dwarf" and then the object page automatically jumps to the creature section with Dwarf in the first line.

Right now we have VMaiko's TUM, the library of objects is getting bigger and bigger. This could be an awesome feature to make life easier 
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RoseKavalier

     
    
Admirable
Supreme Hero
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posted December 07, 2020 06:54 PM |
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Rybiej

 
Tavern Dweller
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posted February 12, 2021 05:57 PM |
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Hi, very big fan of your editor here.
My favourite feature is "Advanced properties", but I do not know why there are some limits to it. For instance: I do not know whether it is possible to make something not have any picture at all (or an empty picture). Or if there will ever be some possibility to change the ground to look like water, or to change an object to look like a road.
I know some programming languages. If I could somehow help you with the development, please tell me. : )
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RoseKavalier

     
    
Admirable
Supreme Hero
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posted February 12, 2021 06:57 PM |
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Rybiej said: Hi, very big fan of your editor here.
My favourite feature is "Advanced properties", but I do not know why there are some limits to it. For instance: I do not know whether it is possible to make something not have any picture at all (or an empty picture). Or if there will ever be some possibility to change the ground to look like water, or to change an object to look like a road.
I know some programming languages. If I could somehow help you with the development, please tell me. : )
Advanced Properties is an inherited feature from the wog editor, not implemented by Unleashed.
Using the terrain sprites elsewhere could be done but it requires modifications to game assets because they lack the matching *msk.
Making invisible objects is also feasible using *msk by setting all its cells as having no colour - however it'd be invisible in mapeditor as well
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2
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Gezellig

 
Tavern Dweller
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posted March 01, 2021 02:08 PM |
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Hi there!
I've strange problem with resource/skills/creatures/etc-editing:

Could someone help me pls?)
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FirePaladin

 
     
Legendary Hero
Undorcover modder
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posted March 01, 2021 02:18 PM |
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You need to press "Customize" in order to be able to add creatures.
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Gezellig

 
Tavern Dweller
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posted March 01, 2021 06:43 PM |
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FirePaladin said: You need to press "Customize" in order to be able to add creatures.
Thanks for the answer, but I can't do this because the quantity is not available due incorrect scale of that window. Do you see it? And there's no scrollbar
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RoseKavalier

     
    
Admirable
Supreme Hero
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posted March 01, 2021 07:49 PM |
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This has nothing to do with Unleashed, please keep it out.
With that being said: the mapeditor uses some default settings for fonts which causes some controls to stretch while the windows themselves don't... so I'd start by checking your system settings.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2
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Gezellig

 
Tavern Dweller
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posted March 01, 2021 10:10 PM |
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Edited by Gezellig at 22:15, 01 Mar 2021.
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RoseKavalier said: This has nothing to do with Unleashed, please keep it out.
With that being said: the mapeditor uses some default settings for fonts which causes some controls to stretch while the windows themselves don't... so I'd start by checking your system settings.
I guessed it was the system settings. Who'd know which ones...
Ok, thanks a lot!
upd.
What fonts were used for the map editor?
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