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Thread: Heroes of Might and Magic 3: Map Editor – Unleashed | This thread is pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 · «PREV / NEXT» |
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Begrezen

 
Tavern Dweller
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posted December 05, 2018 05:16 PM |
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RoseKavalier

     
    
Admirable
Supreme Hero
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posted December 05, 2018 06:08 PM |
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Begrezen

 
Tavern Dweller
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posted December 06, 2018 01:20 AM |
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Edited by Begrezen at 01:23, 06 Dec 2018.
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the map doesn't matter. I can make new map, put shrine, choose spell, save and next time when I open it in editor, the spell is random. ps
the spell is protection for water in shrine of magic incantation.
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RoseKavalier

     
    
Admirable
Supreme Hero
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posted December 06, 2018 04:24 AM |
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RoseKavalier

     
    
Admirable
Supreme Hero
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posted December 07, 2018 04:44 AM |
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v1.05
DOWNLOAD
What's new
[+] Increased undo count from 32 to 100;
[+] Added an option to always make map description visible in Heroes3.exe;
[ ] The number of objects placed on the map is now computed when pressing F12, no longer require to load or save map;
[-] Fixed a missing check with Shrines of Magic.
A lot of the code was rewritten from scratch and is much more optimised in some areas. I have more stuff planned but it's not ready for release; I just went ahead with this in order to fix the Shrines of Magic issue and to issue out a few more things.
EDIT: forgot to include some standard libraries for folks without them. Should work now.
EDIT2: I left a mistake in there, it should now be fixed. If you've downloaded before December 10th, redownload to fix.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2
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Begrezen

 
Tavern Dweller
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posted December 08, 2018 05:09 PM |
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this version doesn't work
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NimoStar

    
     
Honorable
Legendary Hero
Modding the Unmoddable
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posted December 20, 2018 09:25 PM |
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Any other confirming if it works or not and on what install they tried it?
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Never changing = never improving
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wenwell

 
 
Adventuring Hero
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posted December 21, 2018 02:35 AM |
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NimoStar said: Any other confirming if it works or not and on what install they tried it?
It's work. You just need to copy-paste all new files in Unleashed folder.
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fanofheroes

 
   
Famous Hero
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posted April 17, 2019 03:41 AM |
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oqix1 said: Thanks,
I'm not exactly sure how I did this but it's working now.
Oqix by any chance did you recall how you were able to add the objects patch to Unleashed? I have a couple of patches I'd like to add but there's literally too many defs to go one by one to add them.
Or does anyone else know a quick way to install object patches to be seen and used in Unleashed map editor?
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RoseKavalier

     
    
Admirable
Supreme Hero
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posted April 18, 2019 06:07 AM |
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To be perfectly honest, I've never used extra items patches so I don't know how to do it normally...
...that being said, the Unleashed editor is essentially the WoG map editor so whatever you normally do to add item patches should work here are well.
If I were you, I'd try placing the editor (along with patcher_x86.dll and Unleashed.ini) at the usual spot in your WoG/ERA folder and try the usual method from there.
Sorry I can't be more help, I have no idea how to do it normally (:
If it does work in the end, I'd be most gracious for you to explain the steps for future readers.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2
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fanofheroes

 
   
Famous Hero
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posted April 19, 2019 04:38 PM |
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RoseKavalier said: To be perfectly honest, I've never used extra items patches so I don't know how to do it normally...
...that being said, the Unleashed editor is essentially the WoG map editor so whatever you normally do to add item patches should work here are well.
If I were you, I'd try placing the editor (along with patcher_x86.dll and Unleashed.ini) at the usual spot in your WoG/ERA folder and try the usual method from there.
Sorry I can't be more help, I have no idea how to do it normally (:
If it does work in the end, I'd be most gracious for you to explain the steps for future readers.
So far this is the closest I've progressed but I need more help.
what've I've done so far is open an object pack in another folder, used MMarchive to Extract the images into that folder. From there, I'd use MMarchive and open the H3sprite.lod file in the Unleashed folder and Add the selected image files. For some reason I couldn't do a mass addition because it would crash, so I tested it by selecting a few and going from there.
[img] [/img]
then I'd open Unleashed but I noticed the added objects wouldn't appear in the columns on the right of the map editor. the only way I could find them was to pick a random object, and select Advanced properties. from there I would open the file to change the image....
[img] [/img]
and from there, I'd find the images I added to the H3sprite.lod file.
[img] [/img]
I've tried adding the objects pack to the folder like you said, but that didn't work. Unleashed is made like wog mapeditor, but for some reason I don't know how to automatically make that a co-default so that objects packs could be grouped into both archives. this is beyond my skill. but if i'm on the right track, then I'd gladly welcome suggestions too 
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avatar

  
    
Promising
Supreme Hero
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posted April 19, 2019 05:20 PM |
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Edited by avatar at 17:25, 19 Apr 2019.
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First, browse Fred Object Patch topic
http://heroescommunity.com/viewthread.php3?TID=38663
Download his mod, browse and open his files to figure out what inside and how that architecure works.
And be prepared that massive addition can be impossible and you must add object manually one by one like other people do.
After that, inside this mod you can find text file FREDOBJ.txt - this should give you a clue what else is needed for objects in map editor.
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verriker

    
     
Honorable
Legendary Hero
We don't need another 'eroes
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posted April 19, 2019 06:49 PM |
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to enable the objects in your palette you must pop into H3bitmap.lod and the OBJECTS.TXT (or ZOBJECTS.TXT or what's it called for WoG) to input the def and the information,
first part is the def name second is the blocked/red squares and so forth, you can get the full explanation here by the helpful lad Uhm cheers lol
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RoseKavalier

     
    
Admirable
Supreme Hero
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posted April 19, 2019 10:31 PM |
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The "typical" way, as far as I understand it, is to enable a mod in the ERA Mod Manager and then simply launch the map editor to gain access to the new goodies.... at least that's what I thought.
It turns out all this does is enable you to see existing objects in a map using this mod (e.g. The Empire of The World IV). In other words, to gain access to these items normally, you have to follow what was previously posted and merge these new items into the Unleashed text files and lods.
I find this quite sub-optimal and I will try to improve this for the future. Ideally, there would be a folder where you add your lod/pac containing def/pcx with a zeobjt.txt file and everything in here would be added to the editor as well. It's not going to happen anytime soon however.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2
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fanofheroes

 
   
Famous Hero
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posted April 19, 2019 11:29 PM |
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OMG Fred has +14k images. Now I know what he meant when he said that it was hard to balance life with this. I have so much more respect for him and people like him who have made massive contributions to the game. I can't even string a few codes together for the life of me lol
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Drake

 
 
Adventuring Hero
Satisfying no one since 1994
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posted April 28, 2019 04:14 PM |
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How do I access Help from this editor? It doesn't work for me
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~Drake Lyon~
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RoseKavalier

     
    
Admirable
Supreme Hero
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posted April 28, 2019 04:41 PM |
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Help (F1) was disabled in 1.0. Unless you are running an older OS version, it will not load since some big changes were made.
The .HLP file is still available in your installation folder if you want to open them, I haven't modified it at all from the WOG mapeditor.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2
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fanofheroes

 
   
Famous Hero
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posted May 31, 2019 11:46 PM |
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I made a 252x252 map and tried a run-through to see if everything works properly, but I came across a problem.
while playing on the map, as the hero moves across the adventure map, eventually the map erases all the images. it starts out as this:
[img] [/img]
and becomes this:
[img] [/img]
any ideas how I can fix this? are there too many images, or is it a glitch that can be repaired?
thank you 
Update********** I figured it out. If anyone has this problem where the objects during game-play vanish with the warning "map drawing error", it has nothing to do with Unleashed map editor.
what I did was I had the HD version 2.7.7. I'm guessing by itself it wasn't able to draw the maps as the hero walked through them. I installed HD 5.0 RC53 in addition to my other version, and the problem was solved.
Also I am able to check for updates now, where as originally I was unable to.
Hope this helps other people who experience the same issues.
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RoseKavalier

     
    
Admirable
Supreme Hero
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posted June 01, 2019 03:35 PM |
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This isn't really a mapeditor issue but...
How many objects on the map? (F12 - although there are some cases where the report may be inaccurate, it will be fixed soon)
If it's more than 32,767 then you need 65,535 objects patch.
If it's more than 65,535 then delete some objects, leaving yourself a certain margin to allow holes, creatures spawning etc.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2
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Zerato

 
Tavern Dweller
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posted June 02, 2019 06:32 PM |
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Is there any ways to mapshot the whole map?
I've been making repetive screenshots and pasting them together but it's too damn long
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