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Heroes Community > MapHaven Guild > Thread: Heroes of Might and Magic 3: Map Editor Unleashed
Thread: Heroes of Might and Magic 3: Map Editor Unleashed This thread is 10 pages long: 1 2 3 4 5 6 7 8 9 10 · «PREV / NEXT»
RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 14, 2020 05:54 AM bonus applied by Corribus on 02 Mar 2020.
Edited by RoseKavalier at 05:55, 14 Jan 2020.

v1.14

@IlyaNev check PMs. Thanks for the report, it led to a bug fix.

DOWNLOAD

The base package in the opening post has been updated to this version, 1.14.



[+] Added Enable/Disable All buttons to the following dialogs:
   Hero Properties' Spells
   Prison Properties' Spells
   Hero Identity Properties' Spells
   Map Specifications' Heroes
       Note: does not disable heroes already present on the map
   Map Specifications' Artifacts
       Note: Disable All leaves "Admiral's Hat" as available as a minimum of 1 artifact is required
   Map Specifications' Spells
   Map Specifications' Secondary Skills
[+] Added customize all heroes' availability button to Map Specifications' Heroes tab
[+] You can now remove all available Spells from Map Properties (there was a minimum of 1 by level)
[+] Updated for SoD_SP version 1.18.0
[+] *.msg files are no longer required, now the editor will read *.msk files just like the heroes3 engine
   Note: cleaned all LOD archives of msg files and optimized their size
[+] Added option to match minimap darkening of objects to match game or hdmod (see documentation)
[-] Fixed the experience combobox width of Random Heroes
[-] Fixed a bug with saving of SoD_SP options and features



I have added the requested Enable/Disable All buttons to all relevant dialogs I could think of. All of these buttons will modify properties so that you can undo/redo the changes.







Heroes in the Map specifications also have an extra button, called 'Customize'.

Clicking this button opens up the following dialog:

It sets the 'May be hired by' properties of ALL heroes. The Human and Computer buttons will toggle the checkboxes as they suggest they will.

Finally, here is an overview of items that result in darkened pixels in the minimap; notice the discrepancies between the mapeditor and base game. You can read more about this in the Documentation folder. For mapmakers to get the colors they expect, they should limit themselves to object IDs [116 - 160].

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IlyaNev
IlyaNev

Tavern Dweller
posted January 14, 2020 08:52 AM
Edited by IlyaNev at 16:05, 14 Jan 2020.

Map still doesn't open

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 14, 2020 03:23 PM
Edited by RoseKavalier at 15:23, 14 Jan 2020.

IlyaNev said:
Map still doesn't open


RoseKavalier said:
@IlyaNev check PMs.

Check your HC messenger, top of the page.
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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 20, 2020 10:21 PM
Edited by RoseKavalier at 22:24, 20 Jan 2020.

v1.15




[-] Fixed Enable/Disable all buttons presence in RoE/AB versions
[-] Actually included correct DLL version
[ ] Updated Version Information (About mapeditor)


So umm yea, I didn't include the correct DLL version in the last release, nor in the base package; thanks Biobob for notifying me.

Also thanks to Biobob, here are clean SoD LODs that do not contain any wog objects.
You can simply overwrite your original LODs, back them up as needed.
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kazmer
kazmer


Hired Hero
posted January 28, 2020 12:44 AM

Howdy!

I have a suggestion for v1.16: shift+click on map tile, and display the actual battlefield in battlefield_explorer.
I just added the capability, a very basic HTTP server which listens on localhost port 7777 for specific messages, and changes the displayed battlefield accordingly.

RoseKavalier said:



[-] Fixed Enable/Disable all buttons presence in RoE/AB versions
[-] Actually included correct DLL version
[ ] Updated Version Information (About mapeditor)


So umm yea, I didn't include the correct DLL version in the last release, nor in the base package; thanks Biobob for notifying me.

Also thanks to Biobob, here are clean SoD LODs that do not contain any wog objects.
You can simply overwrite your original LODs, back them up as needed.

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 28, 2020 02:22 AM

Very nice, I got the latest version and sent some curls using the cmd prompt with success.

Sent you a HC message, hoping to get back in touch
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kazmer
kazmer


Hired Hero
posted January 31, 2020 05:55 AM
Edited by kazmer at 06:00, 31 Jan 2020.

RoseKavalier said:
Very nice, I got the latest version and sent some curls using the cmd prompt with success.

Sent you a HC message, hoping to get back in touch


This editor is very useful, especially for RPG style maps.
Here are some interesting effects:

https://www.youtube.com/watch?v=be62_wwUrDk


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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 31, 2020 02:43 PM

kazmer said:

This editor is very useful, especially for RPG style maps.
Here are some interesting effects:



Glad to hear, although to be fair this particular functionality was created by GrayFace long ago.

Youtube embedding on the forum can be a bit wonky especially in the era of Flash being blocked by default, I tend to get best result with a direct link to video within the swf tags.

[swf width=426 height=344]youtube.com/v/be62_wwUrDk[/swf] [or whatever video id is]

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted February 01, 2020 03:34 PM
Edited by RoseKavalier at 15:34, 01 Feb 2020.

v1.16




[+] Updated for SoD_SP version 1.18.1
[-] Fixed a bug with extended object palette column that could result in unused height beind added
[ ] Reworked SoD_SP Options Dialog's scrollbar


Interaction with kazmer's BattleField Explorer is under development
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daemon_n
daemon_n


Adventuring Hero
posted February 15, 2020 02:40 AM
Edited by daemon_n at 03:36, 15 Feb 2020.

still not works arrows of the creatures'increasing

This button hint is bugged

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted February 16, 2020 03:21 PM

Confirmed the buggy arrows, I'll fix it for next release.

Cannot reproduce the tooltip bug. All tooltips are created with the same code; no idea why this one in particular would behave this way.
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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted February 21, 2020 07:53 AM

v1.17




[+] Added new submenu 'Unleashed' with commands to Unleashed-specific options
[+] Added in-app customization of several Unleashed options previously available only through 'Unleashed.ini'
[+] Added reminder about terrain shortcuts in Tools submenu
[+] Added confirmation request to the Map Screenshot procedure
[+] All modifications are now made through dll and the H3Unleashed.exe has been replaced
[+] Can be loaded without H3Unleashed.exe
Note: these features are disabled without H3Unleashed.exe:
LOD/PAC archives support
SoD_SP options and features and Random Object Dialogs
[+] Special Loss Condition 'Time expires' now customizable like Quest deadlines
Note: setting non-standard dates will cause problems when viewing this tab without Unleashed
[ ] Improved Relics' position validation for heroes to take into account more artifacts
[ ] Replaced option 'ValidMap' by a patch that makes the map valid when the number of available heroes was small.
[ ] 'List of Changes' renamed 'Changelog'


TL;DR: Unleashed is now compatible with EraEditor

Base packages are getting updated due to the new exe being used. If you're already on 1.16, the link in this post should be enough.

MEDIA DUMP

New menu entries

New in-app options

More versatile special loss condition dialog for 'Time expires'

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daemon_n
daemon_n


Adventuring Hero
posted February 21, 2020 09:37 AM

Nice release! Thanks

I would ask - does Unleashed Map Editor use it owns algorithmes for random map crating? And if it does, is there fixed witch huts, which not offer all 28 available secondary skills, but only resricted list of its?

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted February 21, 2020 03:25 PM

No, I did not modify map generation in Unleashed.
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kazmer
kazmer


Hired Hero
posted February 24, 2020 04:16 AM

Obi said:


3) Question, that i should ask not in this thread, but still, do someone know about BattlefieldExplorer program? Someone uploaded his ".jar"-file on 11 page of mapmaker thread, i downloaded it and it doesn't work, there is no "search" button there. Maybe someone knows another programs for comfortable combatfield searching.



Hello!

I'm the creator of BattlefieldExplorer. The other two programs I know about that let's you preview the battlefield are CombatTerrain and H3Tered.
I found them both uncomfortable, that's why I created my own version. The latest version you can find here: BFE github, as RoseKavalier said.
I'm surprised to hear that the search button is missing when you start it. Can you post a screenshot?
Even if the search button is missing, you can still "search" around for battlefields, using W,A,S,D keys for navigation, and T,G keys for terrain change.

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted February 26, 2020 07:53 PM
Edited by RoseKavalier at 20:06, 26 Feb 2020.

v1.18





[+] Increased undo/redo count from 100 to 256 (can go even higher if needed)
[-] Corrected some functionality of new 'Time expires' controls
[-] Missing checks when library is not loaded with H3Unleashed.exe
[-] Fixed broken check on taking screenshots
[ ] General improvements



Last time I forgot to say that you can now customize the amount of object palette columns you want... see 'Unleashed.ini' [customization][PaletteColumns]

old MEDIA DUMP
1 column

14 columns

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daemon_n
daemon_n


Adventuring Hero
posted February 26, 2020 08:51 PM

WOW! 14 columns It makes HotA crying

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted February 27, 2020 02:52 AM

1.19





[+] Map screenshot destination is now based on root directory of executable
The <root>/screenshots/ directory is now automatically created
[-] re-Fixed functionality and display of Hero's enable/disable all spells buttons



This update is the proof that you need to test things after cleaning and before releasing...
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kazmer
kazmer


Hired Hero
posted February 27, 2020 08:41 PM
Edited by kazmer at 21:44, 27 Feb 2020.

RoseKavalier said:




[+] Map screenshot destination is now based on root directory of executable
The <root>/screenshots/ directory is now automatically created
[-] re-Fixed functionality and display of Hero's enable/disable all spells buttons



This update is the proof that you need to test things after cleaning and before releasing...


I hope 1.20 is coming soon, too.
Check your slack messages.

Feature preview:




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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted February 29, 2020 07:12 PM

1.20





[+] Hero primary skills predictors are now based on HCTRAITS.TXT
[-] Re-enabled code to allow extended primary skills of heroes

[ ] WINAPI UI elements added by Unleashed are undergoing conversion to be created more dynamically



After some communication with kazmer, we (well, 99.9% him) came up with a solution to interact between Unleashed and Battlefield Explorer. I still need to do some tidying up on that end but if all goes well it should be available not too long from now...
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