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Heroes Community > MapHaven Guild > Thread: Heroes of Might and Magic 3: Map Editor Unleashed
Thread: Heroes of Might and Magic 3: Map Editor Unleashed This thread is 9 pages long: 1 2 3 4 5 6 7 8 9 · «PREV
RoseKavalier
RoseKavalier


Honorable
Supreme Hero
posted January 14, 2020 05:54 AM
Edited by RoseKavalier at 05:55, 14 Jan 2020.

v1.14

@IlyaNev check PMs. Thanks for the report, it led to a bug fix.

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The base package in the opening post has been updated to this version, 1.14.



[+] Added Enable/Disable All buttons to the following dialogs:
   Hero Properties' Spells
   Prison Properties' Spells
   Hero Identity Properties' Spells
   Map Specifications' Heroes
       Note: does not disable heroes already present on the map
   Map Specifications' Artifacts
       Note: Disable All leaves "Admiral's Hat" as available as a minimum of 1 artifact is required
   Map Specifications' Spells
   Map Specifications' Secondary Skills
[+] Added customize all heroes' availability button to Map Specifications' Heroes tab
[+] You can now remove all available Spells from Map Properties (there was a minimum of 1 by level)
[+] Updated for SoD_SP version 1.18.0
[+] *.msg files are no longer required, now the editor will read *.msk files just like the heroes3 engine
   Note: cleaned all LOD archives of msg files and optimized their size
[+] Added option to match minimap darkening of objects to match game or hdmod (see documentation)
[-] Fixed the experience combobox width of Random Heroes
[-] Fixed a bug with saving of SoD_SP options and features



I have added the requested Enable/Disable All buttons to all relevant dialogs I could think of. All of these buttons will modify properties so that you can undo/redo the changes.







Heroes in the Map specifications also have an extra button, called 'Customize'.

Clicking this button opens up the following dialog:

It sets the 'May be hired by' properties of ALL heroes. The Human and Computer buttons will toggle the checkboxes as they suggest they will.

Finally, here is an overview of items that result in darkened pixels in the minimap; notice the discrepancies between the mapeditor and base game. You can read more about this in the Documentation folder. For mapmakers to get the colors they expect, they should limit themselves to object IDs [116 - 160].

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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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IlyaNev
IlyaNev

Tavern Dweller
posted January 14, 2020 08:52 AM
Edited by IlyaNev at 16:05, 14 Jan 2020.

Map still doesn't open

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RoseKavalier
RoseKavalier


Honorable
Supreme Hero
posted January 14, 2020 03:23 PM
Edited by RoseKavalier at 15:23, 14 Jan 2020.

IlyaNev said:
Map still doesn't open


RoseKavalier said:
@IlyaNev check PMs.

Check your HC messenger, top of the page.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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