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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This Popular Thread is 191 pages long: 1 2 3 4 5 ... 40 80 120 160 ... 187 188 189 190 191 · «PREV
VMaiko
VMaiko


Known Hero
posted January 18, 2023 02:57 PM

gatecrasher said:
A third upgrade for Pit Fiends which can resurrect to Horned Demons or upgrade Demons to Horned Demons. Numbers/cost will need some tinkering.


Are you giving ideas for third upgrades in HotA? unthinkable also that Third Upgrade Pit Lord with these features already exists in my mod (Pit Master)

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted January 18, 2023 03:10 PM
Edited by Phoenix4ever at 15:11, 18 Jan 2023.

How about a second upgrade for zombies and dendroids, giving +1 speed, then they might actually be worth taking along.

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Ghost
Ghost


Legendary Hero
Therefore I am
posted January 18, 2023 03:49 PM

Why you don't wait for Liches? If Zombies are speed, you move to protection Liches, and AI strikes your Liches.. No Zombie.. So AI strikes your Liches, and then your Zombies strike your opponent or move to place near ammo cart.. Next round you teleport Liches to free place.. It's an example.. Slow is a defender.. Speed is a attacker.. Now I understand you can't play chess.. And I was chess club player level in chess club.. I've a gold medal, silver, bronze.. It HoMM battlefield is better than chess.. I wanted to H3, but you Phory..
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Fight MWMs - stand teach

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NimoStar
NimoStar


Honorable
Legendary Hero
Modding the Unmoddable
posted January 18, 2023 04:23 PM
Edited by NimoStar at 16:23, 18 Jan 2023.

I think they mean the +1 speed is not for combat, but rather for adventure speed movement. Slow creatures will slow your entire army (in H4 you can detach them and make them walk apart).
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Never changing = never improving

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Ghost
Ghost


Legendary Hero
Therefore I am
posted January 18, 2023 05:08 PM

True! Adventure movement.. Zombies can be 5 or 6 speed.. Problem! I used to different speed.. I meant team.. An example of Rampart..
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Fight MWMs - stand teach

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted January 18, 2023 05:35 PM
Edited by Phoenix4ever at 17:36, 18 Jan 2023.

Exactly, it was mostly in regards to adventure movement.
And who says I can't play chess Ghost? (Not that chess has anything to do with this topic.)

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Ghost
Ghost


Legendary Hero
Therefore I am
posted January 18, 2023 06:02 PM

so I created another thread
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Fight MWMs - stand teach

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Yakobeeeem
Yakobeeeem

Tavern Dweller
posted January 30, 2023 04:34 AM

Hi,

Out of the loop so forgive me if this has been answered.

1. Is there a version of the HotA.exe that doesn't nerf Necromancy to make it viable in single player again?

2. Is there a HotA campaign editor out yet?

Thanks in advance.

Yours truly,
Galthran
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stf911
stf911

Tavern Dweller
posted February 13, 2023 11:27 AM

Merge Spell Research and Eagle Eye

Given that the HotA team is not against adding new mechanics and Eagle Eye has always been problematic, mechanically, I propose the following: have the Spell Research mechanic replace the Eagle Eye skill's mechanic.

Eagle Eye - Eagle Eye may replace any level 1-2 / 1-3 / 1-4 spell from a visiting Magic Guild with a new random one, for a cost. This may only be done once per spell slot.

Eagle Eye specialist - Eagle Eye may replace spells 1 level higher.

Eagle Eye artifacts - reduce the cost of using Eagle Eye by 10/20/30%.


Would seem doable, since it's in line with their design philosophy.
Also, I'm pretty sure that even people that don't like the Spell Research mechanic would prefer it to the current Eagle Eye mechanic

What do you think?

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ceceron
ceceron

Tavern Dweller
posted February 13, 2023 12:15 PM

stf911 said:
Given that the HotA team is not against adding new mechanics and Eagle Eye has always been problematic, mechanically, I propose the following: have the Spell Research mechanic replace the Eagle Eye skill's mechanic.

Eagle Eye - Eagle Eye may replace any level 1-2 / 1-3 / 1-4 spell from a visiting Magic Guild with a new random one, for a cost. This may only be done once per spell slot.

Eagle Eye specialist - Eagle Eye may replace spells 1 level higher.

Eagle Eye artifacts - reduce the cost of using Eagle Eye by 10/20/30%.


Would seem doable, since it's in line with their design philosophy.
Also, I'm pretty sure that even people that don't like the Spell Research mechanic would prefer it to the current Eagle Eye mechanic

What do you think?


The idea itself sounds cool and reasonable.
Obviously, it could be tuned, maybe eagle eye should allow changing spells from limited levels (based on the eagle eye level), etc.

But... Then I would change the name and icon of the skill. "Eagle Eye"   makes no sense.

Also, it sounds like something that could be integrated with scholar.  

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