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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This Popular Thread is 196 pages long: 1 20 40 60 80 ... 90 91 92 93 94 ... 100 120 140 160 180 196 · «PREV / NEXT»
MattII
MattII


Legendary Hero
posted October 15, 2019 04:08 AM

Hm, not sure in this wouold work or not, but what iff the effect of a spell were based on the amount of magic you pushed into it?

So for, say Lightning Bolt, the damage done is (Power x 2.5)+1(/2/5, depending on skill level) power point of mana spent. so for 6 power, the damage done can be anywhere from 16/17/20, for one point of mana spent, up to 288/306/360 if you were prepared to put 18 mana into it.

Not sure it would work with all spells, but some of them at least...

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted October 16, 2019 11:00 PM

As I said before... banning mass spells isnt an option... I still would raise all skills to from "basic" -> "advanced" -> "expert" -> "master" -> "grandmaster" level. Mass spells only on grandmaster so the progression takes much longer to get them. Along with level up changes to a more linea model with a slow raise curve. As addition points for primary skills need some more adjustment. But I guess such extense changes are off the table. too bad

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MattII
MattII


Legendary Hero
posted October 17, 2019 07:09 AM

Yeah, no, that makes getting makes getting Mass Haste or Mass Stoneskin as difficult as getting Mass Prayer.

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Rimgrabber
Rimgrabber


Promising
Famous Hero
Voice in Gelu's Head
posted October 19, 2019 04:22 PM

I haven't read through this entire discussion so sorry if these things were already brought up, but here are my ideas for buffing magic heroes:

Like Galaad suggested might heroes can't cast mass spells

Maybe might heroes can't get wisdom?

Buff sorcery to 10-20-30

Nerf recanter's cloak and orb of inhibition to just weaken spells instead of preventing them

Also this is unrelated but would it be possible to make Conflux's heroes have better, or at least more interesting specializations?


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Timmysoboy
Timmysoboy


Hired Hero
posted October 19, 2019 05:33 PM

I'm not into an outright wisdom ban, but reducing chances of getting it wouldn't be the end of the world.

Otherwise I'm a big fan of the way mass spells work in H3, would rather not see the system outright changed.

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monere
monere


Bad-mannered
Supreme Hero
posted October 19, 2019 08:11 PM

Timmysoboy said:
Otherwise I'm a big fan of the way mass spells work in H3, would rather not see the system outright changed.
you mean to tell me that the best spell in the game (mass slow) is fair to be a level 1 spell? Come on!

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bloodsucker
bloodsucker


Legendary Hero
posted October 19, 2019 08:20 PM
Edited by bloodsucker at 20:42, 19 Oct 2019.

Rimgrabber said:
here are my ideas for buffing magic heroes:


1. Change the bonus from Libraries to: 3,3,1,1 for all magic heroes;

2. Reduce the chance of them getting offered the weak magic skills (EE, Mysticism...) and leaser stuff like Learning, Leadership or First Aid. Use these points to increase the probability of getting at least one of the natural fighting skills (Archery for Wizards and Armorer for Druids, for instance).

3. Create very small banks (kind of Black Towers) that give a one time bonus to a certain good might skill, like:
Crusaders - Offense;
Silver Pegasi - Logistics;
Greater Basiliscs - Armorer;
etc...

You should be able to know which skill is offered by the looks of the bank, experience should be too low to be worth to take just for it.

Rimgrabber said:
... would it be possible to make Conflux's heroes have better, or at least more interesting specializations?

With this I'm completely on. Conflux was rushed but that was more then 20 years ago, it's more then time to have their heroes reworked, specially because Cove introduced a new set of amazing heroes and I think that raised the bar for other towns like Conflux and Tower, whose entire team seams burden with leaser specialties and crippling secondary skills.
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monere
monere


Bad-mannered
Supreme Hero
posted October 19, 2019 10:08 PM

Rimgrabber said:
... would it be possible to make Conflux's heroes have better, or at least more interesting specializations?
I think that before doing this it's important to improve the 5hitty creatures that Conflux has. There is no point in playing Erdamon when the earth elementals are so weak. Erdamon vs any other tier 5 specialist from any faction will be able to do exactly NOTHING because the earth elementals are too weak And the same goes for the energy elementals, too. When these 2 creatures get improved 4 heroes (thunar, fiur, erdamon and ignissa) are automatically "fixed", only remaining for one of gelare and grindan to maybe have a different specialty. Oh, wait! Looking at the list of heroes I think Inteus and Labetha (at the very least), if not Aenain and Brissa, too should have different (or improved) specialties. Yeah... Conflux needs better heroes... at least the elementalists should be improved anyway...

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted October 19, 2019 10:35 PM

All Planeswalkers are pretty boring, samey skills and 2 x static specialties.
Inteus, Luna, Aenain and Ciele all have kinda stupid specialties as well.

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monere
monere


Bad-mannered
Supreme Hero
posted October 19, 2019 10:46 PM

phoenix4ever said:
All Planeswalkers are pretty boring, samey skills and 2 x static specialties.
Inteus, Luna, Aenain and Ciele all have kinda stupid specialties as well.
monere is pretty good, especially in WoG. But since you guys never care about the best version of H3 ever... you'll continue being disappointed with Conflux' heroes

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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted October 19, 2019 10:52 PM

monere said:
monere is pretty good, especially in WoG. But since you guys never care about the best version of H3 ever... you'll continue being disappointed with Conflux' heroes


wiser words have never been spoken in this forum

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted October 19, 2019 10:55 PM

Well Monere is good Monere. Still a bit boring though. And WoG is WoG, but this is a HotA thread.
Other heroes who could use new specialties: MELODIA (yes in CAPS), Uland/Astra, Zilare, Astral and Zubin.
Ideas for new specialties: Curse, Misfortune, Sorrow, gremlins, centaurs and medusas.

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monere
monere


Bad-mannered
Supreme Hero
posted October 19, 2019 11:25 PM

yeah, HotA thread. I forgot about it, my mistake

Also, monere is not boring. It behaves the exact same way as all other tier 6 specialists behave, so if you find him boring you are probably finding the others boring, too.

I agree on a medusae specialist, though. I never understood why there isn't one considering that medusae are not that strong (when compared to their counterparts from other factions I mean) not to justify giving them a specialist hero. On the other hand, even if there was such a hero the people would probably still pick Gunnar most of the time, and when he's banned they'd probably go with the usual anyway (shakti, dace, jeddite, etc)

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Rimgrabber
Rimgrabber


Promising
Famous Hero
Voice in Gelu's Head
posted October 20, 2019 03:48 AM

I don't mind Grindan's special being +350 Gold, every other town has a resource giving hero and IMO Grindan is still one of the better magic heroes since he starts with earth magic and iirc slow. Gelare (I think that's his name?) needs a different special though, especially considering the other "water" specialist (Ciele) doesn't really specialize in a water spell.

However I was mostly talking about Planeswalkers. I'm fine with an Earth Elemental/Fire Elemental/Water Elemental/Magic Elemental specialist, but I'd prefer if they were done like the other creature specialists are, instead of a fixed and seemingly arbitrary buff. That said, there's no reason for there to be 2 of each of these like there is. The water elemental hero that starts with Learning could have that specialty that Kinkera has, maybe one of the earth elementals gets an armorer specialty, one of the fire elementals could have offense, one of the magic elementals gets resistance. That's just me spitballing off the top of my head though. If you want Grindan to specialize in slow or some other earth magic spell, maybe the earth elemental that starts with estates could have Lord Haart's specialization.
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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted October 20, 2019 07:43 AM
Edited by phoenix4ever at 07:45, 20 Oct 2019.

monere said:
Also, monere is not boring. It behaves the exact same way as all other tier 6 specialists behave, so if you find him boring you are probably finding the others boring, too.

Nope, Planeswalkers get a fixed bonus to attack, defense and maybe damage and no speed. They never become better, but always gives the same bonus.
Lacus and Kalt only gives +2 attack, an extremely poor bonus.
I made all their specials dynamic, like other creature specialists, makes them a bit more interesting.

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bloodsucker
bloodsucker


Legendary Hero
posted October 20, 2019 08:29 AM

RerryR said:
wiser words have never been spoken in this forum

Meh! I even had a mod that would replace Monere's specialty with a choice between Offense and Logistics and gave it to you as starting hero whatever the town you choosed. You can do whatever you want with whatever you want in Era but this is a mod, creators have the right to decide what's in it (it's close code anyway...).
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RerryR
RerryR


Promising
Supreme Hero
Researching Magic
posted October 20, 2019 10:05 AM
Edited by RerryR at 10:12, 20 Oct 2019.

bloodsucker said:
RerryR said:
wiser words have never been spoken in this forum


... but this is a mod, creators have the right to decide what's in it (it's close code anyway...).


Yes, and when they made the mod they decided to leave some of the discrepancies in the game instead of fixing it, while they had the chance to easily do it.

We both are lurking the forums long enough to know that the same topics are coming up over and over again, some secondary skills like EE or First Aid, some weak Heroes, magic balance, overpowered Slow and so on, always the same. I can now set my alarm to go off in 365 days, open the forum on the 20.Okt. 2020, go to the Hota suggestion thread, scroll two pages back and find someone suggesting to change conflux heroes ^^




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monere
monere


Bad-mannered
Supreme Hero
posted October 20, 2019 12:27 PM

phoenix4ever said:
monere said:
Also, monere is not boring. It behaves the exact same way as all other tier 6 specialists behave, so if you find him boring you are probably finding the others boring, too.

Nope, Planeswalkers get a fixed bonus to attack, defense and maybe damage and no speed. They never become better, but always gives the same bonus.
Lacus and Kalt only gives +2 attack, an extremely poor bonus.
I made all their specials dynamic, like other creature specialists, makes them a bit more interesting.
again, I am speaking mostly from my WoG experience since that's the only HoMM that I've been playing since mid-2000s. So, I don't know/remember what the heroes from Conflux were like in vanilla / HotA versions. Which is why I'm gonna retract my words right now if that's possible (I wonder if anybody gets this reference )

To conclude: you are right. I keep forgetting that this is a HotA thread. My bad

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bloodsucker
bloodsucker


Legendary Hero
posted October 20, 2019 01:59 PM
Edited by bloodsucker at 21:17, 20 Oct 2019.

RerryR said:
We both are lurking the forums long enough to know that the same topics are coming up over and over again...

Truth, but years ago I suggested that Miriam's Offense was replaced with something that better fit her specialty and now she is with Logistics instead, so I feel my comments were heard and I will keep on making them.

Rimgrabber said:
here are my ideas for buffing magic heroes:


These are alternatives to the SS banks:

1. Create a kind of land Seafaerie Rings that always offers Logistics and two of The Four.*

or

2. Create a Might University were skills are always The Four* and you can only spend 3 points, be it getting one to expert or three new...

or

3. Have a Might University that works normally but is associated to some terrains like Dirt, Underground and Snow, where strongly magic oriented heroes are more susceptible to appear.

or

4. Create exceptions for The Four* (maybe every six levels for magic heroes, not sure about the might ones...). If possible, count would only increase when a new skill is chosen, advance them wouldn't trigger the exception.

*The Four: Archery, Armorer, Offense and Tactics.
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weilan
weilan


Known Hero
posted October 20, 2019 02:47 PM

monere said:
phoenix4ever said:
monere said:
Also, monere is not boring. It behaves the exact same way as all other tier 6 specialists behave, so if you find him boring you are probably finding the others boring, too.

Nope, Planeswalkers get a fixed bonus to attack, defense and maybe damage and no speed. They never become better, but always gives the same bonus.
Lacus and Kalt only gives +2 attack, an extremely poor bonus.
I made all their specials dynamic, like other creature specialists, makes them a bit more interesting.
again, I am speaking mostly from my WoG experience since that's the only HoMM that I've been playing since mid-2000s. So, I don't know/remember what the heroes from Conflux were like in vanilla / HotA versions. Which is why I'm gonna retract my words right now if that's possible (I wonder if anybody gets this reference )

To conclude: you are right. I keep forgetting that this is a HotA thread. My bad



Isn't WoG like abandoned? I remember it was popular many years ago, I played it too, but it always felt messy and bugged, on many occasions my games would crash due to WoG errors piling over.

I also don't like the visuals - many assets are from games like Age of Empires II, Baldur's Gate and whatnot and many look out of place and with a different perspective.. it really makes the game look ugly.

But I can't deny it had some interesting features, like being able to walk through mountains and forests, the random encounters, creature leveling and commanders. I can't remember what other cool features there were.

I wish someone would pick up WoG, improve it and replace the ugly assets with ones like in HoTA where they are created from scratch to fit into HoMM3 seamslessly.

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