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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This thread is 20 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 · «PREV
Maurice
Maurice

Hero of Order
Part of the furniture
posted November 20, 2017 12:23 PM

portus said:
2) Could the use of tactics be less cumbersome? It would be much nicer if it was as easy as selecting a stack by clicking on it and relocating it. The way it is now, sometimes it takes ages to set up your army, especially when you try to skip quick until the turn of a specific unit and by mistake you skip it too.


Agreed. The effect should have been similar to the effect of the Teleport spell, not have the unit parade across the battlefield. It's especially annoying when obstacles prevent a short path, causing the unit to pretty much move up to the enemy line and back again as it tries to move around it.

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted November 21, 2017 08:05 PM

portus said:
Here are a few more simple suggestions:

1) Unability to feature the same artifact more than once in the same scenario. This way every artifact would keep some uniqueness and you would make sure no one else has it.



I agree here IF we got enough artifacts, we're super far from that. It would need at least 600-1000 Artifacts to be useful for G maps. You have to count in all black markets, Utopias and Artifact Merchants aswell. This would also mean you need to double some of these artifacts.

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OrrinIsTheBest
OrrinIsTheBest


Hired Hero
posted December 06, 2017 04:55 PM

Can you guys enable some campaign heroes and the artifact- Vial of Dragon Blood in the next update?

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted December 07, 2017 09:07 AM

Which campaign heroes do you want? Are'nt most of them pretty OP?
Boragus, Catherine and Roland would perhaps be okay, but they are already very similar to the standard heroes (and Roland is bugged) Adrienne would perhaps also be okay if she starts with advanced Fire Magic.
Gelu and Dracon would be seriously OP, so would Kilgor and Undead Lord Haart, probably Mutare and Xeron too.

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OrrinIsTheBest
OrrinIsTheBest


Hired Hero
posted December 07, 2017 10:35 AM

phoenix4ever said:
Which campaign heroes do you want? Are'nt most of them pretty OP?


All except Sir Mullich,Gelu,Dracon and Adrienne. And if you think Kilgor is somehow broken for PvP then all armorer/offence specialists  are as well. I'm not even talking about Orrin with bow of the sharpshooter and cannon.

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted December 07, 2017 01:22 PM
Edited by phoenix4ever at 13:25, 07 Dec 2017.

Kilgor adds +5 attack, +5 defense and +10 damage to all behemoths.
Undead Lord Haart adds +5 attack, +5 defense and +10 damage to all death/dread knights.
Mutare adds +5 attack and +5 defense to ALL dragons.

They all sound pretty OP to me.

And yeah Offense, Armorer, Logistics and Intelligence and other specialists are also kinda broken.

Xeron adds +4 attack, +2 defense and +1 speed to devils, which might be okay, but maybe not.

Boragus, Catherine, Roland and Adrienne (with advanced Fire Magic) are okay, but the first 3 are kinda boring imo.


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OrrinIsTheBest
OrrinIsTheBest


Hired Hero
posted December 07, 2017 04:47 PM

It's understandable that you find them boring but keeping them disabled because of it is just not acceptable. As to them being broken/OP i don't agree with your opinion,there are way too more broken stuff in the game than Kilgor with A.Behemothes.

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phoenix4ever
phoenix4ever


Supreme Hero
Heroes is love, Heroes is life
posted December 07, 2017 06:56 PM

Fair enough, the above was also only my opinion.

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P4R4D0X0N
P4R4D0X0N


Famous Hero
posted December 09, 2017 07:05 PM

I don't see the point in adding stats to be super OP...this bonus is ONCE not every x+ levelups. Imho non of them is overpowered except Gelu and even more Dracon. Kilgor could be OP, same as Undead Lord Haart but only because of the additional +10 Damage. the straight +5 are solid but there are much better artifacts in the game doing the same. Anyway -> for now you can't even select them, maybe the new heroes from cove replace them to a certain amount because only 3-4 new could have been added due to hardcode restrictions, rest is replacement via script of the other heroes. But thats just an assumption. I haven't had the time yet to disassemble the code or to dive in the HoMM3 mechanics and variables.

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planetavril
planetavril

Tavern Dweller
posted December 10, 2017 01:10 PM

what programs are there to reassemble the heroes code?

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