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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions
Thread: [Official Thread] HoMM 3: Horn of the Abyss - Ideas and Suggestions This Popular Thread is 200 pages long: 1 30 60 90 120 150 ... 158 159 160 161 162 ... 180 200 · «PREV / NEXT»
Ataman
Ataman

Tavern Dweller
posted January 01, 2021 11:33 AM

I generally agree with the suggestions to separate Mass spells onto a different level. Alternatively, you can make them available when mastery in specific schools is achieved instead of via mage guilds (like in HoMM5).

One more thing to note is the effect of XP/spell power progression and army stack size has on damage spells during late-game. Hero XP levels (and therefore spell power) progresses logarithmically while army stack size progresses linearly or even exponentially (for neutral stack growth). This means that by late game, damage spells are obsolete relative to mass haste/slow/forgetfulness/blind/berserk spells that do not involve hp calculation. This is also a reason why Sorcery isn't very useful (too small bonuses early game, dmg spells obsolete end game). Maybe the damage dealt with damage spells can be adjusted mid to late-game so they still pack a punch? The adjustment would be barely noticeable at L20 for example but very noticeable at L40.

Some more specific suggestions:

L2:
- Blind should be moved to L3. Too strong for a L2 spell.
- Death Ripple and Destroy Undead are too weak and situational. I'd increase the damage output significantly (10x-20x). Perhaps they both belong to L3?
- Fire Wall damage is fairly weak. It is much less useful at causing damage than say Lightning Bolt, and human players can circumvent them. Damage output should be much higher (25x).
- Quicksand would be nice to have them placed non-randomly, like Force Field.

L3, L4:
- More damage output from Fireball, Frost Ring, Inferno (20x). Currently they're both quite useless. You need to affect at least 3 stacks to beat the damage output of Lightning Bolt (25x) which isn't always a given.
- Landmines would be nice to have them placed non-randomly, like Force Field.
- Animate Dead should be called "Reanimate" and affect other non-living non-undead creatures such as Elementals and Golems. Currently nothing can bring those creatures back which is a great disadvantage. Maybe move the spell to L4?

L3 -> L5:
- Hypnotize should be more useful. I'd remove the HP limit, move it to L5 but it only lasts 1-2 rounds depending on air magic mastery (reasonable if you compare vs. L4 Berserk which achieves similar results & affects an area).

L4:
- Meteor Shower damage output should be higher (30x-40x) when comparing with another L4 spell (Armageddon) and a L5 (Implosion).
- Resurrection should be permanent regardless of (lack of) earth magic expertise. I think it's silly to have Animate Dead be permanent without skill but not Resurrection. Maybe the spell needs to be moved to L5 like in HoMM2?
- Fire Shield needs better stats.
- Town Gate / Town Portal should belong to all 4 schools. I think having 2 separate forms of this spell (as in HoMM2) is a good idea.

L5:
- Change Dimension Door to water to be more inline with transport spells in the MM universe (teleport belongs to water). An advantage is that air magic mastery doesn't cover both fly and DD at the same time. And water magic gets more than just Summon Elemental. Air Magic is already too crowded at L5.
- Magic Mirror needs improvement to percentages. Alternatively, make it non-random (100%) but affect a limited number of spells dependant on air magic mastery before disappearing i.e. 1 spell at no skill and 3-4 spells at expert air magic.

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mqnabz7
mqnabz7

Tavern Dweller
posted January 02, 2021 02:22 PM

I have a suggestion about scool of magic and some spells in further updates.

In my Opinion in PvP games there are now 2 overpowered spells that makes the game mostly non-surprising - it is wiev air and visions. I mean that wiev air has to long range (whole map? really?!)(it should be reduced to an area and make this spell more valuable for ex. 3 lvl spell which cost 20 mana). Wiev air makes that i can't make any surprise attack because opponent knows my exactly position of heroes and towns. It's for my annoying in PvP game and destruct the sense of game. I know that many players can't use this spell correctly but good players makes advantage with this spell.

Now about visions... I mean that this spell has to long range and shows which units will join us! Now, when diplomacy has sense and it's good balanced, with visions is overpowered in big maps. In my Opinion visions spell shouldn't have so long range to know which units will join us (reduce this range or remove this ability) It's annoying in maps like firewalk when player know wich units will join and he can plan hero moves in that turn. It should be for me more randomly!

I want to buff water magic in PvP games.... Maybe move town Portal to this scool of magic? or move antimagic to this scool. It would make then more sense to use this scool magic. Now it's non worth in pvp games. I have an Idea to make "water wave spell" which would be an offens spell lvl 4. which makes dmg like meteor shower (little less but with sth other effect... Maybe more area (buff/debuff ability)

additionally:

More sense magic mirror spell - (maybe 20% all units)
More sense counterstrike
More sense fireball and inferno spell (more dmg)

That's my Opinion. Hope that they would be used in further updates
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gatecrasher
gatecrasher


Famous Hero
posted January 03, 2021 12:23 AM

Now with the great news of Paul Romero collaborating with HotA maybe we could get a proper town screen theme for Conflux instead of the current jingle?

Or even orchestrated themes by the "Heroes Orchestra" Paul performd with.
(You can already somewhat have this There is no CD/bandcamp/whatever release but you can use the audio of their YT videos).

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FirePaladin
FirePaladin


Promising
Legendary Hero
DoR Modder
posted January 03, 2021 12:44 AM

Dunno, I doubt HotA would want to change that as they didn't change other things either. And there's a bit more to it too.
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Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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Rimgrabber
Rimgrabber


Promising
Famous Hero
Voice in Gelu's Head
posted January 03, 2021 02:08 AM

I.... I like the Conflux theme
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sirironfist
sirironfist


Known Hero
King of the ogres
posted January 03, 2021 11:22 AM

Don't you mess with my conflux theme!

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted January 03, 2021 11:25 AM

I like the Conflux theme too.

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gatecrasher
gatecrasher


Famous Hero
posted January 03, 2021 03:50 PM

It's ra short repeating jingle, it's by far the shortest of all themes and it clearly shows that Conflux wasn't the originally planned 9th town but a hastily made alternative solution.

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FirePaladin
FirePaladin


Promising
Legendary Hero
DoR Modder
posted January 03, 2021 03:52 PM

Conflux theme is neat, yes, even if kinda short. And it's among one of the last things I expect to change. Not like Paul doesn't have something else to work on either hehe.
____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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Hourglass
Hourglass


Supreme Hero
posted January 03, 2021 04:50 PM

FirePaladin said:
Not like Paul doesn't have something else to work on either hehe.


Wonder what that's supposed to mean...

Anyway, would be pretty weird if the Conflux theme would suddenly be changed, not like Docent didn't try to match the existing theme to the Highland one.

If they would change the Conflux townas a whole, that's completely different story. Pixies, Magic ellies and Phoenixes are kinda unique, but the rest of the cast is extremely uninspiring. If tiers 2-5 would be somehow redesigned, flux would be somewhat more pleasing to play. I mean air ellies are nice, but kinda OP unit, the rest of the elementals are quite bad and mostly kinda not fun to play with.

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FirePaladin
FirePaladin


Promising
Legendary Hero
DoR Modder
posted January 03, 2021 04:58 PM

I partially agree, although especially because of the current situation, I can't really see something like that happen. And since HotA never touched og units beyond price and abilities (Arch Devils), even more so. Now, alternate creatures, that's probably as near to getting a Conflux redesign HotA would get, but the alternate creatures project was cancelled years ago anyway, and was relatively well finished by MDT with ToW (pretty much one of the few non-HotA mods which have the og game's quality).
____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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nobody
nobody

Tavern Dweller
posted January 12, 2021 10:48 AM
Edited by nobody at 10:51, 12 Jan 2021.

I would like to see a "fair" difficulty level for the AI. I'll use this source for my suggestion: https://heroes.thelazy.net/index.php/Difficulty_level

• Everyone should start with the same amount of gold and resources. (Since Expert setting is default for MP matches, 7/15/10000 should be good.)
• No daily resource multiplier. (See the link above for current multipliers.)
• AI can hire as many heroes as it likes. (Right now it's only 5/6 for Expert and Impossible, plus additional limit of 18/21 for max total heroes on the map.)


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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted January 15, 2021 08:39 AM

A new artifact that grants mind immunity, similar to the old Badge of Courage.
It should be a major artifact or perhaps even a relic.

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MattII
MattII


Legendary Hero
posted January 17, 2021 05:42 AM
Edited by MattII at 05:52, 17 Jan 2021.

Going back to some old stuff, I'd like to see water versions of:
* Obelisk
* Witch Hut
* Learning Stone
* Lighthouse
* Star Axis, Garden of Revelation, Marletto Tower, Mercenary Camp
* School of War
* Library of Enlightenment
* Den of Thieves
* Black Market
* Trading Post
* Arena
* Colosseum of Magic

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FirePaladin
FirePaladin


Promising
Legendary Hero
DoR Modder
posted January 17, 2021 12:03 PM
Edited by FirePaladin at 12:05, 17 Jan 2021.

I can try to do that.

Edit: Dang, I just realized I'm on HotA's thread and not some H3 random thread.
____________
Enshackling time itself, heralds of the Ancients among their heat-depleted land.... Who could they be, who could rally the beings of the East and the North and control the mortals' fate?

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weilan
weilan


Known Hero
posted January 19, 2021 08:59 PM

FirePaladin said:
I can try to do that.

Edit: Dang, I just realized I'm on HotA's thread and not some H3 random thread.


Maybe you've been spending too much time here. xD

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Hourglass
Hourglass


Supreme Hero
posted January 20, 2021 10:00 PM

Few new ideas:

Change Rampart Dragon Cliffs build path from Unicorn Glade + MG lvl 2 to Dendroid Arches + Enchanted Spring + MG lvl 2.

This does basically not affect in single play in any way, but in MP scene dragons would be a bit more accessible choice for the rampy player. Currently, we basically never see green or gold dragons.


Ban following artifacts:

Wizard's Well
Charm of Mana
Talisman of Mana
Mystic Orb of Mana

It's a weird combo: the combination is more or less OP, and kinda makes any other source of mana gain unnecessary. The parts on the other hand are kinda poor artifacts, the +3 mana per day is so-so, but the other two are not worth your time. I would rather suggest following:

Introduce new artifacts:

Scroll of Mana - +3 daily mana (treasure)
Tome of Mana - +5 daily mana (treasure)
Sphere of Mana - +7 daily mana (minor)

Together they make a new combination artifact: Spellcaster's Sphere: +45 daily mana (60 in total)

It would still feel extremely powerful artifact, while tackling the issues with the current artifacts. It doesn't make sense to simply changing the existing artifacts, this way the current stuff can stay as it is, and people can play like the game as they used to and if they will, they could change the original artifacts back from either editor.

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Macron1
Macron1


Supreme Hero
posted January 23, 2021 11:33 AM
Edited by Macron1 at 11:46, 23 Jan 2021.

Why at all all you here are wasting time on hota. They never listened to anyone except small group of members. Better discuss era or vcmi features, they can be implemented by programmers, not reverse-code hackers

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Phoenix4ever
Phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted January 23, 2021 03:11 PM

I do my own thing + HotA + HD Mod = Best of all worlds.

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Ghost
Ghost


Undefeatable Hero
Therefore I am
posted January 23, 2021 04:00 PM

I agree with macron1. Why? Do you want be the best? Yes, we stole HotA objects, etc Ok if HotA wants be the best. Creating third upgrade creatures, you steal our 8lvl monsters, and then creates 1-6 lvl. But endless, except awesome or member are increasing.
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Fight MWMs - stand teach

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