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Heroes Community > Library of Enlightenment > Thread: [H3] SoD_SP: a HDmod plugin
Thread: [H3] SoD_SP: a HDmod plugin This thread is 22 pages long: 1 2 3 4 5 ... 10 ... 18 19 20 21 22 · «PREV
Machberet
Machberet


Hired Hero
posted July 23, 2020 06:23 PM

How difficult would it be to add a feature to SoD_SP so that could show which quicksands are known to the enemy creature?

This bug seems to be happening with 2-hex creatures with a certain pattern of quicksands. Probably similar idea as danger zone bug with Firewall or some bugs with reachability mechanics.

Examples of this bug:

https://www.youtube.com/watch?v=icXZ--m_nvk

https://www.youtube.com/watch?v=_8IQKn6gEuE

It is hard to recreate this.

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted July 23, 2020 08:36 PM

Machberet said:
How difficult would it be to add a feature to SoD_SP so that could show which quicksands are known to the enemy creature?

This bug seems to be happening with 2-hex creatures with a certain pattern of quicksands. Probably similar idea as danger zone bug with Firewall or some bugs with reachability mechanics.

Examples of this bug:

https://www.youtube.com/watch?v=icXZ--m_nvk

https://www.youtube.com/watch?v=_8IQKn6gEuE

It is hard to recreate this.

This is more a research topic than UI improvement in my opinion, too niche for SoD_SP. There are a number of other similar bugs unrelated to Firewall where computer just doesn't move but it's not really on my radar atm... as with most everything related to AI.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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Rince
Rince


Hired Hero
posted August 03, 2020 09:13 PM

I have some issues (or rather a question) with how XP overflow works.
Without SoD_SP you can level up with trees of knowledge up to level 88, and if you visit another tree, your XP overflows.
With SoD_SP however, you can level up with trees up to level 100 and then you just can't. In case of armorer specialist it is quite a difference. Moreover, it slightly increases the chances of going to "crazy" levels and/or overflowing, as you need about 263kk of XP to go from 88 to 100 and 'just' 25,9kk from 100 to 108.
It will make more sense if you can only level up with trees up to 88, won't it?
The problem is, of course, that levels 74 and beyond are borderline bug or a design flaw anyway as NWC simply didn't bother with hard level cap.

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted August 03, 2020 10:06 PM

Rince said:
I have some issues (or rather a question) with how XP overflow works.
Without SoD_SP you can level up with trees of knowledge up to level 88, and if you visit another tree, your XP overflows.
With SoD_SP however, you can level up with trees up to level 100 and then you just can't. In case of armorer specialist it is quite a difference. Moreover, it slightly increases the chances of going to "crazy" levels and/or overflowing, as you need about 263kk of XP to go from 88 to 100 and 'just' 25,9kk from 100 to 108.
It will make more sense if you can only level up with trees up to 88, won't it?
The problem is, of course, that levels 74 and beyond are borderline bug or a design flaw anyway as NWC simply didn't bother with hard level cap.

Most of the time visiting a Tree of Knowledge at level 74 got you to level 88, although if you had a bit too much experience you ended up in overflow purgatory, so even having level 88 in this list is not vanilla.

True, NWC never implemented a maximum level, players just found that the level algorithm allows some very high levels at specific experience points.

NWC did however implement a hard level cap with the mapeditor with which you can select:
Unleashed Changelog said:

75 = 88; 89 = 100; 101 = 108; 109 = 868 [restriction = in-game effect]


These last 2 stable levels are only achievable with Unleashed or through hex editing as you normally can only select 1-99. If we look at the numbers needed to level up:
Quote:

Level Cumulative Exp Req Exp
74 1,508,362,195 n/a
88 1,810,034,207 301,672,012
100 2,073,739,175 263,704,968
108 2,099,639,276 25,900,101


I think it's fair to say that almost 264 million experience is justifiable to be granted by visiting a Tree of Knowledge. Of course we tend to prefer not to use this mechanic because we want to allow AI to reach even higher levels, assuming they will not gain extra experience.

Now as to control experience overflow... from the point of view of this plugin, that should be in player's hand: nothing forces you to visit those trees unless the mapmaker intentionally puts one in a 1-tile gap and it happens to be a free level-up, which is something easily fixable.

There is no right or wrong answer here, I drew the line at level 100 as 1) it made sense for a non-hex-edited map and 2) in terms of experience amount... you should be able to achieve this level safely and therefore seemed like something that should work in an "unaltered" context.
The best solution for a mapmaker would be to have player-independent hard caps but that's not something for SoD_SP but a leveling-overhaul plugin.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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Xyphistor
Xyphistor


Hired Hero
posted August 10, 2020 10:32 PM

RoseKavalier said:
Xyphistor said:
I've found a couple of issues, not sure if they are with HD+ or SOD_SP...
3) Alt+RMB on Witch Huts sometimes lies...


3) Please post either some saves or some way to recreate said bugs.



It's to do with the Find function.
If you do a Find on Witch Huts and then cycle through them by hitting the down arrow, the Alt+RMB can sometimes fall behind in the sequence and show you the previous one rather than the one your mouse is currently over (it recovers when you move the mouse).
Probably too niche to be worth fixing tbh, but thought I'd let you know anyway

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted August 11, 2020 02:39 PM

Thanks for the feedback, this is fairly easy to correct: the code used by the find function for moving the window's focus area does not update the mouse position.

Advanced dialogs naturally rely on mouse position so this update issue should be true of all objects inspected without moving the mouse.

I'll fix it when I get a moment over the next few days.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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