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Heroes Community > Library of Enlightenment > Thread: [H3] SoD_SP: a HDmod plugin
Thread: [H3] SoD_SP: a HDmod plugin This thread is 23 pages long: 1 2 3 4 5 ... 10 ... 19 20 21 22 23 · «PREV
RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted October 03, 2020 03:12 PM
Edited by RoseKavalier at 06:32, 06 Oct 2020.

MarloStanfield said:

I think you can disable quick combat bug by default and leave the option to return it through F12.

Nope, that's pretty much how it currently is. The problem is not about the option being on or off it's about being there at all which is a philosophy break. This bug never existed in anything released by NWC because Q-style quick combat is an hdmod addition.

MarloStanfield said:
But my initial intention was to ask the following. I tested one hypothetical fight in "Metataxer's Revenge" (LiLaLauBear vs. Rusty Fly). And I always get crash during this battle at the mark of 25-30 round. AI starts spamming earth elementals, then goes antimagic, then crash. I consider it's somehow connected with cap on spamming and AI trying to cast more elementals. Maybe it's possible to fix this somehow?

Looks like the AI summons a creature, but the summoning itself gets blocked while the procedure is allowed to run, resulting in nullptr exception. A correct fix would prevent AI from summoning in this situation altogether...

EDIT
Correcting myself, this is failure to clone a creature, not summon one.
EDIT2
Fixed at the root, AI can't consider casting clone if it would cause a crash... Msgbox only for visualization. Hopefully I can release this and a few other things tomorrow.

____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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MarloStanfield
MarloStanfield

Tavern Dweller
posted October 06, 2020 10:33 AM

RoseKavalier said:
Hopefully I can release this and a few other things tomorrow.

That's supercool. Thanks a lot for your work!

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