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Heroes Community > Library of Enlightenment > Thread: [H3] SoD_SP: a HDmod plugin
Thread: [H3] SoD_SP: a HDmod plugin This thread is 21 pages long: 1 2 3 4 5 ... 10 ... 17 18 19 20 21 · «PREV
FirePaladin
FirePaladin


Supreme Hero
Undercover modder
posted June 09, 2020 04:15 PM

Cool. Tbh, I started using it myself too.
____________
"Goblins use pistols because a shotgun recoil would kick them off the ground flying."

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted June 09, 2020 07:14 PM
Edited by RoseKavalier at 18:03, 26 Jun 2020.

v1.19.0.1 ~ 1.19.0.4

Quote:

I fixed the graphical issue after a user's report already, it only happens in GDI-32bit ~ you can switch to another mode in the meantime as I'm hunting another bug reported by the same user.

#####

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Version 1.19.0.1
[+] Fixed a rare index underflow causing creature "overflow" when using Whirlpools [option: Creature Overflow]
[-] Fixed drawing to screen in GDI-32bit mode (thanks Nikos)
[-] Fixed incorrect loop conditions in H3String that could result in crash during combat
   Updated H3.TextColor which used the same piece of code (thanks Nikos)



####



Version 1.19.0.2
[-] Fixed H3.TextColor for real this time



The fix for H3.TextColor was working as intended but I unintentionally broke something due to my updating of H3API and not doing due diligence.

####



Version 1.19.0.3
[-] Updated internal version which to stop report of new version



####



Version 1.19.0.4
[-] Fixed incorrect move order of Arrow Towers (thanks daemon_n)
[-] Fixed a rare bug with FindMe that could alter the adventure map (thanks Avalyah)


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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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Lunareon
Lunareon

Tavern Dweller
posted June 27, 2020 09:16 AM
Edited by Lunareon at 09:27, 27 Jun 2020.

After using alt+click on town, interface border lines becomes distorted and that effect remains for all subsequent alt+clicks.
Sometimes its difficult to recreate this problem and everything work fine, but after restart it happens again.
I tried different graphic modes in HDmode, but thats not the case.
https://ibb.co/5vgMk08

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Barbuta
Barbuta

Tavern Dweller
posted June 27, 2020 12:56 PM

It happens to me as well. I first noticed this bug after updating to 1.19

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted June 27, 2020 04:22 PM

Hmm, I'll investigate.
____________
My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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Barbuta
Barbuta

Tavern Dweller
posted June 27, 2020 04:46 PM

Some portraits also get distorted. If I switch between heroes. I can make one of the heroes change colors. So, I've seen what a red/brown/orange Solmyr looks like

Examples:
https://ibb.co/dtY3NdT
https://ibb.co/ZzwwV4D
https://ibb.co/DbpgGLL
https://ibb.co/fFfMyKv

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted June 27, 2020 07:50 PM
Edited by RoseKavalier at 19:51, 27 Jun 2020.

v1.19.0.5



Version 1.19.0.5
[-] Fixed colorization error (thanks Lunareon, Barbuta)



Oversight (one of many) on my part... should be good now.

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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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Machberet
Machberet


Hired Hero
posted June 27, 2020 09:57 PM

Hm, can you look into AI evaluation of Death Ripple / Destroy Undead spell? It seems that it lets AI clear fights that a human will not be able to win like 50 skeletons + 5 wights vs 21 genies with 1-0-2-2 stats. I get it that it is a bigger issue as a whole, but Death Ripple seems to be especially overpowered.

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Barbuta
Barbuta

Tavern Dweller
posted June 27, 2020 11:28 PM

Another small visual bug that I have found is: when using the alt+right click on a town that has all spells disabled the troops that are in the town are not displayed properly.

Example:
https://ibb.co/tzQLGcZ

In the town there are 7 stacks yet you can only see 5 at most.

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted June 28, 2020 03:20 AM

Machberet said:
Hm, can you look into AI evaluation of Death Ripple / Destroy Undead spell? It seems that it lets AI clear fights that a human will not be able to win like 50 skeletons + 5 wights vs 21 genies with 1-0-2-2 stats. I get it that it is a bigger issue as a whole, but Death Ripple seems to be especially overpowered.

Eventually I'll look into AI but so far I haven't done much in this area... I'm aware of the way AI-AI battles work but touching this will take a lot of time which I can't spare atm.

Barbuta said:
Another small visual bug that I have found is: when using the alt+right click on a town that has all spells disabled the troops that are in the town are not displayed properly.

Example:
https://ibb.co/tzQLGcZ

In the town there are 7 stacks yet you can only see 5 at most.


Thanks, I computed the width of the defending army but didn't use it to check dlg width :x
I'll try to get that updated tonight otherwise tomorrow.
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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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Lunareon
Lunareon

Tavern Dweller
posted June 28, 2020 02:58 PM
Edited by Lunareon at 15:00, 28 Jun 2020.

Thanks for quick fix, but unfortunately nothing changed - the same graphic distortion after clicking on a town.

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted June 28, 2020 10:39 PM
Edited by RoseKavalier at 23:47, 28 Jun 2020.

v1.19.0.6

Lunareon said:
Thanks for quick fix, but unfortunately nothing changed - the same graphic distortion after clicking on a town.

I'm not able to replicate this, can you give steps for it to be repeatable?

Nevermind, found the issue.



Version 1.19.0.6
[-] Fixed remaining colorization issue
[-] Fixed width of Town Advanced Dialog (thanks Barbuta)



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My Let's Plays: Metataxer's Revenge - The Empire of The World 2

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