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Heroes Community > Library of Enlightenment > Thread: [H3] SoD_SP: a HDmod plugin
Thread: [H3] SoD_SP: a HDmod plugin This thread is 25 pages long: 1 2 3 4 5 ... 10 ... 21 22 23 24 25 · «PREV / NEXT»
RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 04, 2021 12:30 AM

VIP said:
But I can't disabled Alt + Right Click Mouse for objects .


ALT+Right Click is not a normal h3 shortcut, you get to decide if you wish to use it. If you don't hold ALT, then nothing happens.
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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 05, 2021 09:19 PM

v1.19.1.0



Version 1.19.1.0
[+] Changed all language files to utf8-json
Note: SoD_SP.ini option [Language][SoD_SPLanguage] is now the name of the localized json file you wish to use
utf8-ANSI translation relies on your computer's code page and is not currently customizable
[+] Fixed town name selection in random map description (thanks Archer30)
[+] Fixed a crash-bug where AI would clone a creature with already 20 stacks present (thanks Marlo Stanfield)
[+] Hero Fusion: a hero standing on a Shipyard's exit tile can no longer buy another boat (thanks wenwell)
[+] Movement Bugs: Fixed an endless loop issue where AI would try to summon a boat on top of an event (thanks wenwell)
[+] Advanced Dialog now shows prison hero's spells, if any (thanks wenwell)
[+] Abandoned Mines owned by enemy heroes now report the resource type (anonymous)
[+] Monster information dialogs luck and morale now respond to left-click (anonymous)
[+] Fixed AI calculation of Seer Hut's luck reward which would use bogus data (anonymous)
[+] Fixed visibility replay actions bug on maps larger than 180x180 (thanks Archer30)
[+] Video animations are stopped before showing dialogs, resumed afterwards (thanks VIP)
[-] FindMe dialog option buttons would not display mouseover hint message (anonymous)
[-] Hero Advanced Dialog access updated for HDmod (anonymous)
[-] Fixed a bug with Advanced Dialog creature generators with overlaid hero (anonymous)
[-] Fixed a bug with Hero Fusion that resulted in hidden heroes (anonymous)
[-] Whirlpool underflow fix from 1.19.0.1 would only consider presence of Admiral's Hat instead of considering Sea Captain's Hat (anonymous)
[-] Deleting a hero no longer causes the next hero viewed by Advanced Dialog to be dismissed (thanks scars of reality)
[-] Finished incomplete FindMe fix from 1.19.0.4 (thanks Obi)
[-] Human Magic Mirror no longer reflects creature abilities (thanks Machberet)

[*] Russian Text corrections and improvements (thanks igrik)


This has been a while in coming, unfortunately there was never enough time to finish things.
There are two potentially AI-behaviour changing modifications in this update. I'll give brief explanation and offer mitigation in case you experience issues with the fixed AI.



Fixed AI calculation of Seer Hut's luck reward which would use bogus data


Description
When the developers of the original game coded AI evaluation of Seer's Hut rewards, they used a switch() case in the code so that each different type of reward would have its own evaluation. However, when evaluating luck reward, they forgot to break out of the current case which meant that the AI would actually evaluate the seer as if it offered resources - essentially returning bogus values for uninitiated data.
Issue
There is a likelihood that this bogus data could lead to a crash. When not leading to a crash, this bug could over-evaluate (or under-) these Seer's Huts which may affect how the AI moves by considering the rewards at lower (or higher) values.
Fix
A proper exit to the switch() statement is provided after evaluating luck value.
Mitigation
You can opt out of this option by turning off the 'Movement Bugs' option.



Movement Bugs: Fixed an endless loop issue where AI would try to summon a boat on top of an event


Description
When the AI considers its movement options, specifically when to summon a boat, it does not check if the destination tile for the boat contains an Event and considers this tile valid for pathfinding purposes. Unfortunately when actually attempting to follow the calculated path, the boat is not able to be summoned, which causes the AI to re-evaluate its pathfinding only to come out with the same calculated path.
Issue
An infinite loop is created, the AI never ends its turn.
Fix
A tile with an event is no longer considered a valid summoning boat location for AI pathfinding.
Mitigation
You can opt out of this option by turning off the 'Movement Bugs' option.

MEDIA DUMP
View detailed list of morale/luck bonuses and penalties.


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VIP
VIP

Tavern Dweller
posted January 05, 2021 09:31 PM
Edited by VIP at 21:32, 05 Jan 2021.

Thank you .

I send you e-mail yyy yesterday, but in HC, but I think It's don't work :/. I reported bug in Tawern (screens) in map adventures when click Alt + Right Click Mouse

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 06, 2021 12:26 AM

VIP said:
Thank you .

I send you e-mail yyy yesterday, but in HC, but I think It's don't work :/. I reported bug in Tawern (screens) in map adventures when click Alt + Right Click Mouse


Nope, didn't get anything. Try again or go through my public email.
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VIP
VIP

Tavern Dweller
posted January 06, 2021 12:35 PM
Edited by VIP at 12:42, 06 Jan 2021.

Okej, I insert post .

Tavern:




I have also question . I tried create my first *.dll and could you told/send me example (priv?) how find correctly memory in IDA or you use Cheat Engine for *.dll? I know how find for hex edition. I used only hex edition in my project (Heroes Chronicles polish version HDMOD -> http://heroes.net.pl/nowina/3769):

P.S.

And of course I have second question . It's possilbe (Could I) I add your project (library) in my project? -> whatever option.  

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 06, 2021 04:51 PM
Edited by RoseKavalier at 16:53, 06 Jan 2021.

v1.19.1.1


Version 1.19.1.1

[-] Fixed a potential crash bug of Advanced Dialog for Adventure Map taverns (thanks VIP)



VIP said:
And of course I have second question . It's possilbe (Could I) I add your project (library) in my project? -> whatever option.  


View my repository for various examples. I'll be updating it in the near future. There is some code from SoD_SP I published and update that one from time to time which you can use. For anything more, just include the plugin itself.

All other public information about heroes3 is otherwise available on GrayFace's WoG repository.
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VIP
VIP

Tavern Dweller
posted January 06, 2021 05:39 PM

Thank you
Tavern working !

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Jesus_MIlan
Jesus_MIlan

Tavern Dweller
posted January 06, 2021 06:17 PM
Edited by Jesus_MIlan at 18:19, 06 Jan 2021.

RoseKavalier said:

Version 1.19.1.1

[-] Fixed a potential crash bug of Advanced Dialog for Adventure Map taverns (thanks VIP)



Some problems with russian language

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 07, 2021 05:19 AM
Edited by RoseKavalier at 05:19, 07 Jan 2021.

v1.19.1.2



Version 1.19.1.2
[-] Fixed text translation from utf8 to ansi (thanks Jesus_Milan)



No idea when I broke text translation, I tested it months ago when I was working on the update before I stopped having free time
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wenwell
wenwell


Hired Hero
posted January 10, 2021 10:04 AM

Game crash after click on "Kingdom Overview" option: https://mega.nz/file/BYgA1BaS#AgZCBjk4Nvej-IBeYSsyWavqIwkfyhlFaNmYXY2TKEk

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 10, 2021 04:40 PM

wenwell said:
Game crash after click on "Kingdom Overview" option: https://mega.nz/file/BYgA1BaS#AgZCBjk4Nvej-IBeYSsyWavqIwkfyhlFaNmYXY2TKEk


Not crashing on my end, crashlog or instructions may be needed
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wenwell
wenwell


Hired Hero
posted January 10, 2021 05:23 PM

RoseKavalier said:
wenwell said:
Game crash after click on "Kingdom Overview" option: https://mega.nz/file/BYgA1BaS#AgZCBjk4Nvej-IBeYSsyWavqIwkfyhlFaNmYXY2TKEk


Not crashing on my end, crashlog or instructions may be needed


I re-checked this save and all is fine but I catched it again after created a new game from main menu in the same map (create game - click (or press K button) on Kingdom Overview = crash occurred). Anyway, crash-log just in case: https://mega.nz/file/pYxSgDjC#bJSD2w7D2XcGbtihXbggLz8QLb8Bi4jnJ2mJC-mUBwo

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 10, 2021 07:41 PM

Looks like a bug with the map, there is a broken and hidden Anti-magic garrison behind starting town that can cause issues because it gets thrown out of bounds (255,255) during startup. Contact author or delete it, has nothing to do with SoD_SP.
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VIP
VIP

Tavern Dweller
posted January 12, 2021 06:09 PM

If library repairing SoD maybe you know how repair "empty" name for resource -> build treasury in rampart -> bonus campaign?

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 13, 2021 03:26 AM

VIP said:
If library repairing SoD maybe you know how repair "empty" name for resource -> build treasury in rampart -> bonus campaign?


I'm afraid I don't understand what you're asking.
Try to give clear steps in order to achieve the issue so that I can replicate it.
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VIP
VIP

Tavern Dweller
posted January 13, 2021 11:29 AM
Edited by VIP at 11:30, 13 Jan 2021.

This same error in clear SoD (name heroes3):

I tested english and polish version game for this problem (this same):




I want repair this problem (added resource), but game don't show name resource ://. It's problem SoD, and you know how reapair problem SoD?

It's treasury in rampart.

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 13, 2021 02:38 PM

It's not SoD, that's Clash of The Dragons mini-expansion.
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VIP
VIP

Tavern Dweller
posted January 13, 2021 03:45 PM
Edited by VIP at 15:47, 13 Jan 2021.

No, It's example screens.

I wrote this same problem is heroes 3 and new campaign. No sense if i report bug HC in library SoD .

Fast new empty camp, fast new empty scenario and open custom heroes 3:





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sanyassh
sanyassh

Tavern Dweller
posted January 13, 2021 05:15 PM
Edited by sanyassh at 17:18, 13 Jan 2021.

SoD_SP options and features are not locked in 1.19

I have a map with some options locked like Admiral's Hat bug. Playing with 1.18.9 everything is OK, bit in 1.19.1.2 options are not locked. I can't make screenshots work for this site, just links:

https://imgur.com/a/qcQG1mZ

https://imgur.com/a/rk8Qxl6
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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 13, 2021 11:19 PM

VIP said:
No, It's example screens.

I wrote this same problem is heroes 3 and new campaign. No sense if i report bug HC in library SoD .

Fast new empty camp, fast new empty scenario and open custom heroes 3:


The regular campaigns work just fine and always have afaik. Try refreshing your game assets.

Also, please resize your screenshots - this forum is too old to handle modern things


I can't fix something I can't reproduce.

@sanyassh
Will investigate, thanks for report.
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