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Heroes Community > Heroes 3.5 - WoG and Beyond > Thread: [VCMI Faction] Ruins
Thread: [VCMI Faction] Ruins This thread is 27 pages long: 1 ... 10 11 12 13 14 ... 20 27 · «PREV / NEXT»
NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted June 27, 2018 09:43 AM

Quote:
Im gonna think about that. Maybe then generate the buildings with 3d render to achieve the positions i want, then prepare the town screen on PS


That's a good option, I see that many 2d artists nowadays make a 3d model, then a render and then do a make over / paint over in PS or other image editing program.

BTW, the sorceress anim looks really well done.

Compare the terrible 3do psychic elemental

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fred79
fred79


Disgraceful
Undefeatable Hero
posted June 27, 2018 05:54 PM

@ fiorin: cool.

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fiorin
fiorin


Promising
Famous Hero
☠️
posted July 03, 2018 04:56 AM




This week, preparing 0.98 release with lvl 1,2,3,4,5 animations or/and colors finished/fixed

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wakkler
wakkler


Hired Hero
posted July 03, 2018 10:54 PM

Really impressive progress! At first I thought this would be another one of these ripped, not really good looking towns. But your models  are getting better everyday, it seems. I am looking forward to your first release.

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fiorin
fiorin


Promising
Famous Hero
☠️
posted July 04, 2018 08:42 AM
Edited by fiorin at 08:44, 04 Jul 2018.

wakkler said:
Really impressive progress! At first I thought this would be another one of these ripped, not really good looking towns. But your models  are getting better everyday, it seems. I am looking forward to your first release.


Thanks for your support Im really learning & working for a nice final product.

Finished the animations remaining Thats the Peryton and Cockatrice in battle.




Gonna fix some portraits and heroes to release next update.

For future: town complete rework for v.99 and lvl7 new model for v1.0

After that, im go back redoing animations and graphics for first models

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avatar
avatar


Promising
Supreme Hero
posted July 04, 2018 08:49 AM

Have you considered to chance Sorceress name not to confuse players with Cove's Sorceresses?

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fiorin
fiorin


Promising
Famous Hero
☠️
posted July 04, 2018 08:51 AM

avatar said:
Have you considered to chance Sorceress name not to confuse players with Cove's Sorceresses?


Im open to suggestions. What you thinking ?

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avatar
avatar


Promising
Supreme Hero
posted July 04, 2018 09:09 AM

Pythoness?
Temptress?
Medea (https://en.wikipedia.org/wiki/Medea)?

I'm not good with english name nuances

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revolut1oN
revolut1oN


Famous Hero
posted July 04, 2018 10:50 AM

This rapid progress is unbelievable. I am truly amazed.

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fred79
fred79


Disgraceful
Undefeatable Hero
posted July 04, 2018 02:19 PM

revolut1oN said:
This rapid progress is unbelievable. I am truly amazed.


As am i.

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fiorin
fiorin


Promising
Famous Hero
☠️
posted July 06, 2018 10:44 PM

The new town version (only scenario)

Its a 3d model terrain hand painted and applied some treatment after.

This one is decent ? What you guys think?

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NimoStar
NimoStar


Responsible
Legendary Hero
Modding the Unmoddable
posted July 07, 2018 06:21 AM

It's simple: Name it Witch :V

BTW, your 3d models looks like they could be nice for conversion/rendering to H4 sprites

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olorin
olorin


Adventuring Hero
tophatchild.blogspot.com
posted July 07, 2018 10:06 AM

A quick appearance on stage just for pointing out how amazing is this project. Excellent work!
____________
Top Hat Child dixit: http://tophatchild.blogspot.com.es/

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fiorin
fiorin


Promising
Famous Hero
☠️
posted July 09, 2018 07:42 AM
Edited by fiorin at 08:01, 09 Jul 2018.

Ya, i present the first new town version (90% buildings on place)

And thats the plans..


Im not the author of all 3d buildings, but my plan is replacing slowly. Example: the castle i need suggestions first. I really like the clastle from Mount Blade concept...

Its the actual map castle for Ruins

Peryton nest is too simple. I cant think another thing, than that
---
What u guys think about screen ?
Probably im gonna make bigger all buildings, to fit the overcrowded effect on towns

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fred79
fred79


Disgraceful
Undefeatable Hero
posted July 09, 2018 12:30 PM

damn, dude. Absolutely awesome progress!


I do have one critique, though. The angle you're using for the townscreen and it's objects. It's slightly higher-set than normal. Compare all the other townscreens and their map castle; and you'll see what i mean. Maybe a small fix, maybe not. But that is what i notice, that could be improved(to fit with the other towns). I'd have more to critique, but i'm on my phone atm, so that's all i can see that could use improvement.

Stellar progress, again. Just blows my mind how fast you're improving.

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fiorin
fiorin


Promising
Famous Hero
☠️
posted July 09, 2018 01:57 PM

fred79 said:
damn, dude. Absolutely awesome progress!


I do have one critique, though. The angle you're using for the townscreen and it's objects. It's slightly higher-set than normal. Compare all the other townscreens and their map castle; and you'll see what i mean. Maybe a small fix, maybe not. But that is what i notice, that could be improved(to fit with the other towns). I'd have more to critique, but i'm on my phone atm, so that's all i can see that could use improvement.

Stellar progress, again. Just blows my mind how fast you're improving.


The angle in terrain really is problem when i try choose the buildings locations. I think mostly because the cave on left covering part on back terrain. Part on level difference on middle. Terrain around the water is slightly lower than neighboors.

I thought about changing some buildings angle to more 90o to screen. Even if doesnt make sense on real 3d physics.

About color, definitions... The imsge generated was simple and blurry. I applied filter on filter after render. High pass, linear light.. Paint daubs.. Grain.. Just for try. ABS after that, used the burn/lighter brush to add some details

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fiorin
fiorin


Promising
Famous Hero
☠️
posted July 10, 2018 09:10 AM
Edited by fiorin at 09:24, 10 Jul 2018.

@fred79 i changed the camera angle as u said e did some improvements too.



For now its finished. Im gonna cut the screen to release v98.

---

And.. the peryton




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fred79
fred79


Disgraceful
Undefeatable Hero
posted July 12, 2018 02:45 AM

That townscreen rocks, man. I love the layout, too. Again, i'm on my phone, so i can't scrutinize the details, but from what i can see; very fine work indeed.

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Maurice
Maurice

Hero of Order
Part of the furniture
posted July 12, 2018 09:58 AM

I have to say that you have made giant steps in terms of quality. Your work is really amazing!

One thing I do notice in your townscreen seems to be the somewhat lack of shadows? Is that intended (as it would likely look on a cloudy and overcast day)?
____________
The last Reasonable Steward of Good Game Design and a Responsible Hero of HC. - Verriker

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fred79
fred79


Disgraceful
Undefeatable Hero
posted July 13, 2018 04:32 PM

after scrutinizing the differences between the first new townscreen you posted and the 2nd(after fixing the angle), i'd say you need a little more contrasting texture in the new one. the old one had contrasting textures, but were too strong. if you find a medium between the contrast of the old and the contrast of the new, you may indeed achieve an appearance that mirrors the current townscreens. and of course, to find the right textures for all the as-of-yet blank 3d object work.

again, very nice(i see you achieving perfection rather soon, tbh). you progress by leaps and bounds.

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