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iliveinabox05

    
   
Honorable
Famous Hero
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posted July 29, 2026 04:08 PM |
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karim2009 said: good tool but it has major bugs
Maybe you should list them and how to reproduce?
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mugivarus 

 
Tavern Dweller
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posted August 09, 2026 10:31 AM |
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My mod.
So, I decided to create a mod that would evict all the demons from the Necropolis and leave only the undead. My first step was replacing the imps with zombies. I managed the graphics part successfully.
I made changes to the files animation.town.death.torture chamber.h4d, layers.town.death.layout.h4d, and layers.town.death.thumbnails.h4d. I replaced the torture chamber animation with the static "Desecrated Grave" images, added a new shadow, redrew the general city background, and created a new city icon for the Desecrated Grave. Everything works perfectly. changed the description (table.buildings.txt). but in Russian for now. H4 Resource Editor is not friendly with Cyrillic, used TextEdit. everything works too.
Now for my problem: I have a building that looks like the "Desecrated Grave" and has its own name and description, but it recruits imps instead of zombies. I need to break the link between the "torture chamber" keyword and imps—is that hardcoded or not? At the same time, I want to keep the "external" imps (imp_dwelling) so that external dwellings still recruit imps.
You can take a look at my changes. I’m uploading the equi.h4r file (I based the changes on Equilibris 3.55). I’m not uploading the text archive for now; only two lines were changed, and it cyrillic.
https://drive.google.com/file/d/1b0A6JXXp6McdrTJ0ODG8n7zyfSGI_XaF/view?usp=sharing
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iliveinabox05

    
   
Honorable
Famous Hero
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posted August 09, 2026 04:08 PM |
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mugivarus said: Now for my problem: I have a building that looks like the "Desecrated Grave" and has its own name and description, but it recruits imps instead of zombies. I need to break the link between the "torture chamber" keyword and imps—is that hardcoded or not? At the same time, I want to keep the "external" imps (imp_dwelling) so that external dwellings still recruit imps.
Have a look at this thread on H4 modding. It should have the info you're looking for on swapping creatures in towns. It's a long thread, so it may take a little bit to sift through it. I haven't looked at it in a while, so unfortunately I can't point you to the specific place right now.
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mugivarus 

 
Tavern Dweller
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posted August 09, 2026 05:41 PM |
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iliveinabox05 said:
mugivarus said: Now for my problem: I have a building that looks like the "Desecrated Grave" and has its own name and description, but it recruits imps instead of zombies. I need to break the link between the "torture chamber" keyword and imps—is that hardcoded or not? At the same time, I want to keep the "external" imps (imp_dwelling) so that external dwellings still recruit imps.
Have a look at this [url=http://heroescommunity.com/viewthread.php3?TID=37350&PID=1052725#focus]thread[/url] on H4 modding. It should have the info you're looking for on swapping creatures in towns. It's a long thread, so it may take a little bit to sift through it. I haven't looked at it in a while, so unfortunately I can't point you to the specific place right now.
Thank you so much! It works—the zombies are being recruited. I actually thought it was impossible. Now I want to add Liches from *Heroes V* instead of Venom Spawns.
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iliveinabox05

    
   
Honorable
Famous Hero
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posted August 09, 2026 10:03 PM |
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mugivarus said: Thank you so much! It works—the zombies are being recruited. I actually thought it was impossible. Now I want to add Liches from *Heroes V* instead of Venom Spawns.
Glad you were able to find what you were looking for!
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Olegmods

 

Hired Hero
Wrath of the Creators lead dev
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posted August 10, 2026 10:25 AM |
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I guess that's kinda a bug report of sorts: if you create a folder using the tool's GUI (did do this to extract some frames of an animation), it apparently makes it read-only.
Can it be changed?
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In DoR we trust.
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iliveinabox05

    
   
Honorable
Famous Hero
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posted August 11, 2026 12:22 AM |
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Olegmods said: I guess that's kinda a bug report of sorts: if you create a folder using the tool's GUI (did do this to extract some frames of an animation), it apparently makes it read-only.
Can it be changed?
Hello there!
Could you please get me more information? Exact steps to reproduce the issue will help me narrow things down. Also, what do you mean it's read only? The created folder from the sprite extraction?
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mugivarus 

 
Tavern Dweller
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posted August 11, 2026 07:47 AM |
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iliveinabox05 said:
mugivarus said: Thank you so much! It works—the zombies are being recruited. I actually thought it was impossible. Now I want to add Liches from *Heroes V* instead of Venom Spawns.
Glad you were able to find what you were looking for!
Please test the changes if you can. I’ve made the Embalmer's Lab much darker for the Necropolis; the previous light shade really clashed with the overall aesthetic. I haven't altered the stats for zombies or mummies. Mummies certainly don't need a buff (their HP was already increased in Equilibris). I might buff zombies a bit later on; please try playing with them in combat and let me know if they need a boost. Necromancy in Equilibris makes it easy to replenish your "new" army.
It consists of two files: equi.h4r (for the 'data' folder) and h4mod.exe (for the game folder). I’ve only written the text for my rus. version of Equilibris (it’s just two lines: the building name and the description—hiring zombies or mummies). If you load here your English equi_text.h4r or new_mod.h4r file (depending on where your game sources its text), I can quickly edit the text.
https://drive.google.com/drive/folders/1fZIcjrKJAfxSRN--prZhwOjXCWw6x2IR?usp=drive_link
I found some invaluable material from H4Zer0. So, I’ll definitely be adding new creatures. I’m very grateful to him.
http://heroescommunity.com/viewthread.php3?TID=47443
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