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Orzie
Responsible
Supreme Hero
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posted February 14, 2019 09:16 AM |
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Edited by Orzie at 09:18, 14 Feb 2019.
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Planewalker said: Orzie, how did you get all these maps in the scenario list? Painstaking replication? I'm pretty impressed.
Mostly yes. All flavor maps (that's how we call these H1-H2-H3 conversions) were made by hand, so they can still contain some mistakes which we keep fixing.
We always need help with that. Even one more map conversion matters. Prior to v1.0.0 release we must have all official maps from earlier parts of the series.
Regarding H2 maps, we have a nice bonus of having all terrains already placed where needed. This is thanks to the map conversion utility made by Xexys back in the day.
H3 maps can be opened in our map editor as well, but they would require extensive fixing and a bit of creative touch from the mapmaker, because the landscape objects often differ in exterior and passability scheme.
DonCanardo said: For these reasons i think that hard terrains should only have one native faction per type.
We will see what we can do. The native terrain bonus might disappear in future, so the time will show.
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DonCanardo
Hired Hero
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posted February 14, 2019 12:52 PM |
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noob question : Are factions always spawning on their native terrain on random maps or is there a tiny % of chance to start on a different terrain.
I think it would be good for replayability if all faction have a significant % of chance to spawn on a soft terrain (grass or dirt).
Is that something that can be edited in a template ?
The native terrain bonus might disappear in future, so the time will show.
Interesting. Are we talking about the battlefield +1 speed bonus or the adventure map pathfinding bonus ?
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orzie
Responsible
Supreme Hero
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posted February 14, 2019 01:00 PM |
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Only the speed bonus for now. But the native terrains can be also varied.
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OxFEA
Promising
Famous Hero
feanor on DF2.ru
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posted February 14, 2019 01:58 PM |
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DonCanardo said:
I like that you gave warlock dirt as native terrain, I think it fits well. This way there are 2 grass factions and 2 dirt factions, which makes those terrain appearing more often on random maps, I think that's a very good thing.
Warlock native terrain is beach/underground. It spawns on dirt on RMG while there are no underground preset.
DonCanardo said:
On that note, I would prefer to give snow lands back to wizard
Not an option due to Wizard's townscreen.
DonCanardo said: and Rough lands back to Barbarian
..but there is no Rough terrain!
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PandaTar
Responsible
Legendary Hero
Celestial Heavens Mascot
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posted February 14, 2019 03:56 PM |
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He probably meant Dirt.
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"Okay. Look. We both said a lot of things that you're going to regret. But I think we can put our differences behind us. For science. You monster."
GlaDOS – Portal 2
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orzie
Responsible
Supreme Hero
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posted February 14, 2019 04:19 PM |
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Edited by orzie at 16:21, 14 Feb 2019.
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He probably meant Wasteland like it was in v0.8 trailer.
Still, there is a nuance about the Snow terrain. Some multiplayer-oriented RMG templates depend on the existence of "neutral terrain" which is required, for example, on Jebus Cross. Currently, the only option for cases like that is the Snow terrain, which is more or less atmospheric and solving our problems.
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DonCanardo
Hired Hero
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posted February 14, 2019 07:18 PM |
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Warlock native terrain is beach/underground. It spawns on dirt on RMG while there are no underground preset.
When Warlock doesn't spawn undergound on RMG with underground preset, it actually spawns on dirt.
I wonder can sand terrain appear above ground anymore ? With the sea theme ?
Not an option due to Wizard's townscreen.
In the spirit of sticking to heroes 2 spirit, I think you shouldn't rule out this option. Did this really bothered you in the original game ?
..but there is no Rough terrain!
yes sorry i meant wasteland
Some multiplayer-oriented RMG templates depend on the existence of "neutral terrain" which is required
I see, well obviously you gave a lot more thoughts than me on the matter so you'll do whats best. All I was saying really is that there is too much desert on random maps in my opinion, which is a change from heroes 2 where desert was more scarce on maps in general since it was nobody's native land. But RMG was awfull in heroes 2 so I can't complain. I suppose you can't please everyone, regular map players, template map players, random map players, heroes 2 nostalgics, wog features lovers...
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Planewalker
Tavern Dweller
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posted February 15, 2019 06:18 PM |
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Even though Heroes 2 didn't have it, I think the addition of native terrains is a lovely Heroes 2.5 feature.
From the look of the town screens (which is the most reasonable basis to use), and in the interest of spreading out the native terrains where possible, the native terrains could be:
Knight - Grass
Sorceress - Grass
Barbarian - Desert
Warlock - Dirt
Necromancer - Volcanic
Wizard - Wasteland
Dervish - Desert
Witch - Swamp
This of course leaves Snow in the same role as H3 Desert--an unused neutral terrain that impedes everyone's movement sans Pathfinding.
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Morglin
Adventuring Hero
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posted February 15, 2019 06:25 PM |
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Planewalker said: Necromancer - Volcanic
Are you sure?
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Planewalker
Tavern Dweller
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posted February 15, 2019 07:56 PM |
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Morglin said:
Planewalker said: Necromancer - Volcanic
Are you sure?
Well, it's blackened, scorched, craggy, looks like it has dormant volcanoes in the background (particularly that mountain in the foreground on the right), and has a big ashen cloud of a storm as one of its buildings. Seems fitting enough, especially for a town full of apocalyptic dead people.
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Opera
Adventuring Hero
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posted February 25, 2019 08:42 PM |
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Hello any news about Project Ironfist ?
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orzie
Responsible
Supreme Hero
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posted February 25, 2019 08:48 PM |
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Opera
Adventuring Hero
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posted February 25, 2019 08:58 PM |
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orzie said: I guess you should ask the guys in their thread at least.
Im sorry i was thinking You are making Project Iron Fist too. Can i ask did (ever) Forge faction gona make to the Heroes 2, Ther will be some mod,patch or to add Cyborg faction to the game ? I saw some concept of Forge and it look nice in Heroes 2 style. Or maybe somehing like repleace faction ?
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tupaz
Adventuring Hero
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posted February 25, 2019 09:05 PM |
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I have done many maps already, really great job on converting these, I was so happy to play after years the Heroes 2 demo map, by far the map I played the most in any HoM&M game.
It is thanks to that demo and that map I become addicted to the series.
Just one or two questions:
I found a combo artifact (Statue Legion)
Are there other combo artifacts or there will be more in the future? I'm tired of trying all possible combinations =)
I have seen some WoG features can be enabled if the mod is running under Era, of course, some are buggy or don't work.
I just wanted to play with creature XP, and yes it seems working, but if I enable it, portraits are missing icons showing ranks also the creature numbers will disappear in the portraits, I sense these 2 issues are related, is there a way to fix it?
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orzie
Responsible
Supreme Hero
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posted February 26, 2019 06:06 PM |
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Edited by orzie at 18:14, 26 Feb 2019.
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Opera said: Im sorry i was thinking You are making Project Iron Fist too. Can i ask did (ever) Forge faction gona make to the Heroes 2, Ther will be some mod,patch or to add Cyborg faction to the game ? I saw some concept of Forge and it look nice in Heroes 2 style. Or maybe somehing like repleace faction ?
No information.
tupaz said: I have done many maps already, really great job on converting these, I was so happy to play after years the Heroes 2 demo map, by far the map I played the most in any HoM&M game.
It is thanks to that demo and that map I become addicted to the series.
Just one or two questions:
I found a combo artifact (Statue Legion)
Are there other combo artifacts or there will be more in the future? I'm tired of trying all possible combinations =)
I have seen some WoG features can be enabled if the mod is running under Era, of course, some are buggy or don't work.
I just wanted to play with creature XP, and yes it seems working, but if I enable it, portraits are missing icons showing ranks also the creature numbers will disappear in the portraits, I sense these 2 issues are related, is there a way to fix it?
You were not supposed to use any outsource WoG scripts though. They are not compatible and we are not going to troubleshoot these cases.
In future, we might consider an alternative, but for now we are in dire need of free time for the "classic" version anyhow.
There might appear more combo artifacts in future, with the Battle Garb of Anduran being a possible example, but for now it's only the Statue.
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e-lysander
Known Hero
Lysander
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posted February 27, 2019 05:01 AM |
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I've been wondering... do you guys intend to add the "Tutorial" map from the built-in Heroes II save file? That might be a nice easter egg, and it's a cool map.
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orzie
Responsible
Supreme Hero
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posted February 27, 2019 08:36 AM |
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It is already available in v0.8.1 map list.
The future H3SW tutorial is supposed to show the new mechanics of the game, when it will be more or less crystallized.
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Macron1
Supreme Hero
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posted March 13, 2019 08:59 AM |
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Edited by Macron1 at 21:33, 13 Mar 2019.
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Will there be animation in ts of Oasis?
Lineup is final? Only 2 upgrades look pure.
Why manticores are 5th level? And anubites is 6th? They dont look fitting for 6th level...
Will anubites and acolytes dwellings on map remade?
They dont look fitting.
Am I right, that only Dervish, Knight, Sorceress townscreens were changed in 0.81? And others remain as they are were in 0.8?
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orzie
Responsible
Supreme Hero
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posted March 15, 2019 05:41 PM |
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Quote: Will there be animation in ts of Oasis?
Not sure if you are writing in the right thread.
Quote: Lineup is final? Only 2 upgrades look pure.
Why manticores are 5th level? And anubites is 6th? They dont look fitting for 6th level...
Will anubites and acolytes dwellings on map remade?
They dont look fitting.
Many new graphics in the project are WIP and far from final.
Quote: Am I right, that only Dervish, Knight, Sorceress townscreens were changed in 0.81? And others remain as they are were in 0.8?
v0.8.1 does not contain any townscreen fixes, so townscreens remain unchanged since v0.8.0. The situation is going to change in future updates.
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Macron1
Supreme Hero
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posted March 15, 2019 05:52 PM |
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orzie said:
v0.8.1 does not contain any townscreen fixes, so townscreens remain unchanged since v0.8.0. The situation is going to change in future updates.
Sorry, I meant beta, that was released years ago by Kivo.
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