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P4R4D0X0N
Famous Hero
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posted July 16, 2016 11:46 AM |
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A can agree on this, selectable witch hut learning was wished by some more ppl aswell.
As for Mana Vortex: some more ressources and I'm fine with "doubled Mana for every visiting hero for the rest of the week", stable is also for every visiting hero, so I don't see why this should be a problem. I would also like this for an extern Mapobject as addition for "magic spring" in rough lands.
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Urosius
Tavern Dweller
prso ki lajsna
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posted July 17, 2016 01:21 PM |
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P4R4D0X0N said: A can agree on this, selectable witch hut learning was wished by some more ppl aswell.
As for Mana Vortex: some more ressources and I'm fine with "doubled Mana for every visiting hero for the rest of the week", stable is also for every visiting hero, so I don't see why this should be a problem. I would also like this for an extern Mapobject as addition for "magic spring" in rough lands.
I don't know. It would be a great boost.
But, then, stables is as well...
Few more suggestions
Perhaps player should know what quests give in advance.
There should be also used some quest location marker so when player use a quest list he should also automatically be able to locate every seer hut.
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P4R4D0X0N
Famous Hero
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posted July 18, 2016 12:29 PM |
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If it's too much, 25% would also be nice imho if its for all heroes... its even a buff if you don't need to stay the turn in town with mageguild to get your mana refilled on the next day if it's an instant refill. It's an interesting feature for sure but magic wells are doing better in this case also the mystic spring that also refills 100% more mana and afaik without any limitation. Strange to me, why is mystic spring exclusively to rough lands, while its native land to Stronghold... without any real magic "affection" due to mageguild 3 at max.
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Urosius
Tavern Dweller
prso ki lajsna
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posted July 20, 2016 09:46 AM |
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P4R4D0X0N said: If it's too much, 25% would also be nice imho if its for all heroes... its even a buff if you don't need to stay the turn in town with mageguild to get your mana refilled on the next day if it's an instant refill. It's an interesting feature for sure but magic wells are doing better in this case also the mystic spring that also refills 100% more mana and afaik without any limitation. Strange to me, why is mystic spring exclusively to rough lands, while its native land to Stronghold... without any real magic "affection" due to mageguild 3 at max.
I dunno. It's probably something inherited from Might & Magic series.
Or perhaps because Stronghold heroes doesn't have much mana and therefore they can boost that way so everything would be more balanced.
Game should be more balanced.
Town portal and Dimension door should also be changed.
For example.
Town Portal is staying the same but uses all remaining movement points or is using every movement points like digging.
Same with Dimension Door and Fly. It should consume much more movement points.
Maximum 2 dimension doors and no more moving at all.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted July 20, 2016 09:59 AM |
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Agree with Town Portal and DD being way way overpowered.
Fly is fine in HotA imo.
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P4R4D0X0N
Famous Hero
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posted July 20, 2016 09:59 AM |
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zikaslika
Tavern Dweller
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posted July 21, 2016 07:26 PM |
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Hey just made this account to congratulate you on your work so far i find this expansion amazing especially how you integrated everything so well into the original game. I just had something I wanted to ask/snow about regarding the random map generator and sorry in advance if this has already been discussed previously in the thread.
So of course even in the vanilla game you have to sometimes start a new random map (especially if playing impossible) because you realize in week 1 that you have no ore mine and no wood and the only way forward is guarded by lots of black dragons or whatever, but in the hota expansion sometimes really weird stuff happens especially on large maps. XL is usually fine but large gets messed up. For example I play a lot with Fortress and it would put my starting position in a snow area. Also it happened to me several times that I play a multiplayer game with a couple of friends and for example i was SURROUNDED by 2 of every possible mine and dwellings and a new town on day 1, while my friend who was playing necropolis started underground (of course) but he was in the middle of literally a super super narrow strip of land that connected two opposing corners of the map. There was barely enough room to move past his town and almost no resources. I had a screenshot somewhere but I can't find it now. It doesn't happen all the time of course and I know you can always start a new map, but it starts breaking your balls after having to do that in day 5-6 almost every time you start a new game once you realize it's all a mess. Also on a side note, I've noticed that the XXL, H and G maps still have approximately the same amount of towns and mines as XL which means that on G you can go even 2 months with just 1 town. Was this intentional or do you plan to have it changed? Anyways I was just wondering if you were aware of the problem and if so, do you have any ideas/plans for a fix? Again sorry if someone already talked about this and thanks for the great work so far.
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P4R4D0X0N
Famous Hero
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posted July 22, 2016 04:52 PM |
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I was wondering about the same... some time ago, seems random generator just uses the same seeds just stretched out a little and maybe some more value to certain areas (more lvl7 buildings, creature banks and stuff). If it was for me I would also like some more towns and objects on G scale. Dunno if this is the correct thread for it... It isn't a bugreport nor really a suggestion.
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Chrizum
Tavern Dweller
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posted July 24, 2016 03:39 AM |
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Think I've found a bug: the amount of skeletons necro-farmed after each battle doesn't show. I'm running the latest RC.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted July 24, 2016 10:11 AM |
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Urosius said: Game should be more balanced.
No.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted July 24, 2016 10:17 AM |
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Urosius said:
Game should be more balanced.
Yes
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted July 24, 2016 10:27 AM |
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Noob4ever said:
Urosius said:
Game should be more balanced.
Yes
Balance all and what you play is not homm3 anymore.
Have you tried ERA yet? Of course not, whining suits you better.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted July 24, 2016 10:35 AM |
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Balancing the game does'nt make it Heroes 3 anymore?
Then HotA already made sure it's not Heroes 3, cause they already balanced the game and for the better.
And why would I talk about ERA in the HotA thread?
Last but not least, don't call me a noob and show some respect french boi.
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Galaad
Hero of Order
Li mort as morz, li vif as vis
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posted July 24, 2016 10:48 AM |
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The balancing Hota made is subtle enough, it is what you and some others ask that is beyond the scope, and repeating same demands time and again is anything but respect, is only annoying, moreover when you don't know that much what is it you're talking about.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted July 24, 2016 11:07 AM |
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Let's just agree to disagree okay.
No need to reduce yourself to a child by trash talking.
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Maurice
Hero of Order
Part of the furniture
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posted July 24, 2016 11:33 AM |
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Guys, behave please. If you really feel the need to bicker among yourselves, take it to PM's. Here on the forums, for everyone to see, it won't be tolerated if it gets personal.
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P4R4D0X0N
Famous Hero
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posted July 25, 2016 02:41 AM |
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As for HoMM3 balance: this game will NEVER be balanced... imho you need another engine for it, shadow of war, simultanous attack/retail not turn based, much smoother split in might & magic heroes, lots of compensating game mechanics or buffs for magic heros. As for towns and units the same, you need an infra structure... a gamelobby, observemode and you need ppl watching tournaments, ppl making new balance on base of these tournaments and you need to change the "meta" from time to time to make other and working aspects a lil weaker to some new mechanics. To sum it up... something like this works for Mobas or games like XCOM but not in HoMM3.
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Winston
Known Hero
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posted July 27, 2016 04:47 AM |
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Hopefully the HotA creators continue to ignore balance suggestions, this is a mod people play for expanded vanilla content styled like an official expansion to the game. WoG and Era are made for the people who want to change the game to their liking , otherwise, if you don't like how something is balanced, you have the ability to not use it. HotA shouldn't be the moral guardians of how we can and can't play the game, and I don't think anyone is qualified to decide that existing established gameplay should be completely removed or changed in the ways being suggested.
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ArchDruid
Adventuring Hero
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posted July 27, 2016 12:28 PM |
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I was always wondering how they create so many cool things for HotA. Thinking of graphics now, for xample necropolis town siege, arrow tower's new animation, or Gog's new exploding animation, etc.
Yesterday I was searching through M&M 8 lod files to find new things to use in Heroes 3 and I discovered they have cheated! Those animations have also been stolen from M&M 8 and added to HotA.lod. Good work though!
Other thing:
HotA IMO doesn't need any more balancing. Anyone, who complain about unbalance: What do you want, 9 towns which are totally the same?
It's good to have different factions to play with and make the whole game a bit easier or more difficult, depending on who did you choose.
I'd hate a Heroes game, where no matter which race you choose, you have totally the same chance to win. Different factions, different difficulties! That's why this game is so perfect.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted July 27, 2016 10:13 PM |
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The balance between towns is pretty good, definitely better than before HotA. I still feel Cove is OP though and Castle is still really good. Some towns could also use a small boost, Fortress for example, how about giving gnolls or lizardmen an ability? Or change the way Infernos demon farming works to make it easier to use like necromancy.
The towns can remain different to each other, but be pretty equal in power.
But another thing that could use some "balance" is the spell system. You can almost win every battle vs map with mass haste and slow, easy to get level 1 spells.
Some artifacts would also fit better at other tiers, Shackles of War should be a relic for example.
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