A quick question to the devs. Have you considered releasing the project before all the new content is complete? For example first with only one or two of the new towns and then gradually build up the mod like hota did, or are you aiming to fully complete everything before a release?
Either way, thank you for the great work you are doing and good luck with the project!
ValeriKaludov said:A quick question to the devs. Have you considered releasing the project before all the new content is complete? For example first with only one or two of the new towns and then gradually build up the mod like hota did, or are you aiming to fully complete everything before a release?
Either way, thank you for the great work you are doing and good luck with the project!
Hey! So there is definitely a defined and locked in scope for the 1.0 release with features and content that we want to complete before releasing, at the moment the plan is to only release once everything is ready. Of course the project is not a "one and done" deal, so release will not be the last you hear of DoR, but we believe it will be best to only release when there is a satisfactory amount of content and features in the expansion
Good morning! I've a couple of small questions about some features of the DoR. Nothing spoiling, I guess
1. Don't know whether this option can be removed, but will there be a support of Cyrillic letters in the addon?
2. I've noticed a lot of decorations from Grossmaster's WoG graphic mod in the teasers, and if I remember correctly he's also in the team. Is that true that some/most of decorations from it will be ported to the DoR?
3. Are there any plans for graphic/functional optimization of map editor (by analogy with HotA)? Will there be any new mapmaking features (e.g. advanced quest/event system) besides dialogues from teaser No.1?
4. What localizations are you planning to make? Only English one, or more?
I'd also like to express appreciation about the features you guys implement here in the DoR. Perfect graphic/content solution, the whole thing looks sooo beautiful and coherent. Hope everything'll be fine and wish you good luck! ____________
Exciting! Visuals on the water look great, if a bit weird (will just take some getting used to). What is that ice imp guarding that gem pond in the water, I wonder...
____________
Or a new neutral creature (it doesn't seem to be an upgraded creature, so it doesn't have to be part of a town). Maybe some kind of ice, frost or cold spirit native to Vori (or an Elemental Plane like those of Water or Air) but not part of the Palace.
Looks great! Still excited with the dynamics of sea terrain.
I'd associate this gem-pond-guardian with a 3rd level moth that we could see on the Grotto screen previously... But this association is not too strong)
LordCameron
Famous Hero
Veteran of the Succession Wars
posted October 11, 2025 08:07 AM
Very cool.
Water treasures and water mines are neat.
The reflections are just showing off, aren't they?
Is the silvery ball guarding the sirens a sea mine or a different kind of beholder?
And what's going on with Catherine's walk cycle? Has the animation been interpolated somehow or is she flying? Something seems like her horse is skating across the ground.
____________ What are Homm Songs based on?
It's time for replies after coming back from my break!
@Sigmaverick
Who knows. Only future will tell.
@mitsche91
Well, I suppose the answer to that was "yes", after all. =p
@ValeriKaludov
The content we want to include in 1.0 is in a solid state right now. So far, we are mostly showing Palace stuff in order to keep the rest a surprise.
@Winzells
1. Yes. There may also be a localization for languages which use it, with several people already being interested in writing those.
2. Yes.
3. Yes.
4. English and Polish are certain. There may also be Romanian, French, Russian, and Ukrainian. Potentially Spanish. It depends on the availability of people who can write those. At least everything but campaigns would have support in these languages, with campaigns perhaps following sometime later (or even at release, but let's be realistic for now).
@gnollking
Water visuals are highly customizable. They are also a bit WIP, especially in regards to the reflections.
@LordCameron
All visuals in the video use frame interpolation, including the hero (but excluding creatures on the map). The hero's speed will be adjusted, as will be player colors and water.
@SirIronfist
DoR does not use any assets made by HotA. Some of the old-timers on the forum might remember the conversation in the HotA thread about fixing portraits - such as me pointing out the oddities of the Behemoth's claws. Back then, I began to develop a small pack of portrait fixes for HotA. That was never used or published, but it eventually became the base upon which I fixed all the original portraits, including the Crusader's, which originally used the wrong, alpha Crusader model, without the front part of the helmet (thus showing his face).
And if the helmet is too similar... remember that they are both based on the same asset by NWC, and there are this many pixels to work with.
And now, for a little event. Tomorrow (October 12th), at 5:00 PM GMT, the DoR Team may hold a short (1 - 2 hours) stream chat on the Jaskinia Behemotha Discord server. We will engage a bit with the community, answer questions, and show a bit of the mod's workflow. I know that Discord has its pros and cons and is not really appreciated by the forum community, but this is also a little test run to see how it goes. If things go well... we may sometime do this for real, over YouTube.
Some highlights might be shared on the forum as well, but keep in mind that this should be a chill chat. And whoever finds the squirrels first, may be able to ask for a particular piece of graphics to be shown on stream (within possibility).
Is that a... theropod dinosaur with dorsal crystal spikes beneath the Grotto?
There's a squirrel beneath the circular building in the snow area. Obviously there has to be more ("squirrels"), but that's a start to speed up finding the rest.