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MattII
Legendary Hero
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posted June 15, 2008 11:39 PM |
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Quote: Yes, not all the suggestions are this way, but quite a heckload are.
Agreed, which is why I only have 3 towns up in my proposal, because I don't have complete town building lists for the others
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Mamgaeater
Legendary Hero
Shroud, Flying, Trample, Haste
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posted June 16, 2008 09:33 PM |
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Quote: I agree - We should really start thinking about the misc.
such as the magic system or artifacts?
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Protection From Everything.
dota
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emilsn
Legendary Hero
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posted June 17, 2008 08:26 PM |
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Flagable watermills(and those buildings) enviourment, strucktures, storyline, what graphic you want (some have critised HoMM5 for being to cartoonish), music(is being done in another thread), town designs and much more.. those things you know.
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Don't walk behind me; I may not
lead. Don't walk in front of me;
I may not follow. Just walk
beside me and be my friend.
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted June 18, 2008 03:58 AM |
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Woah, something weird happened to the thread. I can't tell if it got longer or shorter...
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How exactly is luck a skill?
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del_diablo
Legendary Hero
Manifest
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posted June 26, 2008 12:06 AM |
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Quote: When I look at all these "HoMM6" threads I mostly see people wanting only 1 upgrade, instead of using what TotE brought us: 2 upgrades, seperate !
Don't you guys want that? more creatures, more tactic and more enjoyable gameplay?
What about doing it in H2 style? Some creatures cannot be upgraded, some can be upgraded once, some can be upgraded twice, some can have alternativ upgrades.
TotE system is too messy, way too many choices and alot of them is very easy to do.
And i seriusly want to se a Heroes game WITHOUT a Christian Human town.
It is to become sic of.
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted June 26, 2008 03:15 AM |
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Nah, it lets me work out my annoyance with them.
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How exactly is luck a skill?
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espen15
Famous Hero
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posted July 02, 2008 08:50 PM |
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Edited by espen15 at 18:20, 03 Jul 2008.
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i would like to see stronger level 7 units in necro castle and with that to take away dragon tombstone my idea is: frostdrake
attack 25
defence 27
intiative 12
speed 9
damage 30-45
healthpower 210
shots 0
mana 0
abilites: freezing breath drake can attack two targets if they place together attack also freeze target( same affect as deep freeze)
upgrade1
Deep drake
attack 30
defence 32
intiative 14
speed 9
damage 40-60
healthpower 220
shots 0
mana 0
abilities: deep breath creature can attack two targets if possible also attack reduces creature intiative -5 and defence by -10 for whole combat
upgrade2
frozen drake
attack 25
defence 25
intiative 15
speed 10
damage 55-75
healthpower 240
shots 0
mana o
abilities: frozen aura all enemy creatures suffer -5 defence and -2 attack for whole combat
frozen breath attacks two targets if possible attack has also sorrow effect like ghost dragon.
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Ulfus
Hired Hero
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posted September 15, 2008 11:15 AM |
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new original well-though out content( castles, creatures etc)
no anime graphics
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted September 15, 2008 02:31 PM |
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But some preservation of the classics.
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How exactly is luck a skill?
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grantsin11
Tavern Dweller
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posted October 01, 2008 11:14 PM |
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DagothGares
Responsible
Undefeatable Hero
No gods or kings
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posted October 01, 2008 11:22 PM |
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Quote: I would like to see stronger level 7 units in necro castle and with that to take away dragon tombstone my idea is: frostdrake
Ripped straight out of the womb of warcraft three...
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If you have any more questions, go to Dagoth Cares.
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Lexxan
Honorable
Undefeatable Hero
Unimpressed by your logic
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posted October 01, 2008 11:27 PM |
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(Eager) Hey, do we ever get the results, OneLinerMage?
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Coincidence? I think not!!!!
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yasmiel
Supreme Hero
Former Chessmaster
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posted October 02, 2008 04:05 AM |
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Expansion for Tote would be my dream H6.
Enough said.
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Daystar
Honorable
Legendary Hero
Back from the Dead
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posted October 02, 2008 06:04 AM |
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actually that's a good way to put it.
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How exactly is luck a skill?
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Gnoll_Mage
Responsible
Supreme Hero
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posted October 03, 2008 06:56 PM |
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Well, after five or so months the results are finally available, and hopefully a summary of them will be here shortly!
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grantsin11
Tavern Dweller
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posted October 04, 2008 04:57 AM |
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Quote: Expansion for Tote would be my dream H6.
Enough said.
thats what I was thinking too. It would be pretty awesome.
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Hell is empty and all the devils are here.
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mvassilev
Responsible
Undefeatable Hero
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posted October 04, 2008 05:33 AM |
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Quote: Well, after five or so months the results are finally available
Where?
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Eccentric Opinion
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Gnoll_Mage
Responsible
Supreme Hero
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posted October 06, 2008 01:30 AM |
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Here, later today / tomorrow probs.
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Ulfus
Hired Hero
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posted October 06, 2008 06:27 PM |
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if only here then they are NOT yet avalible
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Gnoll_Mage
Responsible
Supreme Hero
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posted October 08, 2008 07:59 PM |
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The average of the desired number of factions was almost exactly 12 - I think perhaps one or two people were getting carried away, too many factions and the game would take too long to make (one person said 29 ).
As you can see from the graph, the towns split into roughly five groups, with an easy win for the top four. There were few surprises in the top selection of factions, although the Dwarves didn't feature, and Lizardmen and Faceless came quite high.
Since just picking the top 12 would cause one or two rather similar factions, we'll have to fiddle around with things a bit:
Elves
Demons
Necropolis
Orcs
Lizardmen
Wizards
Faceless
Humans
Dark Elves
Trolls / Ogres
Beastmen
Either Centaurs, some sort of beast town, Elementals, Three Cities humans etc. or a vaguely swampy Naga town (we'd have to decide)
I can't do the next round at the moment - if anyone can set up the poll system properly please tell me. The first thing (the easier) to do is start a poll to find how many creatures people want in each town, then it's the biggie, sorting creatures into factions.
Thank you very much to everybody who voted (72 for the list of factions, 71 for the number), in particular those who used sensible systems for ranking the factions.
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