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| Xarfax111 
  
  
      Bad-mannered
 Supreme Hero
 The last hero standing
 
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|  posted December 06, 2008 02:54 PM |  |  |  
 
| At least very good players like angelito, maretti and some others should find them easily.
 
 
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| rainalcar 
  
    
     Promising
 Famous Hero
 Heroji su zakon
 
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|  posted December 06, 2008 05:23 PM |  |  |  
 
| The left out +1 A/D is now correctly included, as mentioned by Xarfax. 
 Xarfax is wrong about skill probability tables, except for his remark on Necromancy (which is now added). The tables are completely documented (perhaps you missed it underneath?) and provide correct information when seen as a whole. Read it more closely.
 
 That's it, I've included all of your suggestions, thank you people. I've now uploaded the file again. If you have anything else in mind, let me know.
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| Ecoris 
  
    
      Promising
 Supreme Hero
 
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|  posted December 07, 2008 01:31 PM |  |  |  
 
| Where did you get the secondary skill odds from? They are not correct. In my version of HCTRAITS all heroes except Death Knights and Necromancers have 0 in Necromancy. The values are not from v.4. 
 
 Quote:To avoid confusion it would be better to write: "Bonuses from gloves and boots  work cumulatively. Multiple gloves do not work cumulatively." ot something like that.Boots of Speed increase land movement by +600.
 Equestrian Gloves increase land movement by +300. They do not work cumulatively.
 
 
 
 Quote:It seems like you're saying the same thing over and over: Only the tile from which the hero moves is relevant.If the hero is moving from one terrain type to another (potential) penalty is calculated based on the terrain from which he is moving into another. So, if you move from grass to swamp there is no penalty, but there is one if moving back to grass.
 If a hero attacks a tile beside a wandering stack his movement will deduce based on the terrain from which he is moving into the attacked tile after winning. The same works if a hero is moving onto a map object: he will lose movement based on the tile in which he was standing just prior.
 If the hero attacks a wandering stack directly (therefore not moving into the spot the wandering stack occupies) his movement will deduce based on the terrain from which he is attacking. The same works when hero is picking up resources.
 
 
 
 Quote:The meaning is unclear.No Air magic Fly penalty is the same as Basic Air (140%).
 Interesting fact is that penalties apply only if hero traverses terrain that would bear penalty normally. If the hero has the neccessary Pathfinding skill to nullify terrain penalty he doesn’t even need to have Air magic, he will always fly full movement.
 
 
 
 Quote:The game seems to enter an infinite loop if you advance another level. It may depend on how you do that. I can't remember.Maximum possible level for any hero is 108.
 
 
 
 Quote:??The cost of upgrading troops at a Hill Fort:
 ...
 Level 7: normal cost
 Resources required for upgrading level 7 units are not affected, only Gold.
 
 
 
 Quote:Attacker is a Ballista, does double damage
 1
 Attacking hero has specialty Archery
 0,05 * Hero level * Archery bonus
 Attacking hero has Offense
 Offense skill bonus
 Attacking hero has specialty Offense
 0,05 * Hero level * Offense bonus
 Attacker gets Luck
 1
 Attacker is a Cavalier / Champion
 0,05 * hexes traveled
 Attacker is an opposite Elemental type
 1
 Attacker 'hates' the Defender
 0,5
 Ballista's double damage
 1
 
 You may also wish to mention how base damage is calculated. And does the turret vs air shield bug still exist?
 A seperate section for the ballista is not needed. Just mention how it's base damage range is calculated.
 
 
 Quote:By that formula a level 10 hero with ballista as speciality would receive a total of +2/+2 to A/D. He does not. The correct way to say it is to drop the "+1 to Attack and Defense when hero’s level reaches unit’s level" and instead say that values obatined from the formulaUnit receives +1 to Attack and Defense when hero’s level reaches unit’s level.
 Unit’s base Attack and Defense increase based on the following (independent of the above):
 A/Dnew = A/Dbase * (1 + 0,05 * Hero level / Unit level)
 
 "A/Dbase * (1 + 0,05 * Hero level / Unit level)"
 should be rounded to the smallest integer greater than, or equal to that value. In addition the term "Hero level / Unit level" is calculated as integer division.
 A level 20 Gretchin only gives +5/+3 to Hobgoblins, not +6/+4. He will need to be level 21 to get that bonus.
 
 
 Quote:No no no. Turrets always shoot first, then the catapult; whether the heroes have artillery/ballistics at all or at which level they have these skills is completely irrelevant.SPECIAL CASE: TOWN SIEGE WHEN FORT, CITADEL OR CASTLE BUILT
 The first units to play are Turrets if the defending hero has Artillery as a secondary skill. If no such hero is defending then it`s always the attacker's Catapult.
 If the Turrets wait they will take their turn in War Machine phase.
 If the Catapult waits it will take its turn in War Machine phase.
 If the attacker has Ballistics, and the defender has Artillery, attacker will play first (with his Catapult) if and only if his Ballistics skill is higher than the defender's Artillery skill, otherwise the defender (Turrets) will play first.
 
 Having artillery/ballisitcs just gives the hero control of the turrets/catapult. (I.e. the hero can have the turret/catapult wait or cast a spell and such).
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| rainalcar 
  
    
     Promising
 Famous Hero
 Heroji su zakon
 
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|  posted December 07, 2008 04:25 PM |  |  |  
 
| HCTRAITS: No idea. I must have copied it from somewhere, probably HC. I'm now looking at it, thanks. And I apologize to Xarfax, for there was still a fault in the tables. 
 Ok for Gloves.
 
 Lol, yes for terrain. I'll add a note.
 
 Fly is clearer.
 
 Yes, I know about the loop. But 108 is something like normal max. Not important anyway, but point me to the link if you know it, thx.
 
 Ballista lapsus fixed.
 
 You mean the 10 factor in determining base damage (not to elaborate more)? Yes, I could. Was that your thread here?
 
 Air Shield bug was fixed? I didn't know. I'll test it.
 edit: still bugged.
 
 I don't understand what you mean with unit specialty. Isn't ballista +1 every 10 levels starting from lvl5? I wrote that in ballista section.
 And the other, please explain.
 edit: ok, I think I got it. Is this what you mean:
 A/Dnew = RoundUp {A/Dbase * [1 + 0,05 * RoundDown (Hero level / Unit level)]}
 I'm not that good with technical terms
  . Of course, +1A/D when level is reached is a clumsy construction, this is much better. 
 I will check turret stuff, that was transcribed from somewhere. I haven't had a town fight in years, so you'll understand
  
 Do you know anything regarding my q's in the last post here:
 http://heroescommunity.com/viewthread.php3?TID=28216
 
 
 
 
 After I check it all I'll upload again.
 
 
 
 
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| Ecoris 
  
    
      Promising
 Supreme Hero
 
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|  posted December 07, 2008 08:08 PM |  |  |  
 
| Quote:I don't understand what you mean with unit specialty. Isn't ballista +1 every 10 levels starting from lvl5? I wrote that in ballista section.
 And the other, please explain.
 edit: ok, I think I got it. Is this what you mean:
 A/Dnew = RoundUp {A/Dbase * [1 + 0,05 * RoundDown (Hero level / Unit level)]}
 
 Yes. That is the formula. If the term "{A/Dbase * .... }" on the right hand side is an integer, of course no rounding is performed.
 
 
 Quote:It is not just clumsy; it is incorrect. It comes from the "RoundUp{A/Dbase * .... }" term: RoundUp is somewhat unsual in H3, the other formula was "RoundDown{A/Dbase * .... } + 1" which gives the same result, unless "{A/Dbase * .... }" is already an integer.Of course, +1A/D when level is reached is a clumsy construction, this is much better.
 
 
 
 
 Quote:No. But there have been posts dealing with Diplomacy (check the ToC). But I don't think they answer your questions.Do you know anything regarding my q's in the last post here:
 http://heroescommunity.com/viewthread.php3?TID=28216
 
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| rainalcar 
  
    
     Promising
 Famous Hero
 Heroji su zakon
 
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|  posted December 07, 2008 10:15 PM |  |  |  
 
| I think I've seen it all, no post regarding Diplomacy is as close to what I know, and what I know is still not full truth. Diplomacy is the last real secret of H3. ____________
 
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| rainalcar 
  
    
     Promising
 Famous Hero
 Heroji su zakon
 
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|  posted December 08, 2008 02:03 PM |  |  |  
 
| All fixed, and reuploaded. 
 edit: included Diplomacy info, together with AI values of units and a few tables showing probabilities for random maps joins.
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| AlexSpl 
  
     
      Responsible
 Supreme Hero
 
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|  posted December 14, 2008 07:03 AM |  | Edited by AlexSpl at 07:10, 14 Dec 2008. |  
 
| 2Rainalcar: 
 I've rechecked all the AI values and made new table (the one in the manulal is incorrect).
 
 AI Values (MS Word 97-2003)
 AI Value (MS Word 2007)
 
 If playing on Easy difficulty, heroes get +1 to Diplomacy level even if they don't have this skill, i. e. None Diplomacy becomes Basic Diplomacy etc.
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| rainalcar 
  
    
     Promising
 Famous Hero
 Heroji su zakon
 
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|  posted December 14, 2008 01:39 PM |  |  |  
 
| Probably another remnant from an older version of the game, I guess. However, you lack the number for War Machines, please confirm that these are correct, then I will include it all: 
 Ballista	600
 Catapult	500
 Ammo Cart	400
 Arrow Turret	400
 First Aid Tent	300
 
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| AlexSpl 
  
     
      Responsible
 Supreme Hero
 
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|  posted December 16, 2008 07:12 AM |  |  |  
 
| Yes, these values are correct. |  
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| maretti 
  
     
      Responsible
 Supreme Hero
 
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|  posted December 16, 2008 09:28 PM |  |  |  
 
| How does pathfinding work around roads? ____________
 Crag rules, Orrin and Ivor suck
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| Rainalcar 
  
    
     Promising
 Famous Hero
 Heroji su zakon
 
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|  posted December 16, 2008 10:16 PM |  |  |  
 
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| maretti 
  
     
      Responsible
 Supreme Hero
 
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|  posted December 16, 2008 11:27 PM |  | Edited by maretti at 23:48, 16 Dec 2008. |  
 
| There is no penalty when you are on roads, but what if you step of it or on to it? ____________
 Crag rules, Orrin and Ivor suck
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| Rainalcar 
  
    
     Promising
 Famous Hero
 Heroji su zakon
 
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|  posted December 17, 2008 12:18 PM |  |  |  
 
| I presume its the same as normal, only the tile where you move from counts. |  
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| rainalcar 
  
    
     Promising
 Famous Hero
 Heroji su zakon
 
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|  posted December 17, 2008 02:31 PM |  |  |  
 
| New update: Diplomacy completed, Week/Month events included. ____________
 
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| Xarfax111 
  
  
      Bad-mannered
 Supreme Hero
 The last hero standing
 
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|  posted December 17, 2008 03:29 PM |  |  |  
 
| Quote:HERO'S UNIT SPECIALTY
 Unit specialties work for both unapgraded and upgraded units (but is calculated differently for Ballista, see above).
 Unit receives +1 speed immediately.
 Unit’s base Attack and Defense increase based on the following (independent of the above):
 A/Dnew = RoundUp {A/Dbase * [1 + 0,05 * RoundDown (Hero level / Unit level)]}
 Quote:
 
 still incomplete and therefore wrong
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| Xarfax111 
  
  
      Bad-mannered
 Supreme Hero
 The last hero standing
 
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|  posted December 17, 2008 03:51 PM |  |  |  
 
| Quote:
 HERO'S SPELL SPECIALTY
 This is true for all spell specialty heroes save Ciele and Luna, including Astral and Uland.
 Hero's spell specialty bonus is calculated as:
 (1 + Hero level * 0,03 / Unit level)
 The bonus is additive with base spell damage.
 The bonus is negligible against higher level units.
 
 
 wrong
 ____________
 
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| Ecoris 
  
    
      Promising
 Supreme Hero
 
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|  posted December 17, 2008 04:56 PM |  | Edited by Ecoris at 17:05, 17 Dec 2008. |  
 
| Quote:What is missing?
 Quote:still incomplete and therefore wrongHERO'S UNIT SPECIALTY
 Unit specialties work for both unapgraded and upgraded units (but is calculated differently for Ballista, see above).
 Unit receives +1 speed immediately.
 Unit’s base Attack and Defense increase based on the following (independent of the above):
 A/Dnew = RoundUp {A/Dbase * [1 + 0,05 * RoundDown (Hero level / Unit level)]}
 
 
 
 Edit: @ rainalcar
 There is nothing special about the ballista. The same formula is used, treating it as a level 5 unit.
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| Rainalcar 
  
    
     Promising
 Famous Hero
 Heroji su zakon
 
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|  posted December 17, 2008 06:42 PM |  |  |  
 
| Ok, I will simplify Ballista in the next revision. ____________
 
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| maretti 
  
     
      Responsible
 Supreme Hero
 
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|  posted December 17, 2008 08:28 PM |  |  |  
 
| Quote:I presume its the same as normal, only the tile where you move from counts.
 
 
 So its not relevant to mention that you dont get any bonus from the road both when you step on to it and when you step of it? Its not relevant to mention that you recieve terrain penalty both when you step on to a road and when you step of it?
 ____________
 Crag rules, Orrin and Ivor suck
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