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| Salamandre 
  
       
         Admirable
 Omnipresent Hero
 Wog refugee
 
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|  posted January 25, 2010 12:52 PM |  |  |  
 
| We all know you are unique, go ahead  
 Having bigger maps or more levels was always my dream, and not only mine.
 ____________
 Era II mods and utilities
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| SAG 
  
    
      Promising
 Supreme Hero
 WCL owner
 
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|  posted January 25, 2010 01:45 PM |  |  |  
 
| a.f.a.i.r. it's possible to create random maps >144x144 with Bourne patch but only in Editor. I don't think that 216x216 (46656 cells) will work stable as max allocated memory is for 144x144x2 = 41472 cells. I guess that 200x200 maps will work fine.
 ____________
 I play HoMM3 at www.heroes-
 III.com
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| AlexSpl 
  
     
      Responsible
 Supreme Hero
 
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|  posted January 25, 2010 02:25 PM |  |  |  
 
| Quote:I don't think that 216x216 (46656 cells) will work stable as max allocated memory is for 144x144x2 = 41472 cells.
 
 Is it verified info? As I find those 216 x 216 maps quite stable. Does the game allocate the same memory size for 36 x 36 map? If so, it is very unusual. I prefer to think that memory is allocated dynamically. But you still can't play normally maps bigger than 256 x 256 despite of memory restrictions, if any.
 
 P.S. fixed cheat-code which, now, correctly reveals 216 x 216 map.
 ____________
 
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| angelito 
  
      
        Honorable
 Undefeatable Hero
 proud father of a princess
 
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|  posted January 25, 2010 03:25 PM |  |  |  
 
| If you create 256*256 maps, you should also increase the maximum number of heroes present for one faction. How will you chain effectively with 8 heroes on such big maps ?   ____________
 Better judged by 12 than carried by 6.
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| Salamandre 
  
       
         Admirable
 Omnipresent Hero
 Wog refugee
 
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|  posted January 25, 2010 09:50 PM |  |  |  
 
| Not necessarily. The purpose of a bigger than 144x144 map would be mostly for single scenarios, and it could replace a campaign limited mechanics (you can import the hero but not all his achievements, quests done/not done etc). I doubt any MP player will be interested to explore for 6 months before reaching opponent. And on single player maps, the town portal is always present. 
 And if one played Alexander map for WoG, the use of 16 simultaneous heros was possible due to precise and deeply tested towns locations. I would say, no way to survive without having constantly 16 heros to move and cover the needed choke points.
 
 It only requires more concentration.
 ____________
 Era II mods and utilities
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| AlexSpl 
  
     
      Responsible
 Supreme Hero
 
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|  posted January 26, 2010 07:29 AM |  |  |  
 
| I fixed the mini-map, so one can easily point any area of 216 x 216 map now (underground included). Though, I don't have any idea of how to place 216 x 216 pixels mini-map on the screen properly.
 
 
  
 
   ____________
 
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| Salamandre 
  
       
         Admirable
 Omnipresent Hero
 Wog refugee
 
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|  posted January 26, 2010 01:38 PM |  |  |  
 
| Wow, it is already an awesome start.  Maybe same mechanics that let 144x144 fit in same window as 36x36? Kinda of changed resolution? (have no idea how it is done)
 ____________
 Era II mods and utilities
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| liophy 
  
   
     Famous Hero
 Bulgarian
 
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|  posted January 26, 2010 02:24 PM |  |  |  
 
| I want to give feedback about how wothy is to make 216/216 map for multiplayer. 
 Yes, Salamandre is right, that some people wouldnt like to play so long.
 
 But there are plenty of others, who prefer longer map, as there are more to build, more to lurk, to make strategic decisions and so on.
 
 I thing that it will give great variaty for a game, that is the same for 15 years.
 
 Personaly i would love it.
 
 About the number of heroes - in a long game there is a posibilitie most of your scouts have logistics. Offcourse, all of them will be with fastest posible creature. So i dont think it will be a problem. And as Salamandre mentioned - in later stages most of the time you have town portal.
 ____________
 I play Heroes 3 Online at: www.heroes-III.com
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| SAG 
  
    
      Promising
 Supreme Hero
 WCL owner
 
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|  posted January 26, 2010 04:02 PM |  |  |  
 
| Quote:Though, I don't have any idea of how to place 216 x 216 pixels mini-map on the screen properly.
 
 
 Baratorch is finishing his SOD-compatible High-Resolution mod, perhaps he can help here. I'm not expert however maybe possible to load DirectX dll with function BitBlt and stretch params. So, image will be adjusted to current resolution...
 ____________
 I play HoMM3 at www.heroes-
 III.com
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| AlexSpl 
  
     
      Responsible
 Supreme Hero
 
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|  posted January 27, 2010 01:17 PM |  | Edited by AlexSpl at 08:22, 28 Jan 2010. |  
 
| 2SAG: I think I can adjust 216 x 216 mini-map to 144 x 144 pixels by skipping every third horizontal and vertical line. Also, you mentioned Bourne's patch. I, too, patched the mapeditor. Now it can produce 216 x 216 (+underground) random maps normally. It would be interesting to compare our results. 
 Done. Currently available for russian version 4.0
 ____________
 
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| SAG 
  
    
      Promising
 Supreme Hero
 WCL owner
 
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|  posted January 28, 2010 09:42 AM |  |  |  
 
| can you please make for 3.2 English exe  ? please post link for your work so we could test it... ____________
 I play HoMM3 at www.heroes-
 III.com
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| AlexSpl 
  
     
      Responsible
 Supreme Hero
 
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|  posted January 28, 2010 10:35 AM |  |  |  
 
| Alpha. Made in 4 days. So be indulgent. Here
 
 Read readme.txt first
 ____________
 
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| liophy 
  
   
     Famous Hero
 Bulgarian
 
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|  posted January 28, 2010 12:38 PM |  |  |  
 
| Will there be patch for TE? ____________
 I play Heroes 3 Online at: www.heroes-III.com
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| angelito 
  
      
        Honorable
 Undefeatable Hero
 proud father of a princess
 
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|  posted January 31, 2010 08:07 PM |  |  |  
 
| First post of this thread was updated right now, inlcuding new links. ____________
 Better judged by 12 than carried by 6.
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| Rainalcar 
  
    
     Promising
 Famous Hero
 Heroji su zakon
 
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|  posted February 01, 2010 04:22 PM |  |  |  
 
| Thanks mate   ____________
 
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| Mystearica 
  
   Tavern Dweller
 
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|  posted October 07, 2010 11:26 PM |  |  |  
 
| wow this is a huge guide thanks! ____________
 
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| Warmonger 
  
    
       Promising
 Legendary Hero
 fallen artist
 
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|  posted June 20, 2011 11:22 AM |  |  |  
 
| Quote:upgraded stack positions on map:
 111000000010000111111111111000000000
 000000000001111111111110000000000011
 000000001111111111100000000000011111
 000011110111111100010000000111001111
 111001111111001110000000100011111110
 011111110011100000001000111111111111
 111111111000000000000111111111110000
 111111000000000001111111111110000000
 110000100000001110111111100011000000
 001000000011101111111100110000000110
 000000110001111111011100000001000011
 000000011111111111100000000000111111
 000011111111111000000000000111111111
 111111111111000000000001111011111110
 011111110001000000011100111111100111
 111100111000000010001111111011110000
 111110000000000001111111111100000000
 110000000000011111111111100000000000
 000000000111111111111000010000000111
 000000111011111110001100000001100111
 001100011111110111000000010000111111
 000111111101111000000000001111111111
 111111111110000000000001111111111100
 111111100000000000011111111111100010
 111100010000000111001111111001100000
 000110000000100011111110111100000000
 100000001000011111111111000000000000
 000000000111111111111000000000001111
 000001111111111110000000000011110111
 001110111111100011000000011001111111
 100111111100110000000110001111111011
 111111011110000000000011111111111100
 111111100000000000111111111111000000
 111000000000000111111111110000100000
 000000000001111011111110001000000011
 100000001100111111100111000000010001
 
 
 Good info!
 Do you have similiar knowledge about obstacles placement or splitting neutrals into multiple stacks?
 
 Second question to experts:
 Does Golden Bow or Bow of The Sharpshooter provide "No obstacles penalty" ability, similiar to one Enchanters have?
 ____________
 The future of Heroes 3 is here!
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| night_on_earth 
  
   
  Hired Hero
 
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|  posted March 02, 2012 01:25 PM |  |  |  
 
| Luna and Naga Banks 
 Rainalkar's manual sums up nicely how to fully apply Luna's firewall special. This was first described in great detail by Demarest, if my memory serves me correctly.
 
 Last evening my wife was trying to take a Naga bank on grass (4x2 nagas, 2 naga queens) with Luna, following the outlined strategy: pixie to the left, surrounded by a 3-hex firewall.
 
 To our utter dismay, the nagas didn't move and Luna finally ran out of spellpoints, leaving one vulnerable pixie.
 
 What went wrong? Could it be that banks are treated different regarding the visibility of the firewall, no matter on which terrain they are placed?
 
 EDIT: Found it out myself. In the thread "Luna, the self-reliant" Demarest stated:
 
 "Fighting against double width creatures, cast the FW in such a way that there will be a one hex gap between your creature and FW. Otherwise, they won't even move. IF the enemy is strong enough to withstand one wall, on the second turn, you can fill in the gap with a FW and they will still approach, taking damage from both FWs."
 
 @Railalkar: Maybe this quote could be added to your document to make the explained firewall tactics clearer.
 ____________
 night on earth
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| excalibur 
  
   
    Known Hero
 
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|  posted April 10, 2012 08:48 PM |  |  |  
 
| I have a question! 
 Just read on a site that luck and morale at level 3 have 12.5% of success. Does it not goe any further? I mean if a unit has 5 morale is it maxed at 12.5 % chance?
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| angelito 
  
      
        Honorable
 Undefeatable Hero
 proud father of a princess
 
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|  posted April 11, 2012 05:02 PM |  |  |  
 
| Only +3 moral count. ____________
 Better judged by 12 than carried by 6.
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|  |