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maken
Known Hero
Hail Hydra!
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posted December 21, 2010 03:17 PM |
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Quote: nature and computer loving boys want elves.
I wonder what is the problem with computers and nature
Well, I guess we will have to wait for an expansion, because at some months before the (expected) launch, they can't just change the factions. But I'd really like to see at least elven archers as neutrals, and in the expansion, when the elves enter the entire plot, they become part of the faction.
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admira
Promising
Famous Hero
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posted December 21, 2010 04:18 PM |
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Quote: People... or better said boys...
Can't you see how stupid this is? The one prefers hippy elves the other brainless mighty orcs...
They are both around since the first series and in my opinion they are BOTH needed for the storylines and too please both fans, malish (I want my soccer and cars) boys want orcs and dinosaur, nature and computer loving boys want elves.
So why not bring them all in? Putting only brainless strength into the game or only magical elves doesn't make everybody happy just a selected few.
So stop voting for one of the other, they are both needed.
It is called "Evil Marketing" while publisher will call it "Marketing Magic".
In the past, they came out with all the possible faction that they can create and invent some for expansion. Today, they do not include all faction, and save some for expansion.
Reason? well like I said, marketing, if you can sell 5 faction as much as 8 faction, why bother go with 8? you can add the others for expansion(s) and gained more money that way.
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SwampLord
Supreme Hero
Lord of the Swamp
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posted December 21, 2010 06:17 PM |
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Now all you elf-lovers know how it feels to be a HIII Fortress lover.
Elves will almost certainly be in an expansion pack, so just man up and shoulder on, at least you know they're coming. We haven't gotten anything in 12 years.
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They can take my swamp, they can take my town, but they will never take my FREEDOM!
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Kenishi
Famous Hero
passed out drunk in Tavern's
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posted December 21, 2010 07:19 PM |
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Quote: I don't think he was implying that Ubisoft made Disciples 3. I think he was asking for them not to make the same mistakes that the Disciples 3 producer made.
I thought that is what he meant I just read it and found the formulation odd, but I found myself trying to express a idea and reasoning in another language wiliest making it sound right… but enough of this off mater …
So for the Stronghold we have the core units (if not mistaken) and the champion reviled… The Cyclops looks better than H5, Than again in H5 looked well also so they had a good base model to work on, all that is left are the Jaguar Warrior, Shaman (artwork wise) and... ???? to be presented, than is another 2 moths (??) till the final faction.
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No Gods, no Masters. Knowledge is Power, and Power is Freedom
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MattII
Legendary Hero
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posted December 21, 2010 08:08 PM |
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Quote: Now all you elf-lovers know how it feels to be a HIII Fortress lover.
Agreed, those guys were new, or at least not cribbed from Tolkien or an older source.
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OmegaDestroyer
Hero of Order
Fox or Chicken?
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posted December 21, 2010 08:30 PM |
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"New? Who cares! Elves aren't in the game. How can you have a fantasy game without elves! The game will fail... World not making sense anymore..."
I was really just posting this as an excuse to use the .gif file.
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blighboy
Hired Hero
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posted December 21, 2010 08:43 PM |
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Quote:
Quote: Now all you elf-lovers know how it feels to be a HIII Fortress lover.
Agreed, those guys were new, or at least not cribbed from Tolkien or an older source.
Never played Heroes III, but just looking at the unit list, wyverns, gorgons, basilisks and hydras are all mythological creatures. I think Lizardmen and gnolls are also prominent in modern fantasy.
Really, everything's been done by now, you can't really argue about one faction being more original than another.
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MattII
Legendary Hero
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posted December 21, 2010 08:51 PM |
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Quote:
Quote:
Quote: Now all you elf-lovers know how it feels to be a HIII Fortress lover.
Agreed, those guys were new, or at least not cribbed from Tolkien or an older source.
Never played Heroes III, but just looking at the unit list, wyverns, gorgons, basilisks and hydras are all mythological creatures. I think Lizardmen and gnolls are also prominent in modern fantasy.
Really, everything's been done by now, you can't really argue about one faction being more original than another.
Yeah, but it was some traditional elements and some new ones cooked up in a way that produced a non-traditional faction. Dungeon was the same up to (and especially in) H3. The rest of them...Castle had been seen 100 times before, the same with Inferno, Necropolis, Stronghold, Rampart and Tower. Conflux was an interesting design, but not one I liked overmuch, IMO making the elementals town creatures was a bad mistake.
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Jabanoss
Promising
Legendary Hero
Property of Nightterror™
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posted December 22, 2010 10:27 AM |
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Edited by Jabanoss at 10:43, 22 Dec 2010.
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Quote: Can somebody PLEASE remove that exploding head from the website? Its freaking me out and making me pretty much sick... and i'm sure there are little children on this website too, I rather they see unicorns and butterflies than my sweet sixteen from that horrible MTV channel and exploding heads.
Well after a page or two, You wont be forced to watch the fantastic effects of that head-explosion.
So lets talk about something, lets talk about...
RANDOMNESS
There have always been a lot of random factors in the Heroes games. Things like random maps, spawns, map objects and also thing in the battles like luck, morale, incorporeal and a lot of other stuff. To put it bluntly, Heroes is crawling with randomness everywhere.
To me the random-factor has a nice feel to it. It's like you playing a game where you have to roll the dice, you can always hope for a little luck now and then. It is also a good addition to maps as they will feel more unique each time you play them.
But there is a huge backside with all this randomness, things like competitiveness can suffer because of the randomness. It's never fun to lose a battle because your opponent happened to resist your greatest spell, or where you just keep on missing those blasted ghosts. I guess most people also hate those maps where there are nothing interesting near our base, or when the enemy just keeps on finding all the best artifacts.
But just because there are a lot of random-based stuff doesn't mean it's "impossible" to have a "fair" game of course not, It's like Poker you have to take the randomness into consideration. You have to be careful and expect the worst possible at all times, and by doing so you will win in the long run.
Suffice to say there are a lot of pros and cons about the randomness, and also a lot of personal opinions. So what's are your take on it?
Personally I think they should try to remove as much of it as possible while at the same time making it an interesting game. For example I know that they have remade the incorporeal ability of the ghost, instead of being based of luck it now just reduce all incoming physical damage by percent. And this to me is a perfect example of a good compromise. Instead of just removing the ability, they turn chance in to something that is 100 % while still keeping the characteristics of the ghost. I wish they do something similar to other abilities based on luck.
Discuss away!
(hmm maybe this should have its own thread...)
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"You turn me on Jaba"
- Meroe
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Aatos
Adventuring Hero
Heroic Adventurer
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posted December 22, 2010 12:23 PM |
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I think that randomness should be included when creating adventure maps if it creates a mirrored map where all players are in the same kind of position. All players should have the same difficulty in obtaining adventure map objects such as mines, artifacts, dwellings and others, so the random map templates have to be well made. They should also consider the factions and heroes the players have chosen when placing artifacts and dwellings. Combat maps should also be created randomly but both players should be in the same kind of position regarding obstacles and other.
I think that randomness should not exist in combat, because Heroes is supposed to be a game of skill, strategy and tactics. A player's decisions should determine whether he wins or loses, not randomness. I think that randomness should not exist in creature abilities, hero skills and abilities and spells. Luck and Morale should also be made so that they are not random. This would not make the fights predictable because you still would not know what the opponent is going to do. I also think that damage should be a one number value and the bless and curse spells could be remade. Or, damage could be a two number value, but the difference between minimum and maximum damage should be percentually the same for all creatures.
I mentioned something about randomness before and I think this discussion should have it's own thread. I thought about making one, but i'm not sure how much would members be interested in talking about it.
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To fail to plan is to plan to
fail.
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Jabanoss
Promising
Legendary Hero
Property of Nightterror™
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posted December 22, 2010 12:32 PM |
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I'm a big advocate of Options. So I think when creating a random map it should be entirely up to the player how much randomness there should be, and if the map should be mirrored/symmetrical or not.
When it comes to the combat/battle I agree with you. There shouldn't be to much random factors. Some lesser ones sure(like damage for example, ie. 15-20, 40-50 etc.), but not to many.
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"You turn me on Jaba"
- Meroe
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Jabanoss
Promising
Legendary Hero
Property of Nightterror™
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posted December 22, 2010 01:02 PM |
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Edited by Jabanoss at 13:03, 22 Dec 2010.
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Well there goes all the talk about randomness.
Because now ladies and gentlemen we are going to talk about, the latest revealed child of Duke Slava Griffin.
Sandor...
Okey he seems to have a pretty cool story behind himself. I just wonder it is normal for humans in Asha to have Orcs as master-of-arms? I guess it was more acceptable for Slava since he was just a Duke, might have been different for a king. Or the Humans in Asha isn't as hostile towards other races as I had imagined.
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"You turn me on Jaba"
- Meroe
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted December 22, 2010 01:16 PM |
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I did tell you that a child does not need to be native to the faction It's quite plausible, orcs were enslaved and used by the knights and wizards in warfare. Of course it is possible that the duke had become friends with the orc and given him independence along with the master of arms position.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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mancubus
Adventuring Hero
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posted December 22, 2010 01:21 PM |
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Quote: I'm a big advocate of Options. So I think when creating a random map it should be entirely up to the player how much randomness there should be, and if the map should be mirrored/symmetrical or not.
Luck/randomness factor as an option? It would be great!
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mytheroes
Famous Hero
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posted December 22, 2010 01:22 PM |
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I'm wondering, if the 5th faction is indeed Naga then how will they explain the 5th child ending up with them? The Duke has a Naga as an advisor? lol.
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Jabanoss
Promising
Legendary Hero
Property of Nightterror™
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posted December 22, 2010 01:33 PM |
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Edited by Jabanoss at 13:34, 22 Dec 2010.
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Quote: I did tell you that a child does not need to be native to the faction It's quite plausible, orcs were enslaved and used by the knights and wizards in warfare. Of course it is possible that the duke had become friends with the orc and given him independence along with the master of arms position.
haha yeah well maybe, just found the Orc master-of-arms to be the most interesting in the news.
Quote: Luck/randomness factor as an option? It would be great!
Yup totally!
Quote: I'm wondering, if the 5th faction is indeed Naga then how will they explain the 5th child ending up with them? The Duke has a Naga as an advisor? lol.
It could happen in many way, My theory is that the 5th child(Irine rumor has it) just happens to stumbled upon them, and with time she gets to know them. And before she(and we) knows it she's full-blooded Naga hero(but not a Naga ofc)
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"You turn me on Jaba"
- Meroe
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Elvin
Admirable
Omnipresent Hero
Endless Revival
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posted December 22, 2010 01:43 PM |
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On the issue of randomness.
I know for a fact that BH are not planning to eliminate randomness as they know the series has a tradition on that However they do plan to decrease it when it comes to some things as xhane confirmed in the CoG interview. As you can guess inferno will be more chaotic than other factions something that will also reflect in their damage range - still from what I gather the gap won't be as extreme as it was before.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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War-overlord
Responsible
Undefeatable Hero
Presidente of Isla del Tropico
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posted December 22, 2010 01:44 PM |
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Quote:
Quote: I'm wondering, if the 5th faction is indeed Naga then how will they explain the 5th child ending up with them? The Duke has a Naga as an advisor? lol.
It could happen in many way, My theory is that the 5th child(Irine rumor has it) just happens to stumbled upon them, and with time she gets to know them. And before she(and we) knows it she's full-blooded Naga hero(but not a Naga ofc)
Well, that or the child is a political hostage. The practice where the children of Nobles are raised at the court of another political power as a concession after a lost war or as a sign of friendship/alliegiance. That way the child at the foreign court is raised in a dual fashion. In this case she has both Human and Naga upbringing. This practice was at least fairly common in late antiquity and I believe it was still practiced in the middle ages and in the modern times up until the industrial revolution.
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Vote El Presidente! Or Else!
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deadace
Adventuring Hero
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posted December 22, 2010 01:46 PM |
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I don't mind some randomness in combat! Heroes is not the most complex combat, and it doesn't take that much effort to become really good at it! Random factors gives a player with an otherwise impossible task, a chance to win in a combat situation where he is behind in troop numbers/spells! This should however not become a pure game of chance, but who doesn't like strategy with a bit of dice thrown in for luck!
But now they are making the battlefield have ramdom events, which I love the idea of! Maybe this is a result of the new game having less ramdomness in combat, who knows?! I look forward to Ubi detailing this!
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properkheldar
Famous Hero
Keeper of books
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posted December 22, 2010 01:49 PM |
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Quote: I'm wondering, if the 5th faction is indeed Naga then how will they explain the 5th child ending up with them? The Duke has a Naga as an advisor? lol.
It could be many things. The last sister might travel to seek them out for one reason or another on behalf of the duke. If they live on the pao-islands (with the orcs) it might be that she encounters them while she is looking for Sandor and finds herself choosing sides between the fighting factions. She might be lost in one way or another and is found by the nagas, they beliving its part of an ancient prochecp or something tells her of ancient secrets and the factions place in the world making her see the unfolding events in a new light.
But then again the faction might not even be naga but considering that they havn´t released any background info on the orcs as an faction makes me think that references about the nagas are present in their faction lore.
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