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Steyn
Supreme Hero
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posted June 13, 2014 04:12 PM |
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Ebonheart said: Perhaps on a small map. But even on a medium map you can push for 7th dwell W1. Not to mention that Behemoths are available at day 2 W1 so push their dwelling quickly.
Can I ask what kind of difficulty you are playing?
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Ebonheart
Famous Hero
Rush the rush
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posted June 13, 2014 04:22 PM |
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Online or single player? S,M,L,XL,XXL maps? Resource rich or poor?
I must be honest and say that it depends.
Most online games tends to be at 130%-160%. I tend to play 160%-200% in single player scenarios. It tends to depend on my mood. It is doable to rush the rush on 200% and clear the map quickly, but it tends to be a bit more fun to start with some cash. But as for the lower ratings, I gave those up about 15 years ago, primarily because I thought the AI sucked and that the game stated it would play "better" at higher ratings. I hope that answered your question.
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Steyn
Supreme Hero
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posted June 13, 2014 05:20 PM |
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I've never played online, but from all the posts here on HC I already figuered people were not playing at 200% I was just astonished by your w1d2 behemoth lair
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OhforfSake
Promising
Legendary Hero
Initiate
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posted June 13, 2014 06:03 PM |
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Behemoths (unupgraded) aren't that great despite their 40% def reduction, they're quite fragile and easy targets. But I think another level 7 that may leave a bad first impression are Giants.
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Living time backwards
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Ebonheart
Famous Hero
Rush the rush
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posted June 13, 2014 07:32 PM |
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OhforfSake said: Behemoths (unupgraded) aren't that great despite their 40% def reduction, they're quite fragile and easy targets. But I think another level 7 that may leave a bad first impression are Giants.
I am compelled to agree with you regarding the Behemoths Ohforfsake. Only a skilled player can utilize their strength while ensuring the safety of these beasts but their damage will be impressive even with only 40% defense reduction thanks to the barbarian starting hero.
As for the giants, they are quite the same. They are somewhat "fragile" yet their damage potential is great, especially if they are blessed.
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jivko
Tavern Dweller
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posted June 14, 2014 10:47 AM |
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Ebonheart said: When people rate the creatures they do take in their use and tactics quite often. Shakti is a bad example though(but we all agree he rock). For unlike the Dungeon town, the Castle got no lv 1 unit hero. If it had it would be insane. Imagine starting with 90-120 Pikemen. Same can be said for a Rampart/Tower/Conflux lv 1 unit hero. *cough* Gremlin Rush *Cough*
it seems u dont get it.... this game is not about a single unit with its stats here u have Town+Hero+creatures and u aim to create power stack ASAP and shkty is perfect example how a medium lvl1 creature is actually 2nd strongest cuz of this town and its combination shakty is capable to beat conservatory 5x20 mid w1 thats one hell of a advantage right ? and the unit that gives u this advantage is Trogs.... so after skellies 2nd strongest lvl1 unit is trogoldytes cuz of how they affect the towns' gameplay.
As for the Mighty Gorgons. They are solid due to their high health and damage (special included). They aren't in play during W1 but in the end fight they can be a nightmare to face. The enemy player must take them out but can't risk doing so with their lv 6-7 creatures due to the retaliation damage+gaze. But you can't let them run amok either by letting your foe use a mass haste or teleport. Let alone that one needs to worry about the Chaos Hydras and massive stack of Wyvern Monarchs aswell.
most of the time gorgons dwelling is build w2 ofc. but usually for 131 u will want to buyout everything and if u are short on gold (u dont have for resourse silo) so u will want to improve your existing stacks cuz h3 u need to create as much of a power stack as possible
its better against the map and in end battle and cosidering how atleast 50% of the games end in w3 so in 50% of games actually gorgons will come to play or mb even less.
When it comes to the build up I can't see any issue. Depending on the lv 2 dwelling being built or not, you can get all creatures + citadel/castle. The gorgon dwelling is also easy to fight due to their speed (allows Serpent fly kiting).
the buildup is possible but u want o buyout on 121 not on 122 or 123
ofc. if u have 2-3x gorgon dwellings u will play for gorgons power stack but that counts for allmost any town the reason.The reason why ppl build wyverns + hydra is
hydras- offer huge potential against the map
wyverns-via hives u can creatre a power stack allmost in everygame
and h3 u play for power stack there is a reason for that too but i gtg now
As for you taavidude. I am honestly wondering if you're just trolling. "I rarely use behemoths because they dont seem to be anything special." - 80% defense stat ignoration upon attack is nothing special? Their solid 300 hp? Well I suppose Arch Angels are nothing special then.
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Ebonheart
Famous Hero
Rush the rush
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posted June 14, 2014 11:30 AM |
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Jivko don't reply inside the quote field, it makes it a pain in the ass to read your replies.
I have never said that the game is all about a single unit alone. Each unit can be looked upon from different angles but one needs to compare them all depending on how they will perform in action and in different situations.
But let's look at Troglodyte unit. It is a solid lv 1 unit WITH Shakti. Problem here is that you place and judge an entire unit based on its special hero. What if you don't get Shakti due to hero-pick restriction? What if you get stuck with only 50 or so troglodytes in the start cause your second hero happened to be Lorelei with only Harpies?
However let us assume you got Shakti and now rock 130+ Troglodytes. You enjoy a 1+ speed with his trogs but here comes another issue. You can't chain them that well without getting casualties (and mark my words you need every troglodyte you can get). But I do agree with you that Shakti rules for early creeping of somewhat stronger guardians.
Then again don't they all? Don't you think there is a reason why Castle, Rampart, Tower and Conflux never got a lv 1 special unit hero?
"most of the time gorgons dwelling is build w2 ofc. but usually for 131 u will want to buyout everything and if u are short on gold (u dont have for resourse silo) so u will want to improve your existing stacks cuz h3 u need to create as much of a power stack as possible
its better against the map and in end battle and cosidering how atleast 50% of the games end in w3 so in 50% of games actually gorgons will come to play or mb even less."
I always build it W1 if 2nd dwell is built. Even if it ain't it is worth to consider if you find its dwelling on the map. As for the gold part - you should not be short on gold during W2 and certainly not during W3. The Wyvern Power stack in this case is certainly one the aces up the Fortress sleeve but they need some help from their Hydra and Gorgon brothers.
"the buildup is possible but u want o buyout on 121 not on 122 or 123
ofc. if u have 2-3x gorgon dwellings u will play for gorgons power stack but that counts for allmost any town the reason.The reason why ppl build wyverns + hydra is
hydras- offer huge potential against the map
wyverns-via hives u can creatre a power stack allmost in everygame
and h3 u play for power stack there is a reason for that too but i gtg now"
If you have chained properly and focused on gold then you should have no problems to buy out at 121. Wyverns rock but you fall short if your side of the map only has 1-2 hives and unless you can scout the map to see every hide you're risking only going for wyverns.
Nothing to say about the Hydras, they have great strategic use and can win a lot of tricky fights for you.
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DivineClio
Adventuring Hero
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posted June 14, 2014 03:43 PM |
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Ebonheart said:
I have never said that the game is all about a single unit alone. Each unit can be looked upon from different angles but one needs to compare them all depending on how they will perform in action and in different situations.
Demon farming+antimagic
BOOM BABIIII
But my demon farming is very poor, i need 4 month for 300 demon.
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Ebonheart
Famous Hero
Rush the rush
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posted June 14, 2014 04:01 PM |
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Demon farming+antimagic
BOOM BABIIII
But my demon farming is very poor, i need 4 month for 300 demon.
Yes the demon farming is a very powerful addition to the Inferno. But I personally prefer to have M/Counterstrike on the demons along with sacrifice. If the enemy burns your demons you simply "re-made" his attacks by sacrificing for example your pit lords or Wyverns. If he ignores the demons...well then we all knows what will happen, they will tear everything to shreds.
But I suggest you just try to improve your demon farm by sparring against the map on a set time. For example you note down that you want to have at least 80x demons at 131.
On a side note, nice avatar but where is it from? I can sworn i've seen it before but all my mind can think of is Mr Dark from Rayman. xD
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OhforfSake
Promising
Legendary Hero
Initiate
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posted June 14, 2014 04:07 PM |
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@Ebonhart - Avatar
Sacrifice is very very powerful, basically remove a weak stack to replenish a weakened strong stack. I think it was with power of ~13 that Pit Lords to Arch Devils sac would match the growth rate of 1/3.
Edit: Warning the link may be loud.
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Living time backwards
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jivko
Tavern Dweller
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posted June 14, 2014 04:12 PM |
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ok eboneheart do u have twitch account so i can see how u build allways gorgons w1???? lol even on template like jebuss cross u dont allways build them.... in my eyes u lack alot of multyplayer expiriance if u accpet might gorgons to be strong aside from "strong on paper"
and chaining with shakty wtf? with dungeon u play agressive scouting as soon as possible conservatroyes u play to make one big battle with trogoldytes its not like u fight everything and alot of fights with trogs can be done without casualties even without +1 speed
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DivineClio
Adventuring Hero
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posted June 14, 2014 04:40 PM |
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I prefer anti-magic for block blind, unless i got anti-blind artifact like badge of courage(is fk OP, trasure artifact with mind spell immunity?)
131 inferno army without other tower or extra unit and life artifact:
126 imp=12 demon+21imp
59 gog=13 demon+24 gog
31 hell hound=20+3 HH
20 demon
=
65
Or
126 imp=14 59 gog=23 31HH=22 =79
I prefer the first because i TOTAL DETEST waste HP during demon farming
The avatar is from forum, i like it cuz is very similar to veigar/minion of LOL
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Ebonheart
Famous Hero
Rush the rush
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posted June 14, 2014 05:55 PM |
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OhforfSake said: @Ebonhart - Avatar
Sacrifice is very very powerful, basically remove a weak stack to replenish a weakened strong stack. I think it was with power of ~13 that Pit Lords to Arch Devils sac would match the growth rate of 1/3.
Edit: Warning the link may be loud.
Oh for f*** sake Ohforfsake that blew my ears off
As for you Jivko, just send me a mail and i'll hand you my skype (tried to mail you but your profile does not show your mail)
DivineClio, I can do nothing but chuckle at "badge of courage(is fk OP, trasure artifact with mind spell immunity?)" it is so strong that I personally would like to have it fixed/removed.
As for the demon farming, use the Lv 1-2 in your secondary towns. On XL map games you mighty actually want to consider pushing for other dwellings aswell if your economy allows it. But the demon farming can be tricky to say the least (if you want to maximise the results) and it took me many years to perfect my own playstyle and I am still trying to improve it.
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scbw1234
Hired Hero
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posted June 15, 2014 04:54 PM |
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DivineClio said:
Ebonheart said:
I have never said that the game is all about a single unit alone. Each unit can be looked upon from different angles but one needs to compare them all depending on how they will perform in action and in different situations.
Demon farming+antimagic
BOOM BABIIII
But my demon farming is very poor, i need 4 month for 300 demon.
How about anit-magic + skeleton horde,sacrifice zombie
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Ebonheart
Famous Hero
Rush the rush
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posted June 15, 2014 05:05 PM |
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How about anit-magic + skeleton horde,sacrifice zombie
While the anti magic part works (if Necropolis is allowed) the Sacrifice part don't. You can't use it on Undead creatures.
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DivineClio
Adventuring Hero
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posted June 15, 2014 07:20 PM |
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And why you should cast anti-magic on skeletron?
Undead are immune blind and other cool stuff.
But i can still cast prayer on them (i find this a little nosense)
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Ebonheart
Famous Hero
Rush the rush
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posted June 16, 2014 12:22 AM |
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Well in certain situations it can be used to save your skeletons from a certain peril by spell damage casts like implosion or lightning bolt.
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DivineClio
Adventuring Hero
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posted June 16, 2014 02:41 AM |
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Animate dead: powerx50+160 15 mana
Implosion : powerx75+300 30 mana
x4 power+23 skeletron dead for 15 mana gap
#worth at all!
And you need mage lv5+luck, i only mage lv3.
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Ebonheart
Famous Hero
Rush the rush
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posted June 16, 2014 06:57 PM |
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I was thinking of a counter to a possible H&R.
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OhforfSake
Promising
Legendary Hero
Initiate
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posted June 17, 2014 08:53 PM |
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Guys, I just realized, the answer is obvious. The strongest town must be stronghold, because it's strong in its name! No other town comes close in strongness. Conflux and Necropolis, they don't have strong in their names. Now if they'd named a town weakling's hideout..
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Living time backwards
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