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Heroes Community > Heroes 5 - Temple of Ashan > Thread: vote for the strongest faction
Thread: vote for the strongest faction This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV / NEXT»
Tenaka
Tenaka


Famous Hero
Makes sense
posted September 13, 2007 06:04 PM

Yeah, I second the whole marksman opinion, yadayadayade, go stab yourself Lizardmen, yadayadayada, Stop repeating the same things over and over, etc. We've already been here, there's really no need to do it again.

Anyway, the real reason I posted: It just popped in my head, but does the marksman's precise shot affect armoured units?
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As fascinating as our bodies are, they're also stupid.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 13, 2007 06:34 PM

I think it doesn't but I'm not totally sure.
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LiZaRdMeN
LiZaRdMeN


Disgraceful
Known Hero
The king of Grimheim
posted September 13, 2007 06:36 PM
Edited by LiZaRdMeN at 18:43, 13 Sep 2007.

@TENAKA:rrecise shot do notworks on the armored units
@To Olo and the other fortress haters-YEs, they might be better,but the bear riders will wipe out big part of them in their 1 turn,and will reset their extremely poor initative,DWARVES ARE SUPREME

P.S.:Welcome to heroescommunity WarLore,another fortress fan is always welcome

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 13, 2007 06:46 PM

Congratulations on posting incorrect things lizardmen but it doesn't I checked again. Blackbear riders will receive the same damage from marksmen whether they are 1 or 4 tiles away so there is no presice shot damage. As for the fortress hating and the so imba bears you mention, keep hallucinating - staying in the real world may hurt you.
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phoenixreborn
phoenixreborn


Promising
Legendary Hero
Unicorn
posted September 13, 2007 06:47 PM

I thought the historical point of a crossbow was precisely to pierce armored knights.

And the only unit I can think of in heroes v that would classify as "armored" would be the squires who do get a reduction to ranged attack.  So yes, technically precise shot doesn't negate the reduction but it still reduces defense to zero which still hurts.

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Olo
Olo


Hired Hero
posted September 13, 2007 06:50 PM

Quote:
@TENAKA:rrecise shot works on the armored units
@To Olo and the other fortress haters-YEs, they might be better,but the bear riders will wipe out big part of them in their 1 turn,and will reset their extremely poor initative,DWARVES ARE SUPREME

P.S.:Welcome to heroescommunity WarLore,another fortress fan is always welcome


OMG - dude where on earth you came from ?  Do you know what for  forum is? to make discussion. And to esteem others minds.You can`t do it.Everyone who write sth bad about Fortress is Fortress hater,stupid and so on

To your awarness - Fortress isn`t the best faction and never will be.As for poll the best is Haven  

P.S.This sentence about bear riders only show that you have no idea how to play this game.

 

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 13, 2007 06:54 PM

Maybe he can pwn the AI on normal with that
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LiZaRdMeN
LiZaRdMeN


Disgraceful
Known Hero
The king of Grimheim
posted September 13, 2007 06:56 PM
Edited by LiZaRdMeN at 19:19, 13 Sep 2007.

Armoured-the unit is immune to all effects and spells that decrease defence

That's nice ability and in the game only 3 units have it[When ToTe id out-4 units]with 14 speed the bears will atck most of the units,and is 90% that paw strike will work.Ussally on my first paw strike is activated,I've heard that rune of dragonform is imbalabced ,'cause of the efect but the max bonus is 15 to atack and 25 on defence,awesome bonus but the rune of battle rage is way better        
P.S.I'm not from earth Am chupacabra,and i drink goat blood
P.S.S,Haven will never beat fortress,'cause
of the rune of resurect.

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Moonlith
Moonlith


Bad-mannered
Supreme Hero
If all else fails, use Fiyah!
posted September 13, 2007 07:09 PM

*casts implosion on Bear riders*  Bye bye...

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WarLore
WarLore


Famous Hero
servant of urgash
posted September 13, 2007 07:13 PM

actually, precise shot doesnt work against armored creatures,for my exprience,marksmans do same damage in 3tiltes what they do on normal straight line. and yes haven is best faction in some things.but they are weak then if them initiave is decreased,because they pretty lack health,then quick strikes drive them down.So i believe that fortress is best faction

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LiZaRdMeN
LiZaRdMeN


Disgraceful
Known Hero
The king of Grimheim
posted September 13, 2007 07:15 PM

Quote:
*casts implosion on Bear riders*  Bye bye...



Cast rune of resurection,and then use refresh rune and 80% of the killed creatures are brought back to life for only 2 rounds

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WarLore
WarLore


Famous Hero
servant of urgash
posted September 13, 2007 07:17 PM

cast implosion on magma dragons about 1-3 lost with dungeon,3-7 lost not so big deal,if you have rune of ressurrection

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted September 13, 2007 07:17 PM

Quote:
with 24 speed the bears will atck most of the units,and is 90% that paw strike will work.Ussally on my first paw strike is activated,I've heard that rune of dragonform is imbalabced ,'cause of the efect but the max bonus is 15 to atack and 25 on defence,awesome bonus but the rune of battle rage is way better

*Elvin laughs his @ss off*
Wait let me understand what you are saying 24 speed=weed + drugs. Not even with rune of charge. Uh huh you have tried hitting paladins to see if the paw will work right? Not against AI, a human player that has them in triple quantity or more
Also who told you rune of dragonform is imbalanced? Most of the complaints I hear say it is relatively weak
Anyhow what about the case where you get no rez rune?

If haven loses it won't because of the bears, don't bother saying things you know little about.
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WarLore
WarLore


Famous Hero
servant of urgash
posted September 13, 2007 07:18 PM

bear raiders dont have 24speed not even if you use rune of charge

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LiZaRdMeN
LiZaRdMeN


Disgraceful
Known Hero
The king of Grimheim
posted September 13, 2007 07:21 PM

Quote:
bear raiders dont have 24speed not even if you use rune of charge


sorry,my damn keyboard id broken and i men 14 speed ,no 24 speed.My bad

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WarLore
WarLore


Famous Hero
servant of urgash
posted September 13, 2007 07:32 PM
Edited by WarLore at 19:45, 13 Sep 2007.

let say,we cant say what is best faction,it all depends how we use each faction and how we specilize them. even necropolis can be strongest faction,it all depends tactics,heroīs skills etc do anybody agree?
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aulfgar
aulfgar


Hired Hero
posted September 13, 2007 07:38 PM

The Fortress is strong Lizzy but then so are all the other factions.

Take for example the fact that Bears are not scary at all for a Sylvan player, congrats you just whapped the sprites that just went or the trees or some such, however the shooters are still hidden from silly bears and chew them up and spit them out. The bears are very strong, but they are not the end all and be all of that army. I have seen some silly things with the bear riders, such as them slowly whittling down a stack of Black Dragons, but that was against an AI and not a real player.

The point is this, the Fortress has some very strong units but they are balanced in the game by other aspects, pop growth, cost of buildings and the like. The best way to say it is thus, any faction is truly overpowered by a good player, meaning that a player that can use their strategies well with a faction thinks that faction is better than other factions. The trick is to learn every faction and learn to play it well before you can say that x is overpowered or y is too weak.

Beyond all else Lizzy remember that this is a game, and it is supposed to make us all have fun, not froth at the mouth when someone has a different opinion about a favored faction.

Aulfgar
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HartZa
HartZa


Known Hero
watchout graveyards!
posted September 13, 2007 11:04 PM

ok this is what I think about every factions

Haven:
Very powerful army which can deal damage(marksman/paladin) and take some damage(squires). Hero will boost his army even more and counters enemy dark magics well. With lots of gold haven is even more potent because of training. Their best advange is that they really havenīt any weakness and match well vs everyone. Haven strenght heavily relies in its army size so it would be wise to harass them.

Inferno:
Another might oriented factions which troops are fast and deals good damage. Inferno player usually has numberic advantage because of gating ability. They hero has medicore mana grow and with consume corpse the Demon lord can spam dark magic spells without worring mana pool. Their weakness is protection agaisnt dark magic and early game creeping(without deleb). However if you choose deleb and IF you get light& dark magic then...

Sylvan:
Fastest troops in game which can deal huge amount damage in late game. First four creatures has on mine option the best damage potential at their levels(spray attack, war combo,double shot,lightning) boosted with expert luck. BUT how much damage they can stand itīs another story(Ranger will boost their defense well but their hp..). Last three creatures are somewhat tough. Rangers boost his troops defense nicely and with mass endurance those dragons comes tougher to. Sylvan troops are somewhat vunerable against early game rush but if the game goes on they can(will) kick a#s!

Dungeon:
Best quality and lowest quantity creatures. Three of them can reach enemy troops at first round while others comes later or protects shooters and buy more time for warlock. Their hero is undoubtely best offensive spellcaster in my option. If you get light magic this faction has moderate might potential but full magic oriented isnīt bad choice either. Best advantage: can be potential opponent even with small army because of Warlocks legendary slippers+lucky+empowered+elemental dmg spells. Weakness: dark magic and schakles.

Academy:
Magic oriented town with most shooters& casters in heroīs army. Their troops are overall very versatile which gives you much tactical choices. Wizard doesnt boost their stats well BUT with light magic and mini arties they can match well against other to. However this needs much of resourse and can be done at rich maps only since you need your resourse to build buildings. Wizard magic potential is supreme since he is good at every magic school. Advantage: magic & shooters. Weakness: needs a huge amount of resourses if you want your army match against opponents army.

Necropolis:
Lowest quality and but very high quantity of creatures. Every creature needs 2 turn before they can get opponents shooters. Their initiate isnt outstanding either or damage dealing potential. With new necromancry system you can concentreate on one creature and make a huge amount of them(is there other faction who can get 6-7tier creatures at week 1?). Necropolis creeping potential is matched only by few(deleb etc)since with MotN+raise dead+eternel sevritute your simply CANT lost troops by creeping(no matter are they master hunters or horned demons). This town is very good against dark magic but against destructive is another story. Your winning chances comes from: your army size, spells/mana pool and how good you were creeping.

Forstress:
Takes huge amount time to take down late game fortress army. Runes makes their troops very versatiles. They are naturally hard to take down but boosted with runes and light magic I could say they are semi-immortals. Their hero is quite good on every magic shcool so you have much choise to choose from. If you play against fortress on rich XL map there are three choices to choose from:
1.ctrl+alt+delete
2.alt+f4
3.option+quit to deskpot
(Sorry I havent played much by this factions)

And the best one is......NECROPOLIS!!!!!!!

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LiZaRdMeN
LiZaRdMeN


Disgraceful
Known Hero
The king of Grimheim
posted September 14, 2007 08:00 AM

Quote:
And the best one is......NECROPOLIS!!!!!!!




You nust be kidding me-zombies aren't goood cannon fodders they suck with their 7 inititative,you say,that they are the strongest,'cause of the heroes dark spells,that goes for the whole combat,but with the nice rune of exorcism,necros do not have a chance

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sdfx
sdfx


Famous Hero
posted September 14, 2007 09:46 AM

Don't forget that by making some map adjustments ANY faction can be easily overpowered vs others.

For example, necro is the best on poor(necromancy makes more difference), generous in mines(ghosts from haunted mines), rush maps(phoenix, raise dead, maybe cold death).

To make the map even more necro friendly very strong AI guards should block the passage where great prize(relics, troops, necklace of bloody claw - the bigger prize the better) awaits - necro can break almost any AI block faster than other factions. While breaking something big Naadir can kill 1 big AI stack(out of most likely 4) and then a nice ghost stack is summoned.. so yeah, I can imagine a map where necro easily dominates.

Still, I can imagine a map where necro is weak: rich and big map, wrong creeps(raising high tier necro troops is pretty bad), not many mines, guards are "normal"(so other factions can break them fast too), terrain is bad(no dirt), log matters too much(so other faction get more stuff while necro can't really get log as long as mana problem is not solved).
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