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Heroes Community > Heroes 5 - Modders Workshop > Thread: Curio's Cheating Guide is online
Thread: Curio's Cheating Guide is online [ This thread is 26 pages long: (1) 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 ]
sfidanza
sfidanza


Promising
Supreme Hero
posted June 26, 2006 03:04 AM

Curio's Cheating Guide is online

Curio made us the honor of adapting his cheating guide, containing all the Heroes 5 cheats commands, in html pages, and they are now hosted on Age of Heroes:
http://www.heroesofmightandmagic.com/heroes5/heroes5_cheats.shtml

Before anything else, we take the fairness of multiplayer games very seriously, and anyone trying to use these cheats to abuse other people is not welcomed here. With this guide being public, many players will be able to spot those vile cheaters, and report them to the community.

I'll just cite Curio himself, as he started the guide with such a notice, that once again, we advise you to respect:
"It goes without saying that these are intended to be used by individuals in a single player environment as a means to explore the game's mechanics, fool around, have some fun, and help players that may be stuck or frustrated. They should not be used to gain an advantage in multiplayer environments, competitive or casual, unless all players are made aware and are in agreement. For the sake of fair play and in consideration of fellow players, please act honorably."

Now that this has been said, feel free to post your feedback or ask questions here. This guide is a great tool for those trying to understand the game mechanics, create elaborate mods, and in a short time, make wonderful maps.

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millsy
millsy

Tavern Dweller
posted June 26, 2006 07:30 AM

sorry if this is redundant, I may have seen it elsewhere, but whats the cnosole command to reveal the coordinates of your camera?
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crepus
crepus


Adventuring Hero
Nuclear Power Plant
posted June 26, 2006 02:54 PM

About skills and abilities

First of all Curio, I must thank you for your excellent work!

Now, do I understand it correctly that I can cheat a hero to have ALL skills and abilities from all factions? Can one also get the class abilites from the other factions as well?

So that I can cheat f.ex. Lazlo to get both Artificial Glory and Artificer? Or are the class skills impossible to cheat onto otherclassy heroes


____________
Mater tua criceta fuit, et Pater tuo
redoluit bacarum sambucus.

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Curio
Curio


Hired Hero
posted June 26, 2006 09:56 PM

Hello all! I'll address what's been asked so far...

millsy: If this exists, I'm not aware of it, sorry. There is a great deal of poking in the game's guts, and perhaps someone else has indeed found a way to reveal camera coordinates. If so, please pass along the information, so the guide can be updated and credited to other individuals. Despite the guide's success, I can't pretend that any one person can do it all!

crepus: First of all, I'm glad you appreciate it, crepus. Indeed, any hero may learn any skill, even if it were normally impossible given his or her faction. As from the Advanced Abilities page: ...the command can give any hero any advanced ability, provided he or she has the basic skill it exists under. So while no one is able to learn the Remote Control ability which is only available only to Wizards (under War Machines), the command can be used to give it to any hero you please.

iamconfounded: I'll look into this for you, as I must honestly say I didn't consider this angle...I suppose these modifications always seems additive to me, but keep in mind you can keep adding skills beyond what you can see in the hero's screen. Whatever you add will have benefit, whether it fits or not in your 6 skill slots.
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ismail222
ismail222


Known Hero
The Cataclysm
posted June 26, 2006 10:41 PM

for any1 that has V.1.1 u can go to www.megagames.com and search for V.1.1 trainer
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Ppl griveing,Ppl
Deceving,Ppl lying,Ppl dying
One Word : Life

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Digitus
Digitus

Tavern Dweller
posted June 27, 2006 04:28 AM

About the console

Open the console at the start of each day: you'll see some infos about AI players such as resources, creatures purchased and building just built. It can be useful to learn how computer AI works, thinks and to see if AI is really cheating.

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Curio
Curio


Hired Hero
posted June 29, 2006 12:10 AM

iamconfounded: as far as I can tell, there is unfortunately no such function or code to remove skills from a hero.

For ppl interested in poking around stuff themselves, you can type help in the console, press Page Up, and then Enter. This will allow you to scroll with Page Up and Down through an available list of commands, but not the @ ones. These can be found in various places in the massive data.pak file in your Heroes V directory.

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Curio
Curio


Hired Hero
posted July 02, 2006 04:12 AM

Just a note to say that the guide has been updated--add_army clearly gives 100 units rather than 10 as of version 1.1, and sfidanza has discovered that @ChangeHeroStat now adds to the stat, where it once SET the stat (so a value of 10 towards your Attack gives +10, rather than 10, and so is now cumulative each time the command is entered).

There's also a new command I dug up, to set a specific resource to your given amount, rather than add_money giving you the set 100,000 gold and 100 other resources. You can find this under Miscellaneous.

And a note: fortunately for me, there isn't a pressing swarm of questions, though I'd be happy to answer them. However, if you ask something, please be patient...I have summer classes, and it'll go right into another year towards my degree, so any code hunting or whatever is done on my personal time. Thanks.

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Curio
Curio


Hired Hero
posted July 05, 2006 10:43 PM

Heya...I'm back for the next round of questions!

Black_Pheonix: it's no problem, but the codes aren't written in italics--I merely meant that they're in italics in the guide so they're easy to pick out amidst the explanations, examples, and possible commentary. So you're good just enterring them plain.

Lyktor: unfortunately, I do not think this is doable. These special hero abilities do not have a code or number the game uses to reference them in the .lua files, so even if it were possible, it's not doable through the console. I imagine that if there was something out there you can use to edit the saved game, it might be a function, but that's beyond my knowledge, and into the realm of 3rd party programs.

The game has many references that I didn't even include in the guide, for example skill "spells," like a Knight's Benediction ability. These have a number and name and exists under the large list of spells in the game, but can't be added like I mentioned in the guide--you'll have to add Training to your skills, and its appropriate ability. Thing is, I didn't run into anything that resembled a hero's special skill, sorry!

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LIGHTNING
LIGHTNING

Tavern Dweller
posted July 11, 2006 10:47 AM

Hey,
Withe the upcoming 1.2 patch, the cheats wont work any more.
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mvassilev
mvassilev


Responsible
Undefeatable Hero
posted July 11, 2006 12:48 PM

For some reason, the @ cheats don't work for me. It says something about zero value.
____________
Eccentric Opinion

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marlboroo
marlboroo

Tavern Dweller
posted July 12, 2006 08:24 AM

hello, anyone that experienced in lua script, please help me make this script (mixed neutral monster script)

maybe its something like this

check if the defender army have hero or not, if no then it considered Neutrals:
GetUnitSide
if DEFENDER IsHero = 0 then Neutrals

check the creatures type in Neutrals:
if Neutrals then
GetCreatureType (DEFENDER) = NeutralType

check the creatures counts in Neutrals:
if Neutrals then
GetCreatureNumber (DEFENDER) = NeutralCount

add another creatures in Neutrals according to type and counts:
counts: TheCount= NeutralCount / 3

type : if NeutralType=STONE_GARGOYLE then
AddCreature(DEFENDER, MASTER_GREMLIN, TheCount, X, Y)
end

-or-

if NeutralType=TITAN then
AddCreature(DEFENDER, RAKHSASA_RANI, TheCount, X, Y)
end

etc...

etc.....



Thats all of it, what do u think, it is very possible right?

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crepus
crepus


Adventuring Hero
Nuclear Power Plant
posted July 15, 2006 09:17 AM

On Skills and Abilities

I just found out - the hard way - that one can add nonexisting skills using add_skill (#) with numbers above 150. If your hero then levels up with no existing skills or abilities to choose from you will have to pick the white square skill. Which promptly kills the game.
You have been warned :-)

Also I needed to have a closer look on the abilities and found something  interesting, if you only want to give your hero abilities that are faction-related.

 1- 12 skills
13- 18 class skills
55- 72 abilities
73- 85 foremost knight abilities (75, 78, 83, 85)
86- 98 foremost demon abilities  (86, 88-94, 98)
99-111 foremost necro abilities  (101, 102, 105-108, 110, 111)
112-124 foremost ranger abilities (113-117, 122, 124)
125-137 foremost wizard abilities (125, 126, 128, 133, 135, 137)
138-150 foremost warlock abilities(142, 149, 150)  

The bracketed abilities are those that ONLY that faction are able to get while not cheating, the rest are available for several classes.

Take heed if you want to cheat your hero into getting all skills, class skills and abilities. Some abilities, like the Ranger Battle Commander, can be quite annoying if you're not a Ranger. As can all levels of necromancy for the living.

Play nice, and if you cheat in multiplayer then Deirdree will come feast on your spleen when you least expect it.

/C

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mvassilev
mvassilev


Responsible
Undefeatable Hero
posted July 17, 2006 01:18 PM

The @ scripts do not work for me. I'm trying to give Markal 1000 shadow dragons. I type in

@addherocreatures ("Berein", 42, 1000);

but it says

(Script) ERROR attempt to call a string value

What do I do?

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Curio
Curio


Hired Hero
posted July 17, 2006 04:27 PM

Sorry for the late response guys, but I have an upcoming midterm.

LIGHTNING: I have not heard that anywhere. If this can be confirmed, that'd be great. If indeed cheats won't work anymore, it'll be good for multiplayer, but unfortunate for the ppl who like the option of having the UI there to enjoy as well. If that's Ubi's way of solving multiplayer cheating, I think it's going the wrong way. As has been suggested countless times, the best way would be the game checking if the .cfg file was changed in multiplayer games, and disallowing players that did enable the console to play.

mvassilev: pay close attention to syntax. You want to type:
@AddHeroCreatures("Berein", 42, 1000);

marlboroo: unfortunately, I'm not the best modder...I can understand what's been done when looking at fan mods, but I not the type to think of the in between from A to B. Hopefully someone else can answer this for you.

crepus: indeed, you can go above 150, but I did not mention this, because you're right, they mess up the game. And I believe you've got your numbers right...if you want to see which skills they are, check the guide.

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mvassilev
mvassilev


Responsible
Undefeatable Hero
posted July 17, 2006 05:31 PM

Thanks. It works now.
____________
Eccentric Opinion

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TaShadow
TaShadow

Tavern Dweller
posted July 18, 2006 09:52 AM
Edited by TaShadow at 09:54, 18 Jul 2006.

hey, im trying to add artifact to heroes but thats not working,
is that right?>>

@GiveArtifact("Nymus", 53);
no error mensages, nothing >< >>> v1.1

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Curio
Curio


Hired Hero
posted July 18, 2006 08:41 PM

Midterm went brilliantly. Just so you know!

Belgarath: indeed, Raven does not exist! Refer to the Hero Names Chart in the guide in the future when using @ cheats that require hero names, because while he's Raven on the outside, the game refers to him as "Effig". Plenty of hero names, in-game and actual references, are different. I won't even pretend to understand the developers on this one!

TaShadow: you've got the code right, and the hero name, and the right syntax. By nothing, do you mean, the code is entered, and appears in the console window? Because that's every indication that the code worked.

Not to be condescending in the least, but here are some minor things to check that does get overlooked:

Nymus IS your hero, right? Because the code can be used to give the AI, or someone else, something. Yes, you can even change the stats of AI heroes using negative values!

Check your inventory again. If it's filled with artifacts, you'll have to scroll to find it--added items aren't put in front, but collect at the bottom like everything else you pick up.

If you have multiple Tear of Ashas (53), and you put one into a town, all the rest disappear from the inventory of the hero who brought it in. You can add more after, and build more of its structures in other towns.

If it isn't any of the above, then I'm totally beat--everything should be working, as there is nothing that prevents adding anything to your hero, even if a map doesn't have obelisks and an available Tear of Asha.

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TaShadow
TaShadow

Tavern Dweller
posted July 18, 2006 08:59 PM
Edited by TaShadow at 21:03, 18 Jul 2006.

the command appears in the console, it say nothin and dont add any artifact.. works in hotseat?
and i tried another artifact n hero >>> DoNt WoRk
is there anyway to all towns begin with tear of asha specials and heros ultimates >>>>> cause add_skill cant add ultimate gating etc.. and wat the name of the artifact to give option to ultimate?
_______________________________________________________________
@GiveArtifact is really important
When i open the console it says < Warning : scripts not allowed >
is it a problem? and 1 more question, wat is the secret of universe?
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Curio
Curio


Hired Hero
posted July 19, 2006 03:29 AM

Aha--was this a hotseat game all along?

Because in hotseat, any and all of the @ commands do NOT work--I can't explain it either, because everything seems to be the same with how the game works, excepting the fact there are multiple human players. So, if it's a hotseat game, you'll have to stick with the non-@ commands, unfortunately.

As to beginning towns with the grail structure, that would have to be modded into whatever map you're playing. While I don't do it, I know it's doable, and until the map editor comes along, I haven't bothered to play with these things that will eventually no longer be used.

But wait, yes you can add the ultimate skill to heroes, because add_skill # isn't an @ command. It's here, at the bottom.

As to the secret of the universe...buddy, I've spent far too much time medating on that to give it away THAT easily! Achieving nirvana is a *personal* journey!

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