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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Wishes for future patches (1.6 and 2.2)
Thread: Wishes for future patches (1.6 and 2.2) This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV / NEXT»
feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted March 13, 2007 04:07 PM

Ye , i did say i was lucky with aries, didn't I ;D?
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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted March 13, 2007 04:17 PM

actually my 600 is not funny at all ... you probably had the +50% cold damage artifact ... that makes it 900 , lucky ... 1800 ... probably the damage you actually had or something like that. Or you got lucky with spell power artifacts.

Anyway , you won't be lucky all the time ... that's for sure.You forget the Sprites, the War Dancers and the Unicorns which are really good damage dealers !
And I'll have 6 stacks doing more damage than you do with that pathetic circle of winter ... dragons might also score some acid . and if they get avenger or luck(probably they will) your stacks will be dying like flies. I'm telling you... there will be no time for you to shoot the second circle of winter unless you got really really closed terrain!

You might have a chance, if your hero acts before the hunters... but still a very low chance ! Anyway I had a game like this when I almost lost against dungeon using Haven, I think I wrote about it here. But I learned the easy cure against Dungeon since then : splitting in half the main shooter stack and placing them in corners (Master Hunters in this case)...I will lose one stack , but the other will survive . And so will the other 5 stacks with minor losses from your troops... because you will have to retreat before shooting magic the second time trust me.

And the second time you come ... you will have so few troops, you might not even get to live to cast the first spell.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 13, 2007 06:30 PM

Are you kidding me? Geez, sylvan stacks may be nice, but they don't kill every stack they touch in 1 attack.. don't make me laugh. And, while your damage output gets more and more reduced every round due to casualties, warlock STILL does the same X damage every turn.. I wouldn't say otherwise if I haven't battled EXACTLY the army you describe, TowerLord, and destroyed it with repeated magic attacks. So don't say it's not possible, cuz it is.

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TowerLord
TowerLord


Promising
Supreme Hero
Hero of Good, Slayer of Evil
posted March 13, 2007 09:00 PM
Edited by TowerLord at 21:02, 13 Mar 2007.

Quote:
Are you kidding me? Geez, sylvan stacks may be nice, but they don't kill every stack they touch in 1 attack.. don't make me laugh. And, while your damage output gets more and more reduced every round due to casualties, warlock STILL does the same X damage every turn.. I wouldn't say otherwise if I haven't battled EXACTLY the army you describe, TowerLord, and destroyed it with repeated magic attacks. So don't say it's not possible, cuz it is.


well i wouldn't same what i'm saying , if i wouldn't have totally crushed dungeon before second turn of dungeon hero. The damages the dungeon troops receive are huge because you have defense next to 0. I hit with ~150 battle frenzied sprites a lucky avenger shot , on hydras and blackies and 3/4 of the hydras were dead (16 out of 20 +) and many of the blackies.

And also after the first rounf of spells, the sylvan army dmg power increases , even if the numbers decrease a little , beacause of mass haste and mass righteous.

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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted March 14, 2007 08:07 AM

Seriously, guys , u need to play each other
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pomo
pomo


Famous Hero
The lone peasant
posted March 20, 2007 03:31 AM
Edited by pomo at 03:39, 20 Mar 2007.

I'd like to be able to decide which spells you receive from the mage guild at each level up. I think this is going to be more important if they add new spells... as a couple of people have noted magic strategies are a bit more unreliable than might ones because you have to rely on getting the right spells... Choosing spells would make magic a more strategic part of the game.

Edit: I think I remember that making the ultimates more easily available was suggested a bit earlier in the thread. If they do that I think it would be imperative to balance them properly first. Who cares if you get unstoppable charge when I get elven luck or Absolute protection? In the state they're in at the moment they would be seriously imbalancing if more easily obtainable.

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 20, 2007 09:54 AM

It's always been a gamble, especially in heroes 3 - there was a lot of worthless level5 spells and you had just one shot to get the proper one.. except for tower ofc..

But this system isn't bad, to be honest. Everybody would choose the same cheesy spells over if we could choose..

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Pomo
Pomo


Famous Hero
The lone peasant
posted March 20, 2007 10:07 AM

Well that's true (who on earth would choose curse of the netherworld or holy word) but I think that if you balanced the spells a bit more so that all (or at least most) were good choices in particular circumstances, then it would make the strategy (players choosing) stronger for this part of the game.
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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted March 20, 2007 01:11 PM
Edited by ZombieLord at 13:12, 20 Mar 2007.

I completely agree with Pomo

Guys, don't you get it that in stragey games you must CHOOSE and not base yourself on random stuff. That's not strategy. Everything needs to be balanced (spells included) so that you MUST THINK to choose which one is better for your current needs. Nival seriously need to work on balancing spells and other stuff, but I really think CHOOSING SPELLS is a must for strategy games.

For example, let's assume at level 5 there are two spells: Implosion and SUPER IMPLOSION. The latter one is bugged, it deals 400+400*power damage. Who on Earth would choose Implosion? No one, but this makes you crave for random stuff (I HOPE IT'S SUPER IMPLOSION AT THE MAGE GUILD) and this is no strategy at all. Strategy games should be balanced so that no spell is better than another (overall ofc; in some situations some are better because that's what it means strategy - to choose something that fits better the current situation, right?). It's not my fault this game is UBER imbalanced, I WANT REAL STRATEGY!

Damn, I would make my own balancing mod if this would create more strategy for this game

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 20, 2007 02:12 PM

I suggest you try Warcraft III, ZombieLord. It's an RTS, yes, but even though it's not that well balanced, I think you won't find a game that is balanced better among CPU strategies. Except Chess, ofc

The bad thing is obviously the "Bear/Dryad problem", which would happen here, aswell. And heroes5 is a much more complex game than W3. I think balancing it is impossible, so there will always be "something better" to choose, and "the only strategy" will eventually rise. Taking that into consideration, perhaps the random factor is not that bad after all?

Although the random factor is too high at times, to be honest.

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted March 20, 2007 02:16 PM

Then I won't call this a strategy game but rather a random game

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 20, 2007 02:18 PM

Like poker?

It's not THAT bad, come on! More patches coming up and the expansion is close, too.. who knows maybe they will surprise us with something!

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted March 20, 2007 02:23 PM

A quote from one of the posters in Tournament of Hero

Quote:
Poker = 85% skill  15% luck

Heroes = 30% skill  70% luck


I know it's exaggerated, but...

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Pomo
Pomo


Famous Hero
The lone peasant
posted March 20, 2007 04:06 PM

Quote:
The bad thing is obviously the "Bear/Dryad problem", which would happen here, aswell. And heroes5 is a much more complex game than W3. I think balancing it is impossible, so there will always be "something better" to choose, and "the only strategy" will eventually rise. Taking that into consideration, perhaps the random factor is not that bad after all?


I don't really agree that a single "best" strategy would emerge in all cases in any event - for a number of reasons. A) If one particular strategy is so dominant, it's also predictable for other players - "OMG - of course he will have implosion, better equip my cloak of sylanna" B) While some levels of some schools are probably currently set up so that you will almost always choose one or the other (like implosion 90%, puppet master, ressurrect), many are not. If I have a choice between teleport and magic immunity, one is not simply always better. Depending on my opponent, my hero and my army, either can be. Recognizing which choices are better in which situations is strategy, and should be encouraged.
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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted March 20, 2007 04:10 PM
Edited by ZombieLord at 16:11, 20 Mar 2007.

Quote:
Quote:
The bad thing is obviously the "Bear/Dryad problem", which would happen here, aswell. And heroes5 is a much more complex game than W3. I think balancing it is impossible, so there will always be "something better" to choose, and "the only strategy" will eventually rise. Taking that into consideration, perhaps the random factor is not that bad after all?


I don't really agree that a single "best" strategy would emerge in all cases in any event - for a number of reasons. A) If one particular strategy is so dominant, it's also predictable for other players - "OMG - of course he will have implosion, better equip my cloak of sylanna" B) While some levels of some schools are probably currently set up so that you will almost always choose one or the other (like implosion 90%, puppet master, ressurrect), many are not. If I have a choice between teleport and magic immunity, one is not simply always better. Depending on my opponent, my hero and my army, either can be. Recognizing which choices are better in which situations is strategy, and should be encouraged.

Good points

(btw, I'd also like to choose ALL artifacts at the merchant (esp. from that in MY town), not stupid random stuff, because even if some are cool they're definetely too expensive to buy some times)

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted March 20, 2007 04:11 PM
Edited by TheDeath at 16:20, 20 Mar 2007.

Quote:
I don't really agree that a single "best" strategy would emerge in all cases in any event - for a number of reasons. A) If one particular strategy is so dominant, it's also predictable for other players - "OMG - of course he will have implosion, better equip my cloak of sylanna" B) While some levels of some schools are probably currently set up so that you will almost always choose one or the other (like implosion 90%, puppet master, ressurrect), many are not. If I have a choice between teleport and magic immunity, one is not simply always better. Depending on my opponent, my hero and my army, either can be. Recognizing which choices are better in which situations is strategy, and should be encouraged.
Exactly my sentiments that's real strategy, recognizing which choices are better in which situations , not the blind creeping tactic without considering the opponent's decisions

btw that's also the primary goal for my multiple dwelling idea, but I won't go into that again

Heroes players should really wake up from randomness and do real strategy. The latest multiplayer games I played (with Sylvan and Necro) were plain boring.. right now it's like a repetitive pattern (same thing ALL over again, doesn't matter the enemy really), and a poker-style game for the random part.

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 20, 2007 04:47 PM

Personally, I like a certain element of randomnes. For me, it's fine that you will only have one of two level 5 spells in your guild, without the choice, as long as both of them are useful. For instance, whether I learn Haste or Bless in the guild is not crucial for me, because both are great and usefull spells - I will just have to select my strategy on which of the two I get (and choose Master of Wrath vs. Blessings to fit, etc.).

The problem is, that some spells are simply not on par with their level. Holy Word for 8 x SP damage compared to Resurrection ... give me a break, that's nothing but a joke. If they had actually made the spell so that it was worth using, there was not a problem. So I don't think the solution is to let you choose your spells freely, but simply to make some of the spells more useful.

As for the Artifact merchant, sorry, but if you could choose freely, that would simply be too unfair to the factions that doesn't have this building. As it is now already, it's a huge advantage to be able to buy artifacts - and the prices are extremely low on most of the none-relic artifacts.
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What will happen now?

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted March 20, 2007 04:54 PM

Quote:
The problem is, that some spells are simply not on par with their level. Holy Word for 8 x SP damage compared to Resurrection ... give me a break, that's nothing but a joke. If they had actually made the spell so that it was worth using, there was not a problem. So I don't think the solution is to let you choose your spells freely, but simply to make some of the spells more useful.

As I said, some spells really need rebalancing but that doesn't mean choosing one of the spells per level is a bad idea.

Quote:
As for the Artifact merchant, sorry, but if you could choose freely, that would simply be too unfair to the factions that doesn't have this building. As it is now already, it's a huge advantage to be able to buy artifacts - and the prices are extremely low on most of the none-relic artifacts.

Well, from 10000 Gold onwards it's pretty much you know. Most of the time I don't have money for artifacts because of dwellings/creatures.
Although I agree artifacts like Four Leaf Clover are cheap and pretty good

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted March 20, 2007 05:02 PM

Quote:
As I said, some spells really need rebalancing but that doesn't mean choosing one of the spells per level is a bad idea.
Personally I don't mind having random between 2 spells, but as the new expansion will come with more, it will be a bit silly to depend so much on random really. So selecting the spell is a must in the next expansion.

Quote:
Well, from 10000 Gold onwards it's pretty much you know. Most of the time I don't have money for artifacts because of dwellings/creatures.
Although I agree artifacts like Four Leaf Clover are cheap and pretty good
As alc said, it's too unfair for everyone else. And minor artifacts are really good for their price.

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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted March 20, 2007 05:05 PM

Quote:
As alc said, it's too unfair for everyone else. And minor artifacts are really good for their price.

Oh yeah? What about unfair Training?

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