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Heroes Community > Heroes 5 - Temple of Ashan > Thread: Wishes for future patches (1.6 and 2.2)
Thread: Wishes for future patches (1.6 and 2.2) This thread is 11 pages long: 1 2 3 4 5 6 7 8 9 10 11 · «PREV
TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted March 20, 2007 05:16 PM

Quote:
Quote:
As alc said, it's too unfair for everyone else. And minor artifacts are really good for their price.

Oh yeah? What about unfair Training?
Or Altar of elements... and Ritual Pit

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alcibiades
alcibiades


Honorable
Undefeatable Hero
of Gold Dragons
posted March 20, 2007 06:11 PM

Quote:
Quote:
As alc said, it's too unfair for everyone else. And minor artifacts are really good for their price.

Oh yeah? What about unfair Training?


Just because Training is broken, let's not introduce more unbalanced features! Let's rather work on making Training balanced!


And about those cheep artifacts I mentioned, there are lots of examples - here are a couple:

- Golden Horseshoe - 6000 Gold for +2 Luck!
- Cape of Lions Mane - 6000 Gold.
- Emerald Slippers - 5000 Gold.
- Necklace of Bloody Maw - 3000 Gold (lol).
- Ring of Vitality - 4000 Gold.

And even some of the Relics would be worth it:

- Staff Of Netherworld - 20.000 Gold. Yes, 20 K is a LOT of money, but -20 % Initiative to ALL enemy creatures!? Would be worth it for sure in mid- to late-game.
- Ring of Speed - 20.000 Gold. Again, +20 % Initiative is worth A LOT.
- Cloak Of Death's Shadow - 24.000. Maybe not a bargain, but a pretty nice artifact still.
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What will happen now?

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executor
executor


Famous Hero
Otherworldly Ambassador
posted March 20, 2007 08:46 PM

Quote:
I suggest you try Warcraft III, ZombieLord. It's an RTS, yes, but even though it's not that well balanced, I think you won't find a game that is balanced better among CPU strategies. Except Chess, ofc

StarCraft is more balanced than Warcraft 3. Not very much, but still.

As for the idea of choosing spells within the guild:
1. It is not a must.
2. It will NEVER happen in original HoMM.
3. Randomness is one of the key aspects in this game, and it always has been,(and will(hopefully)be) - without it there would be no HoMM. It is not only about spells, but also creeps on the map, artifacts found (& bought, as you said), skill picking, moon weeks, and many, many more things. This game cannot exits without it.

I quite like to play a random town. Then winning gives me more pleasure.... But when opponent is not doing the same, it's no fun...(and usually no win ). So when I play with friends we usually both/all take random. Same in SC. Same in W3. (RTSs). RTSs are for pure strategy. I like randomness in HoMM, partially due to it being difference to RTSs.
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Understanding is a three-edged sword.

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crepus
crepus


Adventuring Hero
Nuclear Power Plant
posted March 21, 2007 12:54 AM

Random is good BUT...

Well, I think - in mapbuilding - one should be able to if not choose totally then at least be able to lessen the randomness of What One Might Get at a Witches hut. I tried to make a map where one of the key ingredients was to force all characters to visit several Huts before being able to play eachother. My plan there was to lessen the number of electable new skills. But somehow most huts in the same area all tended to give the same skill. So, a bit of organized randomness there would be swell.  A bit like the Huts, Universities and whatsnots in H4. Ah, all the beautiful maps I made there...
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redoluit bacarum sambucus.

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pomo
pomo


Famous Hero
The lone peasant
posted March 21, 2007 01:33 AM

Quote:
Quote:


As for the idea of choosing spells within the guild:
1. It is not a must.
2. It will NEVER happen in original HoMM.
3. Randomness is one of the key aspects in this game, and it always has been,(and will(hopefully)be) - without it there would be no HoMM. It is not only about spells, but also creeps on the map, artifacts found (& bought, as you said), skill picking, moon weeks, and many, many more things. This game cannot exits without it.




1) Well if you want to play a strategy game and not poker machines then yes it is.
2) Unless you're a developer, I think you're just reiterating #1 in a different form .
3) There quite obviously could be HOMM without random spells in the guild (HOMM could obviously do without a lot of the different types of randomness currently present and in my opinion would be a much more interesting game for it), so this is clearly not true. So... given that you support random outcomes for magic strategies, would you support the notion that your town simply randomly builds something for you each day?

Wow, how fun.

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executor
executor


Famous Hero
Otherworldly Ambassador
posted March 21, 2007 04:25 PM
Edited by executor at 16:43, 21 Mar 2007.

Quote:
Quote:
Quote:


As for the idea of choosing spells within the guild:
1. It is not a must.
2. It will NEVER happen in original HoMM.
3. Randomness is one of the key aspects in this game, and it always has been,(and will(hopefully)be) - without it there would be no HoMM. It is not only about spells, but also creeps on the map, artifacts found (& bought, as you said), skill picking, moon weeks, and many, many more things. This game cannot exits without it.




1) Well if you want to play a strategy game and not poker machines then yes it is.
2) Unless you're a developer, I think you're just reiterating #1 in a different form .
3) There quite obviously could be HOMM without random spells in the guild (HOMM could obviously do without a lot of the different types of randomness currently present and in my opinion would be a much more interesting game for it), so this is clearly not true. So... given that you support random outcomes for magic strategies, would you support the notion that your town simply randomly builds something for you each day?

Wow, how fun.


I support randomness to some reasonable extent. And it's level now is OK to me. Balance the spells if you think they are imbalanced. Choice of spells is not needed. At least for me. Want to play a game withot randomness? Play StraCraft. Or Chess. There is no randomness. And high randomness is not imbalanced. When one thing is obviously more potent than another of it's kind, that's imbalanced. If a +100% modifier with 1% chance is compared with +1% always on numerous trials, they become nearly the same.
Random town build is stupidity. It leaves you no choice. By guild you have one: to build, or not to build the guild. There's a 50% probability that you'll get what you want BY MAKING A SPECIFIC ACTION. You know about it.

Randomness motivates to you think as well about 'what if I won't achieve what I want?' when doing something.

If you removed much of randomness from HoMM, it would lose it's specific taste. At least for me.

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Pomo
Pomo


Famous Hero
The lone peasant
posted March 21, 2007 07:32 PM
Edited by Pomo at 19:34, 21 Mar 2007.

Meh, difference of opinion. I still think that strategy is all about choice - others enjoy random. Each to his own I suppose...

But just to push the envelope a bit, you say that with building the guild I make a choice to take a 50% chance, so that's ok. What if for the town building idea instead of just auto-building every turn, you opt for the town to build something but don't get to choose what? Seems quite similar to me... I have a 50% chance say to get nightmare dwelling or growth booster for horned demons Seems silly doesn't it? For me the fact that you can't choose spells is on a par with this.

Edit: Anytime someone wants to change something in HoMM they get told to play starcraft or chess... Well I like HoMM, but I'd just like to improve a few bits of it.
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executor
executor


Famous Hero
Otherworldly Ambassador
posted March 21, 2007 09:20 PM
Edited by executor at 21:25, 21 Mar 2007.

Quote:
Meh, difference of opinion. I still think that strategy is all about choice - others enjoy random. Each to his own I suppose...

But just to push the envelope a bit, you say that with building the guild I make a choice to take a 50% chance, so that's ok. What if for the town building idea instead of just auto-building every turn, you opt for the town to build something but don't get to choose what? Seems quite similar to me... I have a 50% chance say to get nightmare dwelling or growth booster for horned demons Seems silly doesn't it? For me the fact that you can't choose spells is on a par with this.

Edit: Anytime someone wants to change something in HoMM they get told to play starcraft or chess... Well I like HoMM, but I'd just like to improve a few bits of it.


It's not the same with buildings as with spells. Buildings have different costs. You pay for them. You have to be given choice whether to spend your money or save it for army. Spells don't cost. By building a guild level 5 you take risk of 50% getting what you want, 50% not. If buildings builded randomly for free, it would not make any sense .
I also would like to see a few changes in HoMM, but these do not consider randomness at all. I strongly hate the idea of logarythmic increase for creatures spellpower for damage spells. With hordes of them the damage is obsolete, really (150+ pit lords - less than 800 dmg via shower ). This is stupid for me.
I am sure that we would be able to find something we would both like to see introduced/modified, Pomo .
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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted March 22, 2007 11:39 AM
Edited by ZombieLord at 11:39, 22 Mar 2007.

Quote:
It's not the same with buildings as with spells. Buildings have different costs. You pay for them. You have to be given choice whether to spend your money or save it for army. Spells don't cost. By building a guild level 5 you take risk of 50% getting what you want, 50% not. If buildings builded randomly for free, it would not make any sense .

Spells cost mana

Quote:
Edit: Anytime someone wants to change something in HoMM they get told to play starcraft or chess... Well I like HoMM, but I'd just like to improve a few bits of it.

Exactly! People, wake up! This is not HoMM 3 anymore! Why make a copy of the previous heroes? Why don't YOU (executor) play HoMM 3 instead?
Games evolve and should have new interesting features all the time, not copy a previous game and only add some cool graphics... the most important part of the game, the gameplay, should be improved as well.

The best example is HoMM 4, where the developers realized you need to add new features and stuff, to drastically change the gameplay. But, the fans like you, bashed this game and said it is a failure because it's not like HoMM 3. Why make it like HoMM 3 anyway? Sometimes I wonder if fans are not mature enough to know that things evolve and new games should add interesting features. If you like HoMM 3, play HoMM 3!

And I hate randomness outside the combat (the random in the combat is ok)

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 22, 2007 11:47 AM

H4 was bashed not without a reason, ZombieLord, and I'm afraid it's not just because it was not "heroes3 deluxe". Heroes4 was incomplete like heroes5 when released, had bad balance, no multi (!), and the signature of heroes5 - beautiful graphics/animation was absent there. (some heroes4 animations were just pathetic, look at the squires' movement, they move like someone just raped them in the butt with a shockprod Or the harpies with wreaths looking like transsexuals on a parade.. ). Ofc the game had more strategical depth than heroes3/5 but it didn't matter, unfortunately.

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TheDeath
TheDeath


Responsible
Undefeatable Hero
with serious business
posted March 22, 2007 11:49 AM

Quote:
Anytime someone wants to change something in HoMM they get told to play starcraft or chess...
Eh, I'm used to these anti-ideas people, actually

I have posted some ideas on ubi forums and of course guys like Jolly Joker always want the game to remain the same, simple easy, and of course non-strategic... so they bashed me.. well at least most of them (incredible few actually really supported me )

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executor
executor


Famous Hero
Otherworldly Ambassador
posted March 22, 2007 02:26 PM

Quote:

Exactly! People, wake up! This is not HoMM 3 anymore! Why make a copy of the previous heroes? Why don't YOU (executor) play HoMM 3 instead?
Games evolve and should have new interesting features all the time, not copy a previous game and only add some cool graphics... the most important part of the game, the gameplay, should be improved as well.


I agree with you, Zombie Lord, about improving. But spell selection does not seem improvement for me , rather the opposite. It would make sense only if spells are balaced, and if spells are balanced, there's no great need for spell selection .
And we have a great change in HoMM 5, compared to HoMM 3: the way initiative/ATB things work. I am all for it!
By the way, I play HoMM 3 still .

Quote:

The best example is HoMM 4, where the developers realized you need to add new features and stuff, to drastically change the gameplay. But, the fans like you, bashed this game and said it is a failure because it's not like HoMM 3. Why make it like HoMM 3 anyway? Sometimes I wonder if fans are not mature enough to know that things evolve and new games should add interesting features. If you like HoMM 3, play HoMM 3!


Following Doomforge's post (wiht whom I fully agree), I say that HoMM 4 is the best example of what game developers should NEVER do: release a completely imbalanced, unfinished game, which's graphics sucks, just in pursuit for some major gameplay changes. I like the strategic aspect of HoMM 4 (yes it requires more thinking and offers more strategies than 3), but I can't stand it's deep differences between factions' prowesses.
They wasted many great ideas by making a game that sucked in so many fields that these improvements couldn't shine.
And, by the way, I still play HoMM 4, but rarely.

To finish with, I am for changes, but only when they mean improvement.
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ZombieLord
ZombieLord


Promising
Famous Hero
that wants your brainz...
posted March 22, 2007 02:31 PM

Quote:
I agree with you, Zombie Lord, about improving. But spell selection does not seem improvement for me , rather the opposite. It would make sense only if spells are balaced, and if spells are balanced, there's no great need for spell selection .

Even if the spells are balanced you would still want to select a particular spell: (btw, I'd love spells to become balanced)

examples:
- you have Master of Fire but the Circle of Winter is at the Mage Guild
- you battle with a Sylvan but you have Holy Word at the Mage Guild (I repeat: let's suppose Holy Word is balanced and is as strong as Resurrection... but still, in this situation is useless)

see now why you have to select spells?
obviously you have never tried MMR (because it's pretty risky if you don't like what you get at Mage Guild)


Quote:
Following Doomforge's post (wiht whom I fully agree), I say that HoMM 4 is the best example of what game developers should NEVER do: release a completely imbalanced, unfinished game, which's graphics sucks, just in pursuit for some major gameplay changes. I like the strategic aspect of HoMM 4 (yes it requires more thinking and offers more strategies than 3), but I can't stand it's deep differences between factions' prowesses.
They wasted many great ideas by making a game that sucked in so many fields that these improvements couldn't shine.
And, by the way, I still play HoMM 4, but rarely.

Are you sure they were not bored of gaming industry?

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Doomforge
Doomforge


Admirable
Undefeatable Hero
Retired Hero
posted March 22, 2007 03:18 PM

Quote:

examples:
- you have Master of Fire but the Circle of Winter is at the Mage Guild
- you battle with a Sylvan but you have Holy Word at the Mage Guild (I repeat: let's suppose Holy Word is balanced and is as strong as Resurrection... but still, in this situation is useless)


I understand this well: many times, I've screamed something like AAAAAAAAAAAAAAAARGGGGGGGGGHHHHHHHH when I got some completely worthless sh*t in my mageguild in heroes2 (which was ridiculously expensive, compared to the ammount of crappy spells provided).

But in heroes 5, mage guilds are cheap enough to build them instead of some dwelling BEFORE you start to level-up intensively. This way, you will never pick master of fire with no fireball in the guild, for instance. It's the player's fault if he picked the wrong skill blindly

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executor
executor


Famous Hero
Otherworldly Ambassador
posted March 22, 2007 03:55 PM
Edited by executor at 16:01, 22 Mar 2007.

Quote:

obviously you have never tried MMR (because it's pretty risky if you don't like what you get at Mage Guild)


That's true.
But Doomforge put it perfectly, I mean about absence of spell selection - it's as well player's fault - he took the risk blindly. I don't think I will ever want spell selection to be introduced, even if I played MMR.


Quote:
Are you sure they were not bored of gaming industry?


Perhaps they were .
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feluniozbunio
feluniozbunio


Promising
Supreme Hero
posted March 23, 2007 08:48 PM
Edited by feluniozbunio at 03:18, 24 Mar 2007.

Quote:
look at the squires' movement, they move like someone just raped them in the butt with a shockprod  

omg that was funny

I'm not sure what spells can be in wands but all i have ever seen so far is 1-3 lvl spells. In such case i think it should be a minor artifact unless some mass spells and/or higher lvl spell would be included(casted on lvl advanced at least).
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emilsn
emilsn


Legendary Hero
posted March 25, 2007 11:17 PM

(I may repeat something, since I have read ANYTHING on this post. And i though! THERE IS A LOT TO READ, so i didn't want)

I really want:
More heroes, a bit less then there were in HoMM3(maybe you could wait to next expansion?)
More maps, maybe 20 more or so.
A Ghost mode or a sight seeing mode, Just so you, the player, can walk around in the towns... Because the little sight seeing round in each town sucks..
More spells, To few

Just more of everything in some way...
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Don't walk behind me; I may not
lead. Don't walk in front of me;
I may not follow. Just walk
beside me and be my friend.

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