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Thread: +QP Awarded Threads - Modders Workshop | |
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GenieLord
Honorable
Legendary Hero
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posted March 30, 2007 04:28 PM |
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Edited by VokialBG at 17:45, 26 Apr 2008.
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+QP Awarded Threads - Modders Workshop
List of all the threads in the forum "Heroes 5 - Modders Workshop" that were awarded with QPs.
The list is in alphabetical order.
Adding Creatures Tutorial
By Kronos1000, in the Modding Wiki.
Adding creatures in ToE
By Sfidanza, post 1, page 1.
By Radar, post 19, page 12.
Change patterns of attacks
By BalckHunter92, post 1, page 1.
Curio Cheating Guide is online
By Maurice, post 11, page 15.
Creature appearance changes - basics
By Radar, post 1, page 1.
Death knight and wraith
By alcibiades, post 6, page 2.
By rpgguy, post 8, page 2.
Editing abilities
By Cepheus, post 2, page 1.
H5 GotP: Ultimate Heroes 5 MOD - The HoMM 5 WoG
By VokialBG, post 1, page 1.
By Radar, post 20, page 6.
How to remove backgrounds of custom Portraits and how to remove stuff of Models
By Kronos1000, post 1, page 1.
Modders Workshop Phonebook
By Ted, post 1, page 1.
Modding animations and other stuff
ZombieLord, post 1, page 1.
Modding for Dummies (guide)
By EliteKill, post 1, page 1.
New Heroes
By VokialBG, post 5, page 1.
New way to change the music theme in H5 - Guide
By VokialBG, post 1, page 1.
Questions Topic and FAQ - Modders Workshop
By Sfidanza, post 1, page 1.
By Cepheus, post 5, page 1.
Texture Editing Tutorial
By Gnoll_Mage, post 1, page 1.
Transparency 101
By Daystar, post 1, page 1.
Adding Teleport ability to creature - Guide
By VokialBG, post 1, page 1.
Undocumented scripting functions
By Maurice, post 1, page 1.
Working on Modding Tutorial
By Zeldor, post 1, page 1.
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sfidanza
Promising
Supreme Hero
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posted October 23, 2007 03:04 PM |
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Edited by sfidanza at 15:13, 23 Oct 2007.
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Two new QP in the last days:
- Maurice, post 11, page 15 in Curio s Cheating Guide is online
Maurice explains how to add creatures to a hero through the console (when you don't know your hero internal name). Even though the resources already exist, a nice step-by-step explanation is always welcome for all the ToE newcomers.
- Cepheus, post 2, page 1 in Editing abilities
Possibly one of the greatest change in ToE for modding is the fact that we can now edit the creatures' abilities in their .xdb files. In his post, Cepheus explains just that, and gives the list of abilities' codes as a reference.
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sfidanza
Promising
Supreme Hero
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posted October 31, 2007 12:09 AM |
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A batch of 3 new QP this week:
- Ted, for the Modders Workshop Phonebook
With mods posted here and there, and no real tool to organize them (and search the one mod you saw, but forgot where), Ted's phonebook is really handy: it lists all the mods published here, by alphabetical order, with a screenshot so you can find what you're looking for.
- Kronos1000, for his tutorial: How to remove backgrounds of custom Portraits and how to remove stuff of Models
Learn how to handle the textures' alpha channel to give them a transparent background, or remove some pieces from a model.
- Kronos1000, for his Adding Creatures Tutorial on the Modding Wiki
Adding a new creature is only possible right now by editing H5 .exe file with an hex editor, but maybe it will become more practical at some point. In the meantime, Kronos explains here how to create the new creature, with the needed entries in the index files.
Note: yes, you can receive QPs for useful contributions on the Modding Wiki as well.
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Legendary_hero
Known Hero
Stronghold Warchief
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posted November 09, 2007 08:34 PM |
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Edited by sfidanza at 18:50, 27 Nov 2007.
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Quote: - Cepheus, post 2, page 1 in Editing abilities
Possibly one of the greatest change in ToE for modding is the fact that we can now edit the creatures' abilities in their .xdb files. In his post, Cepheus explains just that, and gives the list of abilities' codes as a reference.
That's one of my favourite posts from there i've learned to change the abilities and stats thanks
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted November 09, 2007 08:36 PM |
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You're welcome, it's one of my favourites too.
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alcibiades
Honorable
Undefeatable Hero
of Gold Dragons
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posted November 13, 2007 01:32 PM |
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I think perhaps the Tales of Karador might merit a QP or two?
____________
What will happen now?
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sfidanza
Promising
Supreme Hero
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posted November 27, 2007 07:19 PM |
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Edited by sfidanza at 19:20, 27 Nov 2007.
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This first QP was awarded a few weeks ago, but I didn't explain it here yet. The others are older posts that are still up-to-date, and deserved a QP for a long time.
- Maurice, for his list of Undocumented scripting functions
The game comes with a pdf from Nival with scripting functions, but not all existing functions are listed there. Maurice did an incredible job in collecting (so far) undocumented functions, and explaining how they work. Note that the list goes on later in the thread (ToE functions are in post 9), and details are added in other posts as well.
- Vokial, for his New way to change the music theme in H5 - Guide
As he says himself, his guide explains how to change the music theme without to replacing the original musics. It requires editing some .xdb files, but it also gives much more control. The guide is also available in the wiki: changing musics
- ZombieLord, for Modding animations and other stuff
In this post, ZombieLord explains the heroes' character structure, all the way through the model and animation .xdb files. It contains all you need to know to start changing the models around.
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sfidanza
Promising
Supreme Hero
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posted November 28, 2007 01:17 PM |
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Quote: I think perhaps the Tales of Karador might merit a QP or two?
I agree, but here's how I think:
Kronos and Cepheus already made tutorials from their work on ToK, and got QPs for them (adding creatures, editing abilities...). Even if the QPs are not in the ToK thread, ToK is clearly the source. And there still are other issues that they worked on that would deserve QP-worthy tutorials of their own (editing terrain tiles, using new objects in the editor, making dialog scenes - Neckie would deserve a QP for his tutorial on CH if he only wrote it here as well but more can still be said on the subject - and these are only a few examples).
Contributions to the project, or preview of features clearly are interesting, but it is still a work in progress, and the objective here in the Modder's Workshop is to see it through, all the way to release. The project seems in good hands for this, and I'll come back to it then with a great pleasure.
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Kronos1000
Promising
Supreme Hero
Fryslân Boppe
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posted November 28, 2007 05:06 PM |
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Edited by sfidanza at 11:02, 06 Dec 2007.
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I do not want to sound like I'm requesting a QP, but I actually wrote my Adding Creatures tutorial before ToK I went looking for a way to add new Creatures during the Fortress to Conflux transformation pack when that one was still active I tried to find a way for Radar to not replace the Fortress Creatures I succeeded and showed it to Radar in the thread and PhoenixReborn and Daystar requested a Tutorial I wrote it and some time after that I wanted to go further with so I started writing a story for my own Project which included adding Creatures I came up with Ancient Ones and all that stuff wich is now ToK.
But the Alpha Channel tutorial's source was ToK as you can see it's the drawing of Karador I used in the example. And for ToK the first Beta is in sight
Oh and for your mentioned Tutorials editing Terrain tiles is really easy if you have the Textures ready you only have to edit one or two files. If you want to use new objects in the Editor you just have to add via the shared tab nothing special and if Neckie agrees as well (It was his finding) I could write a more complete Tutorial of Dialog Scenes which contains more about Animations making objects move making them speak using sounds rotating them during the scene can write that as I said only if Neckie agrees.
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Hwær cwom mearg? Hwær cwom mago?
Hwær cwom maþþumgyfa? - 'The Wanderer'
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sfidanza
Promising
Supreme Hero
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posted December 06, 2007 11:09 AM |
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Quote: Oh and for your mentioned Tutorials editing Terrain tiles is really easy
No problem. It doesn't mean that it's not helpful.
And it's not so easy if you want to have the combat on this terrain to take place in a corresponding Combat Arena.
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sfidanza
Promising
Supreme Hero
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posted December 08, 2007 11:29 AM |
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Edited by sfidanza at 11:30, 08 Dec 2007.
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In reaction to some comments in the Hero Trail for ToE thread, I'll give some explanations here about the handing QP politics.
I will not give a QP for posting a mod, even a good one, because mods should have their own notation system. The mark should be based on different objective criterions, after a review. Of course, getting good marks should translate to QPs at some point.
We don't have such a system right now, but we could in the future (and I hope we will). It could be frustrating to some right now, but if some mods are already handed out QPs, then the balance will be broken.
I'll say it clearly once again: good mods are obviously worthy of reward. But the notation system should be adapted.
So right now, if posting a mod gives no QP, what does?
Mainly, posting useful explanations, allowing everyone to understand how modding/scripting/mapping works. This means tutorials, information. Most of the time, a modder has to figure out some things to make his mod. This knowledge, if explained nicely, might be QP-worthy.
Additionally, contributing to a big ambitious project, like Tales of Karador, which brings life to the modding community here, also deserves a reward. As I said (more or less clearly), I'll discuss this with the team when ToK is released.
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sfidanza
Promising
Supreme Hero
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posted January 01, 2008 02:10 PM |
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Edited by sfidanza at 14:13, 01 Jan 2008.
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Latest QPs awarded:
- Vokial, for his Adding Teleport ability to creature guide
Devils, Vampire Lords and Thanes can teleport themselves on the battlefield. Gameplay-wise, it's the same as flying, but if you want to create a new creature, or add the "flying" ability to an existing creature, it might not have an adequate flying animation. Giving it a teleport animation instead would then be very useful, and that's what Vokial explains in this guide.
- Radar, for his Creature appearance changes - basics tutorial
Labeled "basic", the tutorial explained the step by step changes required to switch creatures' visuals. There are a lot of screenshot detailing the changes, so if you're new to creature modding, it's a good place to start.
Among other worthy subjects, a detailed list of useful user.cfg options would be interesting. Some good pointers have already been posted, by PhoenixReborn and Romanov77 (7th post). To deserve a QP, such an explanation should be detailed and pedagogical, of course.
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