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Heroes Community > Library of Enlightenment > Thread: What would you do?
Thread: What would you do? This thread is 19 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 · «PREV / NEXT»
angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 22, 2008 10:37 AM

Offense speciality, log and mass slow start week 2 (latest)......is this a dream?.....
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Better judged by 12 than carried by 6.

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demarest
demarest


Known Hero
posted February 22, 2008 08:08 PM
Edited by demarest at 20:09, 22 Feb 2008.

Okay. I'll do one. Consider me a newbie when it comes to chaining. I'm experienced with Rampart where the creatures are fast enough for first strike and all that. A bit new to Stronghold. I know Gorgons are important, and I like Alkin's starting skills. So I started with Alkin, who came with 19 Gnolls and 2 Serpent Flies. Lizard Den is NOT already built, but my Tavern does have Drakon with 36 Gnolls and Merist with 14 Gnolls and 4 Lizardmen. It's day 1. I have 23 Wood/Ore, 7 of the precious resources, and 15000 Gold. (picture is large due to Redwood Observatory right outside town)

What would you do? Please describe how you'd play the first several days if you don't mind.


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Elric
Elric


Hired Hero
posted February 22, 2008 10:14 PM
Edited by Elric at 00:25, 25 Feb 2008.

Quote:
Red marked part is the reason why this happened. If at the start of a new round both parties have an equal high speed creature, the party who did NOT have last move in the round before will have initiative in new round.
You waited with pikemen / swordsmen, comp moved his walking undead as last unit, then u moved with swordsmen / pikemen. So u had last move in round 1, therefore comp has first move in round 2 coz of same high speed.


Thanks.  I knew that was how it worked within a round, but I didn't know it worked like that across rounds too.  I guess that's why it's better to take Crypts on Grass as Castle.
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Binabik
Binabik


Responsible
Legendary Hero
posted February 23, 2008 08:24 AM

Elric, you should probably post that question in the Maphaven forum.

Here


About AB and SOD, you can always play maps from an older version. But you can't play newer maps on an older versions if it uses any of the new features. (maybe a "sprite not found" error????) I don't know if it will work if it doesn't use any new features.

The easiest thing is to just try them and see if they work.

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Elric
Elric


Hired Hero
posted February 23, 2008 09:33 AM
Edited by Elric at 00:25, 25 Feb 2008.

Quote:
Elric, you should probably post that question in the Maphaven forum.

[url=http://heroescommunity.com/forumdisplay.php3?FID=14]Here[/url]



Thanks, I didn't even know there was such a forum.
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Binabik
Binabik


Responsible
Legendary Hero
posted February 23, 2008 09:49 AM

Yea, you can easily end up with a filename of rmg.txt.txt if you have the extension hidden, which is the default in Windows.

Maphaven has H3 stuff, so you can go ahead and post map questions there. They will get answered. Don't expect an answer the same day though, it might take a few days. If you don't see a thread on the map you want info about, you can go ahead and start a new thread. It would probably be a good idea to state in your post that's it's an H3 map since Maphaven covers all version of homm.

And I'm not familiar with the map you are asking about, so I can't answer
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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 23, 2008 05:55 PM
Edited by angelito at 21:43, 23 Feb 2008.

Elric, please keep this topic clean from the questions u have, because they have nothing to do with it.

There are either already many threads about your questions, or u just post them in the wrong forum.

And no forum here on HC is dead. If u post something in maphaven, it will appear on the first page of "New posts" like any other forum aswell.
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maretti
maretti


Responsible
Supreme Hero
posted February 23, 2008 11:30 PM

@Demarest: I wonder what template that is? Looks like exstrem(ly boring). The most interesting thing I see on that screenshot is the gnolldwell.

I would either start a new game or break into the nearset area and hope to find something usefull there.
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Crag rules, Orrin and Ivor suck

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maretti
maretti


Responsible
Supreme Hero
posted February 24, 2008 12:41 AM
Edited by maretti at 15:05, 24 Feb 2008.

@Binabik: Its hard to answer your questions in generel (maybe thats why noone did so) but ill give some of them a try.

Quote:
Assuming you know the template, do you have a fixed number of heroes you hire on day 1-2?

Pretty much yes. Jebus xl: 8 heroes day 1 if possible, Extreme 1 xl: 5 or 6, Extreme 2 xl: 6 maybe 7, Balance L: 5, Blockbuster L: 5, True random xl: 5. The original templates: 5 in generel. Naturally if Crag Hack shows up as the next hero you buy him too, same with a hero who gives 350 gold or a balistahero.

Seeing I have a pretty big or rich area could make me buy one exstra hero, in some cases ill do it when I have to bring more troops.

The bigger area you can scout the more heroes you should buy because they can not only scout those areas but they can also pick up whatever free stuff there is.

Quote:
When, and under what circumstances do you decide to go for economics instead of creature build?

An example of this is when you need lvl 6 creatures to make fights week 2 but you cant afford them the first 2 days if you build castle day 7. In that case its better to build marked day 7 and get a fast start week 2 which will make it possible to build lvl 7s week 2. But most times I go for the maximum build and just expect to get the money to buy out sooner or later.

To go for economics instead of creatures you should build town hall early in the week. I very rarely do that cause early on I dont know I will lack money and late in the week you dont really gain much by building town hall. It takes 5 days before you have your exstra income of 500. So day 6 or 7 its better to build marked.

Quote:
Under what circumstances would you sacrifice your week one army to break into resources? Under what circumstances does buying creatures take priority over week one build? This is a vicious cycle, you need resources to build, you need creatures to get the resources, but if you buy the creatures then you don't have gold for the build.

I think this illustrates a classic mistake. You hold back. As long as I have places to explore Im not affraid to spend every single dime I own every day. I expect to find something the next day to pay for the build that day (not 20 k to build angels though).

About the current game: Ill pick Gundula as main and would want her to fight green instead of those 3 small fights. I wouldnt fear green at all. The AI sucks badly. I would want 5 wyverns for that fight though. I wouldnt build resourcesilo. 5 k gold is way to expensive. I see some wood guarded by those lizards and with 2 mines and likely more wood on the map you should be fine. Building hydras and castle week 2 should be top priority.

A throng centauers shouldnt hold you back. A throng will allways be close to 100. What you do is, place a gnoll infront of the lizards. Then round 2 you move a single flie to the low right corner. The top centauer stack will hit the gnoll and will be easy to kill (or lower significantly) with gnolls and wyverns. The rest of the centauers are likely to go for the flie and will now be places as far away from your lizards as possible. Make sure that the 2nd last stack of centauers will kill the flie, this way the last stack will move forward within shooting range and in range of your wyverns round 3. Have in mind that the ai will move forward with this last stack instead of waiting because the first stack is placed right infront of your lizards and thereby within your range. With this tactic you should be able to beat them with pretty low loses.
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Crag rules, Orrin and Ivor suck

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angelito
angelito


Honorable
Undefeatable Hero
proud father of a princess
posted February 24, 2008 10:02 AM

Quote:
@Demarest: I wonder what template that is? Looks like exstrem(ly boring). The most interesting thing I see on that screenshot is the gnolldwell...
I bet this is original 3DO temp...Ring, 8XM8, Meeting in Muzgob....
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maretti
maretti


Responsible
Supreme Hero
posted February 24, 2008 12:02 PM

Meeting in Muzgob sounds likely. Its terrible.
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Crag rules, Orrin and Ivor suck

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demarest
demarest


Known Hero
posted February 24, 2008 05:34 PM
Edited by demarest at 17:35, 24 Feb 2008.

Original, yes. I have never made any effort to use other templates than what came with the game. Pehaps I should for greater variety's sake.

Having read tips by angelito elsewhere, and challenged by maretti's encouragement to start over, I reloaded that map and started anew. The opening was much more comfortable to me. After taking the Crypt on day 3, I proceeded into the area with the Rampart. Alkin continued beyond and the next area belonged to a nuetral Stronghold. Along the way was an external Cyclops Cave that I conquered and recruited from. By the end of week one, red (Castle) had invaded with minimal forces from the west of my Fortress. Voy, a scout sent back to collect troops, left town with only four Wyverns and seven Gorgons (all I could afford). He not only defeated the red hero, but continued on to take their city with no losses.

From there, things really took off. Often, when I take over a city, I usually hire a hero right away to scout in the other direction from which I came. When I took over the Castle, I noticed Luna was in the Tavern. I ALWAYS hire her and send her off with just her starting Fairies. Same day, she was able to defeat lots of Demons to release a level 10 Veleska, who had impressive secondary skills. She used the day to travel back to the Castle and upgrade to Marksmen. They made a fine addition to the Fortress troops that took the city. Chaining just those, I was able to eliminate the remaining red hero.

By this time, Alkin was making his way back with my week 1 troops. Along the way, he was joined with week 3 troops. Having four cities at the time and a number of resources, I essentially cashed in everything except Sulfur and hired all the troops I had from Fortress. It didn't include Hydras because the flow of the game wasn't allowing for me to build it. From there, I was able to avalanche into the next area beyond the Castle, which was a second Fortress! Needless to say, the game was over soon after that as I plunged into the underworld and fished out my final enemy. Along the way, I had collected both the Necklace of Swiftness and the Cape of Velocity. That and the knowledge of Haste made each battle with my entire army suffer the bare minimum of losses.

My blitzing like this was very uncharacteristic of me. Towards the end, I was dumping my army onto daisy fresh heroes that were simply the best I could hire at that moment to keep the army moving forward. Was I right to blitz? For the most part, all guarded resources (with the exception of the lots of Demons Luna took on as they blocked the path and guarded a jail) went undefeated. In most games I play, on larger maps, I usually make an effort to clear out an area. I might surge ahead to claim a second city, but I always try to use week 2 troops for clearing out my land. In this game, it would've just slowed me down. Is it normal to go without guarded resources? I often read people speaking about scouts taking over mines and such. Something I've never understood because my scouts always carry one Serpent Fly, Centaur, or whatever's handy and fast. I need to learn how to better disperse my army for the sake of cleaning out the surrounding area. Or do I?

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demarest
demarest


Known Hero
posted February 24, 2008 08:53 PM

This will be an easy one for anybody that doesn't assume that because a hero is a magic hero, they suck. Real simple: Luna with SP 8, Expert Fire Magic, 30 SP, and a single fairy. Would you attack a horder of Dendroid Guards?


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Ecoris
Ecoris


Promising
Supreme Hero
posted February 24, 2008 09:53 PM

We know Luna is good (did you really think we were that easy to trick ).

Her 3-hex firewall deals 260 points of damage. She can cast up to five during the battle. The dendroids will surely split into seven stacks, and if you position your walls in a clever way they may walk through two of the hexes taking 520 points.

Good morale may still cost you victory and you might not make it on the first try, but it should not be difficult.
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demarest
demarest


Known Hero
posted February 27, 2008 03:57 AM
Edited by demarest at 04:35, 27 Feb 2008.



Let me set the stage. XL random with underground. I just purchased City Hall. I still need to build the Kennels, Fire Lake, Citadel, and Castle.  Give me grief over my build order if you'd like, but I'm just having some fun with Demon farming. Anyways, I've pretty much cleared out the lava area around me. My one access underground is to an area with moderately heavy creatures blocking it. I'm pretty much ready to head for a Medusa Stores and then onto a Dwarven Treasury. That's as far as I can see.

I was planning on using this Imp fight to convert my Gogs to Demons. I can see enough to know I'll have battles enough to convert both the Gogs as well as 35 of the Imps (if I buy them), giving me eight more Demons. Meanwhile, back at my city, which is on the way to the Medusa Stores, I still have three Pit Lords and eight Demons I can recruit, as well as some non-native fodder. If I buy the Imps, I'll halve my gold and have to take a two day detour to transform my lesser creatures. Normally a big deal but since I'm largely blockaded and have a City Hall built, I can afford the delay. On the other hand, if I use the Imp fight to convert my Gogs, I'll have just enough force to take on the Medusa Stores, on to the Dwarven Treasury, and hopefully break through the blockade, where more ripe terrain might await me. The only thing I can think to mention is that Marius knows Dispel and has 10 MP, so I can cure two Medusa stonings if I need to.

What would you do?

[EDIT]
Correction, I just realized there are some other creature stacks nearby, so detouring to convert both Imps and Gogs would take my 1/2-1 day, not the 2-3 I originally thought.

[EDIT2]
Nevermind. I didn't realize that the second of those "other creature stacks" was guarding a Serpent Fly Hive. I DID buy the Imps, used those two fights to convert them to Demons, and entered the Dragon Fly Hive with six Goblins and 23 Demons. I lost eight Demons and gained eight Wyverns. So in the end, I paid 2000 for 8 Wyverns! Which gives me a third strong stack to take into the Medusa Stores with me.

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Aculias
Aculias


Responsible
Undefeatable Hero
Pretty Boy Angel Sacraficer
posted February 27, 2008 12:27 PM

You wouldnt survive a Hoard of even Droid guards this early.
Guarding that artifact & a hive you probally can expect more then you think.
Even though, it will take more then 30 magic points & the few spells you throw at it with your dragon to destroy them all.
Knowing the AI, they would swarm the mao & surround you eventually.

What will you do?
Even if there were 5 droids left, your dragon is very vulnerable without magic.

I would get your hero beefed up a little bit more.
You dont have to imediately attack Droids this early when it is close to your castle.

You can easily wait it out since in it that close to your castle.
You can plan ahead & chain later to your main when your set.

*Awaits Maretti's negative feedback about my answer once again *

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Dreaming of a Better World

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liophy
liophy


Famous Hero
Bulgarian
posted February 27, 2008 02:08 PM

The problem if you wait for the Dendroids is that luna will no more be near Inferno town. And if its with any other hero it will be very hard even with some army.

And its not that risky as Ecoriss said, because town is near - Luna can escape if things get bad. But ofcourse - for the purpose its good to fill all 7 slots with 1 imp. Money are not a problem, so Luna may be recruited 2 times.

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demarest
demarest


Known Hero
posted February 27, 2008 06:32 PM
Edited by demarest at 18:35, 27 Feb 2008.

Quote:
This will be an easy one for anybody that doesn't assume that because a hero is a magic hero, they suck. Real simple: Luna with SP 8, Expert Fire Magic, 30 SP, and a single fairy. Would you attack a horder of Dendroid Guards?



Quote:
You wouldnt survive a Hoard of even Droid guards this early.
Guarding that artifact & a hive you probally can expect more then you think.
Even though, it will take more then 30 magic points & the few spells you throw at it with your dragon to destroy them all.
Knowing the AI, they would swarm the mao & surround you eventually.

What will you do?
Even if there were 5 droids left, your dragon is very vulnerable without magic.

I would get your hero beefed up a little bit more.
You dont have to imediately attack Droids this early when it is close to your castle.

You can easily wait it out since in it that close to your castle.
You can plan ahead & chain later to your main when your set.

That's not a dragon, that's one PIXIE. As in Conflux level 1 speed 7 health 3 Also, "30 magic points & the few spells you throw at it" is misleading. It's Luna and she only needs the spell she comes with: Fire Wall.

Consider the following: If you attack ANYTHING with a single creature that's not level 6 or 7, the enemy will split into seven stacks. Luna does double Fire Wall damage and having a SP of 8 and Advanced Fire Magic, that means that Luna's Fire Wall there will do 200 damage per visit. Theoretically, if you can get each enemy stack to travel through it, that's essentially 1400 damage per round. Obviously that doesn't apply here as they are SO slow, but it's not difficult to get three stacks to walk through it. Especially when no morale bonus is possible. If you don't know this about Luna, you're missing out on one of the most powerful scouts in the game.

In the end, you're right; They were a bit too much. I was only able to take out 48 of the 52 that were there. So I reloaded, only took a few out, ran, rehired Luna, let her recharge, and then came back so I could reap most of the experience.

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Ecoris
Ecoris


Promising
Supreme Hero
posted February 27, 2008 09:31 PM

Actually the Firewall does 260 points of damage. I tried the fight vs 60 dendroids and I won in the second attempt (I lost the first one since I'd overlooked that there was a stack of dendroid soldiers). And I'm not even experienced in the art of placing firewalls.
You may get them to walk through two of the three hexes if they move up/down. That kills 9 of them.
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demarest
demarest


Known Hero
posted February 27, 2008 09:34 PM

Quote:
Actually the Firewall does 260 points of damage.
With a SP of 8, this is only true if you have Expert Fire Magic. At the time, I only had Advanced

I was able to get them to move up and down. If I had but one Knowledge more, I could've done it in one go.

Always enjoy somebody else seeing the power in Luna

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