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Heroes Community > Heroes 5 - Modders Workshop > Thread: Revival of the Ghosts - GotP back alive!!!
Thread: Revival of the Ghosts - GotP back alive!!! This thread is 16 pages long: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 · «PREV / NEXT»
Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted October 02, 2007 07:46 PM
Edited by Ted at 20:10, 02 Oct 2007.

nice one i think he's a little OP, he cast timeshift and killed by whole army in one move i'm getting ready to play 0.51 now, any bugs so far?

EDIT
couple bugs:

1). In map gamer, there are several maps without names, they include: 2 haven towns, lazlo, demon sovergin (now he walks!), maeve, some necro dude, necro town and a necro military post

2). Blood Seraph image isn't working correctly



3). our sanctrum heroes do this


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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted October 02, 2007 10:03 PM

News:

I finished the scripts of version 0.55 Retro + The update is spell balancing and  improve the game interface (55+- MB) Will the able for download soon!
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted October 02, 2007 10:04 PM

That's great!  Any chance we could see the GotP campaign story now?  Not to pressure you but I just can't wait to see it.

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Kronos1000
Kronos1000


Promising
Supreme Hero
Frysln Boppe
posted October 02, 2007 10:21 PM

@Ted: I'll answer the (possible) bugs in the same order:

1. Those were my testing Maps I forgot to remove. P.S Do you like the moving Demon Sovereign he also strikes
2.  That's odd it doesn't happen in my case.
3.  Either I'm blind or it doesn't happen in my case.

@Vokial: Great, you probably did a better job than I did if I check your bugfixes.
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted October 03, 2007 05:48 PM

thats a bit weird, it only happens with haven, so i don't know whats wrong

however, i have H5 collectors edition, so maybe the encoded slightly differntly
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George
George


Adventuring Hero
Dragon Lord
posted October 03, 2007 05:52 PM

Quote:
heres the mirror anyway

Mirror GotP 0.51

also, can you tell who this is? note: it isn't GotP/tok, i uninstalled them for 0.51, so i'm in whole here?




Thanks TED
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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted October 03, 2007 07:17 PM

no problem man
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Jack1989
Jack1989

Tavern Dweller
I'm Sandro
posted October 04, 2007 12:25 PM

At first thank you for this great mod!

I use GotP Beta 0.51 (and I don't use other mods) with HoF 2.1 and I got this bug, too.



But I don't have this Bug.








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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted October 08, 2007 09:41 PM

i'm guessing there are no other bugs yet, since no ones posted, kronos, can you please make the wraith move a little faster teleporting, they're seriously boring after the 20th time

@everyone: i think when TotE comes out (4 days!) our first priority should be to make the game actually work in it, agreed? (please comment here)

@kronos/vokial: can you please edit TotE (after point 1 is fixed) so that this idea is playable in GotP/ToK
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Serpent2
Serpent2


Famous Hero
Overlord of Tililea
posted October 08, 2007 09:49 PM

Hi all, it seems I can now try to help again but it also seems I've mised a lot of what's been happening around - i can see sanctum and gotp storyline and ToK threads. I can also see VokialBG back, can someone pls tell me all that's been going on about the two mods (GotP and ToK), so I can get back up to date and help in creating the MoD's in all sorts of text stuff.
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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted October 08, 2007 09:59 PM
Edited by Cepheus at 22:22, 08 Oct 2007.

Welcome back, good to hear that you're willing to work with texts but if you make any mistakes you won't mind if I correct them?

As for what's happened, well Vokial came back and posted a nice storyline, I recreated Alamar the Warlock, Ted found hundreds of new bugs and we all decided to continue work on ToK for now.

@Ted: unfortunately that's impossible right now.  Skills and the like seem to be hard-coded.

@Jack1989: thanks for the praise and input, we appreciate it... still working on the bugs.

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Jack1989
Jack1989

Tavern Dweller
I'm Sandro
posted October 09, 2007 06:47 PM

Quote:
@Jack1989: thanks for the praise and input, we appreciate it... still working on the bugs.


No thanks, that sounds great!

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Ted
Ted


Promising
Supreme Hero
Peanut Exterminator
posted October 09, 2007 07:02 PM

Quote:
@Ted: unfortunately that's impossible right now.  Skills and the like seem to be hard-coded.


well maybe in TotE (released tommorow!) the coding will be easier to mod otherwise, we'll just have to try our best
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Kronos1000
Kronos1000


Promising
Supreme Hero
Frysln Boppe
posted October 09, 2007 07:04 PM

Yes in TotE (Demo) we can add abilities to Creatures so we no longer need the CREATURE_MANES = Spectral Dragon crap
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George
George


Adventuring Hero
Dragon Lord
posted October 09, 2007 07:46 PM

Could I please have another link to the mod? (except what TED gave me because it allways says all the downloading slots for my country are full or something and I can't download it).

Thanks!
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Serpent2
Serpent2


Famous Hero
Overlord of Tililea
posted October 10, 2007 01:34 PM

Quote:
Welcome back, good to hear that you're willing to work with texts but if you make any mistakes you won't mind if I correct them?

As for what's happened, well Vokial came back and posted a nice storyline, I recreated Alamar the Warlock, Ted found hundreds of new bugs and we all decided to continue work on ToK for now.


1. Ofcourse i don't mind.
2. Does that mean that we won't use the storyline me and ccronos made and the axeoth campaigns u made? Cus i had a preposition how to restore the 5aliences.
3. Ok, going to ToK thread.

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[URL=http://www.ff-fan.com/chartest]Which Final Fantasy Characte... too long to display...

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Cepheus
Cepheus


Honorable
Legendary Hero
Far-flung Keeper
posted October 10, 2007 03:11 PM

When Vokial has posted his story and after I've gone through the story of TotE, I'm going to try and merge all of the ones we've made into one big, canonical storyline.

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Kronos1000
Kronos1000


Promising
Supreme Hero
Frysln Boppe
posted October 10, 2007 04:09 PM

Quote:
Hmmm... Tried the latest mod, works well but the game will crash when the sacred griffin retaliate.


Wierd I never had a crash at a specific moment
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Hwr cwom maumgyfa? - 'The Wanderer'

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VokialBG
VokialBG


Honorable
Legendary Hero
First in line
posted October 10, 2007 06:52 PM

Quote:
Hmmm... Tried the latest mod, works well but the game will crash when the sacred griffin retaliate.


Try to reinstall your game
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Serpent2
Serpent2


Famous Hero
Overlord of Tililea
posted October 10, 2007 07:43 PM

@Cepheus: Cool. Do you mean the ToK story too. So here's what i propose for how to restore the Axeoth factions(only grafficaly):

1.Asylum
Lvl1 - Bandit: Use Scout alternative upgrade - stalker, with some grafical modifications
Lvl1 - Orc: Use orc warrior from TotE, you could somehow make it ranged I sopose.
Lvl2 - Medusa: Use grafically modified Shadow matriarch - that should give us a prety medusa.
Lvl2 - Minotaur: Use minotaur
Lvl3 - Efreet: Use efreet from the efreeti mod - that was a recolored jinn.
Lvl3 - Nightmare: Use Nightmare.
Lvl4 - Black Dragon: Use black dragon.
Lvl4 - Hydra: Use Deep Hydra

2.Necropolis
Lvl1 - Imp: Use familiar.
Lvl1 - Skeleton: Use Skeleton.
Lvl2 - Cerberus: Use Cerberus.
Lvl2 - Ghost: Use Ghost.
Lvl3 - Vampire: Use Vampire Lord.
Lvl3 - Venom Spawn: Can't be done - use Pit Lord
Lvl4 - Bone dragon: Use Bone Dragon
Lvl4 - Devil: Use Archdevil

3. Haven
Lvl1 - Crossbowman: Use Marksman
Lvl1 - Squire: Can't be done if we wan't to have the creature that's squire now to be crusader, Replace with peasant.
Lvl2 - Balista: Maibe we cold create a balista-like unit, and that is the best decisin i think, cus if we add no new creature we can't restore this faction.
Lvl2 - Pickeman: Can't be done - replace with Griffin.
Lvl3 - Crusader: Use squire.
Lvl3 - Monk: Use priest.
Lvl4 - Angel: Use Archangel
Lvl4 - Champion: Use Paladin

4. Stronghold
Lvl1 - Berserker: Use Fortress berserk
Lvl1 - Centaur: Use TotE centaur
Lvl2 - Harpy: Give the blood fury wings
Lvl2 - Nomad: Maybe we could drasticaly retexture the Cavalier
Lvl3 - Cyclops: Use TotE cyclops.
Lvl3 - Ogre Mage: Recolor Orc mage
Lvl4 - Behemoth: Make orc chieftain hairy
Lvl4 - Thunder bird: Recolor the phoenix

5. Perserve
Lvl1 - Sprite: Use sprite
Lvl1 - Wolf: Use the HoF neutral wolf
Lvl2 - Elf: Use Hunter
Lvl2 - White tiger: Drastically retexture Manticore - no more scorpionish tale and fat lips and add some stripes
Lvl3 - Griffin: Use Griffin
Lvl3 - Unicorn: Use Unicorn
Lvl4 - Fairy dragon: Use recolored Green dragon\
Lvl4 - Phoenix: Use Phoenix

6. Academy
Lvl1 - Dwarf: Use Shieldguard
Lvl1 - Halfling: Can't be done - replace with Skimissher
Lvl2 - Gold Golem: Recolor steel golem
Lvl2 - Mage: Use Archmage
Lvl3 - Genie: Use the Jinn from the "prety Jinn" mode
Lvl3 - Naga: Can't be done - replace with rakshassa rani
Lvl4 - Titan: Use titan
Lvl4 - Dragon Golem: Can't be done - replace with TotE red dragon - looks most mechanical.

____________
Forgive my spelling!:<                  

[URL=http://www.ff-fan.com/chartest]Which Final Fantasy Characte... too long to display...

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