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skullman
Famous Hero
banned
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posted December 15, 2007 01:24 PM |
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not the RMG the map editor is another thing it is located in you'r Game_Folder
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Lordi
Known Hero
I Dance on the Lava
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posted December 15, 2007 02:28 PM |
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Edited by Lordi at 14:42, 15 Dec 2007.
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ok i will see it
but now, i am working on a dark blader
but the icon is screwed and look at the clothes and the end of his long hair :[
and here are the pictures of the textures, please find what's wrong
http://img140.imageshack.us/img140/6423/t2winddancerwardancertekz6.jpg
@skullman
what do you mean?
what do i need to do to enable map editor maps in the game?
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sfidanza
Promising
Supreme Hero
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posted December 15, 2007 04:08 PM |
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@Lordi:
for the icon, the dds file should be saved as A8R8G8B8, not DXT3.
for the 3D texture, it's a transparency problem. Check your alpha channel in the dds.
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Lordi
Known Hero
I Dance on the Lava
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posted December 15, 2007 04:22 PM |
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umm..how do i save it as A8R8G8B8?
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sfidanza
Promising
Supreme Hero
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posted December 15, 2007 04:32 PM |
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If you use the nvidia photoshop plugin, then you select it in the drop box.
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Lordi
Known Hero
I Dance on the Lava
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posted December 15, 2007 04:51 PM |
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can you explain please? :X
i need to tick alpha in photoshop or the convertor?
because in photoshop it's already ticked and now i also did it in the convertor and it doesnt work
and that that you told me to save it, i need nvidia plugin or what? :X
oh and i still can't get the maps that i made ot work :S
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skullman
Famous Hero
banned
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posted December 16, 2007 04:02 PM |
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about the maps could it be that you are looking in multiplayer cause you might have saved it in single player and try looking for it there in custom games
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Lordi
Known Hero
I Dance on the Lava
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posted December 16, 2007 04:24 PM |
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i think that i made it as a single
but i clicked "show multiplayermaps" and i still didn't find it
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skullman
Famous Hero
banned
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posted December 16, 2007 04:26 PM |
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did you save the map you made in the maps folder cause that will help
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Lordi
Known Hero
I Dance on the Lava
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posted December 16, 2007 04:35 PM |
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yes it always saves that in there
in homm 5 it works but not in toe
btw my hand hurts badly so i can't write almost
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skullman
Famous Hero
banned
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posted December 16, 2007 10:34 PM |
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are you sure you are not using the original hommV map editor
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bigjocker
Responsible
Supreme Hero
Forgotten but not Forsaken
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posted December 17, 2007 12:17 PM |
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Questions: 1.How can i replace one creature with another. Which files should be replaced? 2.How can i change the creatures in a towns? (in example,i want to be able to buy blade dancers instead of scouts in dungeon)
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HoMM3Lite
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Nelgirith
Promising
Supreme Hero
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posted December 17, 2007 01:19 PM |
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Quote: Questions: 1.How can i replace one creature with another. Which files should be replaced? 2.How can i change the creatures in a towns? (in example,i want to be able to buy blade dancers instead of scouts in dungeon)
Answer to question #2 :
\GameMechanics\TownBuildingSharedStats\Dungeon\Dwelling_2\Bloodstone.xdb
Replace :
<Creature>CREATURE_WITCH</Creature>
by
<Creature>CREATURE_BLADE_JUGGLER</Creature>
\GameMechanics\TownBuildingSharedStats\Dungeon\Dwelling_2\Bloodmemorial.xdb
Replace :
<Creature>CREATURE_BLOOD_WITCH</Creature>
<Creature2>CREATURE_BLOOD_WITCH_2</Creature2>
by
<Creature>CREATURE_WAR_DANCER</Creature>
<Creature2>CREATURE_BLADE_SINGER</Creature2>
Also modify the associated text files :
/Text/Game/TownBuildings/Dungeon/Dwelling_2/Description.txt
/Text/Game/TownBuildings/Dungeon/Dwelling_2/Upgraded_Description.txt
You'd have to apply the same changes in the map adventure dwelling
\MapObjects\Dungeon\Bloodstone.xdb
Replace :
<creatures>
<Item>CREATURE_WITCH</Item>
</creatures>
By :
<creatures>
<Item>CREATURE_BLADE_JUGGLER</Item>
</creatures>
You'd also have to replace the associated text files
/Text/Game/Dwellings/DungeonBloodStone/Name.txt
/Text/Game/Dwellings/DungeonBloodStone/Description.txt
/Text/Game/Dwellings/DungeonBloodStone/FirstVisit.txt
/Text/Game/Dwellings/DungeonBloodStone/SecondVisit.txt
/Text/Game/Dwellings/DungeonBloodStone/FirstVisitNoHire.txt
/Text/Game/Dwellings/DungeonBloodStone/SecondVisitNoHire.txt
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InfernoX880
Promising
Famous Hero
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posted December 19, 2007 12:46 AM |
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I know this is very off topic but can someone please explain in a detailed and understandable manner (that rules you out sfidanza) how to install mods via the UserMODs folder? I really don't get it.
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skullman
Famous Hero
banned
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posted December 19, 2007 02:00 PM |
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if you download the mod you will get a zip file with folders inside rename the zip to .h5u and place it in the UserMod's folder. if that is what you were asking about this will probebly solve it.
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sfidanza
Promising
Supreme Hero
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posted December 19, 2007 03:36 PM |
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@InfernoX880: your question is NOT off-topic. This is a questions thread, and you're welcome to ask.
Since my explanations are not helpful to you, I'll let others explain.
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InfernoX880
Promising
Famous Hero
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posted December 19, 2007 09:08 PM |
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All right so all I do is rename the file ".h5u" (thats the whole name right). Sorry if I offended you sfidanza but you have a reputation for explaining things from the point of view of an expert to a beginner. In other words, I find myself lost when you explain something. Again, no offence intended.
EDIT: All right I'm not getting it. I got the "Treants_ToE" zipped file. I renamed it first to ".h5u" and then to "Treants_ToE.h5u" on both occasions first checking if placing it in the UserMODs folder makes it work. It didn't. I really don't want to do this the old way because I have my experience mod there that I can't play without (because for me the game becomes dramatically worse). Can someone please accurately explain step by step how to do this?
EDIT2: Never mind I finally got it after looking into some of sfidanza's older tutorials. Turns out the file was accidentally called ...h5u.zip That was a problem. O well its gone now.
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InfernoX880
Promising
Famous Hero
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posted December 19, 2007 09:13 PM |
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Right, another thing. I was redirected here in search of help. I don't know if you read my idea of a mod in one of the other topics, but here is the general outline:
I want my mod to bring back some old creatures, mainly the powerful dragons and Enchanters. I would prefer a totally new model for enchanters, but I will use existing models to make creatures such as Azure Dragons, Crystal Dragons, etc. My problem...I have no idea where to start. I want new creatures integrated into the game so I will need the following:
a) How do I edit creatures (in the easist way)? A slightly dummied down walkthrough would be nice.
b) I checked the modding wiki and ummmm...well sorry sfidanza but you got me again. A very basic outline of how to add creatures.
Things I would need to know include:
-how to change the animations (so that crystal dragons don't have fire breath like their model, the Magmas.
-all that is necesary to make a creature.
-and of course, how to make an icon for it.
Before you refer me to the modding wiki, please check how much of this you can explain to me in a nice manner that a beginner could understand. Thanks a lot if you help!
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Maurice
Hero of Order
Part of the furniture
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posted December 19, 2007 11:30 PM |
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What you are asking is something that is at least advanced modding. It's like a freshman at the university asking how to build a rocketship.
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Cepheus
Honorable
Legendary Hero
Far-flung Keeper
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posted December 19, 2007 11:53 PM |
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Quote: I would prefer a totally new model for enchanters...
Sorry, but let me stop you right there. Nobody outside of Nival knows of any way to get new models into the game.
Quote: a) How do I edit creatures (in the easist way)? A slightly dummied down walkthrough would be nice.
I haven't time to go making walkthroughs just now but, assuming that you have WinRar or a similar application, opening data.pak and extracting and editing the .xdb files in GameMechanics\Creature\Creatures is the way to go.
Quote: I checked the modding wiki and ummmm...well sorry sfidanza but you got me again. A very basic outline of how to add creatures.
That tutorial was made by Kronos1000, not Sfidanza, and isn't exactly something you want to jump straight into. Plus it's for Hammers of Fate, not TotE, so while adding new creatures is still entirely possible, the methods may have changed a little. Kronos needs to update his tutorial
Quote: Things I would need to know include:
-how to change the animations
Wouldn't we all. Sadly, editing animations and models is out of our league unless Nival decides to release whatever converter they use for .ma files.
Look, as Maurice says you are taking on more than a beginner can handle. Have a go at learning the basics of modding before aiming too high. Hopefully you'll have the patience to stick with it and eventually discover how to mod in much of what you've asked above. (Not trying to patronise you or anything, but hey, it happens all too often)
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