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Elvin

     
       
Admirable
Omnipresent Hero
Endless Revival
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posted September 02, 2019 10:04 PM |
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Edited by Elvin at 22:06, 02 Sep 2019.
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Is there a way to implement a script that gives ballista and tent to a hero that gets warmachines on level up? I know the script that gives warmachines but not how to set a specific condition for that.
Or alternatively.. A script that gives you 2500 gold if you get warmachine skill.
Also interested in a script that reduces your gold by 500 every day.
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Map also hosted on Moddb
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dredknight

    
    
Honorable
Supreme Hero
disrupting the moding industry
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posted September 03, 2019 07:42 AM |
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Elvin

     
       
Admirable
Omnipresent Hero
Endless Revival
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posted September 03, 2019 09:17 AM |
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Yes but how would I set the condition, either start of day or after picking skill?
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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dredknight

    
    
Honorable
Supreme Hero
disrupting the moding industry
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posted September 03, 2019 10:55 AM |
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Check out this post.
- 500 gold reduction per day will be done with New day trigger.
- 2500 gold per picking skill - will be done on lvl up trigger ? or some kind of trigger that detects skills? Magno uses those to enrich certain skills.
- Give War Machinery on hero getting War Machine perk/skill - same as above
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Elvin

     
       
Admirable
Omnipresent Hero
Endless Revival
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posted September 03, 2019 11:57 AM |
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Perfect, just what I'm looking for Except I'm not modding 5.5, I hope the original works if I remove H55_ from the script.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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dredknight

    
    
Honorable
Supreme Hero
disrupting the moding industry
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posted September 03, 2019 12:32 PM |
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magnomagus

     
     
Admirable
Legendary Hero
modding wizard
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posted September 03, 2019 12:32 PM |
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If you mod outside H55 (+ on map level) you can just use the regular NEW_DAY_TRIGGER, H55_TriggerDaily was a function I created to prevent 2 new day triggers overwriting each other, it won't exist outside h55.
Also check the manual there is also a HERO_LEVELUP_TRIGGER
and in 3.1 toe there is also, see thread 'undocumented script fucntions'
New triggers: HERO_ADD_SKILL_TRIGGER, HERO_REMOVE_SKILL_TRIGGER, parameters for event handlers: heroName, skill, mastery
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MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ
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Elvin

     
       
Admirable
Omnipresent Hero
Endless Revival
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posted September 03, 2019 01:29 PM |
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Perfection, thanks!
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Elvin

     
       
Admirable
Omnipresent Hero
Endless Revival
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posted September 11, 2019 03:49 PM |
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Something that has long been on my mind, does anyone know what <SpellInitiative>10</SpellInitiative> is about?
I had a suspicion that it worked similarly to sorcery but neither a high nor a low value seems to affect the hero initiative when casting spells.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Esto100nec1

 
Tavern Dweller
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posted September 11, 2019 04:25 PM |
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Animation
[url=https://www.youtube.com/watch?v=K_vEo4o2oaI]Animation[/url]
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magnomagus

     
     
Admirable
Legendary Hero
modding wizard
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posted September 11, 2019 05:36 PM |
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@Elvin: another dead value
@Esto100: cool, you could make alternative 'garden of the wee folk'
Just in case you are bored, I'm interested in missing animations for 'Beatrice' model, walking, casting, dying etc. For new creature 'nun/sister'.
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MMH5.5 Downloads | MMH5.5 Translations | MMH5.5 FAQ
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Esto100nec1

 
Tavern Dweller
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posted September 11, 2019 09:45 PM |
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magnomagus Need to move forward. So far, there are no such plans.
The process of importing, exporting animations
https://youtu.be/HT1pHopE6pk
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Elvin

     
       
Admirable
Omnipresent Hero
Endless Revival
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posted September 11, 2019 11:29 PM |
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Have to say though, amazing work
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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CureElim

 
Tavern Dweller
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posted November 11, 2019 05:39 PM |
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Hi. I am relatively new to modding, I learned to modify textures, but to truly add new tribe into the game, I would need to learn how to create new models.
Do you perhaps know if such a thing is possible, and if it is, is there a guide for it?
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Macfly

 
Tavern Dweller
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posted January 12, 2020 03:13 PM |
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Texts
Hello where can I find texts for spells in ToE and Classic V ? I'v won't to make a mod for Mod "Gold Edition" (all 3 campaning on ToE engine) I'm looking in texts.pack but I can't find it .
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dredknight

    
    
Honorable
Supreme Hero
disrupting the moding industry
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posted January 12, 2020 06:14 PM |
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Macfly

 
Tavern Dweller
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posted January 12, 2020 10:19 PM |
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Edited by Macfly at 22:20, 12 Jan 2020.
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That I'm know ... Where can find text for Spellbook in subfolders from .pack file ?
I found only one spell name in archive :/
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Lure_of_Lilith

 
 
Adventuring Hero
2nd Level, Expert Blind
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posted April 08, 2020 12:28 PM |
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Hey, everyone. Haven't gotten around to modding ever since I swapped a few Units around in H3. Anyway, sorry if this sounds dumb, but I can't find the Game Mechanics Folder (or any other Folder at that) in my ToTE Data Folder. Everything is in one singular large PAK File.
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FirePaladin

 
     
Legendary Hero
DoR Modder
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posted April 20, 2020 02:38 PM |
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Gidoza

 
   
Famous Hero
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posted April 20, 2020 04:55 PM |
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A question.
Say I want to remove an artifact from the game so that it is not generated by the random map generator, or picked as random item as a starting item or placed item or whatever - how do I conduct this removal? However, if *I* place the item specifically on a map, I'd like it to show up (but am not disappointed if I can't do that).
I'm asking this both in context of Vanilla play and in the context of H5.5.
Thanks!
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