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Thread: ~ QUESTIONS Topic and FAQ - Modders Workshop ~ | This Popular Thread is pages long: 1 2 3 4 5 ... 30 60 90 ... 121 122 123 124 125 · «PREV |
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godlyatheist

 
 
Adventuring Hero
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posted September 26, 2020 06:47 PM |
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Gidoza said: A question.
Say I want to remove an artifact from the game so that it is not generated by the random map generator, or picked as random item as a starting item or placed item or whatever - how do I conduct this removal? However, if *I* place the item specifically on a map, I'd like it to show up (but am not disappointed if I can't do that).
I'm asking this both in context of Vanilla play and in the context of H5.5.
Thanks!
If you want this on a per map basis, do it in the editor. In map setting, uncheck the unwanted artifacts from the master list. Then place the artifact as an object on the map.
If you make it global, you need to change the type of all unwanted artifacts to ARTF_CLASS_GRAIL in GameMechanicsRefTable.
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Esto100nec1

 
Tavern Dweller
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posted October 11, 2020 10:42 AM |
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Updated mod NoBlokEditor
Download the mod, follow the link, look for NoBlokEditor.rar and download it.
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dredknight 

    
    
Honorable
Supreme Hero
disrupting the moding industry
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posted October 12, 2020 08:26 AM |
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Esto100nec1

 
Tavern Dweller
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posted October 12, 2020 06:07 PM |
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dredknight said: Wonderful! Can this buildings appear on a random generated map or they are just visuals we can use on existing buildings?
I am planning to add card templates, but later
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jonny_cool

 
Tavern Dweller
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posted February 08, 2021 02:51 PM |
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Hi. Is there a way to cap T7 creature growth to 1/week (after buying a castle) instead of 2/week? I tried putting a number smaller than 1 "<WeeklyGrowth>0.5</WeeklyGrowth>", but it doesn't work.
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