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godlyatheist

 
 
Adventuring Hero
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posted September 26, 2020 06:47 PM |
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Gidoza said: A question.
Say I want to remove an artifact from the game so that it is not generated by the random map generator, or picked as random item as a starting item or placed item or whatever - how do I conduct this removal? However, if *I* place the item specifically on a map, I'd like it to show up (but am not disappointed if I can't do that).
I'm asking this both in context of Vanilla play and in the context of H5.5.
Thanks!
If you want this on a per map basis, do it in the editor. In map setting, uncheck the unwanted artifacts from the master list. Then place the artifact as an object on the map.
If you make it global, you need to change the type of all unwanted artifacts to ARTF_CLASS_GRAIL in GameMechanicsRefTable.
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Esto100nec1

 
Tavern Dweller
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posted October 11, 2020 10:42 AM |
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Updated mod [url=https://youtu.be/zOeBeadw9h4]NoBlokEditor[/url]
Download the mod, follow the [url=https://disk.yandex.ua/client/disk/HoMM_V/Mods]link[/url], look for NoBlokEditor.rar and download it.
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dredknight

    
    
Honorable
Supreme Hero
disrupting the moding industry
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posted October 12, 2020 08:26 AM |
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Esto100nec1

 
Tavern Dweller
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posted October 12, 2020 06:07 PM |
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dredknight said: Wonderful! Can this buildings appear on a random generated map or they are just visuals we can use on existing buildings?
I am planning to add card templates, but later
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jonny_cool

 
Tavern Dweller
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posted February 08, 2021 02:51 PM |
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Hi. Is there a way to cap T7 creature growth to 1/week (after buying a castle) instead of 2/week? I tried putting a number smaller than 1 "<WeeklyGrowth>0.5</WeeklyGrowth>", but it doesn't work.
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Galaad


Hero of Order
Li mort as morz, li vif as vis
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posted June 01, 2021 11:26 AM |
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I've been nuking some bot posts. Please send me an HCM with the link of the post if some have gone unnoticed. Thanks for your help!
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Elvin

     
       
Admirable
Omnipresent Hero
Endless Revival
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posted July 13, 2021 08:52 AM |
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I tried the firebird mod and I didn't like its choppy animation. Would it be possible to keep its model and add the phoenix fiery particles?
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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Shadeshifter

 
Tavern Dweller
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posted July 26, 2021 04:04 PM |
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Hello community,
is there a way to change the effect of wisdom on the artificer skill? I searched the entire .data folder, all the files, but was unable to do it. Any help would be appreciated! Thanks :-)
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Elvin

     
       
Admirable
Omnipresent Hero
Endless Revival
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posted July 26, 2021 09:53 PM |
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That requires hex editing.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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CrazyHeroe

 
Tavern Dweller
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posted July 30, 2021 10:57 AM |
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Extract 3d models
Hello. I'd like to create Heroes animated fan-film in Blender.
But I don't know can I get 3d models from HoMM5 to standard format, like fbx?
I found tool called Archangel v0.5 beta on moddb, but can't run it. Installer wants to replace system files in Windows folder which i don't want. I chose "keep current version" during install, but installation failed.
When run exe after manual extracting from .cab file i get error:
Run-time error '429':
ActiveX component can't create object
My OS is Win7 x64
Help, please. Or is there another way to do it?
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dredknight

    
    
Honorable
Supreme Hero
disrupting the moding industry
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posted July 30, 2021 11:01 PM |
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bigjocker

   
    
Responsible
Supreme Hero
Forgotten but not Forsaken
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posted August 02, 2021 08:47 AM |
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Can anyone remind me how to change the distance of creature in overview window.
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HoMM3Lite
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Elvin

     
       
Admirable
Omnipresent Hero
Endless Revival
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posted August 02, 2021 09:53 AM |
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This is probably completely wrong but I think that units have a distance line in their xdb? But probably, it's on creature visual.
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H5 is still alive and kicking, join us in the Duel Map discord server!
Map also hosted on Moddb
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dredknight

    
    
Honorable
Supreme Hero
disrupting the moding industry
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posted August 02, 2021 10:34 AM |
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bigjocker

   
    
Responsible
Supreme Hero
Forgotten but not Forsaken
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posted August 02, 2021 11:45 AM |
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I looked through all creature's xdb files and still can not find it, that's why I ask here. I've done this before, but it was too long ago for me to remember.
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HoMM3Lite
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dredknight

    
    
Honorable
Supreme Hero
disrupting the moding industry
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posted August 03, 2021 07:04 AM |
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Go to the NCF framework documentation.
As you can see on the arachitect picture - all creature cameras are defined in UIGameroot.xdb.
For NCF those are predefined by the framework for all 1000 creatures.
Just open the framework and find it.
For all NCF creatures that is the same pathing which is
The creature XDB is in CamerasInterfaceHireCreaturesCreature_XXX.(Camera).xdb where XXX is the NCF ID of the unit. For standard game creatures just open the UIgameroot and find the target camera by creature ID.
For example, download Psatka's Vopar creature.
The creature XDB is in CamerasInterfaceHireCreaturesCreature_225.(Camera).xdb You wont find a definition for the camera path anywhere because it is not in the creature but as I said earlier in the post - it is in the NCF framework core package.
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Join our official discord channel | NCF Utility Beta
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bigjocker

   
    
Responsible
Supreme Hero
Forgotten but not Forsaken
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posted August 03, 2021 07:18 AM |
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dredknight said: Go to the NCF framework documentation.
As you can see on the arachitect picture - all creature cameras are defined in UIGameroot.xdb.
For NCF those are predefined by the framework for all 1000 creatures.
Just open the framework and find it.
For all NCF creatures that is the same pathing which is
The creature XDB is in CamerasInterfaceHireCreaturesCreature_XXX.(Camera).xdb where XXX is the NCF ID of the unit. For standard game creatures just open the UIgameroot and find the target camera by creature ID.
For example, download Psatka's Vopar creature.
The creature XDB is in CamerasInterfaceHireCreaturesCreature_225.(Camera).xdb You wont find a definition for the camera path anywhere because it is not in the creature but as I said earlier in the post - it is in the NCF framework core package.
I am not using NCF. In this case I'm replacing Vindicator with Undead Cyclops. In CamerasInterfaceHireCreatures or CamerasInterfaceHireCreaturesAlternative_Upgrades there is no Vindicator.xdb. All I find is Footman.xdb. I guess this is the file I need, but it will probably change the camera for Footman and Squire as well.
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HoMM3Lite
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dredknight

    
    
Honorable
Supreme Hero
disrupting the moding industry
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posted August 03, 2021 07:20 AM |
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bigjocker

   
    
Responsible
Supreme Hero
Forgotten but not Forsaken
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posted August 03, 2021 08:16 AM |
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dredknight said: Exactly that camera is for all 3 units.
What you can do is copy the camera file, edit it and add a new entry for the camera in the UIgameroot.
This is the answer I needed. Thank You, dredknight.
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HoMM3Lite
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StarDust

 
Tavern Dweller
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posted August 23, 2021 10:59 PM |
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HELP!!
New comers here, Im trying to make a hero mod but there is no luck.
I want to make a new hero that based on Duncan, with new name and skills even moved to Academy so I can have the twins separated in different towns bcz I dont want to replace the old one,but some how the game just cant find my new hero, its being buging me for long time now plz help!!!
btw can I just typy bio in just like <BiographyFileRef href="Duncan twin"/> and work?
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