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Heroes Community > Other Games Exist Too > Thread: Magic: The Gathering Strategy and Discussion
Thread: Magic: The Gathering Strategy and Discussion This thread is 65 pages long: 1 10 ... 19 20 21 22 23 ... 30 40 50 60 65 · «PREV / NEXT»
mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted February 17, 2009 06:54 PM
Edited by mamgaeater at 14:58, 20 Feb 2009.

Quote:
If a creature has two tap abilities, does both trigger when the creature is tapped? (example: a creature "Morslhoarder" with Sinking Feeling + Power of Fire! Is Morslhoarder able to (if tapped) get a -1/-1 counter on him, and then tap him for removing that counter to get mana + dealing one damage) Or do i have to choose which of the tap abilities i whant to trigger?

I know i ask a lot questions, but i feel like this is the place to ask.. You always answer me, and that helps a lot..



no, the tapping is a cost. If it were to trigger upon tapping it would appear like this " Whenever [cardname] becomes tapped, [effect]"

Much like you can't use 1 green mana to pay for more than one card,
you cannot use a single tapping to pay for more than one ability.

although your situation differs as rmoving the counter is a cost.


oh yeah and the chances of getting a mythic rare in conflux is still 12.5%... no matter how many cards are in it. the chances to get an individual mythic rare however... the only tap ability he has is power of fires.
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RedSoxFan3
RedSoxFan3


Admirable
Legendary Hero
Fan of Red Sox
posted February 17, 2009 07:20 PM

Does anyone here do much draft for MTG? I'm wondering if anyone knows some good strats for Shards Shards Conflux draft.
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Go Red Sox!

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted February 17, 2009 07:26 PM

i wish i could draft well...
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted February 17, 2009 10:04 PM

What you've discovered is a controllable infinite loop. Tapping the Morselhoarder to Power of Fire, removing the counter and gaining a mana which can then be shoved into sinking feeling, restoring the just spent counter, and lather, rinse, repeat.

Well, the best thing to do is to look at the pack and start out with some cards that can be drafted around in different ways, so universal cards are best. Or you could chance it and take a gold card and hope more come around, otherwise your in a pickle. I generally would hold my Countermage first, because I'm a blue duelist and every deck i have has countermagic in it. Or if you see removal or Growth cards, take those. Just go with what you think you can build around on a whim.

For Shards-Shards-Conflux, I'd say prepare for Domain decks, so three color decks work well. Also, there's some nice room for the new Shard 'heroes' (Charnelhoards, Tyrants, Hydra)...I guess its just like any other draft: know your onion.

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted February 18, 2009 11:12 PM

Apparently a popular strategy for AAC draft is "pick the strongest card in each pack regardless of color", because the fixing in Conflux is downright ridiculous.
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Yolk and God bless.
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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted February 18, 2009 11:25 PM

Quote:
Apparently a popular strategy for AAC draft is "pick the strongest card in each pack regardless of color", because the fixing in Conflux is downright ridiculous.

does it work well?
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted February 18, 2009 11:55 PM

Yeah, what with Exploding Borders, Kaleidostone, Armillary Sphere, and Shard Convergence, that would seem pretty cool. But that's just boring, and its annoying to everyone else. But, hey. Whatever gives buoyancy to your nautical craft.

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted February 19, 2009 05:42 PM

Can someone tell me the best green-card standard allowed combo you know.?

And after that tell me the best multi-colour standard allowed combo you now.?

I really could use some surprises in my Multi colour deck!
And maybe a awesome green card combo in my elf deck!!

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted February 19, 2009 06:18 PM

There are no viable combo decks in Standard right now.
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Yolk and God bless.
---
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Ecoris
Ecoris


Promising
Supreme Hero
posted February 19, 2009 08:52 PM
Edited by Ecoris at 20:53, 19 Feb 2009.

Uri Peleg played an elf deck with elements of the extended elfball deck: at the bottom.

Dramatic Entrance -> Progenitus or some other fat can be called a green combo.

But none of these decks/ideas are strong.
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted February 20, 2009 12:03 AM

I don't remember, but there's a standard combod that combines Flourshing Defenses with some elf to go Infinite Tokens, but I don't rememeber what it is . Helpful...

There's a Devoted Druid combo somewhere out there...

Gilt-Leaf Archdruid plus Mirrorweave -OR- Mirror Entity placed through some means...then use Prismatic Omen for a Uber-Dauntless Dourbark. Prismatic Omen can be other things too, just as long as the Siezed lands are forests. Maybe a Molimo too.

Noticed that combo had a lot of M's.

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted February 20, 2009 02:48 PM
Edited by Disturbed-Gnu at 14:50, 20 Feb 2009.

Hmm, there's not really anny usefull combos in standard

But sith# That infinite token sounds like something i could use! But yes, really helpfull I'll search for it.
((Maybe it has something to do with the Morselhoarder))

Thanks anyway

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mamgaeater
mamgaeater


Legendary Hero
Shroud, Flying, Trample, Haste
posted February 20, 2009 02:55 PM
Edited by mamgaeater at 14:59, 20 Feb 2009.

Quote:
Hmm, there's not really anny usefull combos in standard

But sith# That infinite token sounds like something i could use! But yes, really helpfull I'll search for it.
((Maybe it has something to do with the Morselhoarder))

Thanks anyway



++=infinite tokens.

in fact just about anything that give s a creature a tap ability combos with morselhoarder
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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted February 20, 2009 03:13 PM
Edited by Disturbed-Gnu at 15:44, 20 Feb 2009.

Yes i know! but the åroblem is that i really whanted it to my elf deck!, but there is a blue card! :S
Great combo by the way! I didn't even think of prescense of gond heh..

But i could solve the problem with the blue card, by replacing som basic lands with some lands that is able to produce both green and blue mana! or any colour like Rupture Spire..

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Ecoris
Ecoris


Promising
Supreme Hero
posted February 20, 2009 06:48 PM
Edited by Ecoris at 18:48, 20 Feb 2009.

Quote:
Yes i know! but the åroblem is that i really whanted it to my elf deck!, but there is a blue card! :S
Great combo by the way! I didn't even think of prescense of gond heh..

But i could solve the problem with the blue card, by replacing som basic lands with some lands that is able to produce both green and blue mana! or any colour like Rupture Spire..
Standard has all the mana fixing you need.

Devoted Druid + Quillspike is a nearly viable combo. Soul's Fire, Rite of Consumption or the fear-mode of Profane Command are the typical win-cons once you have a 10000/10000 creature. If you want to stay monogreen you could also just find a way to give it trample.
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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted February 20, 2009 10:07 PM

AHHH!  I remembered the combo with Flourishing Defenses!

 plus   plus  

Infinite Tokens and good for Mono Green!

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Lord_Woock
Lord_Woock


Honorable
Undefeatable Hero
Daddy Cool with a $90 smile
posted February 20, 2009 10:09 PM

19 mana + three cards, two of them creatures does not a good combo make. I guess it could be worth trying for kicks in a multiplayer game in the right playgroup, but other than that, no.
____________
Yolk and God bless.
---
My buddy's doing a webcomic and would certainly appreciate it if you checked it out!

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted February 20, 2009 10:34 PM

Quote:
Standard has all the mana fixing you need.

Devoted Druid + Quillspike is a nearly viable combo. Soul's Fire, Rite of Consumption or the fear-mode of Profane Command are the typical win-cons once you have a 10000/10000 creature. If you want to stay monogreen you could also just find a way to give it trample.


Uuhh, i alreadu own two devoted druids, and one tower above (To give it trample).. Now i just need the Quillspike!

That's awesome! Thanks

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sith_of_ziost
sith_of_ziost


Promising
Supreme Hero
Scouting the Multiverse
posted February 20, 2009 10:46 PM

@Woock - Then what defines a good combo? In my play experience, versatile combos work best when defined by their constitunets. Grim Poppets are solid bodies that can deal with the nonexistent removal from black, and are good in the ways of size by themselves. Further, mana costs don't directly become the deciding factor in my views. Some say a Sigil of the Empty Throne is useless at five mana, but in late game, mana doesn't matter to me. That long of a duel, you find that mana comes fast.

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Disturbed-Gnu
Disturbed-Gnu


Supreme Hero
Pro Bacon Vodka Brewer
posted February 20, 2009 11:03 PM

Great combos mana cost is very important!
My experience is, that if you don't come up with something good as fast as possible, you lose!
Either you lose all cards in your library by black/blue combo cards. Or lose all your life by red combos.. Or your opponent gets untouchable...

Its about getting your decks key cards before the opponents does!..
Unless you play with expert decks instead (wich is much more fun)..

When you play pro, you either win fast or lose fast.

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