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Heroes Community > Heroes 5 - Modders Workshop > Thread: Updated NCF thread
Thread: Updated NCF thread [ This thread is 56 pages long: 1 2 (3) 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 ]
TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted September 08, 2008 03:41 PM

396 : Poisoned Wisp
____________
NCFBank,
the complete and homogen NCF
library.

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 08, 2008 03:42 PM
Edited by Warmonger at 15:45, 08 Sep 2008.

Did you maybe mean poisonous?

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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted September 08, 2008 03:50 PM

finally, none of them ^^ I 've just opted for Plague Wisp :s
Sorry for the trouble :s
____________
NCFBank,
the complete and homogen NCF
library.

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Kethend
Kethend

Tavern Dweller
posted September 09, 2008 02:42 AM

Hey guys, I'm a noob to the community but the NCF mods sound really cool and I would love to get it to work, but I've been unable to do so.  I have downloaded and installed the NCF mods and some creature mods, but I never see the new creatures when I launch the map editor.  

This is what I've done so far:

- Installed HOMM5 TotE
- Updated to version 3.1
- Downloaded NCF_TOE_3.1.rar and NCF_Mapmaker_Pack.rar and copied the .pak files and the .exe file in the data and bin folders, respectively
- Downloaded several of radar's new creature mods (Templar and   Enchanter) and copied the .pak files in the data folder and the icon files in \Editor \IconCache\AdvMapObjectLink\MapObjects\_(AdvMapObjectLink)\Monsters folder

Then I launch H5_MapEditor.NCF.exe and create a new map, but I don't see the new creatures in the editor, just the standard ones from TotE.

I am using Vista, does that cause problems with these mods?  Please, any help would be greatly appreciated

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SimonaK
SimonaK


Promising
Supreme Hero
posted September 09, 2008 05:34 AM
Edited by SimonaK at 05:34, 09 Sep 2008.

All your settings are good.

Bugs come from these NCF creature's mod.

Enchanter doesn't have a " MapObject " folder in its mod.

Templare's icon file has a problem with its link, probably a typo error or a missing folder


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Radar
Radar


Responsible
Legendary Hero
Castle/Haven player
posted September 09, 2008 12:44 PM

Quote:

Enchanter doesn't have a " MapObject " folder in its mod.

Templare's icon file has a problem with its link, probably a typo error or a missing folder



start wearing glasses...



Firstly, if you download my creature packs, you put the rar archives in the game folder and unpack them there, nothing manually.

Secondly, that's the new version of the game witch causes problems, because all my creatures work under 3.0 flawlessly.

____________

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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 09, 2008 01:18 PM

Ok, I made up my mind. Editor crashed IMMEDIATELY when I tried to put MystoDragon directly on the map, while placing Crystal Dragon in the same way was easy and works.

Still, none of the creatures installed show up in browser. How do you do it, people?

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SimonaK
SimonaK


Promising
Supreme Hero
posted September 09, 2008 04:21 PM
Edited by SimonaK at 16:22, 09 Sep 2008.

Quote:

Quote:

Enchanter doesn't have a " MapObject " folder in its mod.

Templare's icon file has a problem with its link, probably a typo error or a missing folder




start wearing glasses...




ncf_enchanter_patch2.0.h5u doesn't have " MapObject "

This guy can just try it and not the first mod released.


Quote:
Still, none of the creatures installed show up in browser. How do you do it, people?



...And the famous folder "Complete" in the root folder game?

do you use yet?

I know all first NCF use it

This folder contains NCF icons.


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Radar
Radar


Responsible
Legendary Hero
Castle/Haven player
posted September 09, 2008 04:28 PM

Quote:
ncf_enchanter_patch2.0.h5u doesn't have " MapObject "

This guy can just try it and not the first mod released.


Quote:
patch


____________

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SimonaK
SimonaK


Promising
Supreme Hero
posted September 09, 2008 04:37 PM

Quote:
Quote:
ncf_enchanter_patch2.0.h5u doesn't have " MapObject "

This guy can just try it and not the first mod released.


Quote:
patch




The new guys don't know how works NCF mod ..patch or not patch....

so, Provide a complete file, it's better.

forget patch method for NCF...

surly, This guy does'nt have the real version of your Enchanter.




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Radar
Radar


Responsible
Legendary Hero
Castle/Haven player
posted September 09, 2008 04:39 PM

Surely, there's a description how to patch it right below the download link.
____________

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SimonaK
SimonaK


Promising
Supreme Hero
posted September 09, 2008 04:41 PM

I give up

My conclusion: NCF patch method isn't good idea.

to download 2 files and more to get all we must get...


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Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted September 09, 2008 04:55 PM

Quote:
...And the famous folder "Complete" in the root folder game?

do you use yet?

I have many icons in there, some of them free, others inside multiple folders. Still, none of them shows up.

So please tell me how it is supposed to work.

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SimonaK
SimonaK


Promising
Supreme Hero
posted September 09, 2008 05:12 PM
Edited by SimonaK at 17:20, 09 Sep 2008.

Quote:
Quote:
...And the famous folder "Complete" in the root folder game?

do you use yet?

I have many icons in there, some of them free, others inside multiple folders. Still, none of them shows up.

So please tell me how it is supposed to work.



OK....

On my computer, I have 2 Heroes5 3.1 installed ...

1 - When I'm playing
2 - RTMG development

With 1, I cannot see NCF icons in the editor
With 2, I can see NCF icons in the editor

Why? What is the difference?

The first difference is the new 3.1 file: a2p1-data.pak

On 2nd heroes game, I zipped this file into data.pak to make just and unique file as before.

Not directly include   a2p1-data.pak but really decompressing and ecrasing older files.

(same things with a2p1-texts.pak zipped into texts.pak )

This is the bigger difference between my 2 heroes game.

Try it.

Moreover, with 1 or with 2, NCF in game perfectly works.











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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted September 09, 2008 05:43 PM

Hmmmm...
Sfidanza we need you

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SimonaK
SimonaK


Promising
Supreme Hero
posted September 09, 2008 05:48 PM
Edited by SimonaK at 17:55, 09 Sep 2008.

you are too dependent

He knew H5's rmg crashs with NCF.

This bug is probably unfixable.

I think he released a perfect framework 1.1

But few bugs from hacking exe may be unfixable.

EDIT: Shadow, you know something about script folder for NCF to see them in the editor, please give details.


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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted September 10, 2008 03:16 PM

Yes I do know some things about create a perfect and completely functionnal NCF Creature, but I'm sure that nobody will use them, because they believe they know all.
Yes they know things I dunno (like abilities file utility), but with a bit of cooperation, I'm sure that we can all get on well.


Anyway :

397 : Minor Walkyrie
398 : Walkyrie
399 : Deads' Mistress (= "Mistress of the Deads". Is there a mistake ? If there is, please correct it directly.)

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Fauch
Fauch


Responsible
Undefeatable Hero
posted September 10, 2008 04:31 PM

deads' mistress seems wrong. I'm not sure about mistress of the deads, it seems ok. otherwise, maybe death mistress.

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Asheera
Asheera


Honorable
Undefeatable Hero
Elite Assassin
posted September 10, 2008 04:33 PM

Mistress of the Dead maybe. (deads doesn't exist as a word)
____________

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TSoD
TSoD


Promising
Famous Hero
NCF Blacksmith
posted September 10, 2008 04:48 PM

ahhhh...
Because they are the mistress of all people who are dead. One dead, two deads ? :s
Because of one undead, two undeads...
(tell me if i'm wrong :s)

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[ This thread is 56 pages long: 1 2 (3) 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 ] < Prev Thread . . . Next Thread >
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