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Heroes Community > Heroes 4 - Lands of Axeoth > Thread: QUESTIONS TOPIC - TECH HELP Centre - Lands Of Axeoth
Thread: QUESTIONS TOPIC - TECH HELP Centre - Lands Of Axeoth This thread is 8 pages long: 1 2 3 4 5 6 7 8 · «PREV
mciric
mciric

Tavern Dweller
posted February 03, 2019 09:11 PM

Hope that next link will be helpful for those who are interesting in designing new characters/creatures for game.
By researching about animations/rigging characters I found huge collection of 3d characters/creatures with ability to animate them, great tool:

https://www.mixamo.com/#/


It implies that you posses some knowledge of 3d modelling and ability to set a camera in isometric view like in game.

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CTPAHHuK
CTPAHHuK


Adventuring Hero
krs.83@mail.ru
posted February 16, 2019 05:34 AM

We find Manual Addenda of Christoph Nahr. Who got it?
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AlexWh
AlexWh

Tavern Dweller
posted May 05, 2019 03:29 PM

MR89 said:
Hi everyone and happy new year !

In a fit of nostalgia, I wanted to play Heroes 4 again. So I purchased and downloaded the Windows version of Heroes 4 (all expansions included) on GOG. I then installed the game on my Macbook Air using Wineskin. I was able to install and launch the game successfully, everything ran incredibly smooth, couldn't believe my luck...until the first battle, where everything became incredibly laggy.

What I noticed :
- Unit animations in combat are extremely jerky / choppy
- Everything seems to be slowed down, especially the projectiles which take forever to reach their targets
- As soon as the battle ends and I go back to the adventure map, everything runs fine again. So this lag occurs specifically during battles.
- It really is a big issue because it makes the game nearly unplayable during combat and takes away much of the enjoyment of the game (I hate the auto-combat feature)

What I tried :
- Changing the "combat speed" settings doesn't change anything
- Turning off animations in the game settings only affects the adventure map, which poses no problem to begin with, and has no effect on combat animations
- Running the game in different resolutions and / or in windowed mode had no effect either

Unfortunately some of the fixes I found on internet (running the exe file in 16 bits, Windows XP compatibility, etc.) are impossible to implement since I own a Macbook Air.

I'm hoping some people here are still active and still got love for this game (which is the best Heroes game for me, even though I know this is an unpopular opinion). Any help would be much appreciated !

Thanks in advance !


Hello! I have a same problem and I solve it pretty easy
In wine cfg you need add ddraw library


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Laati_Maticus
Laati_Maticus

Tavern Dweller
posted May 10, 2019 05:07 PM

Finally. As I can't make a topic, I'll dump my questions over here.

How are the skills decided that appear during a level-up? Is it skewed towards the skill trees you currently have? How the game decides what new main skill appears?

How spell damage is actually calculated? I tried to run some tests with Disintegrate, yet I didn't find constant results. (Tried different levels, different amounts of Sorcery. 0 luck.)

Why doesn't Sorcery affect all direct damage spells?

Is there a simple way to revert the Minotaur change of Equilibris? The increased block chance is a frustrating aspect of the units. The Equilibris team should have buffed the main stats, instead of upping the frustration.

Is there a situation where Nature faction is viable?

How come the AI manages to lose tier 4 units against low tier units when using quick combat?

Am I a heretic for liking H4 a lot more than H3?
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Karmakeld
Karmakeld


Promising
Famous Hero
posted May 11, 2019 04:22 PM

Laati_Maticus said:
Finally. As I can't make a topic, I'll dump my questions over here.

How are the skills decided that appear during a level-up? Is it skewed towards the skill trees you currently have? How the game decides what new main skill appears?


The skills you currently have, are the ones you most often will be offer when leveling up. Reaching certain levels opens the 2nd, 3rd etc new main skills being offered. A table file can be found within the game, which determine which skills are offered to which classes and the likeness of a new main skill. E.g. a Priest will never be offered Death Magic.

Laati_Maticus said:

How spell damage is actually calculated? I tried to run some tests with Disintegrate, yet I didn't find constant results. (Tried different levels, different amounts of Sorcery. 0 luck.)

Why doesn't Sorcery affect all direct damage spells?


I believe damage is calculated by the heroes level, attack and skills like sorcery vs the opponents defense. Magic resistance, spells, skills, artifacts may also affect damage values.

If you can name direct dmg spells Sorcery doesnt affect, it's easier to answer

Laati_Maticus said:

Is there a simple way to revert the Minotaur change of Equilibris? The increased block chance is a frustrating aspect of the units. The Equilibris team should have buffed the main stats, instead of upping the frustration.


You'll need to locate the change in the exe file and edit it. Not easy or simple.

Laati_Maticus said:

Is there a situation where Nature faction is viable?


??

Laati_Maticus said:

How come the AI manages to lose tier 4 units against low tier units when using quick combat?


It can depend on the number of units, nothing strange if eg. 100's tier 1 units kill a tier 4 unit. Also tier 4 units often have higher movement and speed, so they act first and AI often rush those forward, making the tier 4 unit the closet target. Nothing strange in that, just a lack of tactics from the AI. I'm guessing quick combat is some kind of calculated outcome.

Laati_Maticus said:

Am I a heretic for liking H4 a lot more than H3?


Nope you're not. Atleast not in the H4 part of the forum.
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Laati_Maticus
Laati_Maticus

Tavern Dweller
posted May 18, 2019 11:07 AM

Karmakeld said:

I believe damage is calculated by the heroes level, attack and skills like sorcery vs the opponents defense. Magic resistance, spells, skills, artifacts may also affect damage values.

If you can name direct dmg spells Sorcery doesnt affect, it's easier to answer


Did some testing with Disintegrate and Hand of Death. I kept the hero level the same, neither my hero or the enemies had luck. I only changed the amount of Sorcery.

I simply couldn't replicate the "Increases the hero's spell damage (with all magic types)." that Sorcery ought to give. I also couldn't make the spell damage formula of "Damage: 242 + 22 dmg/level + Sorcery" to match. The formula might be wrong though.

Although Hand of Death doesn't deal damage, but does "number of units" damage, thus might not be affected by Sorcery?

Karmakeld said:

??



Nature faction has always felt a bit.. meh. Even with summoning, I feel the faction is just an inferior Chaos.

Karmakeld said:

It can depend on the number of units, nothing strange if eg. 100's tier 1 units kill a tier 4 unit. Also tier 4 units often have higher movement and speed, so they act first and AI often rush those forward, making the tier 4 unit the closet target. Nothing strange in that, just a lack of tactics from the AI. I'm guessing quick combat is some kind of calculated outcome.



I tried to do the same combat myself. I tried it by just yolo-rushing the enemy and waiting before yolo-rushing. I simply could not get my own units killed. (I used the auto combat in the end of the 3rd scenario of the Pirate's daughter campaign, to clear neutrals after the AI armies had lost). I had GM Tactics, Master Offense, GM Defense and GM Leadership.
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