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Heroes Community > Tournament of Honor > Thread: TOH Duel Tournament
Thread: TOH Duel Tournament This thread is 47 pages long: 1 2 3 4 5 ... 10 20 30 40 ... 43 44 45 46 47 · «PREV / NEXT»
Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted August 22, 2009 10:06 AM

Well seeing as I have about 10-15 games online (With only a few people played) I would qualify as a noob...
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 22, 2009 10:08 AM
Edited by Elvin at 14:21, 22 Aug 2009.

With all those noobs around I should send for samiekl. He'd feel right at home



A few more questions, this time about allowed heroes.

- Helmar at lvl 21 casts RM automatically on all units quite often. I find it a bit outrageous but I'll leave that up to you.

- Gotai that starts with shout 2% skill, gives +21 rage points per warcry(roughly +50% rage) and also decreases warcry mana cost. Battlecry costs 4 mana, fear my roar 1 and the rest.. Zero, you can cast them for free.

- Brand that used to be banned for being a nobody But with his boosted fine rune he can bypass the rune limitations others have. Want him in?

Random question, I have enabled Giovanni but for some reason he doesn't appear. Any ideas?
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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted August 22, 2009 03:27 PM
Edited by Azagal at 15:41, 22 Aug 2009.

I'm in favour of banning Helmar. He practically buffs his army for the worth of two casts within one... and I think that's kinda wrong. Not simply because you get to double cast but also because off the stats. Normally it should be a tactical decision when to cast RM (or Endurance, Deflect Missile, etc) but this guy simply get's it for free which puts him in a (in my eyes) considerable advantage without having done anything for it.
And while we're at imba dwarfs... I'm not sure about Brand since ressurection spam is a horrible pain so for me the obvious choice would be to leave him out in order to avoid quarrel over the subject. But I don't think it's this simple so I'll let the others judge that one.

Oh and about Gotai I'd let him stay simply because I haven't seen a Babarian run out of mana yet (in my opinion a game of stronghold vs. X doesn't take too long then again I might not be the most experienced player) and there are other Heroes who start with 2% perks which can be pretty useful for their factions (Razzak and Kythra for example) but I realize those may not be the strongest argument out there so I'll also pass that one to the more experienced people arround here.

EDIT: Oh and with all due respect I'd like the people who put their skill level on "noob" to maybe reconsider their standpoint unless they really think they're on the same level as Mytical who has neither played many (if any at all) duels nor real games. Despite the fact that one might not have played many or any duels I think it's only reasonable to assume that with 50< games ones understanding of this game dwarfs that of a real newcomer (especially if you consider on what level most of you play H5 here in the ToH). I hope that was understandable...
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"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 22, 2009 03:36 PM

They are half serious Azzie
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albolabris
albolabris


Known Hero
posted August 22, 2009 05:07 PM
Edited by albolabris at 17:24, 22 Aug 2009.

Helmar out for sure. Don't know what's he still doing here. The worts and most deadly option I think is mass haste or mass divine strenght( one of them is always there) combined with the bonus mass righteous might. You just need some morale and pretty good luck. Dwarfs murder...
Battle ends almost in one turn with good runes, espiecially with the battle rage. You don't want to remove the ressurection rune. For me this is also too much. Not only for Brand but I would leave him. Gotai? Since none of the barbarian heroes is banned I would kick him out. With low knowlegde you have to invest some money in it if you'd like to use  hordes anger cry. With him it's too easy I think.

As for the levels. Don't know how you plan to split us in those groups Elvin. Suppose that depends on the amount of participants but I would mix everybody up. If you create for example 4 groups with new, moderate, advanced and experienced players a lot of good players will be out after the first round ( Tournament's level goes down ).In the playoffs you might see some new players.Speaking of that, I'm also new, new on this HC forum and I don't have even one game for the ToH ranks, bit of outsider. But I don't consider myself as new if we speak in terms of battle, on whatever conditions she is. That would be a cheat in my opinion. Those guys up are clearly making jokes but it's no problem to lower your level and make it much much easier for yourself at least in the group stage. You know most of the people here and that's a good thing but new can be new, or not new

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Azagal
Azagal


Honorable
Undefeatable Hero
Smooth Snake
posted August 22, 2009 05:50 PM

Quote:
Since none of the barbarian heroes is banned I would kick him out.

Check again... there's no Urghat no Haggash and no Kilghan.
And you might want to be a little more careful with such accusations
Quote:
but it's no problem to lower your level and make it much much easier for yourself at least in the group stage.

I'm sure you're able to put such a highly delicate subject a little less blunt. Don't get me wrong I can totally see where you're coming from but you're just not being very diplomatic, that's all. And on this board diplomacy is a skill you definetly want to have.


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"All I can see is what's in front of me. And all I can do is keep moving forward" - The Heir Wielder of Names, Seeker of Thrones, King of Swords, Breaker of Infinities, Wheel Smashing Lord

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Jinxer
Jinxer


Legendary Hero
*****
posted August 22, 2009 05:56 PM

I am curious... I have noticed in my last 5 REAL Heroes games.. that the final battle has been riddled with unbalanced things that totally control and decide the game.. Which only proves what we already know.. Heroes 5.. is grossly unbalanced game. It was designed for campaigns and not truely suited for multiplayer..

Now to my point... I noticed that everyone is trying soo hard in this duel tourny to remove as many imbalances as possible... yet in the real game world.. majority of players refuse to ban the same imbalances.

Dont get me wrong.. I support banning and balancing to try and ensure a more stable serious outcome... just was wondering why more people dont support the same in real games.
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 22, 2009 06:03 PM
Edited by Elvin at 18:05, 22 Aug 2009.

Nah some bluntness is refreshing

But you got things wrong here. I am considering two groups(maybe more depending on future joiners) that will have equal parts good as well as newbie players. I will distribute people accordingly to avoid making a group easier than another.

@Jinxer
You know full well that you'd never get the community to agree on bans But here the amount of players is limited so you can discuss things a little.
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Jinxer
Jinxer


Legendary Hero
*****
posted August 22, 2009 06:07 PM

Pertaining to my newbie or expert status..

Maybe I should clarify....  

Since I have never played a Duel game.. I have no clue truely how it plays... SO IF it plays alot more like Real Heroes games as I have heard.. then I AM NOT a newbie.. BUT if HOWEver it plays more like arena ( the opposite of Real Heroes) then I would be considered an ULTRA Newbie!  


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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 22, 2009 06:19 PM

Nevermind that as I said it's more about the new people I don't know. Looking forward to more voices on the above
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albolabris
albolabris


Known Hero
posted August 22, 2009 08:49 PM
Edited by albolabris at 20:49, 22 Aug 2009.

@Azagal

First of all I didn't accused anybody because there was no nickname in the post. I described hypothetical situation by writing "for example" and gave an emoticon at the end so you know that it's not 100% serious.
Can you see the difference? Have doubts about that if I remind myself how you reacted on erlier funny posts from Jinxer and others about their skill...Take it easy man or read twice...

Second. I don't take diplomacy advices from people with some origin issues

Quote:

I'm sure you're able to put such a highly delicate subject a little less blunt.



Please don't act like some vulnerable pussy... I just speak freely. Freedom is something that people discovered couple centuries ago...
Accept that.

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 22, 2009 09:24 PM
Edited by Elvin at 04:19, 24 Aug 2009.

Touche. Azagal sometimes takes things the wrong way but he's a good guy as you will see. And to be fair you did imply some things.



Since I couldn't sleep I finished the next version of the map. Thanks to Asheera's scripts we can have town portal back in the game

- When you pass through the one way your gold resets to zero. You can town portal back but mentor abuse for extra mana will be impossible.

- Dwarven script activates smoothly, the game will no longer pause.

- Some overlooked heroes in. Helmar disabled.

- Some avenger tweaks. Inferno has added succubi on the list and haven's priests are out. Rain strategies will be weakened as a result.

- Necromancy booster bonuses now depend on your necromancy level.

- Academy resources slightly boosted.


Having experimented a bit with the chaos version of the map and seeing the recent results in arena I decided to introduce a new rule, hire only native heroes. I hope you understand.

Version 0.96
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Jinxer
Jinxer


Legendary Hero
*****
posted August 24, 2009 05:47 AM
Edited by Jinxer at 05:50, 24 Aug 2009.

Quote:

- haven's priests are out.
- Academy resources slightly boosted.





So you already nerfed the training of the Paladins... and now remove the preists???


And Acadamy for sure NEVER needs more resources for mini arts.. Mini arts are already to strong...
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Mytical
Mytical


Responsible
Undefeatable Hero
Chaos seeking Harmony
posted August 24, 2009 09:22 AM

No, from what I read he removed the priest from Avenger (?) not from the Haven line up.

I do not consider myself a Heroes Newbie.  Have played from Heroes 1 on up, and 3 in tournaments quite a bit.  It has been a LONG time since then however.  Have finished all the Campains on H5, and I have had SOME battles with people with H5 as well.  Even made a little guide to Stronghold called Power of Rage (feel free to check it out).  When I compare myself to people like Elvin, Jinxer, Kis, etc I must certainly deserve the title "Noob" however.  I can't even imagine playing 200 battles, let alone how many some of them have.

If there is a "Shouldn't be a Noob, but is." category then by all means put me there .
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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 24, 2009 09:47 AM

Lol Jinxer
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Jinxer
Jinxer


Legendary Hero
*****
posted August 24, 2009 03:49 PM
Edited by Jinxer at 16:26, 24 Aug 2009.

Quote:
No, from what I read he removed the priest from Avenger (?) not from the Haven line up.




Grrr... It's so hard to understand you foreigners!  

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 24, 2009 04:23 PM

Yeah blame it on the Greeks now

Towerlord made a suggestion about stormwind, keep -1 speed but make initiative reduction 20% as is the case in 3.1. Personally I think he may have a point there, the most deadly flying forces are in the hands of the good guys with easy morale and haste. They still can get the first hit with tactics or swiftness.
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Clay_Man
Clay_Man


Known Hero
TOH gamer
posted August 24, 2009 04:23 PM

Says the man who made 2 mistakes in his above one-liner

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Elvin
Elvin


Admirable
Omnipresent Hero
Endless Revival
posted August 24, 2009 04:23 PM

Quote:
Says the man who made 2 mistakes in his above one-liner

Golden
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Jinxer
Jinxer


Legendary Hero
*****
posted August 24, 2009 04:25 PM

Quote:
Towerlord made a suggestion about stormwind, keep -1 speed but make initiative reduction 20% as is the case in 3.1. Personally I think he may have a point there, the most deadly flying forces are in the hands of the good guys with easy morale and haste. They still can get the first hit with tactics or swiftness.



I agree...  
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