Heroes of Might and Magic Community
visiting hero! Register | Today's Posts | Games | Search! | FAQ/Rules | AvatarList | MemberList | Profile


Age of Heroes Headlines:  
5 Oct 2016: Heroes VII development comes to an end.. - read more
6 Aug 2016: Troubled Heroes VII Expansion Release - read more
26 Apr 2016: Heroes VII XPack - Trial by Fire - Coming out in June! - read more
17 Apr 2016: Global Alternative Creatures MOD for H7 after 1.8 Patch! - read more
7 Mar 2016: Romero launches a Piano Sonata Album Kickstarter! - read more
19 Feb 2016: Heroes 5.5 RC6, Heroes VII patch 1.7 are out! - read more
13 Jan 2016: Horn of the Abyss 1.4 Available for Download! - read more
17 Dec 2015: Heroes 5.5 update, 1.6 out for H7 - read more
23 Nov 2015: H7 1.4 & 1.5 patches Released - read more
31 Oct 2015: First H7 patches are out, End of DoC development - read more
5 Oct 2016: Heroes VII development comes to an end.. - read more
[X] Remove Ads
LOGIN:     Username:     Password:         [ Register ]
HOMM1: info forum | HOMM2: info forum | HOMM3: info mods forum | HOMM4: info CTG forum | HOMM5: info mods forum | MMH6: wiki forum | MMH7: wiki forum
Heroes Community > Library of Enlightenment > Thread: HD mod. Play in high resolutions.
Thread: HD mod. Play in high resolutions. This thread is 99 pages long: 1 10 20 ... 30 31 32 33 34 ... 40 50 60 70 80 90 99 · «PREV / NEXT»
krs
krs


Famous Hero
posted December 06, 2014 12:44 PM

Can you please add info like below as comments for all Tweaks entries (directly in the tool)? Because not all of the options are self explanatory.

baratorch said:
binary (0/1) values are allowed

<UI.Ext.AdvMgr> - adventure screen.
<UI.Ext.AdvMgr> = 1, x, x - allows you to quick manage troops in hero/town info panel  (not available in WoG/ERA yet)
<UI.Ext.AdvMgr> = x, 1, x - extends hero and town lists, adds view world, replay turn, puzzle map, dig buttons.
<UI.Ext.AdvMgr> = x, x, 1 -  shows hero current/maximum movement points. Shows arifact icon in window when RMC on artifat on map (not available in WoG/ERA yet)

<UI.Ext.ArtMerchantDlg> - artifact merchants,  sell artifacts
<UI.Ext.ArtMerchantDlg> = 1, x - mouse wheel scrolls backpack
<UI.Ext.ArtMerchantDlg> = x, 1 - misc 5 slot is available, selection is no resets when you sell artifact from backpack

<UI.Ext.TextEditBox> - all text edit boxes
<UI.Ext.TextEditBox> = 1, x - locale support
<UI.Ext.TextEditBox> = x, 1 standard hotkeys to interact with clipboard works ([CTRL]+[C], [CTRL]+[V], [SHIFT]+[INS], [CTRL]+[INS])

<UI.Ext.TownMgr> - town main screen
<UI.Ext.TownMgr> = 1 , x  -  allows you to quick manage troops (not available in WoG/ERA yet)
<UI.Ext.TownMgr> = x , 1 - chat works

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
krs
krs


Famous Hero
posted December 06, 2014 01:03 PM

If I remember correctly, Up to now when I CTRL clicked on a unit stack, It split-ed only 1 unit out of it. Now it fills all empty slots with units.

Did this change? Is there an option to have only 1 unit split-ed?



Unrelated Request: When I CTRL clik on a single unit it would be usefull to combine it back in the main stack.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
hcl
hcl


Adventuring Hero
posted December 06, 2014 07:48 PM

baratorch said:
@hcl

Wog plugin "display primary skills over 99.bin" conflicts with HMS+HD.
turn it off


Thank you for looking into it!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
hcl
hcl


Adventuring Hero
posted December 07, 2014 06:31 PM

i know that HDmod originates form Hota, so stack experience related problems are no topic there.

as a wish/proposal for the swapmanager in HDmod, id like a configuration option that disables the adding of two stacks of same creatures when using the Arrows "->" / "<-" for transfering a stack of monsters to aonother hero,

means. if the receiving hero already has a a stack of same mobs, a transfer of a stack of same monsters gets placed in a free slot instead of beeing added to the existing one.

my christmas wish

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
hcl
hcl


Adventuring Hero
posted December 07, 2014 06:44 PM
Edited by hcl at 18:58, 07 Dec 2014.

krs said:
If I remember correctly, Up to now when I CTRL clicked on a unit stack, It split-ed only 1 unit out of it. Now it fills all empty slots with units.

Did this change? Is there an option to have only 1 unit split-ed?



Unrelated Request: When I CTRL clik on a single unit it would be usefull to combine it back in the main stack.


Depends if your talking about QuickArmyManagement or Swapmanager.

QAM works like this

shift-click = eqally dividing
ctrl-click  = slits one from the stack and puts it in free slot
              subsequent splits go into different slots until no
              slot is left. They dont add.
alt-click   = combines all same creature slots to one
shift-ctrl  = polulates all free slots with one creature of clicked
             stack

swapmgr: shift + "->" adds one creature to receiving hero free slot and subsquently adds more to same slot  

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gatecrasher
gatecrasher


Famous Hero
posted December 11, 2014 10:35 PM
Edited by gatecrasher at 22:37, 11 Dec 2014.

Regarding the "AvailableInsteadGrowth" trigger, would it be possible to show both in a manner like #Available(#Growth) or #Available / #Growth or #Growth shown in yellow font?

Should fit unless the numbers are 5+ digits.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
hcl
hcl


Adventuring Hero
posted December 12, 2014 12:32 AM
Edited by hcl at 00:34, 12 Dec 2014.

gatecrasher said:
Regarding the "AvailableInsteadGrowth" trigger, would it be possible to show both in a manner like #Available(#Growth) or #Available / #Growth or #Growth shown in yellow font?

Should fit unless the numbers are 5+ digits.


Thats mho just screenclutter and too many numbers for my personal first impression opinion. Humans need direct and clear information, doubt that 2 numbers will serve that. Esp growth is nothing that changes very often. Mho its more than sufficient to check the townhall for that purpose from time to time and keep the wall of digits out of the game.
Though if this displaymode would be configurable, then why not, - everyone is responsible for his own ergonomy

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Bonesaw
Bonesaw


Hired Hero
posted December 12, 2014 09:37 PM
Edited by Bonesaw at 21:38, 12 Dec 2014.

Hello,

Sorry I just found out about this but I have Heroes 3: Complete and when I try running the HD mod after downloading it tells me that "Files are missing from Heroes 3. Please reinstall Heroes 3."

So I did, and I still get the same error message.

This is on a PC running XP...

Sure would love to play this!


____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
hcl
hcl


Adventuring Hero
posted December 12, 2014 11:44 PM
Edited by hcl at 23:57, 12 Dec 2014.

Bonesaw said:
Hello,

Sorry I just found out about this but I have Heroes 3: Complete and when I try running the HD mod after downloading it tells me that "Files are missing from Heroes 3. Please reinstall Heroes 3."

So I did, and I still get the same error message.

This is on a PC running XP...

Sure would love to play this!




Did you get any message, what files exactly are missing?
Think we had some similar issues here in the thread.

Do you have the official Homm3 complete Edition or is it just "have all expansions , Roe, AB, Sod -> so: complete" ?

(im running complete edition under xp with hd mod w/o any problems. maybe some c++ dll missing on your system or such)

edit: Quite sure, youve chosen the wrong install folder for HDmod.
When you install hdmod, which folder do you chose to install in?
when choice comes, just click the name of the folder, the game is installed it, dont click/create any subfolder

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
phulevan
phulevan

Tavern Dweller
posted December 21, 2014 08:58 AM

Combat Map

Hi, I have just installed the mod and find it really wonderful. Thank you so much for the hard-work.

However, I also find that the combat is different compare to the original H3. Are there any ways to change it to the original one, because in some maps, it affects the strategy?

v3.806:



No Mod:


____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
gatecrasher
gatecrasher


Famous Hero
posted December 21, 2014 02:53 PM

Are you referring to those hexagon shadows? That's a feature of the vanilla game and imo pretty useless to play without them. You can adjust all your preferences by clicking on the computer symbol at bottom left.
An actually new feature will come into effect when hovering the cursor over an enemy unit and pressing CTRL.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
phulevan
phulevan

Tavern Dweller
posted December 21, 2014 03:15 PM

No. I mean the battlefield. They are different compared to each other. As you can see in the original version, there is a spot where you can position your army, but not in the HD ver.


____________

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
PlokiteWolf
PlokiteWolf


Hired Hero
posted December 21, 2014 03:26 PM

I always thought obstacles were placed randomly in every battle.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Warmonger
Warmonger


Promising
Legendary Hero
fallen artist
posted December 21, 2014 03:29 PM

Obstacles are deterministic for every tile on a map. The same is true for stack splitting and upgrades (but splitting also depends on relative army strength).
____________
The future of Heroes 3 is here!

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 21, 2014 03:33 PM

Yes very strange that HD changes obstacles pattern. I already saw this reported, making some custom maps unplayable, see Wayfarer comments in mapsforheroes.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
baratorch
baratorch


Promising
Adventuring Hero
posted December 25, 2014 10:18 AM

HD+ changes obstacle pattern for SoD/Complete and HotA. Have no time to explain why.

Turn it off.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
artu
artu


Promising
Undefeatable Hero
My BS sensor is tingling again
posted December 25, 2014 10:55 AM

Does that mean it doesnt on Wog?
____________
Are you pretty? This is my occasion. - Ghost

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
krs
krs


Famous Hero
posted December 28, 2014 12:48 PM

In Battle: Is there an option to automatically display a creature's move range, upon mouse hoover only! (no holding down of CTRL)?

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Salamandre
Salamandre


Admirable
Omnipresent Hero
Wog refugee
posted December 29, 2014 10:16 PM
Edited by Salamandre at 22:17, 29 Dec 2014.

Looks like Hsm mod does not work anymore with HD (crash when swap armies from hero to hero) but, as HD does same thing now, is not a problem. However, HSM had one thing HD doesn't (YES!), transfer backpacks.

Well, just a suggestion, if you could add it, would be great help, backpack goes fast encumbered.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
hcl
hcl


Adventuring Hero
posted December 30, 2014 12:11 AM
Edited by hcl at 00:15, 30 Dec 2014.

Salamandre said:
Looks like Hsm mod does not work anymore with HD (crash when swap armies from hero to hero) but, as HD does same thing now, is not a problem. However, HSM had one thing HD doesn't (YES!), transfer backpacks.

Well, just a suggestion, if you could add it, would be great help, backpack goes fast encumbered.


It IS already added.

You just have to press the a modifier key (shift) to transfer backpack only. (ctrl = doll only)

the only difference is that you have to press a modifier key compared to hms, hms is more intuitive in that way.

 Send Instant Message | Send E-Mail | View Profile | Quote Reply | Link
Jump To: « Prev Thread . . . Next Thread » This thread is 99 pages long: 1 10 20 ... 30 31 32 33 34 ... 40 50 60 70 80 90 99 · «PREV / NEXT»
Post New Poll    Post New Topic    Post New Reply

Page compiled in 0.1525 seconds