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Heroes Community > Library of Enlightenment > Thread: HD mod. Play in high resolutions.
Thread: HD mod. Play in high resolutions. This thread is 99 pages long: 1 10 20 30 40 ... 41 42 43 44 45 ... 50 60 70 80 90 99 · «PREV / NEXT»
mbamartin
mbamartin

Tavern Dweller
posted January 01, 2016 07:52 PM

Let me put it this way - I will donate for this feature! and I will make my cousins donate for this feature!

Would be soo epic!

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hihihehe2222
hihihehe2222

Tavern Dweller
posted January 02, 2016 08:53 AM

Hi, i am resolved all my problem by myself. So can i ask what is bet Graphic mode for best quality of this mod?

thanks
____________

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Zigge777
Zigge777


Hired Hero
posted January 02, 2016 05:03 PM

Any plan for SimTurns for more than two players and other colors than red and blue?

What about integration of modern network protocols, to allow online play without the need for GameRanger/Tunngle?

Thanks for a great mod!
____________

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dodo_bird
dodo_bird


Adventuring Hero
posted January 06, 2016 02:48 AM

https://sites.google.com/site/heroes3hd/eng/description/graphics

Quote:
Graphics Modes

original (16-bit) - original color mode with no changes.
16-bit (auto switch) - HoMM3 HD automatically changes desktop color mode to 16-bit when you launch the game, and switches it back at closing (incl. abnormal) which allows you to play in window mode without switching screen color mode manually.
32-bit GDI - HoMM3 runs in 32-bit color mode using GDI (component of Windows) conversion from 16-bit to 32-bit (that decreases graphics perfomance on very slow computers). So you can play in window without switching screen color mode.
32-bit (stretchable) - HoMM3 runs in 32-bit color mode, using fast MMX conversion from 16-bit to 32-bit. Also 32-bit (stretchable) mode allows to resize game window and allows to play full screen with any non-standard resolutions. To resize game screen HoMM3 HD uses one of selected filters: bilinear, bilinear sharper, bilinear sharper x2, bilinear sharper x3. Without stretching, 32-bit (stretchable) mode works faster than 32-bit GDI; however, if the window is stretched, 32-bit (stretcahble) works slower than 32-bit GDI.
32-bit True - HoMM3 runs in 32-bit color mode directly without any conversions. 32-bit True is the fastest 32-bit color mode, as fast as original 16-bit.
32-bit True (stretchable) GDI – Recommended - The game runs in 32-bit mode directly with no conversions from 16-bit into 32-bit.  As in 32-bit  (stretchable), you can change the game screen by changing window size, and play in full-screen mode with any non-standard resolution with different  scale filtres. The image is also GDI (Windows component) adapted. Combination of all the best components from all the above mentioned modes makes 32-bit True (stretchable) GDI the most stable and comfortable to play.

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robizeratul
robizeratul


Known Hero
posted January 06, 2016 03:41 AM

There should be a "classic" mod, where the game is exactly like the original but with higher resolution.  
 
I don't like it that when fighting the game isn't full screen, I don't like it that the towns aren't full screen...Also, i would like it so that the program doesn't interfere with the buttons/other stuff.  
 
This was probably discussed before....just my thoughts. Maybe it can be edited,I am reading the documentation now.  
 
It would be cool to have a proper instalation guide( make it advanced instalation) And let me choose everything. Show 2 screenshots,explain,and I will choose what I like.  
 
That's what I say.

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batoonike
batoonike


Known Hero
posted January 06, 2016 04:33 PM

Just for feedback, I always play in the original game resolution. That's because it's better to have towns and other things in fullscreen. It removes the distraction of having a cluttered background that one get's with higher resolutions.

The extra buttons and hotkeys are beyond awesome.

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heroes_fanboy
heroes_fanboy


Known Hero
posted January 07, 2016 01:37 AM

BUG

I guess it's not normal that when I turn on "system cursors" and then try to put on an artifact, the cursor changes into a spell book ("cast the spell cursor")?

Also, when I was switching towns from the town screen, at some point a glitch occurred, so that some part (a narrow vertical bar) of the Conflux town appeared on other town screens on the right (near a given town screen border). Unfortunately I'm not able to replicate this one.

I play at 1066x600 32-bit True with brown fillers.  


HD Mod <Version> = 4000234
HotA 1.4.2
BUG


____________
My suggestions are JUST suggestions. 1) I didn't mean to make fun of anybody. 2) I can always be WRONG--if that's the case I'm sorry.

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tablerocker
tablerocker


Hired Hero
posted January 10, 2016 06:34 AM
Edited by tablerocker at 23:35, 12 Jan 2016.

Hey guys,
at first: I love this mod! It improves the game in so many ways, there is no chance for the ubisoft-thing. Thanks (+donation ;-) a lot to baratorch!
And very cool, that we still have an active community.

I have three questions.
1. Sometimes i lose track of what enemies are already vanquished in 8 player game. They disappear in the thieve's guild, but it would be a cool feature to just somehow cross them out or mark them as dead in the scenario info.

2. Is there a way to generate random maps without the grail? I mostly play on hard and the enemy (computer) finds the grail always roughly in the second week, which makes it  impossible for me to ever get it.

3. Is the armorer bug fixed in HD+?
wiki said:
It should be noted, that due to a bug in the game, the damage from arrow towers during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount.

best regards,
Tablerocker

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted January 10, 2016 09:56 AM

I can answer question 3:
Yes it is, the bug is fixed and that's very nice. Always go for Armorer on you main heroes.

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RoseKavalier
RoseKavalier


Admirable
Supreme Hero
posted January 10, 2016 03:06 PM

tablerocker
Quote:
2. Is there a way to generate random maps without the grail? I mostly play on hard and the enemy (computer) finds the grail always roughly in the second week, which makes it  impossible for me to ever get it.


I'm not entirely certain this method will work to disable The Grail but it will let you disable Obelisks. AI can't dig grail if they have no info about it.

Follow the steps in these posts. You'll need to edit all the obelisks lines:

AVXOBLB.DEF
AvXOblG.def
AVXOBLK.DEF
AVXOBLO.DEF
AVXOBLP.DEF
AVXOBLW.DEF
AVXOBLY.DEF

Or if blocking the grail itself works... AVZgrail.def

Beware that this won't make it possible for you to get it either

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tablerocker
tablerocker


Hired Hero
posted January 12, 2016 11:33 PM
Edited by tablerocker at 23:39, 12 Jan 2016.

Thanks for your answers!

Ok, i also have no idea what the values mean, but i tried a bit around and this seems to work:
Change the values for all obelisks (AvXObl*.def) and the grail (AVZgrail.def) to
111111111111111111111111111111111111111111111111 000000000000000000000000000000000000000000000000 000000000 000000000 0 0 0 0
in ...\Heroes of Might and Magic 3 Complete\Data\Objects.txt
I always changed all of them, because obelisks are meaningless without the grail.

Or for the google guys, just use my [url=http://pastebin.com/F020Q97a]Objects.txt[/url].
You can just make a new textfile in Data folder, name it Objects.txt and paste that sourcecode.
To play with the grail again, just delete or rename Objects.txt.

Note that i downloaded the original Objects.txt somewhere and didn't change anything else. So there are still prisons, hillforts etc.
I couldn't find any crashes/bugs/problems so far. Nice!

At first i tried different values which were somewhere announced to be "removal values", but then i sometimes had some strange side-effects. For example one time all the obelisks were behaving like a prison, which means there were A LOT free heroes on the map :-)

RoseKavalier said:
Beware that this won't make it possible for you to get it either

Haha, well, that's obvious

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dodo_bird
dodo_bird


Adventuring Hero
posted January 13, 2016 02:30 AM

phoenix4ever said:
I can answer question 3:
Yes it is, the bug is fixed and that's very nice. Always go for Armorer on you main heroes.


It's fixed in hota, not in hd mod.

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phoenix4ever
phoenix4ever


Legendary Hero
Heroes is love, Heroes is life
posted January 13, 2016 08:52 AM
Edited by phoenix4ever at 08:54, 13 Jan 2016.

Oh sorry, guess I mixed them up, but both of them fixes bugs.

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luk3Z
luk3Z


Hired Hero
posted January 17, 2016 09:46 PM
Edited by luk3Z at 22:02, 17 Jan 2016.

Hi there.
I think that this is a great project anyway I have 1 suggestion:
Can you add tweak for max level of heroes or limit atributes ?
You know why... try to fight with AI 30-30-x-x when you have 20-20-x-x or 15-15-x-x...
Thanks in advance.

Anyway - (owner) flags on Windmills etc. also will be nice...

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gatecrasher
gatecrasher


Famous Hero
posted January 17, 2016 11:26 PM
Edited by gatecrasher at 23:29, 17 Jan 2016.

Are you referring to a specific custom map or do you use any AI-boost mod?

Otherwise you can read the the tactics thread about how to get the better of the AI.

I'm sure there won't be such cap - it'd be a major gameplay change.

What's Windmill flags? For real? You can't own them.

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luk3Z
luk3Z


Hired Hero
posted January 18, 2016 09:45 AM
Edited by luk3Z at 09:49, 18 Jan 2016.

gatecrasher said:
Are you referring to a specific custom map or do you use any AI-boost mod?

Otherwise you can read the [url=http://heroescommunity.com/viewthread.php3?TID=7114]the tactics thread[/url] about how to get the better of the AI.

I'm sure there won't be such cap - it'd be a major gameplay change.

What's Windmill flags? For real? You can't own them.


No. I mean like in Heroes V army don't get much boost from hero.
Tweak to avoid too powerfull heroes would be great.
For now crap units with good hero are better than good units with bad hero... IIRC Heroes V is more balanced in this matter.

And about windmills - "taking ownership" is like caravans, so you don't bother with them every week especially on big maps...

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zmudziak22
zmudziak22


Supreme Hero
Heroes 3 Fan
posted January 18, 2016 09:24 PM

Same like deliver creatures from external dwellings to chosen town. I don't think you need Windmills or caravans, because we can get Earth Magic and TP, also with couple Ramparts and Treasury buildings, you never be poor.

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caddy
caddy

Tavern Dweller
posted January 19, 2016 02:01 AM

how to restore sulfur reward for naga bank

SkeleTony said:
Okay I got the latest HotA english and successfully installed it along with HD+ mod. Have experienced numerous crashes so far. Sometimes the game just drops me back to desktop (with no message of any kind) and sometimes it drops me to desktop with the usual message from Windows.

But this latest crash is really annoying. Playing a random 'Giant' map, using Cove town and when it comes up for Orange player's turn (comp player) it just freezes after it gets about half way through the Orange player's turn. Animation stops, the spinning hourglass cursor stops and I have to ctrl + alt +delete (in task manager it shows "Not responding" for Heroes 3).

I am using Windows XP, 4 gigs of Ram, onboard graphics card (so it sucks for modern games)and my Heroes 3 is the GOG one.

I will paste my "Crash.Log" file:




[HOMM3 HD CRASH LOG]

Log

{

start logging

EXE_VERSION & SOD

compability_dir = C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_DataCompability#com_en

got sulfur in nagabank. replace it to gems.



}







HOMM3 HD version: 3673000



Time

{

  Sat Jan 25 14:30:41 2014

}



Exception

{

  Module: Heroes3 HD.exe

  Adress:      0x00541024

  Code:        EXCEPTION_ACCESS_VIOLATION

  Flags:       0x00000000

  Information: read of address: 0x00000111

}



Call stack

{

            0x00541010 called from        0x00543424

            0x005431D0 called from        0x00543E08

            0x00543730 called from        0x00544F28

            0x00544E10 called from        0x0054A055

            0x00549E20 called from        0x0054C50C

            0x0054C450 called from        0x0054C5C7

            0x0054C580 called from        0x005866F2

            0x005863B0 called from        0x0058C032

                     ? called from before 0x10023B6A

                     ? called from before 0x1003C677

  (spliced) 0x0058BFB0 called from        0x005869D1

            0x00586880 called from        0x00588478

                     ? called from before 0x1003C927

                     ? called from before 0x1002509C

                     ? called from before 0x0040561C

                     ? called from before 0x005FFACB

            0x00602D60 called from        0x00584F07

            0x004F0B20 called from        0x004EF3A0

                     ? called from before 0x1006A8B8

  (spliced) 0x004EEA70 called from        0x004F824A

                     ? called from before 0x1004B84E

  (spliced) 0x004F80C0 called from        0x0061A95F

                     ? called from before 0x7C81776F

                     ? called from before 0x00000000

}



Modules

{

  0x00400000: Heroes3 HD.exe (size: 0x002B4000, entry point: 0x0061A884) - C:GOG GamesHeroes of Might and Magic 3 CompleteHeroes3 HD.exe

  0x7C900000: ntdll.dll (size: 0x000B2000, entry point: 0x7C9120F8) - C:WINDOWSsystem32ntdll.dll

  0x7C800000: kernel32.dll (size: 0x000F6000, entry point: 0x7C80B64E) - C:WINDOWSsystem32kernel32.dll

  0x77C00000: VERSION.dll (size: 0x00008000, entry point: 0x77C01135) - C:WINDOWSsystem32VERSION.dll

  0x76B40000: WINMM.dll (size: 0x0002D000, entry point: 0x76B42B61) - C:WINDOWSsystem32WINMM.dll

  0x77DD0000: ADVAPI32.dll (size: 0x0009B000, entry point: 0x77DD710B) - C:WINDOWSsystem32ADVAPI32.dll

  0x77E70000: RPCRT4.dll (size: 0x00093000, entry point: 0x77E7628F) - C:WINDOWSsystem32RPCRT4.dll

  0x77FE0000: Secur32.dll (size: 0x00011000, entry point: 0x77FE2146) - C:WINDOWSsystem32Secur32.dll

  0x77F10000: GDI32.dll (size: 0x00049000, entry point: 0x77F16587) - C:WINDOWSsystem32GDI32.dll

  0x7E410000: USER32.dll (size: 0x00091000, entry point: 0x7E41B217) - C:WINDOWSsystem32USER32.dll

  0x10000000: _hd3_.dll (size: 0x0029B000, entry point: 0x10005068) - C:GOG GamesHeroes of Might and Magic 3 Complete_hd3_.dll

  0x7C9C0000: SHELL32.dll (size: 0x00817000, entry point: 0x7C9E7516) - C:WINDOWSsystem32SHELL32.dll

  0x77C10000: msvcrt.dll (size: 0x00058000, entry point: 0x77C1F2A1) - C:WINDOWSsystem32msvcrt.dll

  0x77F60000: SHLWAPI.dll (size: 0x00076000, entry point: 0x77F6520B) - C:WINDOWSsystem32SHLWAPI.dll

  0x76BF0000: PSAPI.DLL (size: 0x0000B000, entry point: 0x76BF10F1) - C:WINDOWSsystem32PSAPI.DLL

  0x771B0000: WININET.dll (size: 0x000AA000, entry point: 0x771B1551) - C:WINDOWSsystem32WININET.dll

  0x77A80000: CRYPT32.dll (size: 0x00097000, entry point: 0x77A8163A) - C:WINDOWSsystem32CRYPT32.dll

  0x77B20000: MSASN1.dll (size: 0x00012000, entry point: 0x77B233A1) - C:WINDOWSsystem32MSASN1.dll

  0x77120000: OLEAUT32.dll (size: 0x0008B000, entry point: 0x77121560) - C:WINDOWSsystem32OLEAUT32.dll

  0x774E0000: ole32.dll (size: 0x0013E000, entry point: 0x774FD079) - C:WINDOWSsystem32ole32.dll

  0x00340000: smackw32.dll (size: 0x0001B000, entry point: 0x0034C0B0) - C:GOG GamesHeroes of Might and Magic 3 Completesmackw32.dll

  0x73760000: DDRAW.dll (size: 0x0004B000, entry point: 0x73761431) - C:WINDOWSsystem32DDRAW.dll

  0x73BC0000: DCIMAN32.dll (size: 0x00006000, entry point: 0x73BC1089) - C:WINDOWSsystem32DCIMAN32.dll

  0x71AD0000: WSOCK32.dll (size: 0x00009000, entry point: 0x71AD1039) - C:WINDOWSsystem32WSOCK32.dll

  0x71AB0000: WS2_32.dll (size: 0x00017000, entry point: 0x71AB1273) - C:WINDOWSsystem32WS2_32.dll

  0x71AA0000: WS2HELP.dll (size: 0x00008000, entry point: 0x71AA1638) - C:WINDOWSsystem32WS2HELP.dll

  0x00360000: binkw32.dll (size: 0x0002B000, entry point: 0x00371705) - C:GOG GamesHeroes of Might and Magic 3 Completebinkw32.dll

  0x00390000: IFC20.dll (size: 0x00023000, entry point: 0x0039F04E) - C:GOG GamesHeroes of Might and Magic 3 CompleteIFC20.dll

  0x76390000: IMM32.DLL (size: 0x0001D000, entry point: 0x763912C0) - C:WINDOWSsystem32IMM32.DLL

  0x5D090000: comctl32.dll (size: 0x0009A000, entry point: 0x5D0934BA) - C:WINDOWSsystem32comctl32.dll

  0x5D090000: comctl32.dll (size: 0x0009A000, entry point: 0x5D0934BA) - C:WINDOWSsystem32comctl32.dll

  0x00C60000: patcher_x86.dll (size: 0x00027000, entry point: 0x00C6D34B) - C:GOG GamesHeroes of Might and Magic 3 Completepatcher_x86.dll

  0x5AD70000: uxtheme.dll (size: 0x00038000, entry point: 0x5AD71626) - C:WINDOWSsystem32uxtheme.dll

  0x755C0000: msctfime.ime (size: 0x0002E000, entry point: 0x755D9FE1) - C:WINDOWSsystem32msctfime.ime

  0x21100000: Mss32.dll (size: 0x0005F000, entry point: 0x2112F2E5) - C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_DataMss32.dll

  0x00E40000: cursors.dll (size: 0x0004A000, entry point: 0x00000000) - C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_DataCommoncursors.dll

  0x76EE0000: RASAPI32.DLL (size: 0x0003C000, entry point: 0x76EE32AD) - C:WINDOWSsystem32RASAPI32.DLL

  0x76E90000: rasman.dll (size: 0x00012000, entry point: 0x76E91260) - C:WINDOWSsystem32rasman.dll

  0x5B860000: NETAPI32.dll (size: 0x00055000, entry point: 0x5B868B48) - C:WINDOWSsystem32NETAPI32.dll

  0x76EB0000: TAPI32.dll (size: 0x0002F000, entry point: 0x76EB13A0) - C:WINDOWSsystem32TAPI32.dll

  0x76E80000: rtutils.dll (size: 0x0000E000, entry point: 0x76E81BAD) - C:WINDOWSsystem32rtutils.dll

  0x77C70000: msv1_0.dll (size: 0x00025000, entry point: 0x77C7432B) - C:WINDOWSsystem32msv1_0.dll

  0x76790000: cryptdll.dll (size: 0x0000C000, entry point: 0x76791B89) - C:WINDOWSsystem32cryptdll.dll

  0x76D60000: iphlpapi.dll (size: 0x00019000, entry point: 0x76D6530A) - C:WINDOWSsystem32iphlpapi.dll

  0x722B0000: sensapi.dll (size: 0x00005000, entry point: 0x722B1110) - C:WINDOWSsystem32sensapi.dll

  0x769C0000: USERENV.dll (size: 0x000B4000, entry point: 0x769C15E4) - C:WINDOWSsystem32USERENV.dll

  0x71A50000: mswsock.dll (size: 0x0003F000, entry point: 0x71A514CD) - C:WINDOWSsystem32mswsock.dll

  0x76F20000: DNSAPI.dll (size: 0x00027000, entry point: 0x76F2AD03) - C:WINDOWSsystem32DNSAPI.dll

  0x76FB0000: winrnr.dll (size: 0x00008000, entry point: 0x76FB115D) - C:WINDOWSSystem32winrnr.dll

  0x76F60000: WLDAP32.dll (size: 0x0002C000, entry point: 0x76F61130) - C:WINDOWSsystem32WLDAP32.dll

  0x76FC0000: rasadhlp.dll (size: 0x00006000, entry point: 0x76FC142F) - C:WINDOWSsystem32rasadhlp.dll

  0x76C30000: wintrust.dll (size: 0x0002E000, entry point: 0x76C31525) - C:WINDOWSsystem32wintrust.dll

  0x76C90000: IMAGEHLP.dll (size: 0x00029000, entry point: 0x76C91281) - C:WINDOWSsystem32IMAGEHLP.dll

  0x767F0000: schannel.dll (size: 0x00029000, entry point: 0x767F13DA) - C:WINDOWSsystem32schannel.dll

  0x7E1E0000: urlmon.dll (size: 0x000A4000, entry point: 0x7E1E1797) - C:WINDOWSsystem32urlmon.dll

  0x662B0000: hnetcfg.dll (size: 0x00058000, entry point: 0x662E7A5B) - C:WINDOWSsystem32hnetcfg.dll

  0x71A90000: wshtcpip.dll (size: 0x00008000, entry point: 0x71A9142E) - C:WINDOWSSystem32wshtcpip.dll

  0x68000000: rsaenh.dll (size: 0x00036000, entry point: 0x68014E88) - C:WINDOWSsystem32rsaenh.dll

  0x68100000: dssenh.dll (size: 0x00026000, entry point: 0x6810FC57) - C:WINDOWSsystem32dssenh.dll

  0x01650000: xpsp2res.dll (size: 0x002C5000, entry point: 0x00000000) - C:WINDOWSsystem32xpsp2res.dll

  0x76FD0000: CLBCATQ.DLL (size: 0x0007F000, entry point: 0x76FD3048) - C:WINDOWSsystem32CLBCATQ.DLL

  0x77050000: COMRes.dll (size: 0x000C5000, entry point: 0x77051055) - C:WINDOWSsystem32COMRes.dll

  0x26F00000: Mp3dec.asi (size: 0x0002A000, entry point: 0x26F0A805) - C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_DataMp3dec.asi

  0x73F10000: DSOUND.DLL (size: 0x0005C000, entry point: 0x73F11788) - C:WINDOWSsystem32DSOUND.DLL

  0x72D20000: wdmaud.drv (size: 0x00009000, entry point: 0x72D243CD) - C:WINDOWSsystem32wdmaud.drv

  0x72D10000: msacm32.drv (size: 0x00008000, entry point: 0x72D12575) - C:WINDOWSsystem32msacm32.drv

  0x77BE0000: MSACM32.dll (size: 0x00015000, entry point: 0x77BE1292) - C:WINDOWSsystem32MSACM32.dll

  0x77BD0000: midimap.dll (size: 0x00007000, entry point: 0x77BD33BD) - C:WINDOWSsystem32midimap.dll

  0x73EE0000: KsUser.dll (size: 0x00004000, entry point: 0x73EE1021) - C:WINDOWSsystem32KsUser.dll

  0x6C750000: dplayx.dll (size: 0x0003B000, entry point: 0x6C762FD3) - C:WINDOWSsystem32dplayx.dll

}



Command Line

{

  "C:GOG GamesHeroes of Might and Magic 3 CompleteHeroes3 HD.exe"

}



Main INI

{



<Version> = 3530000

<Language> = "#en.ini"

<Resolution> = 1365, 768

<ColorMode> = 3

<StretchFilter> = 2

<SystemCursors> = 1

<ClipCursor> = 1

<NoCD> = 1

<CpuPatch> = 1

<NewerSoundLibraries> = 1

<Stereo44Music> = 1

<AsyncSounds> = 1

<InterfaceExtensions> = 1

<QuickArmyManagementMode> = 0

<ExtendedSpellBook> = 1

<TournamentExtensions> = 1

<EveryDaySaver> = 0

<SkipMapMsgs> = 1

<RenameRandMap> = 1

<AvailableInsteadGrowthInTown> = 1

<BuyCreatureSetToMax> = 1

<AutofixMap> = 1

<HD+> = 1

<Packs>

<HD.TE.Settings> = 1, 144, 2, 8, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1

<HD+.Settings> = 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0

<CheckForUpdates> = 1

<UpdateServer> = "https://dl.dropbox.com/u/56675299/HD35_Update"

<Registered> = 1

<Show Intro> = 0

<AppPath> = "C:GOG GamesHeroes of Might and Magic 3 Complete"

<Music Volume> = 2

<Sound Volume> = 2

<Last Music Volume> = 2

<Last Sound Volume> = 2

<Walk Speed> = 3

<Computer Walk Speed> = 3

<Show Route> = 1

<Move Reminder> = 0

<Quick Combat> = 0

<Video Subtitles> = 1

<Town Outlines> = 1

<Animate SpellBook> = 1

<Window Scroll Speed> = 1

<Bink Video> = 1

<Blackout Computer> = 0

<First Time> = 0

<Test Decomp> = 6

<Test Read> = 0

<Test Blit> = 6

<Unique System ID> = "MM1"

<Network Default Name> = "SkeleTony"

<Autosave> = 1

<Show Combat Grid> = 0

<Show Combat Mouse Hex> = 1

<Combat Shade Level> = 1

<Combat Army Info Level> = 1

<Combat Auto Creatures> = 1

<Combat Auto Spells> = 1

<Combat Catapult> = 1

<Combat Ballista> = 1

<Combat First Aid Tent> = 1

<Combat Speed> = 0

<Main Game Show Menu> = 1

<Main Game X> = 10

<Main Game Y> = 10

<Main Game Full Screen> = 1

<CDDrive> = ""

}



HKLMSOFTWAREMicrosoftWindows NTCurrentVersion

{

  ProductName:    Microsoft Windows XP

  CurrentVersion: 5.1

  CSDVersion:     Service Pack 3

  BuildLab:       2600.xpsp_sp3_qfe.130704-0421

}



GetVersionEx

{

  PlatformId  = 2

  Version:      5.1

  Build:        2600

  CSDVersion  = Service Pack 3

  ProductType = 1

  SuiteMask   = 256

}



Some ingame values

{

  FullScreen Mode = 1

  Game Type       = 0

  Network Game    = 0



            Me: Red

 Active Player: Red

  Active is Human = 0

  Map file = Arrogance.h3m

}





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caddy
caddy

Tavern Dweller
posted January 19, 2016 07:13 PM

I wat my sulfur from naga bank not the gems . please howto?

baratorch said:
HoMM3 HD - a non-official fan made addon (multifunction patch) for Heroes of Might and Magic 3.
Initially, the addon was created to change the original game resolution 800x600 to a bigger but now it has even more features.

HoMM 3 HD does not affect the original gameplay and improves the interface functionality, makes it more comfortable to play and fixes a some original game bugs.

All the tiny graphical improvements preserve the original game style.

Features:
[url=https://sites.google.com/site/heroes3hd/eng/description/graphics]Graphics[/url] (documentation under construction)
[url=https://sites.google.com/site/heroes3hd/eng/description/extended-ui]UI and game settings extended functionality[/url]
[url=https://sites.google.com/site/heroes3hd/eng/description/hd_plus]HD+ (original gameplay fixes and other essential features for online multiplayer gaming)[/url]
[url=https://sites.google.com/site/heroes3hd/eng/description/bugfixes]Original Game bug fixing[/url]
[url=https://sites.google.com/site/heroes3hd/eng/description/sound]Sound[/url]

Latest version: 4.100 RC6

[url=https://sites.google.com/site/heroes3hd/eng/download]Download page[/url]

[url=https://sites.google.com/site/heroes3hd/eng/changelog]Changelog page[/url]

800x600 original game still works as it should after HD mod installation (no need to make any copy for backup)

Sorry for my English!

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baratorch
baratorch


Promising
Adventuring Hero
posted January 20, 2016 06:26 AM

caddy said:
I wat my sulfur from naga bank not the gems . please howto?

Turn off HD+

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