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mbamartin
Tavern Dweller
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posted January 01, 2016 07:52 PM |
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Let me put it this way - I will donate for this feature! and I will make my cousins donate for this feature!
Would be soo epic!
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hihihehe2222
Tavern Dweller
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posted January 02, 2016 08:53 AM |
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Hi, i am resolved all my problem by myself. So can i ask what is bet Graphic mode for best quality of this mod?
thanks
____________
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Zigge777
Hired Hero
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posted January 02, 2016 05:03 PM |
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Any plan for SimTurns for more than two players and other colors than red and blue?
What about integration of modern network protocols, to allow online play without the need for GameRanger/Tunngle?
Thanks for a great mod!
____________
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dodo_bird
Adventuring Hero
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posted January 06, 2016 02:48 AM |
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https://sites.google.com/site/heroes3hd/eng/description/graphics
Quote: Graphics Modes
original (16-bit) - original color mode with no changes.
16-bit (auto switch) - HoMM3 HD automatically changes desktop color mode to 16-bit when you launch the game, and switches it back at closing (incl. abnormal) which allows you to play in window mode without switching screen color mode manually.
32-bit GDI - HoMM3 runs in 32-bit color mode using GDI (component of Windows) conversion from 16-bit to 32-bit (that decreases graphics perfomance on very slow computers). So you can play in window without switching screen color mode.
32-bit (stretchable) - HoMM3 runs in 32-bit color mode, using fast MMX conversion from 16-bit to 32-bit. Also 32-bit (stretchable) mode allows to resize game window and allows to play full screen with any non-standard resolutions. To resize game screen HoMM3 HD uses one of selected filters: bilinear, bilinear sharper, bilinear sharper x2, bilinear sharper x3. Without stretching, 32-bit (stretchable) mode works faster than 32-bit GDI; however, if the window is stretched, 32-bit (stretcahble) works slower than 32-bit GDI.
32-bit True - HoMM3 runs in 32-bit color mode directly without any conversions. 32-bit True is the fastest 32-bit color mode, as fast as original 16-bit.
32-bit True (stretchable) GDI – Recommended - The game runs in 32-bit mode directly with no conversions from 16-bit into 32-bit. As in 32-bit (stretchable), you can change the game screen by changing window size, and play in full-screen mode with any non-standard resolution with different scale filtres. The image is also GDI (Windows component) adapted. Combination of all the best components from all the above mentioned modes makes 32-bit True (stretchable) GDI the most stable and comfortable to play.
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robizeratul
Known Hero
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posted January 06, 2016 03:41 AM |
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There should be a "classic" mod, where the game is exactly like the original but with higher resolution.
I don't like it that when fighting the game isn't full screen, I don't like it that the towns aren't full screen...Also, i would like it so that the program doesn't interfere with the buttons/other stuff.
This was probably discussed before....just my thoughts. Maybe it can be edited,I am reading the documentation now.
It would be cool to have a proper instalation guide( make it advanced instalation) And let me choose everything. Show 2 screenshots,explain,and I will choose what I like.
That's what I say.
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batoonike
Known Hero
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posted January 06, 2016 04:33 PM |
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Just for feedback, I always play in the original game resolution. That's because it's better to have towns and other things in fullscreen. It removes the distraction of having a cluttered background that one get's with higher resolutions.
The extra buttons and hotkeys are beyond awesome.
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heroes_fanboy
Known Hero
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posted January 07, 2016 01:37 AM |
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BUG
I guess it's not normal that when I turn on "system cursors" and then try to put on an artifact, the cursor changes into a spell book ("cast the spell cursor")?
Also, when I was switching towns from the town screen, at some point a glitch occurred, so that some part (a narrow vertical bar) of the Conflux town appeared on other town screens on the right (near a given town screen border). Unfortunately I'm not able to replicate this one.
I play at 1066x600 32-bit True with brown fillers.
HD Mod <Version> = 4000234
HotA 1.4.2
BUG
____________
My suggestions are JUST suggestions. 1) I didn't mean to make fun of anybody. 2) I can always be WRONG--if that's the case I'm sorry.
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tablerocker
Hired Hero
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posted January 10, 2016 06:34 AM |
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Hey guys,
at first: I love this mod! It improves the game in so many ways, there is no chance for the ubisoft-thing. Thanks (+donation ;-) a lot to baratorch!
And very cool, that we still have an active community.
I have three questions.
1. Sometimes i lose track of what enemies are already vanquished in 8 player game. They disappear in the thieve's guild, but it would be a cool feature to just somehow cross them out or mark them as dead in the scenario info.
2. Is there a way to generate random maps without the grail? I mostly play on hard and the enemy (computer) finds the grail always roughly in the second week, which makes it impossible for me to ever get it.
3. Is the armorer bug fixed in HD+?
wiki said: It should be noted, that due to a bug in the game, the damage from arrow towers during siege combat is not reduced by armorer secondary skill, but actually increased the corresponding amount.
best regards,
Tablerocker
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted January 10, 2016 09:56 AM |
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I can answer question 3:
Yes it is, the bug is fixed and that's very nice. Always go for Armorer on you main heroes.
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RoseKavalier
Admirable
Supreme Hero
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posted January 10, 2016 03:06 PM |
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tablerocker
Quote: 2. Is there a way to generate random maps without the grail? I mostly play on hard and the enemy (computer) finds the grail always roughly in the second week, which makes it impossible for me to ever get it.
I'm not entirely certain this method will work to disable The Grail but it will let you disable Obelisks. AI can't dig grail if they have no info about it.
Follow the steps in these posts. You'll need to edit all the obelisks lines:
AVXOBLB.DEF
AvXOblG.def
AVXOBLK.DEF
AVXOBLO.DEF
AVXOBLP.DEF
AVXOBLW.DEF
AVXOBLY.DEF
Or if blocking the grail itself works... AVZgrail.def
Beware that this won't make it possible for you to get it either
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tablerocker
Hired Hero
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posted January 12, 2016 11:33 PM |
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Thanks for your answers!
Ok, i also have no idea what the values mean, but i tried a bit around and this seems to work:
Change the values for all obelisks (AvXObl*.def) and the grail (AVZgrail.def) to
111111111111111111111111111111111111111111111111 000000000000000000000000000000000000000000000000 000000000 000000000 0 0 0 0
in ...\Heroes of Might and Magic 3 Complete\Data\Objects.txt
I always changed all of them, because obelisks are meaningless without the grail.
Or for the google guys, just use my [url=http://pastebin.com/F020Q97a]Objects.txt[/url].
You can just make a new textfile in Data folder, name it Objects.txt and paste that sourcecode.
To play with the grail again, just delete or rename Objects.txt.
Note that i downloaded the original Objects.txt somewhere and didn't change anything else. So there are still prisons, hillforts etc.
I couldn't find any crashes/bugs/problems so far. Nice!
At first i tried different values which were somewhere announced to be "removal values", but then i sometimes had some strange side-effects. For example one time all the obelisks were behaving like a prison, which means there were A LOT free heroes on the map :-)
RoseKavalier said: Beware that this won't make it possible for you to get it either
Haha, well, that's obvious
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dodo_bird
Adventuring Hero
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posted January 13, 2016 02:30 AM |
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phoenix4ever said: I can answer question 3:
Yes it is, the bug is fixed and that's very nice. Always go for Armorer on you main heroes.
It's fixed in hota, not in hd mod.
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phoenix4ever
Legendary Hero
Heroes is love, Heroes is life
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posted January 13, 2016 08:52 AM |
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Oh sorry, guess I mixed them up, but both of them fixes bugs.
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luk3Z
Hired Hero
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posted January 17, 2016 09:46 PM |
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Edited by luk3Z at 22:02, 17 Jan 2016.
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Hi there.
I think that this is a great project anyway I have 1 suggestion:
Can you add tweak for max level of heroes or limit atributes ?
You know why... try to fight with AI 30-30-x-x when you have 20-20-x-x or 15-15-x-x...
Thanks in advance.
Anyway - (owner) flags on Windmills etc. also will be nice...
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gatecrasher
Famous Hero
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posted January 17, 2016 11:26 PM |
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Are you referring to a specific custom map or do you use any AI-boost mod?
Otherwise you can read the the tactics thread about how to get the better of the AI.
I'm sure there won't be such cap - it'd be a major gameplay change.
What's Windmill flags? For real? You can't own them.
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luk3Z
Hired Hero
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posted January 18, 2016 09:45 AM |
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Edited by luk3Z at 09:49, 18 Jan 2016.
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gatecrasher said: Are you referring to a specific custom map or do you use any AI-boost mod?
Otherwise you can read the [url=http://heroescommunity.com/viewthread.php3?TID=7114]the tactics thread[/url] about how to get the better of the AI.
I'm sure there won't be such cap - it'd be a major gameplay change.
What's Windmill flags? For real? You can't own them.
No. I mean like in Heroes V army don't get much boost from hero.
Tweak to avoid too powerfull heroes would be great.
For now crap units with good hero are better than good units with bad hero... IIRC Heroes V is more balanced in this matter.
And about windmills - "taking ownership" is like caravans, so you don't bother with them every week especially on big maps...
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zmudziak22
Supreme Hero
Heroes 3 Fan
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posted January 18, 2016 09:24 PM |
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Same like deliver creatures from external dwellings to chosen town. I don't think you need Windmills or caravans, because we can get Earth Magic and TP, also with couple Ramparts and Treasury buildings, you never be poor.
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caddy
Tavern Dweller
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posted January 19, 2016 02:01 AM |
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how to restore sulfur reward for naga bank
SkeleTony said: Okay I got the latest HotA english and successfully installed it along with HD+ mod. Have experienced numerous crashes so far. Sometimes the game just drops me back to desktop (with no message of any kind) and sometimes it drops me to desktop with the usual message from Windows.
But this latest crash is really annoying. Playing a random 'Giant' map, using Cove town and when it comes up for Orange player's turn (comp player) it just freezes after it gets about half way through the Orange player's turn. Animation stops, the spinning hourglass cursor stops and I have to ctrl + alt +delete (in task manager it shows "Not responding" for Heroes 3).
I am using Windows XP, 4 gigs of Ram, onboard graphics card (so it sucks for modern games)and my Heroes 3 is the GOG one.
I will paste my "Crash.Log" file:
[HOMM3 HD CRASH LOG]
Log
{
start logging
EXE_VERSION & SOD
compability_dir = C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_DataCompability#com_en
got sulfur in nagabank. replace it to gems.
}
HOMM3 HD version: 3673000
Time
{
Sat Jan 25 14:30:41 2014
}
Exception
{
Module: Heroes3 HD.exe
Adress: 0x00541024
Code: EXCEPTION_ACCESS_VIOLATION
Flags: 0x00000000
Information: read of address: 0x00000111
}
Call stack
{
0x00541010 called from 0x00543424
0x005431D0 called from 0x00543E08
0x00543730 called from 0x00544F28
0x00544E10 called from 0x0054A055
0x00549E20 called from 0x0054C50C
0x0054C450 called from 0x0054C5C7
0x0054C580 called from 0x005866F2
0x005863B0 called from 0x0058C032
? called from before 0x10023B6A
? called from before 0x1003C677
(spliced) 0x0058BFB0 called from 0x005869D1
0x00586880 called from 0x00588478
? called from before 0x1003C927
? called from before 0x1002509C
? called from before 0x0040561C
? called from before 0x005FFACB
0x00602D60 called from 0x00584F07
0x004F0B20 called from 0x004EF3A0
? called from before 0x1006A8B8
(spliced) 0x004EEA70 called from 0x004F824A
? called from before 0x1004B84E
(spliced) 0x004F80C0 called from 0x0061A95F
? called from before 0x7C81776F
? called from before 0x00000000
}
Modules
{
0x00400000: Heroes3 HD.exe (size: 0x002B4000, entry point: 0x0061A884) - C:GOG GamesHeroes of Might and Magic 3 CompleteHeroes3 HD.exe
0x7C900000: ntdll.dll (size: 0x000B2000, entry point: 0x7C9120F8) - C:WINDOWSsystem32ntdll.dll
0x7C800000: kernel32.dll (size: 0x000F6000, entry point: 0x7C80B64E) - C:WINDOWSsystem32kernel32.dll
0x77C00000: VERSION.dll (size: 0x00008000, entry point: 0x77C01135) - C:WINDOWSsystem32VERSION.dll
0x76B40000: WINMM.dll (size: 0x0002D000, entry point: 0x76B42B61) - C:WINDOWSsystem32WINMM.dll
0x77DD0000: ADVAPI32.dll (size: 0x0009B000, entry point: 0x77DD710B) - C:WINDOWSsystem32ADVAPI32.dll
0x77E70000: RPCRT4.dll (size: 0x00093000, entry point: 0x77E7628F) - C:WINDOWSsystem32RPCRT4.dll
0x77FE0000: Secur32.dll (size: 0x00011000, entry point: 0x77FE2146) - C:WINDOWSsystem32Secur32.dll
0x77F10000: GDI32.dll (size: 0x00049000, entry point: 0x77F16587) - C:WINDOWSsystem32GDI32.dll
0x7E410000: USER32.dll (size: 0x00091000, entry point: 0x7E41B217) - C:WINDOWSsystem32USER32.dll
0x10000000: _hd3_.dll (size: 0x0029B000, entry point: 0x10005068) - C:GOG GamesHeroes of Might and Magic 3 Complete_hd3_.dll
0x7C9C0000: SHELL32.dll (size: 0x00817000, entry point: 0x7C9E7516) - C:WINDOWSsystem32SHELL32.dll
0x77C10000: msvcrt.dll (size: 0x00058000, entry point: 0x77C1F2A1) - C:WINDOWSsystem32msvcrt.dll
0x77F60000: SHLWAPI.dll (size: 0x00076000, entry point: 0x77F6520B) - C:WINDOWSsystem32SHLWAPI.dll
0x76BF0000: PSAPI.DLL (size: 0x0000B000, entry point: 0x76BF10F1) - C:WINDOWSsystem32PSAPI.DLL
0x771B0000: WININET.dll (size: 0x000AA000, entry point: 0x771B1551) - C:WINDOWSsystem32WININET.dll
0x77A80000: CRYPT32.dll (size: 0x00097000, entry point: 0x77A8163A) - C:WINDOWSsystem32CRYPT32.dll
0x77B20000: MSASN1.dll (size: 0x00012000, entry point: 0x77B233A1) - C:WINDOWSsystem32MSASN1.dll
0x77120000: OLEAUT32.dll (size: 0x0008B000, entry point: 0x77121560) - C:WINDOWSsystem32OLEAUT32.dll
0x774E0000: ole32.dll (size: 0x0013E000, entry point: 0x774FD079) - C:WINDOWSsystem32ole32.dll
0x00340000: smackw32.dll (size: 0x0001B000, entry point: 0x0034C0B0) - C:GOG GamesHeroes of Might and Magic 3 Completesmackw32.dll
0x73760000: DDRAW.dll (size: 0x0004B000, entry point: 0x73761431) - C:WINDOWSsystem32DDRAW.dll
0x73BC0000: DCIMAN32.dll (size: 0x00006000, entry point: 0x73BC1089) - C:WINDOWSsystem32DCIMAN32.dll
0x71AD0000: WSOCK32.dll (size: 0x00009000, entry point: 0x71AD1039) - C:WINDOWSsystem32WSOCK32.dll
0x71AB0000: WS2_32.dll (size: 0x00017000, entry point: 0x71AB1273) - C:WINDOWSsystem32WS2_32.dll
0x71AA0000: WS2HELP.dll (size: 0x00008000, entry point: 0x71AA1638) - C:WINDOWSsystem32WS2HELP.dll
0x00360000: binkw32.dll (size: 0x0002B000, entry point: 0x00371705) - C:GOG GamesHeroes of Might and Magic 3 Completebinkw32.dll
0x00390000: IFC20.dll (size: 0x00023000, entry point: 0x0039F04E) - C:GOG GamesHeroes of Might and Magic 3 CompleteIFC20.dll
0x76390000: IMM32.DLL (size: 0x0001D000, entry point: 0x763912C0) - C:WINDOWSsystem32IMM32.DLL
0x5D090000: comctl32.dll (size: 0x0009A000, entry point: 0x5D0934BA) - C:WINDOWSsystem32comctl32.dll
0x5D090000: comctl32.dll (size: 0x0009A000, entry point: 0x5D0934BA) - C:WINDOWSsystem32comctl32.dll
0x00C60000: patcher_x86.dll (size: 0x00027000, entry point: 0x00C6D34B) - C:GOG GamesHeroes of Might and Magic 3 Completepatcher_x86.dll
0x5AD70000: uxtheme.dll (size: 0x00038000, entry point: 0x5AD71626) - C:WINDOWSsystem32uxtheme.dll
0x755C0000: msctfime.ime (size: 0x0002E000, entry point: 0x755D9FE1) - C:WINDOWSsystem32msctfime.ime
0x21100000: Mss32.dll (size: 0x0005F000, entry point: 0x2112F2E5) - C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_DataMss32.dll
0x00E40000: cursors.dll (size: 0x0004A000, entry point: 0x00000000) - C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_DataCommoncursors.dll
0x76EE0000: RASAPI32.DLL (size: 0x0003C000, entry point: 0x76EE32AD) - C:WINDOWSsystem32RASAPI32.DLL
0x76E90000: rasman.dll (size: 0x00012000, entry point: 0x76E91260) - C:WINDOWSsystem32rasman.dll
0x5B860000: NETAPI32.dll (size: 0x00055000, entry point: 0x5B868B48) - C:WINDOWSsystem32NETAPI32.dll
0x76EB0000: TAPI32.dll (size: 0x0002F000, entry point: 0x76EB13A0) - C:WINDOWSsystem32TAPI32.dll
0x76E80000: rtutils.dll (size: 0x0000E000, entry point: 0x76E81BAD) - C:WINDOWSsystem32rtutils.dll
0x77C70000: msv1_0.dll (size: 0x00025000, entry point: 0x77C7432B) - C:WINDOWSsystem32msv1_0.dll
0x76790000: cryptdll.dll (size: 0x0000C000, entry point: 0x76791B89) - C:WINDOWSsystem32cryptdll.dll
0x76D60000: iphlpapi.dll (size: 0x00019000, entry point: 0x76D6530A) - C:WINDOWSsystem32iphlpapi.dll
0x722B0000: sensapi.dll (size: 0x00005000, entry point: 0x722B1110) - C:WINDOWSsystem32sensapi.dll
0x769C0000: USERENV.dll (size: 0x000B4000, entry point: 0x769C15E4) - C:WINDOWSsystem32USERENV.dll
0x71A50000: mswsock.dll (size: 0x0003F000, entry point: 0x71A514CD) - C:WINDOWSsystem32mswsock.dll
0x76F20000: DNSAPI.dll (size: 0x00027000, entry point: 0x76F2AD03) - C:WINDOWSsystem32DNSAPI.dll
0x76FB0000: winrnr.dll (size: 0x00008000, entry point: 0x76FB115D) - C:WINDOWSSystem32winrnr.dll
0x76F60000: WLDAP32.dll (size: 0x0002C000, entry point: 0x76F61130) - C:WINDOWSsystem32WLDAP32.dll
0x76FC0000: rasadhlp.dll (size: 0x00006000, entry point: 0x76FC142F) - C:WINDOWSsystem32rasadhlp.dll
0x76C30000: wintrust.dll (size: 0x0002E000, entry point: 0x76C31525) - C:WINDOWSsystem32wintrust.dll
0x76C90000: IMAGEHLP.dll (size: 0x00029000, entry point: 0x76C91281) - C:WINDOWSsystem32IMAGEHLP.dll
0x767F0000: schannel.dll (size: 0x00029000, entry point: 0x767F13DA) - C:WINDOWSsystem32schannel.dll
0x7E1E0000: urlmon.dll (size: 0x000A4000, entry point: 0x7E1E1797) - C:WINDOWSsystem32urlmon.dll
0x662B0000: hnetcfg.dll (size: 0x00058000, entry point: 0x662E7A5B) - C:WINDOWSsystem32hnetcfg.dll
0x71A90000: wshtcpip.dll (size: 0x00008000, entry point: 0x71A9142E) - C:WINDOWSSystem32wshtcpip.dll
0x68000000: rsaenh.dll (size: 0x00036000, entry point: 0x68014E88) - C:WINDOWSsystem32rsaenh.dll
0x68100000: dssenh.dll (size: 0x00026000, entry point: 0x6810FC57) - C:WINDOWSsystem32dssenh.dll
0x01650000: xpsp2res.dll (size: 0x002C5000, entry point: 0x00000000) - C:WINDOWSsystem32xpsp2res.dll
0x76FD0000: CLBCATQ.DLL (size: 0x0007F000, entry point: 0x76FD3048) - C:WINDOWSsystem32CLBCATQ.DLL
0x77050000: COMRes.dll (size: 0x000C5000, entry point: 0x77051055) - C:WINDOWSsystem32COMRes.dll
0x26F00000: Mp3dec.asi (size: 0x0002A000, entry point: 0x26F0A805) - C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_DataMp3dec.asi
0x73F10000: DSOUND.DLL (size: 0x0005C000, entry point: 0x73F11788) - C:WINDOWSsystem32DSOUND.DLL
0x72D20000: wdmaud.drv (size: 0x00009000, entry point: 0x72D243CD) - C:WINDOWSsystem32wdmaud.drv
0x72D10000: msacm32.drv (size: 0x00008000, entry point: 0x72D12575) - C:WINDOWSsystem32msacm32.drv
0x77BE0000: MSACM32.dll (size: 0x00015000, entry point: 0x77BE1292) - C:WINDOWSsystem32MSACM32.dll
0x77BD0000: midimap.dll (size: 0x00007000, entry point: 0x77BD33BD) - C:WINDOWSsystem32midimap.dll
0x73EE0000: KsUser.dll (size: 0x00004000, entry point: 0x73EE1021) - C:WINDOWSsystem32KsUser.dll
0x6C750000: dplayx.dll (size: 0x0003B000, entry point: 0x6C762FD3) - C:WINDOWSsystem32dplayx.dll
}
Command Line
{
"C:GOG GamesHeroes of Might and Magic 3 CompleteHeroes3 HD.exe"
}
Main INI
{
<Version> = 3530000
<Language> = "#en.ini"
<Resolution> = 1365, 768
<ColorMode> = 3
<StretchFilter> = 2
<SystemCursors> = 1
<ClipCursor> = 1
<NoCD> = 1
<CpuPatch> = 1
<NewerSoundLibraries> = 1
<Stereo44Music> = 1
<AsyncSounds> = 1
<InterfaceExtensions> = 1
<QuickArmyManagementMode> = 0
<ExtendedSpellBook> = 1
<TournamentExtensions> = 1
<EveryDaySaver> = 0
<SkipMapMsgs> = 1
<RenameRandMap> = 1
<AvailableInsteadGrowthInTown> = 1
<BuyCreatureSetToMax> = 1
<AutofixMap> = 1
<HD+> = 1
<Packs>
<HD.TE.Settings> = 1, 144, 2, 8, 0, 0, 1, 0, 0, 0, 0, 1, 1, 1
<HD+.Settings> = 0, 0, 0, 0, 0, 1, 0, 0, 0, 0, 0, 0, 0
<CheckForUpdates> = 1
<UpdateServer> = "https://dl.dropbox.com/u/56675299/HD35_Update"
<Registered> = 1
<Show Intro> = 0
<AppPath> = "C:GOG GamesHeroes of Might and Magic 3 Complete"
<Music Volume> = 2
<Sound Volume> = 2
<Last Music Volume> = 2
<Last Sound Volume> = 2
<Walk Speed> = 3
<Computer Walk Speed> = 3
<Show Route> = 1
<Move Reminder> = 0
<Quick Combat> = 0
<Video Subtitles> = 1
<Town Outlines> = 1
<Animate SpellBook> = 1
<Window Scroll Speed> = 1
<Bink Video> = 1
<Blackout Computer> = 0
<First Time> = 0
<Test Decomp> = 6
<Test Read> = 0
<Test Blit> = 6
<Unique System ID> = "MM1"
<Network Default Name> = "SkeleTony"
<Autosave> = 1
<Show Combat Grid> = 0
<Show Combat Mouse Hex> = 1
<Combat Shade Level> = 1
<Combat Army Info Level> = 1
<Combat Auto Creatures> = 1
<Combat Auto Spells> = 1
<Combat Catapult> = 1
<Combat Ballista> = 1
<Combat First Aid Tent> = 1
<Combat Speed> = 0
<Main Game Show Menu> = 1
<Main Game X> = 10
<Main Game Y> = 10
<Main Game Full Screen> = 1
<CDDrive> = ""
}
HKLMSOFTWAREMicrosoftWindows NTCurrentVersion
{
ProductName: Microsoft Windows XP
CurrentVersion: 5.1
CSDVersion: Service Pack 3
BuildLab: 2600.xpsp_sp3_qfe.130704-0421
}
GetVersionEx
{
PlatformId = 2
Version: 5.1
Build: 2600
CSDVersion = Service Pack 3
ProductType = 1
SuiteMask = 256
}
Some ingame values
{
FullScreen Mode = 1
Game Type = 0
Network Game = 0
Me: Red
Active Player: Red
Active is Human = 0
Map file = Arrogance.h3m
}
|
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caddy
Tavern Dweller
|
posted January 19, 2016 07:13 PM |
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|
I wat my sulfur from naga bank not the gems . please howto?
baratorch said: HoMM3 HD - a non-official fan made addon (multifunction patch) for Heroes of Might and Magic 3.
Initially, the addon was created to change the original game resolution 800x600 to a bigger but now it has even more features.
HoMM 3 HD does not affect the original gameplay and improves the interface functionality, makes it more comfortable to play and fixes a some original game bugs.
All the tiny graphical improvements preserve the original game style.
Features:
[url=https://sites.google.com/site/heroes3hd/eng/description/graphics]Graphics[/url] (documentation under construction)
[url=https://sites.google.com/site/heroes3hd/eng/description/extended-ui]UI and game settings extended functionality[/url]
[url=https://sites.google.com/site/heroes3hd/eng/description/hd_plus]HD+ (original gameplay fixes and other essential features for online multiplayer gaming)[/url]
[url=https://sites.google.com/site/heroes3hd/eng/description/bugfixes]Original Game bug fixing[/url]
[url=https://sites.google.com/site/heroes3hd/eng/description/sound]Sound[/url]
Latest version: 4.100 RC6
[url=https://sites.google.com/site/heroes3hd/eng/download]Download page[/url]
[url=https://sites.google.com/site/heroes3hd/eng/changelog]Changelog page[/url]
800x600 original game still works as it should after HD mod installation (no need to make any copy for backup)
Sorry for my English!
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baratorch
Promising
Adventuring Hero
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posted January 20, 2016 06:26 AM |
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caddy said: I wat my sulfur from naga bank not the gems . please howto?
Turn off HD+
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